Kraata Powers

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Revision as of 17:24, 30 September 2023 by Toa Jala (talk | contribs) (Correct me if I'm wrong, but it's my understanding that the descriptions of the Kraata powers were taken directly from official sources (EU and MGttU) and as such, should not be changed.)

"The challenge of being a Makuta is choosing which powers to use to destroy your enemies. It gets boring using the same ones all the time. Variety is the spice of destruction, after all."
Makuta Antroz, Shadows in the Sky

There are numerous powers and stages of Kraata. This page lists all forty-two variants of Kraata that Makuta in the prime reality can create. Makuta are on the same power level as the sixth stage of Kraata[1][2][3][4] but have greater control over their powers than even the seventh stage.[5]

Each Kraata's colors and stage descriptions come from the Kraata guide on LEGO.com (see the External Links section). The corresponding Rahkshi colors originate from a guide that Greg Farshtey provided to BZPower.[6] The colors for both Kraata and Rahkshi were later provided in BIONICLE: Encyclopedia Updated.[7][8] The stage six Kraata descriptions were later reused in BIONICLE: Makuta's Guide to the Universe, although some were altered.[1] For those Rahkshi that are multi-colored, the first color is that of their head, spine, shoulders and knees and the second is that of their hands, feet and hip.[9][10]

The Kraata colors are provided here using their official LEGO color names. The original power descriptions were not written by Greg Farshtey,[11] and they do not always line up with the how the powers are represented in the story. They are only presented here for completion. They apply to both Kraata and Rahkshi, though Rahkshi require their Staffs of Power in order to channel their powers.[note 1][note 2] All Rahkshi have the power of stage six Kraata,[19] regardless of the stage of Kraata driving it,[20] even the seventh stage.[21]

Two first stage Kraata

List of Powers

Accuracy

Kraata of Accuracy are Bright Red/Bright Blue, while Rahkshi of Accuracy are Blue/Purple. They can hit a Kraata of Dodge that is the same stage half of the time.[22] This power improves the user's aim. Like with the Sanok, the user has no control over projectiles once they have been launched.[23]

Image Stage Power
Stage 1 Instinctively seeks out the most vulnerable part of a target.
Stage 2 Able to strike and infect a nearby target perfectly nine times out of ten.
Stage 3 Has the ability to strike a close target with unerring accuracy.
Stage 4 Can strike even a remote target with near-perfect accuracy.
Stage 5 Able to leap and strike with perfect precision, no matter the circumstances.
Stage 6 Can strike the smallest target at a great distance or in any environment or condition.

Adaptation

Kraata of Adaptation are Bright Yellow/Reddish Gold, while Rahkshi of Adaptation are Black/Purple. Adaptation only changes the user based on the environment, not situations or attacks.[24][25] It is not always on, and must be consciously activated.[26] The Mask of Adaptation functions identically to this ability.[27]

Image Stage Power
Stage 1 Adjusts quickly to environmental extremes such as heat and cold.
Stage 2 Adaptive abilities make it impossible to capture the same way twice.
Stage 3 Has a limited ability to alter its own physical properties to fit new situations.
Stage 4 Able to thrive in any environment, from treetop to seafloor.
Stage 5 Capable of controlled physical transformation to adapt to the unexpected.
Stage 6 Instantly adapts to take maximum advantage of any condition or situation.

Anger (Cu)

A Kurahk using its power

Kraata-Cu are Light Gray Metallic/White, while Kurahk, Rahkshi of Anger, are White. The power is amplified the angrier the user becomes.[28][29] It is expressed through firing rings of energy.[30] Anger is considered to be the opposite of the Matoran principle of Peace.[31] Makuta from the Melding Alternate Universe wield powers over Peace in place of Anger.[32]

Image Stage Power
Stage 1 Causes feeling of general irritation in nearby creatures.
Stage 2 Nearby presence turns friendly conversations into shouting matches.
Stage 3 Magnify mild grudges into furious feuds.
Stage 4 Causes all Rahi in the area to become fiercely territorial.
Stage 5 Has the power to turn even the Toa Nuva against one another in anger.
Stage 6 Has the power to turn even the Toa Nuva against one another in total rage.

Alternate version from BIONICLE: Makuta's Guide to the Universe:

Image Stage Power
Stage 6 Has the power to turn anyone, even Toa, against one another in anger.

Chain Lightning

Kraata of Chain Lightning are Sand Blue Metallic/Lemon Metallic, while Rahkshi of Chain Lightning are Silver. Unlike Electricity, Chain Lightning can affect multiple targets at once due to the lightning bolts being able to branch out.[33][34][35]

Image Stage Power
Stage 1 Constantly emits crackling sparks.
Stage 2 Can severely jolt any creature or object in physical contact.
Stage 3 Has the ability to fire small arcs of electricity across a short distance.
Stage 4 Can fire large arcs of electricity across a moderate distance.
Stage 5 Can fire and control multiple powerful electrical jolts at the same time.
Stage 6 Controls devastating bolts of chain lightning that leap between multiple targets.

Chameleon

Kraata of Chameleon are Sand Yellow Metallic/Bright Yellow, while Rahkshi of Chameleon are Red/Gold.

Image Stage Power
Stage 1 Instinctively adopts a camouflage pattern to blend in with surroundings.
Stage 2 Has the ability to mimic the patterns of a rocky or sandy surface.
Stage 3 Can blend in perfectly with any shadowed terrain.
Stage 4 Can mimic the color patterns of complex surfaces or objects.
Stage 5 Becomes almost undetectable in all but the brightest light.
Stage 6 Has the ability to become completely invisible in any environment.

Confusion

Kraata of Confusion are Black/Reddish Gold, while Rahkshi of Confusion are Gray/Green.

Image Stage Power
Stage 1 Produces a feeling of disorientation in anything that it touches.
Stage 2 Projects an aura that confuses any small-minded creatures in the immediate area.
Stage 3 Aura of confusion is strong enough to make a Matoran forget what they were doing.
Stage 4 Aura of confusion leaves all beings in the area bewildered.
Stage 5 Aura is strong enough to leave an entire village helpless with confusion.
Stage 6 Extended proximity can reduce even a Toa Nuva to mindless babbling.

Cyclone

Kraata of Cyclone are Sand Blue Metallic/Light Gray Metallic, while Rahkshi of Cyclone are Black/White.

Image Stage Power
Stage 1 Instinctively influences wind currents for speedy travel.
Stage 2 Able to raise a defensive field of cyclone wind.
Stage 3 Can project short cyclone blasts to blow away enemies.
Stage 4 Has the ability to create small cyclone winds in a limited area.
Stage 5 Can create a powerful cyclone wind, but not control its direction or duration.
Stage 6 Has the power to create and control powerful cyclones at will.

Darkness

Kraata of Darkness are Reddish Gold/Bright Yellow, while Rahkshi of Darkness are Black/Red. Darkness is not as wide-ranging as elemental Shadow.[36] For example, it cannot create a Shadow Hand.[37] Makuta from the Melding Alternate Universe do not have the power of Darkness.[38]

Image Stage Power
Stage 1 Has the natural ability to become invisible in shadow.
Stage 2 Can project a small field of darkness around itself.
Stage 3 Travels in a large field of total darkness, making it difficult to strike or capture.
Stage 4 Can snuff out any light in the area, whether sunlight, flame, or Lightstone.
Stage 5 Can project spheres of darkness onto objects or creatures to temporarily blind a foe.
Stage 6 Has the power to consume all light in a large area; only Takanuva's light is stronger.

Density Control

Kraata of Density Control are Dark Green/Lemon Metallic, while Rahkshi of Density Control are Black/Green. The power only works on the user; they cannot control the density of other objects.[39][40][41] While intangible, the user is lighter than air and moves silently.[42][43]

Image Stage Power
Stage 1 Can briefly increase density to resist physical blows
Stage 2 Can focus density to a hardness of solid protodermis, becoming almost impervious to harm.
Stage 3 Can decrease density for enhanced speed and agility.
Stage 4 Has the power to become momentarily intangible.
Stage 5 Has the ability to pass through matter at will.
Stage 6 Complete control over own density and that of any object in physical contact.[note 3]

Alternate version from BIONICLE: Makuta's Guide to the Universe:

Image Stage Power
Stage 6 Complete control over own density, able to turn intangible or Protosteel hard.

Disintegration (Ul)

A Guurahk using its powers

Kraata-Ul are Sand Blue Metallic/Medium Blue, while Guurahk, Rahkshi of Disintegration, are Blue. Disintegration does not require physical contact,[44] and manifests in the form of cones of energy causing tiny tracks to appear in the target.[45] While Fragmentation breaks targets down into smaller pieces, Disintegration completely turns them to dust.[46] Both can work on living beings, though Disintegration is more suited for it.[47][48] Guurahk can additionally see stress points in structures and weaknesses in foes.[45][47] Disintegration is considered to be the opposite of the Matoran principle of Creation.[49]

Image Stage Power
Stage 1 Burrows by dissolving a path through metal, rock or ground.
Stage 2 Can slowly corrode inorganic material from within a touch.
Stage 3 Causes walls, floors and other fortifications to collapse by tunneling through them.
Stage 4 Completely disintegrate rocks and plants on contact.
Stage 5 Can completely disintegrate forged metals on contact.
Stage 6 Has the power to reduce even protodermis to dust.

Dodge

Kraata of Dodge are Bright Yellow/Sand Yellow Metallic, while Rahkshi of Dodge are Red/Silver. They can dodge an attack from a Kraata of Accuracy that is the same stage half of the time.[22] A Rahkshi of Dodge is able to anticipate attacks, but can be hit with great effort.[50]

Image Stage Power
Stage 1 Surprisingly difficult to catch.
Stage 2 Fast enough to evade the most skilled disk-thrower on Mata Nui.
Stage 3 Quick enough to crawl circles around an enraged Husi pecking bird.
Stage 4 Able to dodge faster than a Tarakava's strike.
Stage 5 Skilled enough to dodge even Pohatu Nuva's speed.
Stage 6 Impossible to physically strike, no matter how swiftly or powerfully.

Elasticity

Kraata of Elasticity are Bright Yellowish Green/Bright Yellow, while Rahkshi of Elasticity are Tan. The staffs of Elasticity Rahkshi are able to stretch to strike targets.[51]

Image Stage Power
Stage 1 Has a stretchy, flexible body that is highly resistant to harm.
Stage 2 Able to squeeze through narrow cracks and crevices.
Stage 3 Has the ability to stretch several times its own length to climb over obstacles.
Stage 4 Elastic enough to withstand and snap back from heavy blows.
Stage 5 Can stretch around even sharp edges without harm.
Stage 6 Can stretch incredible lengths in the blink of an eye to infect a faraway mask.

Electricity

Kraata of Electricity are Bright Blue/Bright Red, while Rahkshi of Electricity are Blue/White. Unlike Chain Lightning, Electricity can only affect one target at a time due to the electrical bolts being unable to branch out.[33][35]

Image Stage Power
Stage 1 Body emits mild, numbing shocks on contact.
Stage 2 Uses painful sparks to incapacitate anything that it touches.
Stage 3 Constantly surrounded by a protective electric field.
Stage 4 Has the ability to extend its electric field around objects in physical contact.
Stage 5 Can manipulate electric field to shock nearby creatures
Stage 6 Powerful electrical field can be controlled to surround or stun distant objects or creatures.

Fear (Za)

A Turahk using its powers

Kraata-Za are Reddish Gold/Bright Red, while Turahk, Rahkshi of Fear, are Red. The fright caused by the power may be enough to kill a Matoran.[52][53] The power is activated either through physical contact with the staff, or by firing energy waves.[52] Fear is considered to be the opposite of the Matoran principle of Courage.[54] Makuta from the Melding Alternate Universe wield powers over Courage in place of Fear.[32]

Image Stage Power
Stage 1 Creates feelings of vague unease in its vicinity.
Stage 2 Manifests suspicion and paranoia in any being nearby.
Stage 3 Causes any being nearby to inexplicably become very frightened.
Stage 4 Can temporarily freeze creatures with fear.
Stage 5 Constantly emits a field of overwhelming terror.
Stage 6 Has the power to bring fear to the hearts of even the Toa Nuva.

Fire Resistance

Kraata of Fire Resistance are Black/Bright Red, while Rahkshi of Fire Resistance are Aquamarine. Fire Resistance must be consciously activated.[55] Rahkshi of Fire Resistance cannot make themselves cold and clammy like their Kraata can.[56]

Image Stage Power
Stage 1 Cold and clammy surface provides protection from heat.
Stage 2 Can burrow imperviously through the hot rock of Ta-Wahi.
Stage 3 Able to survive short dips in the lava stream.
Stage 4 Thrives in the magma flow of Ta-Wahi.
Stage 5 Has the ability to invade the heart of a volcano unharmed.
Stage 6 Strong enough to withstand the heat of Tahu Nuva's magma swords.

Fragmentation (Xi)

A Panrahk using its powers

Kraata-Xi are Sand Yellow Metallic/Brick Yellow, while Panrahk, Rahkshi of Fragmentation, are Brown. The power is also known as Shattering.[1] Fragmentation can be used on touch or at a distance through beams of energy.[52][57][58][59][44] Due to the potency of the power, the ground erupts in series of tiny explosions when Panrahk walks.[57][29][60] Fragmentation is considered to be the opposite of the Matoran principle of Faith.[61] It is regarded as a distinct power from Disintegration.[46][47]

Image Stage Power
Stage 1 Tunnel through rock explosively.
Stage 2 Can create blister-like ruptures in metal with a touch.
Stage 3 Make solid objects fall apart on contact.
Stage 4 Shatter objects to pieces on contact.
Stage 5 Can forcefully shatter rock or metal on contact.
Stage 6 Has the power to create explosions in the immediate area.

Gravity

Kraata of Gravity are Dark Gray Metallic/Lemon Metallic, while Rahkshi of Gravity are Blue/Silver.

Image Stage Power
Stage 1 Uses gravity to hold itself to objects, making it difficult to pick up.
Stage 2 Uses gravity powers to pull small objects to itself across a small distance.
Stage 3 Has the ability to pull large and heavy objects toward itself.
Stage 4 Can increase or decrease the effect of gravity on an object by touch.
Stage 5 Can use gravity to hold an object or creature to the ground from a short distance.
Stage 6 Uses gravity control to crush any object in visual range.

Heat Vision

A Rahkshi of Heat Vision using its powers

Kraata of Heat Vision are Black/Bright Orange, while Rahkshi of Heat Vision are Yellow. After using their power, the user's eyesight is greatly hindered for a short time afterwards.[62]

Image Stage Power
Stage 1 Is very hot to the touch.
Stage 2 Can raise the temperature of objects through physical contact.
Stage 3 Can heat objects to the boiling or melting point through touch.
Stage 4 Has the ability to heat up nearby objects by staring at them.
Stage 5 Uses short-range heat vision to ignite nearby objects.
Stage 6 Powerful long-range heat vision can ignite any object within sight.

Hunger (Vo)

A Vorahk using its powers

Kraata-Vo are Dark Gray Metallic/Gray,[note 4] while Vorahk, Rahkshi of Hunger, are Black. Hunger is also known as Absorption[63] or Weakness.[64] Hunger only drains living targets,[65] and the user needs to be in physical contact in order to drain.[66][67][68] Unlike the Kanohi Avsa, this power can only drain energy, and not emotion or inner light.[69][70] The energy absorbed is temporarily added to the user's strength.[71][67] Hunger is considered to be the opposite of the Matoran principle of Prosperity.[61] The Hunger power is used to fuel the blasts of the Rahkshi Kaita Vo.[72]

Image Stage Power
Stage 1 Sap small amounts of energy from the plants around it.
Stage 2 Can leech some energy from small Rahi on contact.
Stage 3 Completely drain the energy of a small Rahi.
Stage 4 Drain large amounts of energy from Matoran and Rahi.
Stage 5 Can completely drain the energy of any Rahi, Matoran, or other large creature.
Stage 6 Has enough strength to drain the energy of a Toa Nuva.

Alternate version from BIONICLE: Makuta's Guide to the Universe:

Image Stage Power
Stage 6 Able to drain the strength of another and add it to its own.

Ice Resistance

Kraata of Ice Resistance are Brick Yellow/Dark Green,[note 5] while Rahkshi of Ice Resistance are Red/Yellow. Ice Resistance must be consciously activated.[55] Rahkshi of Ice Resistance cannot make themselves unbearably hot to the touch like their Kraata can.[56]

Image Stage Power
Stage 1 Unbearably hot to the touch.
Stage 2 Can feel fine in the cold lakes around Ko-Wahi.
Stage 3 Capable of tunneling through the ice of Mount Ihu.
Stage 4 Able to endure short periods frozen solid in ice.
Stage 5 Unaffected by long periods of freezing.
Stage 6 Impervious even to the cold of Kopaka Nuva's ice blade.

Illusion

Kraata of Illusion are Dark Green/Brick Yellow,[note 5] while Rahkshi of Illusion are Tan/Blue. Unlike those generated by the Mahiki, the illusions created with this power are mental, rather than optical.[73] It does not require physical contact.[74] Illusion can also cause memory loss.[75]

Image Stage Power
Stage 1 Shimmers in and out of sight as it moves.
Stage 2 Can project an image of itself across a short distance to confuse enemies.
Stage 3 Camouflages itself inside of a false image.
Stage 4 Has the ability to create simple moving illusions in the nearby area.
Stage 5 Has the power to project a realistic moving image.
Stage 6 Can create and control multiple realistic illusions anywhere within sight.

Insect Control

Kraata of Insect Control are Bright Yellow/Black, while Rahkshi of Insect Control are Orange.

Image Stage Power
Stage 1 Constantly surrounded and protected by a swarm of tiny, stinging insects.
Stage 2 Able to summon small insects to attack its enemies.
Stage 3 Able to control even large insects through physical contact.
Stage 4 Able to control multiple insects without physical contact.
Stage 5 Has the ability to summon insects from all across the island to serve its will.
Stage 6 Powerful enough to control and command an entire hive of Nui-Rama.

Laser Vision

Kraata of Laser Vision are Lemon Metallic/Dark Green, while Rahkshi of Laser Vision are Red/Orange.

Image Stage Power
Stage 1 Eyes glow with intensely bright light.
Stage 2 Can focus light from eyes into a temporarily blinding beam.
Stage 3 Has the power to fire beams of searing light from its eyes.
Stage 4 Fires eye-beams that can burn through wood or soil.
Stage 5 Fires eye-beams that can burn through stone and metal.
Stage 6 Fires powerful eye-beams that can burn through solid protodermis.

Limited Invulnerability

Kraata of Limited Invulnerability, also called simply Invulnerability,[1] are Black/Sand Yellow Metallic, while Rahkshi of Limited Invulnerability are Gray. Limited Invulnerability makes the user invulnerable to most attacks,[1] but are still vulnerable to some, like (in the case of Makuta) Light.[76] The staffs of Limited Invulnerability Rahkshi are also invulnerable.[51]

Image Stage Power
Stage 1 Has a tough hide that makes it difficult to injure.
Stage 2 Metal-like skin protects it from almost any physical harm.
Stage 3 Possesses armor as strong as protodermis and limited resistance to heat and cold.
Stage 4 Completely armored and immune to environmental extremes.
Stage 5 Strong enough to resist the elemental powers of the Toa Nuva.
Stage 6 Absolutely invulnerable to physical harm of any kind.

Alternate version from BIONICLE: Makuta's Guide to the Universe:

Image Stage Power
Stage 6 Invulnerable to physical harm from most attacks.

Magnetism

Kraata of Magnetism are Bright Orange/Black, while Rahkshi of Magnetism are Black/Gold.

Image Stage Power
Stage 1 Can use magnetism to cling to any rock or metal surface.
Stage 2 Can draw trace metals from the ground to form a thin protective shell.
Stage 3 Has the ability to create armor of tough spikes from surrounding rock or metal.
Stage 4 Can hurl stone and metal fragments within a short range.
Stage 5 Has the power to warp, shred or crush metallic objects on contact.
Stage 6 Possesses magnetic powers strong enough to tear a slab of protodermis in two.

Mind Reading

Kraata of Mind Reading are Bright Red/Lemon Metallic, while Rahkshi of Mind Reading are Light Purple.

Image Stage Power
Stage 1 Instinctive empathic ability prevents easy capture.
Stage 2 Has the ability to detect and seek out nearby creatures for infection.
Stage 3 Can evade any trap that a nearby pursuer is thinking about.
Stage 4 Able to anticipate and instantly avoid attacks.
Stage 5 Able to read and understand the thoughts of nearby creatures.
Stage 6 Powerful enough to invade the mind of a Turaga or Toa Nuva.

Molecular Disruption

Kraata of Molecular Disruption are Sand Yellow Metallic/Reddish Gold, while Rahkshi of Molecular Disruption are Light Blue. This power only works on inorganic materials.[77] It is similar to Disintegration,[78] but can allow for a lesser effect.[79] Molecular Disruption can also be used to turn objects intangible so that the user can pass through them.[80] The power can be channeled through energy bolts.[81]

Image Stage Power
Stage 1 Molecular disruption field makes inorganic matter gradually melt away on contact.
Stage 2 Tunnels slowly through solid rock or metal by disrupting molecules in its path.
Stage 3 Has the ability to flee by melting instantly through the ground or walls.
Stage 4 Can extend molecular disruption field to take large bites out of inorganic material.
Stage 5 Disruption field is strong enough to make cave walls and Koro fortifications collapse.
Stage 6 Has the power to utterly disintegrate any inorganic object with a touch.

Plant Control

Kraata of Plant Control are Reddish Gold/Black, while Rahkshi of Plant Control are Green/Brown. Unlike the Green, Plant Control cannot create plant life.[82]

Image Stage Power
Stage 1 Leaves a trail of slippery, unpleasant weeds wherever it slithers.
Stage 2 Can cause plants to grow strong or wither away with a touch.
Stage 3 Has the ability to grow a thicket of thorny, poisonous plants around itself.
Stage 4 Can summon vines from the ground or wall to ensnare enemies.
Stage 5 Can control any plant that it touches and use fast-growing creepers to spread infection.
Stage 6 Has total control over any plants in the area.

Plasma

Kraata of Plasma are Dark Gray Metallic/Sand Blue Metallic,[note 6] while Rahkshi of Plasma are Tan/Red.

Image Stage Power
Stage 1 Superheated plasma coating protects body and aids in tunneling.
Stage 2 Can drip plasma like acid to burn through surfaces.
Stage 3 Has the ability to fire small jets of searing plasma.
Stage 4 Can fling dangerous blobs of plasma with great accuracy.
Stage 5 Can superheat objects on contact, melting them or absorbing their energy.
Stage 6 Has the power to instantly melt any object into vapor.

Poison (Ye)

A Lerahk using its powers

Kraata-Ye are Lemon Metallic/Bright Yellowish Green, while Lerahk, Rahkshi of Poison, are Green. The power only works on physical contact with foes or substances.[83] The toxin created is able to turn soil toxic, make plants wither, and poison the minds of beings at the slightest scratch,[83][84] eventually killing the being if not treated.[52] Poison is considered to be the opposite of the Matoran principle of Purity.[85]

Image Stage Power
Stage 1 Leaves a trail of sticky, sickly slime that is unpleasant to touch.
Stage 2 Inflicts mild nausea on contact.
Stage 3 Poison the ground so that plants cannot grow.
Stage 4 Creates pools of toxic corrosion wherever it slithers.
Stage 5 Makes any Rahi or Matoran severely ill on contact.
Stage 6 Dangerously toxic even to a Toa Nuva.

Power Scream

Kraata of Power Scream are Bright Red/Black, while Rahkshi of Power Scream are Purple. A Rahkshi of Power Scream would either use a variation of its power through the staff, or open its hatch while the power would come from the Kraata.[86]

Image Stage Power
Stage 1 Emits a constant high-frequency screech that cannot be heard but sets nerves on edge.
Stage 2 Can emit short bursts of high-pitched sound that cause crippling headaches.
Stage 3 Amplified scream can deafen and disorient other creatures for short periods.
Stage 4 Power scream causes unconsciousness and can be heard for several Kio around.
Stage 5 Power scream is strong enough to physically knock an opponent back.
Stage 6 Power scream shatters stone and can be heard all across the island.

Quick Healing

Kraata of Quick Healing are Lemon Metallic/Sand Blue Metallic, while Rahkshi of Quick Healing are Black/Brown. Quick Healing can only heal organic material[87][88] and cannot be used to heal normally irreparable wounds[89] or remove poison.[90] It also cannot be used to heal Spherus Magna natives.[91] In the Makuta's armies, Rahkshi of Quick Healing tended to serve as medics rather than warriors.[92] Following their evolution, the Makuta were no longer organic and were therefore only able to use this power to heal others.[93][note 7]

Image Stage Power
Stage 1 Can enter a hibernation state during which minor injuries quickly heal.
Stage 2 Rapidly heals mild injuries while awake.
Stage 3 Quickly heals from any minor or moderate injury.
Stage 4 Has the ability to repair any but the most serious injury.
Stage 5 Immediately heals from any serious injury.
Stage 6 Almost indestructible; if captured, can be used to heal the injuries of others.

Alternate version from BIONICLE: Makuta's Guide to the Universe:

Image Stage Power
Stage 6 Quickly heals any physical or elemental blow.

Rahi Control

Kraata of Rahi Control are Sand Yellow Metallic/Black, while Rahkshi of Rahi Control are Magenta. The user can control Rahi, but not Spherus Magna Creatures.[95] It also has a diminished effect on intelligent Rahi such as Krahka and Keetongu,[96] but could influence a Toa who was mutated by Hordika Venom.[97] The Mask of Rahi Control is identical in function to this power.

Image Stage Power
Stage 1 Able to instinctively ward off attack by any Rahi.
Stage 2 Has the ability to pacify low-intelligence Rahi.
Stage 3 Can drive a Rahi into a violent rage or lull it to sleep at will.
Stage 4 Can enlist the aid of nearby Rahi for transport, defense or attack.
Stage 5 Able to totally control any Rahi through physical contact.
Stage 6 Has absolute control over every living Rahi in the near area.

Shapeshifting

Kraata of Shapeshifting are Dark Gray Metallic/Bright Yellowish Green,[note 6] while Rahkshi of Shapeshifting are Blue/Gold. Although Kraata and Rahkshi of Shapeshifting cannot change their mass, Makuta are not bound by this rule, as they are able to absorb mass since their evolution into energy.[98][99] When shapeshifting into a smaller form, a Makuta's mass is shunted off to a pocket dimension.[100][101] The weapons, armor and masks of the Makuta were specially designed by Artakha to be able to change along with the user.[102][103][104][105][106][107] However, when shapeshifting, any physical damage remains.[108]

Image Stage Power
Stage 1 Can wriggle free of all but the strongest of grasps.
Stage 2 Has the ability to slither through the smallest passages.
Stage 3 Can flatten or stretch itself to several times its original size.
Stage 4 Has the ability to mimic basic shapes for camouflage.
Stage 5 Can take the form of a small creature or object at will.
Stage 6 Has total control over its own shape, although its mass cannot change.

Silence

Kraata of Silence are Bright Yellowish Green/Dark Gray Metallic,[note 6] while Rahkshi of Silence are Gray/Black. Kraata of Silence deaden both hearing and speech,[109][110] just like the Kanohi Shelek.

Image Stage Power
Stage 1 Able to move and tunnel in complete silence.
Stage 2 Projects an aura of silence that can disorientate or terrify an enemy.
Stage 3 Can drain all sound from any object or creature with which it is in contact.
Stage 4 Has the ability to absorb all sound in a small area at will.
Stage 5 Can radiate aura of silence over an entire village.
Stage 6 Aura of silence is powerful enough to temporarily deafen a Toa Nuva.

Sleep

Kraata of Sleep are Reddish Gold/Sand Yellow Metallic, while Rahkshi of Sleep are Maroon. It can only work on one target at a time.[111]

Image Stage Power
Stage 1 Able to survive for extremely long periods in a state of hibernation.
Stage 2 Physical contact slows reflexes and makes creatures groggy.
Stage 3 Has the ability to put Rahi to sleep with a touch.
Stage 4 Can cause any nearby creature to fall asleep.
Stage 5 Has the ability to cause sleep in multiple beings across a small area.[note 8]
Stage 6 Has the power to instantly put an entire village into deep sleep.[note 8]

Slow

Kraata of Slow are Light Gray Metallic/Sand Blue Metallic, while Rahkshi of Slow are Blue/Yellow. It is also known as Slowness.[112]

Image Stage Power
Stage 1 Extremely slow, but difficult to dislodge and highly resistant to physical harm.
Stage 2 Able to anchor itself to a creature and rob it of speed.
Stage 3 Temporarily slows down anything in which it comes into contact.
Stage 4 Has the ability to slow down all movement in a small area.
Stage 5 Has the ability to completely stop all movement in a small area.
Stage 6 Able to rob even a Toa Nuva of all speed as long as it remains nearby.

Sonics

Kraata of Sonics are Black/Bright Yellow, while Rahkshi of Sonics are Yellow/Green. Rahkshi of Sonics are able to generate sonic blasts and create creatures made of sound. They are unable to perform more precise tasks, such as mimicking specific sounds.[113] Makuta cannot use their Sonics power as sonar.[114][115][note 9]

Image Stage Power
Stage 1 Uses sonic vibrations to shake itself loose if captured.
Stage 2 Can use light sonic waves to shake any surface that it touches.
Stage 3 Has the power to knock over objects with short sonic pulses.
Stage 4 Can use strong sonic pulses to shake objects apart.
Stage 5 Uses sonic blasts to pound or shatter nearby objects.
Stage 6 Blasts distant objects with powerful waves of sonic force.

Stasis Field

Kraata of Stasis Field are Sand Blue Metallic/Dark Gray Metallic,[note 6] while Rahkshi of Stasis Field are Blue/Black. Kraata do not need to maintain eye contact to maintain the stasis field,[119] but Makuta have to maintain concentration.[note 10] Stasis fields are tangible enough to be impacted by Kanoka.[123]

Image Stage Power
Stage 1 Able to project a stasis field that protects it from any physical harm but freezes it in place.
Stage 2 Can briefly freeze small creatures in stasis through physical contact.
Stage 3 Can briefly freeze any creature in stasis through physical contact.
Stage 4 Can briefly freeze any creature in stasis by making eye contact.
Stage 5 Able to freeze any creature in stasis for a couple of days through eye contact.
Stage 6 Has the power to freeze a creature in near-permanent stasis through eye contact.

Teleportation

Kraata of Teleportation are Lemon Metallic/Bright Red, while Rahkshi of Teleportation are Blue/Green. It cannot be used to teleport through the shields of Karda Nui.[citation needed] Rahkshi of Teleportation can also teleport others.[124][125] It does not seem to be limited to physical objects and has been shown to work on certain forms of energy, such as eyebeams.[126]

Image Stage Power
Stage 1 Instinctively teleports a short distance in a random direction to evade capture.
Stage 2 Can teleport a short distance in any direction at will.
Stage 3 Has the power to teleport anywhere within close visual range.
Stage 4 Can teleport to anywhere it can see.
Stage 5 Can teleport through thin barriers even if it cannot see the other side.
Stage 6 Has the power to teleport itself through any wall or other structure.

Vacuum

Kraata of Vacuum are Bright Yellow/Bright Yellowish Green, while Rahkshi of Vacuum are Orange/Black. Makuta can manipulate vacuums to launch air attacks indirectly.[127]

Image Stage Power
Stage 1 Uses vacuum powers to pull itself swiftly through cracks and tunnels.
Stage 2 Has the ability to draw small objects toward itself.
Stage 3 Can pull objects towards itself or blow them away.
Stage 4 Fires concussive blasts of air across short distances.
Stage 5 Can tear objects apart with powerful vacuum force.
Stage 6 Has the power to create gale-force winds or instantly reverse their flow.

Weather Control

A Rahkshi of Weather Control

Kraata of Weather Control are Lemon Metallic/Dark Gray Metallic, while Rahkshi of Weather Control are Gold. The power is limited to a small area.[128][129] It is functionally similar to the Mask of Weather Control.

Image Stage Power
Stage 1 Moves hidden by a shroud of heavy fog.
Stage 2 Uses short but powerful gusts of wind to buffet attackers.
Stage 3 Has the ability to manipulate existing weather.
Stage 4 Can create heavy rainstorms in the immediate area.
Stage 5 Has the power to summon rain, hail or snow.
Stage 6 Can manifest powerful, dangerous thunderstorms and blizzards at will.

Trivia

  • When coming up with these powers, Greg Farshtey took inspiration from various comic book superpowers.[130][131]
  • In Chapter 9 of Brothers In Arms, the version of Makuta Gorast from The Melding Alternate Universe is said to lift Vultraz with Telekinesis, which is not a Kraata power in the prime reality. When asked about this power on BZPower, Greg Farshtey clarified that Gorast moved Vultraz with her Gravity powers.[132] Farshtey later revealed that Gorast did in fact move Vultraz telekinetically; the Makuta from The Melding Alternate Universe wield a different set of Kraata powers than those from the prime reality, including Telekinesis.[133][134] It is unclear which of the core dimension Kraata powers Telekinesis replaced.
  • Despite there being forty-two pairs of Kraata and Rahkshi with unique powers, only the six variants released as sets in 2003 received individual names, effectively leaving nearly 86% of all Kraata and Rahkshi variants unnamed. However, the name "Zirahk" was proposed but not canonically approved for the Rahkshi of Heat Vision.[135][136]
  • Several Kanohi grant the user powers similar, if not identical, to their corresponding Kraata powers. These include the Kanohi Avsa, Shelek, Mask of Adaptation, Mask of Rahi Control, and Mask of Weather Control. Additionally, Masks of Anger, Chain Lightning, Confusion[137], Density Control[138], Fear[139], Heat Vision[140], Insect Control[137], Laser Vision[140], Poison[141], Sleep[137], and Stasis Field[142] could also exist.

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Notes

  1. Initially, Greg Farshtey said Kraata cannot use their powers without Rahkshi armor,[12][13][14][15] but this was later corrected by the story team,[16] and he held that position since.[17][18]
  2. Instances of "slither" or similar terms may instead be interpreted as "walk" in the case of Rahkshi.[11]
  3. This is to be taken as erroneous, due to the differences in Makuta's Guide to the Universe and Greg Farshtey clarifying that Density Control works only on the user.[39][40][41]
  4. In BIONICLE: Encyclopedia Updated, the colors associated with Hunger is erroneously labeled "Dark Gray/Metallic Gray." This is a missplacing of the forward slash.
  5. 5.0 5.1 In official BIONICLE media, the second color associated with Illusion and first color associated with Ice Resistance is erroneously labeled "Bright Yellow." The actual Kraata toys of those powers are colored Brick Yellow, which is the second color of Kraata-Xi.
  6. 6.0 6.1 6.2 6.3 In official BIONICLE media, the second color associated with Silence and Stasis Field, and first color associated with Plasma and Shapeshifting is erroneously labeled "Dark Gray." The actual Kraata toys of those powers are colored Dark Gray Metallic, which is the first color of Kraata-Vo.
  7. Greg Farshtey has also stated that Makuta can only heal themselves.[94]
  8. 8.0 8.1 Greg Farshtey considered this to be in error, stating that Sleep only works on one target at a time.[111]
  9. However, Toa of Sonics can use their power as sonar,[116][117] and Makuta have the same power level as Toa.[118]
  10. Although Greg Farshtey has said that a stasis field's duration is tied to the user's focus,[120][121] the way the ability is used by a Rahkshi of Stasis Field in The Darkness Below seems to contradict this.[122]

See also

External Links