Kraata Powers
"The challenge of being a Makuta is choosing which powers to use to destroy your enemies. It gets boring using the same ones all the time. Variety is the spice of destruction, after all."
— Makuta Antroz, Shadows in the Sky
There are numerous powers and stages of Kraata. This page lists all forty-two variants of Kraata that Makuta in the prime reality can create. Makuta are on the same power level as the sixth stage of Kraata[1][2][3][4] but have greater control over their powers than even the seventh stage.[5]
Each Kraata's colors and stage descriptions come from the Kraata guide on LEGO.com (see the External Links section). The corresponding Rahkshi colors originate from a guide that Greg Farshtey provided to BZPower.[6] The colors for both Kraata and Rahkshi were later provided in BIONICLE: Encyclopedia Updated.[7][8] The stage six Kraata descriptions were later reused in BIONICLE: Makuta's Guide to the Universe, although some were altered.[1] For those Rahkshi that are multi-colored, the first color is that of their head, spine, shoulders and knees and the second is that of their hands, feet and hip.[9][10]
The Kraata colors are provided here using their official LEGO color names. The original power descriptions were not written by Greg Farshtey,[11] and they do not always line up with the how the powers are represented in the story. They are only presented here for completion. They apply to both Kraata and Rahkshi, though Rahkshi require their Staffs of Power in order to channel their powers.[note 1][note 2] All Rahkshi have the power of stage six Kraata,[19] regardless of the stage of Kraata driving it,[20] even the seventh stage.[21]
List of Powers
Accuracy
Kraata of Accuracy are Bright Red/Bright Blue, while Rahkshi of Accuracy are Blue/Purple. They can hit a Kraata of Dodge that is the same stage half of the time.[22] This power improves the user's aim. Like with the Sanok, the user has no control over projectiles once they have been launched.[23]
Adaptation
Kraata of Adaptation are Bright Yellow/Reddish Gold, while Rahkshi of Adaptation are Black/Purple. Adaptation only changes the user based on the environment, not situations or attacks.[24][25] It is not always on, and must be consciously activated.[26] The Mask of Adaptation functions identically to this ability.[27]
Anger (Cu)
Kraata-Cu are Light Gray Metallic/White, while Kurahk, Rahkshi of Anger, are White. Kurahk's ability typically causes targets to blindly attack anyone around them.[28] The power is amplified the angrier the user becomes.[29][30] It is expressed through firing rings of energy.[31] Anger is considered to be the opposite of the Matoran principle of Peace.[32] Makuta from the Melding Alternate Universe wield powers over Peace in place of Anger.[33]
Image | Stage | Power |
---|---|---|
Stage 1 | Causes feeling of general irritation in nearby creatures. | |
Stage 2 | Nearby presence turns friendly conversations into shouting matches. | |
Stage 3 | Magnify mild grudges into furious feuds. | |
Stage 4 | Causes all Rahi in the area to become fiercely territorial. | |
Stage 5 | Has the power to turn even the Toa Nuva against one another in anger. | |
Stage 6 | Has the power to turn even the Toa Nuva against one another in total rage. |
Alternate version from BIONICLE: Makuta's Guide to the Universe:
Image | Stage | Power |
---|---|---|
Stage 6 | Has the power to turn anyone, even Toa, against one another in anger. |
Chain Lightning
Kraata of Chain Lightning are Sand Blue Metallic/Lemon Metallic, while Rahkshi of Chain Lightning are Silver. Unlike Electricity, Chain Lightning can affect multiple targets at once due to the lightning bolts being able to branch out.[34][35][36]
Chameleon
Kraata of Chameleon are Sand Yellow Metallic/Bright Yellow, while Rahkshi of Chameleon are Red/Gold.
Confusion
Kraata of Confusion are Black/Reddish Gold, while Rahkshi of Confusion are Gray/Green.
Cyclone
Kraata of Cyclone are Sand Blue Metallic/Light Gray Metallic, while Rahkshi of Cyclone are Black/White.
Darkness
Kraata of Darkness are Reddish Gold/Bright Yellow, while Rahkshi of Darkness are Black/Red. Darkness is not as wide-ranging as elemental Shadow.[37] For example, it cannot create a Shadow Hand.[38] Makuta from the Melding Alternate Universe do not have the power of Darkness.[39]
Image | Stage | Power |
---|---|---|
Stage 1 | Has the natural ability to become invisible in shadow. | |
Stage 2 | Can project a small field of darkness around itself. | |
Stage 3 | Travels in a large field of total darkness, making it difficult to strike or capture. | |
Stage 4 | Can snuff out any light in the area, whether sunlight, flame, or Lightstone. | |
Stage 5 | Can project spheres of darkness onto objects or creatures to temporarily blind a foe. | |
Stage 6 | Has the power to consume all light in a large area; only Takanuva's light is stronger. |
Density Control
Kraata of Density Control are Dark Green/Lemon Metallic, while Rahkshi of Density Control are Black/Green. The power only works on the user; they cannot control the density of objects or other beings.[40][41][42] While intangible, the user is lighter than air and moves silently.[43][44]
Image | Stage | Power |
---|---|---|
Stage 1 | Can briefly increase density to resist physical blows | |
Stage 2 | Can focus density to a hardness of solid protodermis, becoming almost impervious to harm. | |
Stage 3 | Can decrease density for enhanced speed and agility. | |
Stage 4 | Has the power to become momentarily intangible. | |
Stage 5 | Has the ability to pass through matter at will. | |
Stage 6 | Complete control over own density and that of any object in physical contact.[note 3] |
Alternate version from BIONICLE: Makuta's Guide to the Universe:
Image | Stage | Power |
---|---|---|
Stage 6 | Complete control over own density, able to turn intangible or Protosteel hard. |
Disintegration (Ul)
Kraata-Ul are Sand Blue Metallic/Medium Blue, while Guurahk, Rahkshi of Disintegration, are Blue. The power is also known as Breaking.[28] Disintegration does not require physical contact,[48] and manifests in the form of cones of energy causing tiny cracks to appear in the target.[49] While Fragmentation breaks targets down into smaller pieces, Disintegration completely turns them to dust.[50] Both can work on living beings, though Disintegration is more suited for it.[51][52] Guurahk can additionally see stress points in structures and weaknesses in foes.[49][51] Disintegration is considered to be the opposite of the Matoran principle of Creation.[53]
Dodge
Kraata of Dodge are Bright Yellow/Sand Yellow Metallic, while Rahkshi of Dodge are Red/Silver. They can dodge an attack from a Kraata of Accuracy that is the same stage half of the time.[22] A Rahkshi of Dodge is able to anticipate attacks by boosting its reflexes, but can be hit with great effort.[54][55]
Image | Stage | Power |
---|---|---|
Stage 1 | Surprisingly difficult to catch. | |
Stage 2 | Fast enough to evade the most skilled disk-thrower on Mata Nui. | |
Stage 3 | Quick enough to crawl circles around an enraged Husi pecking bird. | |
Stage 4 | Able to dodge faster than a Tarakava's strike. | |
Stage 5 | Skilled enough to dodge even Pohatu Nuva's speed. | |
Stage 6 | Impossible to physically strike, no matter how swiftly or powerfully. |
Elasticity
Kraata of Elasticity are Bright Yellowish Green/Bright Yellow, while Rahkshi of Elasticity are Tan. The staffs of Elasticity Rahkshi are able to stretch to strike targets.[56]
Electricity
Kraata of Electricity are Bright Blue/Bright Red, while Rahkshi of Electricity are Blue/White. Unlike Chain Lightning, Electricity can only affect one target at a time due to the electrical bolts being unable to branch out.[34][36]
Fear (Za)
Kraata-Za are Reddish Gold/Bright Red, while Turahk, Rahkshi of Fear, are Red. The fright caused by the power may be enough to kill a Matoran, and is capable of incapacitating a Toa Nuva.[28][57] The power is activated either through physical contact with the staff, or by firing energy waves.[28] Fear is considered to be the opposite of the Matoran principle of Courage.[58] Makuta from the Melding Alternate Universe wield powers over Courage in place of Fear.[33]
Fire Resistance
Kraata of Fire Resistance are Black/Bright Red, while Rahkshi of Fire Resistance are Aquamarine. Fire Resistance must be consciously activated.[59] Rahkshi of Fire Resistance cannot make themselves cold and clammy like their Kraata can.[60]
Image | Stage | Power |
---|---|---|
Stage 1 | Cold and clammy surface provides protection from heat. | |
Stage 2 | Can burrow imperviously through the hot rock of Ta-Wahi. | |
Stage 3 | Able to survive short dips in the lava stream. | |
Stage 4 | Thrives in the magma flow of Ta-Wahi. | |
Stage 5 | Has the ability to invade the heart of a volcano unharmed. | |
Stage 6 | Strong enough to withstand the heat of Tahu Nuva's magma swords. |
Fragmentation (Xi)
Kraata-Xi are Sand Yellow Metallic/Brick Yellow, while Panrahk, Rahkshi of Fragmentation, are Brown. The power is also known as Shattering.[1] Fragmentation can be used on touch or at a distance through beams of energy.[28][61][62][63][48] Due to the potency of the power, the ground erupts in series of tiny explosions when Panrahk walks.[61][30][64] Fragmentation is considered to be the opposite of the Matoran principle of Faith.[65] It is regarded as a distinct power from Disintegration.[50][51]
Gravity
Kraata of Gravity are Dark Gray Metallic/Lemon Metallic, while Rahkshi of Gravity are Blue/Silver.
Heat Vision
Kraata of Heat Vision are Black/Bright Orange, while Rahkshi of Heat Vision are Yellow. After using their power, the user's eyesight is greatly hindered for a short time afterwards.[66] The user can control the temperature of the beams,[67] allowing for a range of applications, such as welding objects together[68][69] or melting them entirely.[70][71]
Hunger (Vo)
Kraata-Vo are Dark Gray Metallic/Gray,[note 4] while Vorahk, Rahkshi of Hunger, are Black. Hunger is also known as Absorption[72] or Weakness.[73] Hunger only drains living targets,[74] and the user needs to be in physical contact in order to drain.[75][76][77] Unlike the Kanohi Avsa, this power can only drain physical energy, and not emotion or inner light.[78][79] Additionally, the absorption power is not compatible with elemental energy.[80] The energy absorbed is temporarily added to the user's strength.[81][76] Hunger is considered to be the opposite of the Matoran principle of Prosperity.[65] The Hunger power is used to fuel the blasts of the Rahkshi Kaita Vo.[82]
Image | Stage | Power |
---|---|---|
Stage 1 | Sap small amounts of energy from the plants around it. | |
Stage 2 | Can leech some energy from small Rahi on contact. | |
Stage 3 | Completely drain the energy of a small Rahi. | |
Stage 4 | Drain large amounts of energy from Matoran and Rahi. | |
Stage 5 | Can completely drain the energy of any Rahi, Matoran, or other large creature. | |
Stage 6 | Has enough strength to drain the energy of a Toa Nuva. |
Alternate version from BIONICLE: Makuta's Guide to the Universe:
Image | Stage | Power |
---|---|---|
Stage 6 | Able to drain the strength of another and add it to its own. |
Ice Resistance
Kraata of Ice Resistance are Brick Yellow/Dark Green,[note 5] while Rahkshi of Ice Resistance are Red/Yellow. Ice Resistance must be consciously activated.[59] Rahkshi of Ice Resistance cannot make themselves unbearably hot to the touch like their Kraata can.[60]
Image | Stage | Power |
---|---|---|
Stage 1 | Unbearably hot to the touch. | |
Stage 2 | Can feel fine in the cold lakes around Ko-Wahi. | |
Stage 3 | Capable of tunneling through the ice of Mount Ihu. | |
Stage 4 | Able to endure short periods frozen solid in ice. | |
Stage 5 | Unaffected by long periods of freezing. | |
Stage 6 | Impervious even to the cold of Kopaka Nuva's ice blade. |
Illusion
Kraata of Illusion are Dark Green/Brick Yellow,[note 5] while Rahkshi of Illusion are Tan/Blue. Unlike those generated by the Mahiki, the illusions created with this power are mental, rather than optical.[83] It does not require physical contact.[84] Illusion can also cause memory loss.[85]
Insect Control
Kraata of Insect Control are Bright Yellow/Black, while Rahkshi of Insect Control are Orange.
Image | Stage | Power |
---|---|---|
Stage 1 | Constantly surrounded and protected by a swarm of tiny, stinging insects. | |
Stage 2 | Able to summon small insects to attack its enemies. | |
Stage 3 | Able to control even large insects through physical contact. | |
Stage 4 | Able to control multiple insects without physical contact. | |
Stage 5 | Has the ability to summon insects from all across the island to serve its will. | |
Stage 6 | Powerful enough to control and command an entire hive of Nui-Rama. |
Laser Vision
Kraata of Laser Vision are Lemon Metallic/Dark Green, while Rahkshi of Laser Vision are Red/Orange.
Limited Invulnerability
Kraata of Limited Invulnerability, also called simply Invulnerability,[1] are Black/Sand Yellow Metallic, while Rahkshi of Limited Invulnerability are Gray. Limited Invulnerability makes the user invulnerable to most attacks,[1] but are still vulnerable to some, like (in the case of Makuta) Light.[86] The staffs of Limited Invulnerability Rahkshi are also invulnerable.[56]
Alternate version from BIONICLE: Makuta's Guide to the Universe:
Image | Stage | Power |
---|---|---|
Stage 6 | Invulnerable to physical harm from most attacks. |
Magnetism
Kraata of Magnetism are Bright Orange/Black, while Rahkshi of Magnetism are Black/Gold.
Mind Reading
Kraata of Mind Reading are Bright Red/Lemon Metallic, while Rahkshi of Mind Reading are Light Purple.
Image | Stage | Power |
---|---|---|
Stage 1 | Instinctive empathic ability prevents easy capture. | |
Stage 2 | Has the ability to detect and seek out nearby creatures for infection. | |
Stage 3 | Can evade any trap that a nearby pursuer is thinking about. | |
Stage 4 | Able to anticipate and instantly avoid attacks. | |
Stage 5 | Able to read and understand the thoughts of nearby creatures. | |
Stage 6 | Powerful enough to invade the mind of a Turaga or Toa Nuva. |
Molecular Disruption
Kraata of Molecular Disruption are Sand Yellow Metallic/Reddish Gold, while Rahkshi of Molecular Disruption are Light Blue. This power only works on inorganic materials.[87] It is similar to Disintegration,[88] but can allow for a lesser effect.[89] Molecular Disruption can also be used to turn objects intangible so that the user can pass through them.[90] The power can be channeled through energy bolts.[91]
Plant Control
Kraata of Plant Control are Reddish Gold/Black, while Rahkshi of Plant Control are Green/Brown. Unlike the Green, Plant Control cannot create plant life.[92]
Plasma
Kraata of Plasma are Dark Gray Metallic/Sand Blue Metallic,[note 6] while Rahkshi of Plasma are Tan/Red.
Poison (Ye)
Kraata-Ye are Lemon Metallic/Bright Yellowish Green, while Lerahk, Rahkshi of Poison, are Green. The power only works on physical contact with foes or substances.[93] The toxin created is able to turn soil toxic, make plants wither, and poison the minds of beings at the slightest scratch,[93][94] eventually killing the being if not treated.[28] Lerahk itself is immune to its own venom, though other Rahkshi breeds can be harmed by its power.[95] Poison is considered to be the opposite of the Matoran principle of Purity.[96]
Image | Stage | Power |
---|---|---|
Stage 1 | Leaves a trail of sticky, sickly slime that is unpleasant to touch. | |
Stage 2 | Inflicts mild nausea on contact. | |
Stage 3 | Poison the ground so that plants cannot grow. | |
Stage 4 | Creates pools of toxic corrosion wherever it slithers. | |
Stage 5 | Makes any Rahi or Matoran severely ill on contact. | |
Stage 6 | Dangerously toxic even to a Toa Nuva. |
Power Scream
Kraata of Power Scream are Bright Red/Black, while Rahkshi of Power Scream are Purple. A Rahkshi of Power Scream would either use a variation of its power through the staff, or open its hatch while the power would come from the Kraata.[97]
Quick Healing
Kraata of Quick Healing are Lemon Metallic/Sand Blue Metallic, while Rahkshi of Quick Healing are Black/Brown. Quick Healing can only heal organic material[98][99] and cannot be used to heal normally irreparable wounds[100] or remove poison.[101]
Image | Stage | Power |
---|---|---|
Stage 1 | Can enter a hibernation state during which minor injuries quickly heal. | |
Stage 2 | Rapidly heals mild injuries while awake. | |
Stage 3 | Quickly heals from any minor or moderate injury. | |
Stage 4 | Has the ability to repair any but the most serious injury. | |
Stage 5 | Immediately heals from any serious injury. | |
Stage 6 | Almost indestructible; if captured, can be used to heal the injuries of others.[note 7] |
Alternate version from BIONICLE: Makuta's Guide to the Universe:
Image | Stage | Power |
---|---|---|
Stage 6 | Quickly heals any physical or elemental blow. |
Rahi Control
Kraata of Rahi Control are Sand Yellow Metallic/Black, while Rahkshi of Rahi Control are Magenta. The user can control Rahi, but not Spherus Magna Creatures.[107] It also has a diminished effect on intelligent Rahi such as Krahka and Keetongu,[108] but could influence a Toa who was mutated by Hordika Venom.[109] The Mask of Rahi Control is identical in function to this power.
Shapeshifting
Kraata of Shapeshifting are Dark Gray Metallic/Bright Yellowish Green,[note 6] while Rahkshi of Shapeshifting are Blue/Gold. Although Kraata and Rahkshi of Shapeshifting cannot change their mass, Makuta are not bound by this rule, as they are able to absorb mass since their evolution into energy.[110][111] When shapeshifting into a smaller form, a Makuta's mass is shunted off to a pocket dimension.[112][113] The weapons, armor and masks of the Makuta were specially designed by Artakha to be able to change along with the user.[114][115][116][117][118][119] However, when shapeshifting, any physical damage remains.[120]
Silence
Kraata of Silence are Bright Yellowish Green/Dark Gray Metallic,[note 6] while Rahkshi of Silence are Gray/Black. Kraata of Silence deaden both hearing and speech,[121][122] just like the Kanohi Shelek.[123][124][125]
Sleep
Kraata of Sleep are Reddish Gold/Sand Yellow Metallic, while Rahkshi of Sleep are Maroon. It can only work on one target at a time.[126]
Image | Stage | Power |
---|---|---|
Stage 1 | Able to survive for extremely long periods in a state of hibernation. | |
Stage 2 | Physical contact slows reflexes and makes creatures groggy. | |
Stage 3 | Has the ability to put Rahi to sleep with a touch. | |
Stage 4 | Can cause any nearby creature to fall asleep. | |
Stage 5 | Has the ability to cause sleep in multiple beings across a small area.[note 8] | |
Stage 6 | Has the power to instantly put an entire village into deep sleep.[note 8] |
Slow
Kraata of Slow are Light Gray Metallic/Sand Blue Metallic, while Rahkshi of Slow are Blue/Yellow. It is also known as Slowness.[127]
Sonics
Kraata of Sonics are Black/Bright Yellow, while Rahkshi of Sonics are Yellow/Green. Rahkshi of Sonics are able to generate sonic blasts and create creatures made of sound. They are unable to perform more precise tasks, such as mimicking specific sounds.[128] Makuta cannot use their Sonics power as sonar.[129][130][note 9]
Stasis Field
Kraata of Stasis Field are Sand Blue Metallic/Dark Gray Metallic,[note 6] while Rahkshi of Stasis Field are Blue/Black. Kraata do not need to maintain eye contact to maintain the stasis field,[134][135] but Makuta have to maintain concentration.[136][137] Stasis fields are tangible enough to be impacted by Kanoka.[138]
Teleportation
Kraata of Teleportation are Lemon Metallic/Bright Red, while Rahkshi of Teleportation are Blue/Green. Rahkshi of Teleportation and Makuta can also teleport others without physical contact.[121][139][140][141][note 10] It is not limited to their field of vision.[144][145][3][note 11]
Vacuum
Kraata of Vacuum are Bright Yellow/Bright Yellowish Green, while Rahkshi of Vacuum are Orange/Black. Makuta can manipulate vacuums to launch air attacks indirectly.[144]
Weather Control
Kraata of Weather Control are Lemon Metallic/Dark Gray Metallic, while Rahkshi of Weather Control are Gold. The power is limited to a small area.[152][153] It is functionally similar to the Mask of Weather Control.
Trivia
- When coming up with these powers, Greg Farshtey took inspiration from various comic book superpowers.[154][155]
- In Chapter 9 of Brothers In Arms, the version of Makuta Gorast from The Melding Alternate Universe is said to lift Vultraz with Telekinesis, which is not a Kraata power in the prime reality. When asked about this power on BZPower, Greg Farshtey clarified that Gorast moved Vultraz with her Gravity powers.[156] Farshtey later revealed that Gorast did in fact move Vultraz telekinetically; the Makuta from The Melding Alternate Universe wield a different set of Kraata powers than those from the prime reality, including Telekinesis.[157][158] It is unclear which of the core dimension Kraata powers Telekinesis replaced.
- Despite there being forty-two pairs of Kraata and Rahkshi with unique powers, only the six variants released as sets in 2003 received individual names, effectively leaving nearly 86% of all Kraata and Rahkshi variants unnamed. However, the name "Zirahk" was proposed but not canonically approved for the Rahkshi of Heat Vision.[159][160]
- Several Kanohi grant the user powers similar, if not identical, to their corresponding Kraata powers. These include the Kanohi Avsa, Shelek, Mask of Adaptation, Mask of Rahi Control, and Mask of Weather Control. Additionally, Masks of Anger, Chain Lightning, Confusion[161], Density Control[162], Fear[163], Heat Vision[164], Insect Control[161], Laser Vision[164], Poison[165], Sleep[161], and Stasis Field[166] could also exist.
References
Notes
See also
External Links
Powers | |||
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