Kraata Powers

This page features content from BIONICLE Generation 1
From BIONICLEsector01

There are numerous powers and stages of Kraata. This page lists all forty-two variants of Kraata that Makuta in the prime reality can create. Makuta are on the same power level as the sixth stage of Kraata[1][2][3][4] but have greater control over their powers than even the seventh stage.[5]

Each Kraata's colors and stage descriptions come from the Kraata guide on LEGO.com (see the External Links section). The corresponding Rahkshi colors originate from a guide that Greg Farshtey provided to BZPower.[6] The colors for both Kraata and Rahkshi were later provided in BIONICLE: Encyclopedia Updated.[7][8] The stage six Kraata descriptions were later reused in BIONICLE: Makuta's Guide to the Universe, although some were altered.[1] For those Rahkshi that are multi-colored, the first color is that of their head, spine, shoulders and knees and the second is that of their hands, feet and hip.[9][10]

The Kraata colors are provided here using their official LEGO color names. The original power descriptions were not written by Greg Farshtey,[11] and they do not always line up with the how the powers are represented in the story. They are only presented here for completion.

Two first stage Kraata

List of Powers

Accuracy

Kraata of Accuracy are Bright Red/Bright Blue, while Rahkshi of Accuracy are Blue/Purple. They can hit a Kraata of Dodge that is the same stage half of the time.[12] Like the Kanohi Sanok, this power is limited to projectiles.[13]

Image Stage Power
Kraata Accuracy Stage 1.png Stage 1 Instinctively seeks out the most vulnerable part of a target.
Kraata Accuracy Stage 2.png Stage 2 Able to strike and infect a nearby target perfectly nine times out of ten.
Kraata Accuracy Stage 3.png Stage 3 Has the ability to strike a close target with unerring accuracy.
Kraata Accuracy Stage 4.png Stage 4 Can strike even a remote target with near-perfect accuracy.
Kraata Accuracy Stage 5.png Stage 5 Able to leap and strike with perfect precision, no matter the circumstances.
Kraata Accuracy Stage 6.png Stage 6 Can strike the smallest target at a great distance or in any environment or condition.

Adaptation

Kraata of Adaptation are Bright Yellow/Reddish Gold, while Rahkshi of Adaptation are Black/Purple. Adaptation only changes the user based on the environment, not situations or attacks.[14][15] It is not always on, and must be consciously activated.[16]

Image Stage Power
Kraata Adaptation Stage 1.png Stage 1 Adjusts quickly to environmental extremes such as heat and cold.
Kraata Adaptation Stage 2.png Stage 2 Adaptive abilities make it impossible to capture the same way twice.
Kraata Adaptation Stage 3.png Stage 3 Has a limited ability to alter its own physical properties to fit new situations.
Kraata Adaptation Stage 4.png Stage 4 Able to thrive in any environment, from treetop to seafloor.
Kraata Adaptation Stage 5.png Stage 5 Capable of controlled physical transformation to adapt to the unexpected.
Kraata Adaptation Stage 6.png Stage 6 Instantly adapts to take maximum advantage of any condition or situation.

Anger (Cu)

A Kurahk using its power

Kraata-Cu are Light Gray Metallic/White, while Kurahk, Rahkshi of Anger, are White. Instead of Anger, Makuta from the Melding Alternate Universe wield powers over Peace.[17]

Image Stage Power
Kraata Cu Stage 1.png Stage 1 Causes feeling of general irritation in nearby creatures.
Kraata Cu Stage 2.png Stage 2 Nearby presence turns friendly conversations into shouting matches.
Kraata Cu Stage 3.png Stage 3 Magnify mild grudges into furious feuds.
Kraata Cu Stage 4.png Stage 4 Causes all Rahi in the area to become fiercely territorial.
Kraata Cu Stage 5.png Stage 5 Has the power to turn even the Toa Nuva against one another in anger.
Kraata Cu Stage 6.png Stage 6 Has the power to turn even the Toa Nuva against one another in total rage.

Alternate version from BIONICLE: Makuta's Guide to the Universe:

Image Stage Power
Kraata Cu Stage 6.png Stage 6 Has the power to turn anyone, even Toa, against one another in anger.

Chain Lightning

Kraata of Chain Lightning are Sand Blue Metallic/Lemon Metallic, while Rahkshi of Chain Lightning are Silver. Unlike Electricity, Chain Lightning can affect multiple targets at once.[18][19][20]

Image Stage Power
Kraata Chain Lightning Stage 1.png Stage 1 Constantly emits crackling sparks.
Kraata Chain Lightning Stage 2.png Stage 2 Can severely jolt any creature or object in physical contact.
Kraata Chain Lightning Stage 3.png Stage 3 Has the ability to fire small arcs of electricity across a short distance.
Kraata Chain Lightning Stage 4.png Stage 4 Can fire large arcs of electricity across a moderate distance.
Kraata Chain Lightning Stage 5.png Stage 5 Can fire and control multiple powerful electrical jolts at the same time.
Kraata Chain Lightning Stage 6.png Stage 6 Controls devastating bolts of chain lightning that leap between multiple targets.

Chameleon

Kraata of Chameleon are Sand Yellow Metallic/Bright Yellow, while Rahkshi of Chameleon are Red/Gold.

Image Stage Power
Kraata Chameleon Stage 1.png Stage 1 Instinctively adopts a camouflage pattern to blend in with surroundings.
Kraata Chameleon Stage 2.png Stage 2 Has the ability to mimic the patterns of a rocky or sandy surface.
Kraata Chameleon Stage 3.png Stage 3 Can blend in perfectly with any shadowed terrain.
Kraata Chameleon Stage 4.png Stage 4 Can mimic the color patterns of complex surfaces or objects.
Kraata Chameleon Stage 5.png Stage 5 Becomes almost undetectable in all but the brightest light.
Kraata Chameleon Stage 6.png Stage 6 Has the ability to become completely invisible in any environment.

Confusion

Kraata of Confusion are Black/Reddish Gold, while Rahkshi of Confusion are Gray/Green.

Image Stage Power
Kraata Confusion Stage 1.png Stage 1 Produces a feeling of disorientation in anything that it touches.
Kraata Confusion Stage 2.png Stage 2 Projects an aura that confuses any small-minded creatures in the immediate area.
Kraata Confusion Stage 3.png Stage 3 Aura of confusion is strong enough to make a Matoran forget what they were doing.
Kraata Confusion Stage 4.png Stage 4 Aura of confusion leaves all beings in the area bewildered.
Kraata Confusion Stage 5.png Stage 5 Aura is strong enough to leave an entire village helpless with confusion.
Kraata Confusion Stage 6.png Stage 6 Extended proximity can reduce even a Toa Nuva to mindless babbling.

Cyclone

Kraata of Cyclone are Sand Blue Metallic/Light Gray Metallic, while Rahkshi of Cyclone are Black/White.

Image Stage Power
Kraata Cyclone Stage 1.png Stage 1 Instinctively influences wind currents for speedy travel.
Kraata Cyclone Stage 2.png Stage 2 Able to raise a defensive field of cyclone wind.
Kraata Cyclone Stage 3.png Stage 3 Can project short cyclone blasts to blow away enemies.
Kraata Cyclone Stage 4.png Stage 4 Has the ability to create small cyclone winds in a limited area.
Kraata Cyclone Stage 5.png Stage 5 Can create a powerful cyclone wind, but not control its direction or duration.
Kraata Cyclone Stage 6.png Stage 6 Has the power to create and control powerful cyclones at will.

Darkness

Kraata of Darkness are Reddish Gold/Bright Yellow, while Rahkshi of Darkness are Black/Red. Makuta from the Melding Alternate Universe do not have the power of Darkness.[21]

Image Stage Power
Kraata Darkness Stage 1.png Stage 1 Has the natural ability to become invisible in shadow.
Kraata Darkness Stage 2.png Stage 2 Can project a small field of darkness around itself.
Kraata Darkness Stage 3.png Stage 3 Travels in a large field of total darkness, making it difficult to strike or capture.
Kraata Darkness Stage 4.png Stage 4 Can snuff out any light in the area, whether sunlight, flame, or Lightstone.
Kraata Darkness Stage 5.png Stage 5 Can project spheres of darkness onto objects or creatures to temporarily blind a foe.
Kraata Darkness Stage 6.png Stage 6 Has the power to consume all light in a large area; only Takanuva's light is stronger.

Density Control

Kraata of Density Control are Dark Green/Lemon Metallic, while Rahkshi of Density Control are Black/Green. The power only works on the user; they cannot control the density of other objects.[22][23][24]

Image Stage Power
Kraata Density Control Stage 1.png Stage 1 Can briefly increase density to resist physical blows
Kraata Density Control Stage 2.png Stage 2 Can focus density to a hardness of solid protodermis, becoming almost impervious to harm.
Kraata Density Control Stage 3.png Stage 3 Can decrease density for enhanced speed and agility.
Kraata Density Control Stage 4.png Stage 4 Has the power to become momentarily intangible.
Kraata Density Control Stage 5.png Stage 5 Has the ability to pass through matter at will.
Kraata Density Control Stage 6.png Stage 6 Complete control over own density and that of any object in physical contact.[note 1]

Alternate version from BIONICLE: Makuta's Guide to the Universe:

Image Stage Power
Kraata Density Control Stage 6.png Stage 6 Complete control over own density, able to turn intangible or Protosteel hard.

Disintegration (Ul)

A Guurahk using its powers

Kraata-Ul are Sand Blue Metallic/Medium Blue, while Guurahk, Rahkshi of Disintegration, are Blue. Disintegration does not require physical contact.[25] Fragmentation breaks inorganic targets down into smaller pieces, whereas Disintegration completely turns them to dust and can work on living beings.[26][27]

Image Stage Power
Kraata Ul Stage 1.png Stage 1 Burrows by dissolving a path through metal, rock or ground.
Kraata Ul Stage 2.png Stage 2 Can slowly corrode inorganic material from within a touch.
Kraata Ul Stage 3.png Stage 3 Causes walls, floors and other fortifications to collapse by tunneling through them.
Kraata Ul Stage 4.png Stage 4 Completely disintegrate rocks and plants on contact.
Kraata Ul Stage 5.png Stage 5 Can completely disintegrate forged metals on contact.
Kraata Ul Stage 6.png Stage 6 Has the power to reduce even protodermis to dust.

Dodge

Kraata of Dodge are Bright Yellow/Sand Yellow Metallic, while Rahkshi of Dodge are Red/Silver. They can dodge an attack from a Kraata of Accuracy that is the same stage half of the time.[12]

Image Stage Power
Kraata Dodge Stage 1.png Stage 1 Surprisingly difficult to catch.
Kraata Dodge Stage 2.png Stage 2 Fast enough to evade the most skilled disk-thrower on Mata Nui.
Kraata Dodge Stage 3.png Stage 3 Quick enough to crawl circles around an enraged Husi pecking bird.
Kraata Dodge Stage 4.png Stage 4 Able to dodge faster than a Tarakava's strike.
Kraata Dodge Stage 5.png Stage 5 Skilled enough to dodge even Pohatu Nuva's speed.
Kraata Dodge Stage 6.png Stage 6 Impossible to physically strike, no matter how swiftly or powerfully.

Elasticity

Kraata of Elasticity are Bright Yellowish Green/Bright Yellow, while Rahkshi of Elasticity are Tan.

Image Stage Power
Kraata Elasticity Stage 1.png Stage 1 Has a stretchy, flexible body that is highly resistant to harm.
Kraata Elasticity Stage 2.png Stage 2 Able to squeeze through narrow cracks and crevices.
Kraata Elasticity Stage 3.png Stage 3 Has the ability to stretch several times its own length to climb over obstacles.
Kraata Elasticity Stage 4.png Stage 4 Elastic enough to withstand and snap back from heavy blows.
Kraata Elasticity Stage 5.png Stage 5 Can stretch around even sharp edges without harm.
Kraata Elasticity Stage 6.png Stage 6 Can stretch incredible lengths in the blink of an eye to infect a faraway mask.

Electricity

Kraata of Electricity are Bright Blue/Bright Red, while Rahkshi of Electricity are Blue/White. Unlike Chain Lightning, Electricity can only affect one target at a time.[18][20]

Image Stage Power
Kraata Electricity Stage 1.png Stage 1 Body emits mild, numbing shocks on contact.
Kraata Electricity Stage 2.png Stage 2 Uses painful sparks to incapacitate anything that it touches.
Kraata Electricity Stage 3.png Stage 3 Constantly surrounded by a protective electric field.
Kraata Electricity Stage 4.png Stage 4 Has the ability to extend its electric field around objects in physical contact.
Kraata Electricity Stage 5.png Stage 5 Can manipulate electric field to shock nearby creatures
Kraata Electricity Stage 6.png Stage 6 Powerful electrical field can be controlled to surround or stun distant objects or creatures.

Fear (Za)

A Turahk using its powers

Kraata-Za are Reddish Gold/Bright Red, while Turahk, Rahkshi of Fear, are Red. Instead of Fear, Makuta from the Melding Alternate Universe wield powers over Courage.[17]

Image Stage Power
Kraata Za Stage 1.png Stage 1 Creates feelings of vague unease in its vicinity.
Kraata Za Stage 2.png Stage 2 Manifests suspicion and paranoia in any being nearby.
Kraata Za Stage 3.png Stage 3 Causes any being nearby to inexplicably become very frightened.
Kraata Za Stage 4.png Stage 4 Can temporarily freeze creatures with fear.
Kraata Za Stage 5.png Stage 5 Constantly emits a field of overwhelming terror.
Kraata Za Stage 6.png Stage 6 Has the power to bring fear to the hearts of even the Toa Nuva.

Fire Resistance

Kraata of Fire Resistance are Black/Bright Red, while Rahkshi of Fire Resistance are Aquamarine. Fire Resistance must be consciously activated.[28]

Image Stage Power
Kraata Fire Resistance Stage 1.png Stage 1 Cold and clammy surface provides protection from heat.
Kraata Fire Resistance Stage 2.png Stage 2 Can burrow imperviously through the hot rock of Ta-Wahi.
Kraata Fire Resistance Stage 3.png Stage 3 Able to survive short dips in the lava stream.
Kraata Fire Resistance Stage 4.png Stage 4 Thrives in the magma flow of Ta-Wahi.
Kraata Fire Resistance Stage 5.png Stage 5 Has the ability to invade the heart of a volcano unharmed.
Kraata Fire Resistance Stage 6.png Stage 6 Strong enough to withstand the heat of Tahu Nuva's magma swords.

Fragmentation (Xi)

A Panrahk using its powers

Kraata-Xi are Sand Yellow Metallic/Brick Yellow, while Panrahk, Rahkshi of Fragmentation, are Brown. Fragmentation does not require physical contact.[25] Fragmentation is also called Shattering.[1]

Image Stage Power
Kraata Xi Stage 1.png Stage 1 Tunnel through rock explosively.
Kraata Xi Stage 2.png Stage 2 Can create blister-like ruptures in metal with a touch.
Kraata Xi Stage 3.png Stage 3 Make solid objects fall apart on contact.
Kraata Xi Stage 4.png Stage 4 Shatter objects to pieces on contact.
Kraata Xi Stage 5.png Stage 5 Can forcefully shatter rock or metal on contact.
Kraata Xi Stage 6.png Stage 6 Has the power to create explosions in the immediate area.

Gravity

Kraata of Gravity are Dark Gray Metallic/Lemon Metallic, while Rahkshi of Gravity are Blue/Silver.

Image Stage Power
Kraata Gravity Stage 1.png Stage 1 Uses gravity to hold itself to objects, making it difficult to pick up.
Kraata Gravity Stage 2.png Stage 2 Uses gravity powers to pull small objects to itself across a small distance.
Kraata Gravity Stage 3.png Stage 3 Has the ability to pull large and heavy objects toward itself.
Kraata Gravity Stage 4.png Stage 4 Can increase or decrease the effect of gravity on an object by touch.
Kraata Gravity Stage 5.png Stage 5 Can use gravity to hold an object or creature to the ground from a short distance.
Kraata Gravity Stage 6.png Stage 6 Uses gravity control to crush any object in visual range.

Heat Vision

A Rahkshi of Heat Vision using its powers

Kraata of Heat Vision are Black/Bright Orange, while Rahkshi of Heat Vision are Yellow.

Image Stage Power
Kraata Heat Vision Stage 1.png Stage 1 Is very hot to the touch.
Kraata Heat Vision Stage 2.png Stage 2 Can raise the temperature of objects through physical contact.
Kraata Heat Vision Stage 3.png Stage 3 Can heat objects to the boiling or melting point through touch.
Kraata Heat Vision Stage 4.png Stage 4 Has the ability to heat up nearby objects by staring at them.
Kraata Heat Vision Stage 5.png Stage 5 Uses short-range heat vision to ignite nearby objects.
Kraata Heat Vision Stage 6.png Stage 6 Powerful long-range heat vision can ignite any object within sight.

Hunger (Vo)

A Vorahk using its powers

Kraata-Vo are Dark Gray Metallic/Gray,[note 2] while Vorahk, Rahkshi of Hunger, are Black. Hunger only drains living targets.[29] The user needs to be in physical contact in order to drain.[30][31][32] Hunger is also known as Absorption.[citation needed] Unlike the Kanohi Avsa, this power can only drain energy, and not emotion or inner light.[33][34]

Image Stage Power
Kraata Vo Stage 1.png Stage 1 Sap small amounts of energy from the plants around it.
Kraata Vo Stage 2.png Stage 2 Can leech some energy from small Rahi on contact.
Kraata Vo Stage 3.png Stage 3 Completely drain the energy of a small Rahi.
Kraata Vo Stage 4.png Stage 4 Drain large amounts of energy from Matoran and Rahi.
Kraata Vo Stage 5.png Stage 5 Can completely drain the energy of any Rahi, Matoran, or other large creature.
Kraata Vo Stage 6.png Stage 6 Has enough strength to drain the energy of a Toa Nuva.

Alternate version from BIONICLE: Makuta's Guide to the Universe:

Image Stage Power
Kraata Vo Stage 6.png Stage 6 Able to drain the strength of another and add it to its own.

Ice Resistance

Kraata of Ice Resistance are Brick Yellow/Dark Green,[note 3] while Rahkshi of Ice Resistance are Red/Yellow. Ice Resistance must be consciously activated.[28]

Image Stage Power
Kraata Ice Resistance Stage 1.png Stage 1 Unbearably hot to the touch.
Kraata Ice Resistance Stage 2.png Stage 2 Can feel fine in the cold lakes around Ko-Wahi.
Kraata Ice Resistance Stage 3.png Stage 3 Capable of tunneling through the ice of Mount Ihu.
Kraata Ice Resistance Stage 4.png Stage 4 Able to endure short periods frozen solid in ice.
Kraata Ice Resistance Stage 5.png Stage 5 Unaffected by long periods of freezing.
Kraata Ice Resistance Stage 6.png Stage 6 Impervious even to the cold of Kopaka Nuva's ice blade.

Illusion

Kraata of Illusion are Dark Green/Brick Yellow,[note 3] while Rahkshi of Illusion are Tan/Blue. Unlike those generated by the Mahiki, the illusions created with this power are mental, rather than optical.[35] It does not require physical contact.[36] Illusion can also cause memory loss.[37]

Image Stage Power
Kraata Illusion Stage 1.png Stage 1 Shimmers in and out of sight as it moves.
Kraata Illusion Stage 2.png Stage 2 Can project an image of itself across a short distance to confuse enemies.
Kraata Illusion Stage 3.png Stage 3 Camouflages itself inside of a false image.
Kraata Illusion Stage 4.png Stage 4 Has the ability to create simple moving illusions in the nearby area.
Kraata Illusion Stage 5.png Stage 5 Has the power to project a realistic moving image.
Kraata Illusion Stage 6.png Stage 6 Can create and control multiple realistic illusions anywhere within sight.

Insect Control

Kraata of Insect Control are Bright Yellow/Black, while Rahkshi of Insect Control are Orange.

Image Stage Power
Kraata Insect Control Stage 1.png Stage 1 Constantly surrounded and protected by a swarm of tiny, stinging insects.
Kraata Insect Control Stage 2.png Stage 2 Able to summon small insects to attack its enemies.
Kraata Insect Control Stage 3.png Stage 3 Able to control even large insects through physical contact.
Kraata Insect Control Stage 4.png Stage 4 Able to control multiple insects without physical contact.
Kraata Insect Control Stage 5.png Stage 5 Has the ability to summon insects from all across the island to serve its will.
Kraata Insect Control Stage 6.png Stage 6 Powerful enough to control and command an entire hive of Nui-Rama.

Laser Vision

Kraata of Laser Vision are Lemon Metallic/Dark Green, while Rahkshi of Laser Vision are Red/Orange.

Image Stage Power
Kraata Laser Vision Stage 1.png Stage 1 Eyes glow with intensely bright light.
Kraata Laser Vision Stage 2.png Stage 2 Can focus light from eyes into a temporarily blinding beam.
Kraata Laser Vision Stage 3.png Stage 3 Has the power to fire beams of searing light from its eyes.
Kraata Laser Vision Stage 4.png Stage 4 Fires eye-beams that can burn through wood or soil.
Kraata Laser Vision Stage 5.png Stage 5 Fires eye-beams that can burn through stone and metal.
Kraata Laser Vision Stage 6.png Stage 6 Fires powerful eye-beams that can burn through solid protodermis.

Limited Invulnerability

Kraata of Limited Invulnerability, also just called Invulnerability,[1] are Black/Sand Yellow Metallic, while Rahkshi of Limited Invulnerability are Gray. Limited Invulnerability makes the user invulnerable to most attacks,[1] but are still vulnerable to some, like (in the case of Makuta) Light.[38]

Image Stage Power
Kraata Limited Invulnerability Stage 1.png Stage 1 Has a tough hide that makes it difficult to injure.
Kraata Limited Invulnerability Stage 2.png Stage 2 Metal-like skin protects it from almost any physical harm.
Kraata Limited Invulnerability Stage 3.png Stage 3 Possesses armor as strong as protodermis and limited resistance to heat and cold.
Kraata Limited Invulnerability Stage 4.png Stage 4 Completely armored and immune to environmental extremes.
Kraata Limited Invulnerability Stage 5.png Stage 5 Strong enough to resist the elemental powers of the Toa Nuva.
Kraata Limited Invulnerability Stage 6.png Stage 6 Absolutely invulnerable to physical harm of any kind.

Alternate version from BIONICLE: Makuta's Guide to the Universe:

Image Stage Power
Kraata Limited Invulnerability Stage 6.png Stage 6 Invulnerable to physical harm from most attacks.

Magnetism

Kraata of Magnetism are Bright Orange/Black, while Rahkshi of Magnetism are Black/Gold.

Image Stage Power
Kraata Magnetism Stage 1.png Stage 1 Can use magnetism to cling to any rock or metal surface.
Kraata Magnetism Stage 2.png Stage 2 Can draw trace metals from the ground to form a thin protective shell.
Kraata Magnetism Stage 3.png Stage 3 Has the ability to create armor of tough spikes from surrounding rock or metal.
Kraata Magnetism Stage 4.png Stage 4 Can hurl stone and metal fragments within a short range.
Kraata Magnetism Stage 5.png Stage 5 Has the power to warp, shred or crush metallic objects on contact.
Kraata Magnetism Stage 6.png Stage 6 Possesses magnetic powers strong enough to tear a slab of protodermis in two.

Mind Reading

Kraata of Mind Reading are Bright Red/Lemon Metallic, while Rahkshi of Mind Reading are Light Purple.

Image Stage Power
Kraata Mind Reading Stage 1.png Stage 1 Instinctive empathic ability prevents easy capture.
Kraata Mind Reading Stage 2.png Stage 2 Has the ability to detect and seek out nearby creatures for infection.
Kraata Mind Reading Stage 3.png Stage 3 Can evade any trap that a nearby pursuer is thinking about.
Kraata Mind Reading Stage 4.png Stage 4 Able to anticipate and instantly avoid attacks.
Kraata Mind Reading Stage 5.png Stage 5 Able to read and understand the thoughts of nearby creatures.
Kraata Mind Reading Stage 6.png Stage 6 Powerful enough to invade the mind of a Turaga or Toa Nuva.

Molecular Disruption

Kraata of Molecular Disruption are Sand Yellow Metallic/Reddish Gold, while Rahkshi of Molecular Disruption are Light Blue. This power only works on inorganic materials.[39] It is similar to Disintegration,[40] but can allow for a lesser effect.[41] Molecular Disruption can also be used to turn objects intangible so that the user can pass through them.[42]

Image Stage Power
Kraata Molecular Disruption Stage 1.png Stage 1 Molecular disruption field makes inorganic matter gradually melt away on contact.
Kraata Molecular Disruption Stage 2.png Stage 2 Tunnels slowly through solid rock or metal by disrupting molecules in its path.
Kraata Molecular Disruption Stage 3.png Stage 3 Has the ability to flee by melting instantly through the ground or walls.
Kraata Molecular Disruption Stage 4.png Stage 4 Can extend molecular disruption field to take large bites out of inorganic material.
Kraata Molecular Disruption Stage 5.png Stage 5 Disruption field is strong enough to make cave walls and Koro fortifications collapse.
Kraata Molecular Disruption Stage 6.png Stage 6 Has the power to utterly disintegrate any inorganic object with a touch.

Plant Control

Kraata of Plant Control are Reddish Gold/Black, while Rahkshi of Plant Control are Green/Brown.

Image Stage Power
Kraata Plant Control Stage 1.png Stage 1 Leaves a trail of slippery, unpleasant weeds wherever it slithers.
Kraata Plant Control Stage 2.png Stage 2 Can cause plants to grow strong or wither away with a touch.
Kraata Plant Control Stage 3.png Stage 3 Has the ability to grow a thicket of thorny, poisonous plants around itself.
Kraata Plant Control Stage 4.png Stage 4 Can summon vines from the ground or wall to ensnare enemies.
Kraata Plant Control Stage 5.png Stage 5 Can control any plant that it touches and use fast-growing creepers to spread infection.
Kraata Plant Control Stage 6.png Stage 6 Has total control over any plants in the area.

Plasma

Kraata of Plasma are Dark Gray/Sand Blue Metallic, while Rahkshi of Plasma are Tan/Red.

Image Stage Power
Kraata Plasma Stage 1.png Stage 1 Superheated plasma coating protects body and aids in tunneling.
Kraata Plasma Stage 2.png Stage 2 Can drip plasma like acid to burn through surfaces.
Kraata Plasma Stage 3.png Stage 3 Has the ability to fire small jets of searing plasma.
Kraata Plasma Stage 4.png Stage 4 Can fling dangerous blobs of plasma with great accuracy.
Kraata Plasma Stage 5.png Stage 5 Can superheat objects on contact, melting them or absorbing their energy.
Kraata Plasma Stage 6.png Stage 6 Has the power to instantly melt any object into vapor.

Poison (Ye)

A Lerahk using its powers

Kraata-Ye are Lemon Metallic/Bright Yellowish Green, while Lerahk, Rahkshi of Poison, are Green.

Image Stage Power
Kraata Ye Stage 1.png Stage 1 Leaves a trail of sticky, sickly slime that is unpleasant to touch.
Kraata Ye Stage 2.png Stage 2 Inflicts mild nausea on contact.
Kraata Ye Stage 3.png Stage 3 Poison the ground so that plants cannot grow.
Kraata Ye Stage 4.png Stage 4 Creates pools of toxic corrosion wherever it slithers.
Kraata Ye Stage 5.png Stage 5 Makes any Rahi or Matoran severely ill on contact.
Kraata Ye Stage 6.png Stage 6 Dangerously toxic even to a Toa Nuva.

Power Scream

Kraata of Power Scream are Bright Red/Black, while Rahkshi of Power Scream are Purple.

Image Stage Power
Kraata Power Scream Stage 1.png Stage 1 Emits a constant high-frequency screech that cannot be heard but sets nerves on edge.
Kraata Power Scream Stage 2.png Stage 2 Can emit short bursts of high-pitched sound that cause crippling headaches.
Kraata Power Scream Stage 3.png Stage 3 Amplified scream can deafen and disorient other creatures for short periods.
Kraata Power Scream Stage 4.png Stage 4 Power scream causes unconsciousness and can be heard for several Kio around.
Kraata Power Scream Stage 5.png Stage 5 Power scream is strong enough to physically knock an opponent back.
Kraata Power Scream Stage 6.png Stage 6 Power scream shatters stone and can be heard all across the island.

Quick Healing

Kraata of Quick Healing are Lemon Metallic/Sand Blue Metallic, while Rahkshi of Quick Healing are Black/Brown. Quick Healing can only heal organic material[43][44] and cannot be used to heal normally irreparable wounds[45] or remove poison.[46] It also cannot be used to heal Spherus Magna natives.[47] In the Makuta's armies, Rahkshi of Quick Healing tended to serve as medics rather than warriors.[48] Following their evolution, the Makuta were no longer organic and were therefore only able to use this power to heal others.[49]

Image Stage Power
Kraata Quick Healing Stage 1.png Stage 1 Can enter a hibernation state during which minor injuries quickly heal.
Kraata Quick Healing Stage 2.png Stage 2 Rapidly heals mild injuries while awake.
Kraata Quick Healing Stage 3.png Stage 3 Quickly heals from any minor or moderate injury.
Kraata Quick Healing Stage 4.png Stage 4 Has the ability to repair any but the most serious injury.
Kraata Quick Healing Stage 5.png Stage 5 Immediately heals from any serious injury.
Kraata Quick Healing Stage 6.png Stage 6 Almost indestructible; if captured, can be used to heal the injuries of others.

Alternate version from BIONICLE: Makuta's Guide to the Universe:

Image Stage Power
Kraata Quick Healing Stage 6.png Stage 6 Quickly heals any physical or elemental blow.

Rahi Control

Kraata of Rahi Control are Sand Yellow Metallic/Black, while Rahkshi of Rahi Control are Magenta. The user can control Rahi, but not Spherus Magna Creatures.[50] It also has a diminished effect on intelligent Rahi such as Krahka and Keetongu,[51] but could influence a Toa who was mutated by Hordika Venom.[52] The Mask of Rahi Control is identical in function to this power.

Image Stage Power
Kraata Rahi Control Stage 1.png Stage 1 Able to instinctively ward off attack by any Rahi.
Kraata Rahi Control Stage 2.png Stage 2 Has the ability to pacify low-intelligence Rahi.
Kraata Rahi Control Stage 3.png Stage 3 Can drive a Rahi into a violent rage or lull it to sleep at will.
Kraata Rahi Control Stage 4.png Stage 4 Can enlist the aid of nearby Rahi for transport, defense or attack.
Kraata Rahi Control Stage 5.png Stage 5 Able to totally control any Rahi through physical contact.
Kraata Rahi Control Stage 6.png Stage 6 Has absolute control over every living Rahi in the near area.

Shapeshifting

Kraata of Shapeshifting are Dark Gray/Bright Yellowish Green, while Rahkshi of Shapeshifting are Blue/Gold. When shapeshifting into a smaller form, mass is shunted off to a pocket dimension.[53][54] Weapons and mask change along with the user,[55] but any physical damage remains.[56]

Image Stage Power
Kraata Shapeshifting Stage 1.png Stage 1 Can wriggle free of all but the strongest of grasps.
Kraata Shapeshifting Stage 2.png Stage 2 Has the ability to slither through the smallest passages.
Kraata Shapeshifting Stage 3.png Stage 3 Can flatten or stretch itself to several times its original size.
Kraata Shapeshifting Stage 4.png Stage 4 Has the ability to mimic basic shapes for camouflage.
Kraata Shapeshifting Stage 5.png Stage 5 Can take the form of a small creature or object at will.
Kraata Shapeshifting Stage 6.png Stage 6 Has total control over its own shape, although its mass cannot change.

Silence

Kraata of Silence are Bright Yellowish Green/Dark Gray, while Rahkshi of Silence are Gray/Black. Kraata of Silence deaden both hearing and speech,[57][58] just like the Kanohi Shelek.

Image Stage Power
Kraata Silence Stage 1.png Stage 1 Able to move and tunnel in complete silence.
Kraata Silence Stage 2.png Stage 2 Projects an aura of silence that can disorientate or terrify an enemy.
Kraata Silence Stage 3.png Stage 3 Can drain all sound from any object or creature with which it is in contact.
Kraata Silence Stage 4.png Stage 4 Has the ability to absorb all sound in a small area at will.
Kraata Silence Stage 5.png Stage 5 Can radiate aura of silence over an entire village.
Kraata Silence Stage 6.png Stage 6 Aura of silence is powerful enough to temporarily deafen a Toa Nuva.

Sleep

Kraata of Sleep are Reddish Gold/Sand Yellow Metallic, while Rahkshi of Sleep are Maroon. It can only work on one target at a time.[59]

Image Stage Power
Kraata Sleep Stage 1.png Stage 1 Able to survive for extremely long periods in a state of hibernation.
Kraata Sleep Stage 2.png Stage 2 Physical contact slows reflexes and makes creatures groggy.
Kraata Sleep Stage 3.png Stage 3 Has the ability to put Rahi to sleep with a touch.
Kraata Sleep Stage 4.png Stage 4 Can cause any nearby creature to fall asleep.
Kraata Sleep Stage 5.png Stage 5 Has the ability to cause sleep in multiple beings across a small area.[note 4]
Kraata Sleep Stage 6.png Stage 6 Has the power to instantly put an entire village into deep sleep.[note 4]

Slow

Kraata of Slow are Light Gray Metallic/Sand Blue Metallic, while Rahkshi of Slow are Blue/Yellow.

Image Stage Power
Kraata Slow Stage 1.png Stage 1 Extremely slow, but difficult to dislodge and highly resistant to physical harm.
Kraata Slow Stage 2.png Stage 2 Able to anchor itself to a creature and rob it of speed.
Kraata Slow Stage 3.png Stage 3 Temporarily slows down anything in which it comes into contact.
Kraata Slow Stage 4.png Stage 4 Has the ability to slow down all movement in a small area.
Kraata Slow Stage 5.png Stage 5 Has the ability to completely stop all movement in a small area.
Kraata Slow Stage 6.png Stage 6 Able to rob even a Toa Nuva of all speed as long as it remains nearby.

Sonics

Kraata of Sonics are Black/Bright Yellow, while Rahkshi of Sonics are Yellow/Green. Rahkshi of Sonics are able to generate sonic blasts and create creatures made of sound. They are unable to perform more precise tasks, such as mimicking specific sounds.[60]

Image Stage Power
Kraata Sonics Stage 1.png Stage 1 Uses sonic vibrations to shake itself loose if captured.
Kraata Sonics Stage 2.png Stage 2 Can use light sonic waves to shake any surface that it touches.
Kraata Sonics Stage 3.png Stage 3 Has the power to knock over objects with short sonic pulses.
Kraata Sonics Stage 4.png Stage 4 Can use strong sonic pulses to shake objects apart.
Kraata Sonics Stage 5.png Stage 5 Uses sonic blasts to pound or shatter nearby objects.
Kraata Sonics Stage 6.png Stage 6 Blasts distant objects with powerful waves of sonic force.

Stasis Field

Kraata of Stasis Field are Sand Blue Metallic/Dark Gray, while Rahkshi of Stasis Field are Blue/Black. Kraata do not need to maintain eye contact to maintain the stasis field,[61] but Makuta have to maintain concentration.[62] Stasis fields are tangible enough to be impacted by Kanoka.[63]

Image Stage Power
Kraata Stasis Field Stage 1.png Stage 1 Able to project a stasis field that protects it from any physical harm but freezes it in place.
Kraata Stasis Field Stage 2.png Stage 2 Can briefly freeze small creatures in stasis through physical contact.
Kraata Stasis Field Stage 3.png Stage 3 Can briefly freeze any creature in stasis through physical contact.
Kraata Stasis Field Stage 4.png Stage 4 Can briefly freeze any creature in stasis by making eye contact.
Kraata Stasis Field Stage 5.png Stage 5 Able to freeze any creature in stasis for a couple of days through eye contact.
Kraata Stasis Field Stage 6.png Stage 6 Has the power to freeze a creature in near-permanent stasis through eye contact.

Teleportation

Kraata of Teleportation are Lemon Metallic/Bright Red, while Rahkshi of Teleportation are Blue/Green. It cannot be used to teleport through the shields of Karda Nui.[citation needed] Rahkshi of Teleportation can also teleport others.[64][65]

Image Stage Power
Kraata Teleportation Stage 1.png Stage 1 Instinctively teleports a short distance in a random direction to evade capture.
Kraata Teleportation Stage 2.png Stage 2 Can teleport a short distance in any direction at will.
Kraata Teleportation Stage 3.png Stage 3 Has the power to teleport anywhere within close visual range.
Kraata Teleportation Stage 4.png Stage 4 Can teleport to anywhere it can see.
Kraata Teleportation Stage 5.png Stage 5 Can teleport through thin barriers even if it cannot see the other side.
Kraata Teleportation Stage 6.png Stage 6 Has the power to teleport itself through any wall or other structure.

Vacuum

Kraata of Vacuum are Bright Yellow/Bright Yellowish Green, while Rahkshi of Vacuum are Orange/Black.

Image Stage Power
Kraata Vacuum Stage 1.png Stage 1 Uses vacuum powers to pull itself swiftly through cracks and tunnels.
Kraata Vacuum Stage 2.png Stage 2 Has the ability to draw small objects toward itself.
Kraata Vacuum Stage 3.png Stage 3 Can pull objects towards itself or blow them away.
Kraata Vacuum Stage 4.png Stage 4 Fires concussive blasts of air across short distances.
Kraata Vacuum Stage 5.png Stage 5 Can tear objects apart with powerful vacuum force.
Kraata Vacuum Stage 6.png Stage 6 Has the power to create gale-force winds or instantly reverse their flow.

Weather Control

A Rahkshi of Weather Control

Kraata of Weather Control are Lemon Metallic/Dark Gray Metallic, while Rahkshi of Weather Control are Gold. The power is limited to a small area.[66] It is functionally similar to the Mask of Weather Control.

Image Stage Power
Kraata Weather Control Stage 1.png Stage 1 Moves hidden by a shroud of heavy fog.
Kraata Weather Control Stage 2.png Stage 2 Uses short but powerful gusts of wind to buffet attackers.
Kraata Weather Control Stage 3.png Stage 3 Has the ability to manipulate existing weather.
Kraata Weather Control Stage 4.png Stage 4 Can create heavy rainstorms in the immediate area.
Kraata Weather Control Stage 5.png Stage 5 Has the power to summon rain, hail or snow.
Kraata Weather Control Stage 6.png Stage 6 Can manifest powerful, dangerous thunderstorms and blizzards at will.

Trivia

  • When coming up with these powers, Greg Farshtey took inspiration from various comic book superpowers.[67][68]
  • In Chapter 9 of Brothers In Arms, the version of Makuta Gorast from The Melding Alternate Universe is said to lift Vultraz with Telekinesis, which is not a Kraata power in the prime reality. When asked about this power on BZPower, Greg Farshtey clarified that Gorast moved Vultraz with her Gravity powers.[69] Farshtey later revealed that Gorast did in fact move Vultraz telekinetically; because the Makuta from The Melding Alternate Universe purged their inner Shadow, they wield a different set of Kraata powers than those from the prime reality, including Telekinesis.[70][71] It is unclear which of the core dimension Kraata powers Telekinesis replaced when the Makuta became beings of Light.
  • Despite there being forty-two pairs of Kraata and Rahkshi with unique powers, only the six variants released as sets in 2003 received individual names, effectively leaving nearly 86% of all Kraata and Rahkshi variants unnamed. However, the name "Zirahk" was proposed but not canonically approved for the Rahkshi of Heat Vision.[72][73]

References

  1. 1.0 1.1 1.2 1.3 1.4 "Makuta Powers." Makuta's Guide to the Universe, pp. 82-84.
  2. "Official Greg Dialogue", page 112, post 4477. BZPower. (archived on The Great Archives)
  3. "Official Greg Dialogue", page 112, post 4451. BZPower. (archived on The Great Archives)
  4. "Official Greg Dialogue", page 119, post 4721. BZPower. (archived on The Great Archives)
  5. "Official Greg Dialogue", page 92, post 3668. BZPower. (archived on The Great Archives)
  6. Wild Kraata Guide, BZPower
  7. "Kraata." Encyclopedia Updated, pp. 65-66.
  8. "Rahkshi." Encyclopedia Updated, pp. 119-120.
  9. "Wild Kraata Colors." BZPower.
  10. "Official Greg Discussion", page 16, post 606. BZPower. (archived on The Great Archives)
  11. "Official Greg Discussion", page 17, post 670. BZPower. (archived on The Great Archives)
  12. 12.0 12.1 "Official Greg Discussion", page 62, post 2444. BZPower. (archived on The Great Archives)
  13. "Official Greg Dialogue", page 245, post 9774. BZPower. (archived on The Great Archives)
  14. "Official Greg Discussion", page 203, post 8102. BZPower. (archived on The Great Archives)
  15. "Chat with Greg Farshtey", page 725, post 12764237. LEGO Message Boards. (archived on The Great Archives)
  16. "Chat with Greg Farshtey", page 839, post 14032124. LEGO Message Boards. (archived on The Great Archives)
  17. 17.0 17.1 "Chat with Greg Farshtey", page 400, post 10759621. LEGO Message Boards. (archived on The Great Archives)
  18. 18.0 18.1 "Official Greg Discussion", page 205, post 8198. BZPower. (archived on The Great Archives)
  19. "Official Greg Discussion", page 29, post 1157. BZPower. (archived on The Great Archives)
  20. 20.0 20.1 "Official Greg Discussion", page 151, post 6028. BZPower. (archived on The Great Archives)
  21. "Official Greg Dialogue", page 256, post 10212. BZPower. (archived on The Great Archives)
  22. 22.0 22.1 "Official Greg Discussion", page 198, post 7885. BZPower. (archived on The Great Archives)
  23. 23.0 23.1 "Official Greg Discussion", page 278, post 11119. BZPower. (archived on The Great Archives)
  24. 24.0 24.1 "Chat with Greg Farshtey", page 151, post 7172656. LEGO Message Boards. (archived on The Great Archives)
  25. 25.0 25.1 "Official Greg Dialogue", page 245, post 9774. BZPower. (archived on The Great Archives)
  26. "Official Greg Discussion", page 29, post 1157. BZPower. (archived on The Great Archives)
  27. "Official Greg Discussion", page 247, post 9870. BZPower. (archived on The Great Archives)
  28. 28.0 28.1 "Official Greg Quotes", page 4, post 139. BZPower. (archived on The Great Archives)
  29. "Official Greg Discussion", page 11, post 413. BZPower. (archived on The Great Archives)
  30. "Vorahk." The Official Guide to BIONICLE.
  31. "Vorahk." Encyclopedia Updated, p. 154.
  32. "Vorahk." Makuta's Guide to the Universe, p. 26.
  33. "Official Greg Dialogue", page 12, post 471. BZPower. (archived on The Great Archives)
  34. "Vamprah," page 1. GregF's Blog. BZPower, December 11, 2007.
  35. "Official Greg Dialogue", page 254, post 10128. BZPower. (archived on The Great Archives)
  36. "Official Greg Dialogue", page 307, post 12272. BZPower. (archived on The Great Archives)
  37. "Official Greg Dialogue", page 307, post 12272. BZPower. (archived on The Great Archives)
  38. "Chat with Greg Farshtey", page 761, post 13092015. LEGO Message Boards. (archived on The Great Archives)
  39. "Kraata § Kraata Colors and Powers." Encyclopedia Updated, p. 65.
  40. "Official Greg Quotes", page 4, post 139. BZPower. (archived on The Great Archives)
  41. "Official Greg Discussion", page 205, post 8198. BZPower. (archived on The Great Archives)
  42. "Official Greg Discussion", page 16, post 606. BZPower. (archived on The Great Archives)
  43. "Official Greg Quotes", page 4, post 139. BZPower. (archived on The Great Archives)
  44. "Chat with Greg Farshtey", page 836, post 13991919. LEGO Message Boards. (archived on The Great Archives)
  45. "Chat with Greg Farshtey", page 698, post 12556665. LEGO Message Boards. (archived on The Great Archives)
  46. "Official Greg Discussion", page 57, post 2264. BZPower. (archived on The Great Archives)
  47. "Chat with Greg Farshtey", page 344, post 10271445. LEGO Message Boards. (archived on The Great Archives)
  48. "Official Greg Dialogue", page 93, post 3697. BZPower. (archived on The Great Archives)
  49. "Official Greg Dialogue", page 310, post 12375. BZPower. (archived on The Great Archives)
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  51. "Official Greg Discussion", page 139, post 5531. BZPower. (archived on The Great Archives)
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  53. "Official Greg Dialogue", page 26, post 1036. BZPower. (archived on The Great Archives)
  54. "Official Greg Dialogue", page 40, post 1566. BZPower. (archived on The Great Archives)
  55. "Official Greg Dialogue", page 44, post 1742. BZPower. (archived on The Great Archives)
  56. "Official Greg Dialogue", page 26, post 1036. BZPower. (archived on The Great Archives)
  57. "Chapter 7." The Darkness Below. BIONICLE Adventures 3, pp. 81-82.
  58. "Official Greg Discussion", page 138, post 5501. BZPower. (archived on The Great Archives)
  59. 59.0 59.1 "Official Greg Discussion", page 13, post 504. BZPower. (archived on The Great Archives)
  60. "Official Greg Discussion", page 58, post 2311. BZPower. (archived on The Great Archives)
  61. "Official Greg Discussion", page 57, post 2264. BZPower. (archived on The Great Archives)
  62. "Official Greg Dialogue", page 26, post 1036. BZPower. (archived on The Great Archives)
  63. "Chapter 8." The Darkness Below. BIONICLE Adventures 3, pp. 92-94.
  64. The Darkness Below. BIONICLE Adventures 3.
  65. "Official Greg Discussion", page 29, post 1157. BZPower. (archived on The Great Archives)
  66. "Official Greg Discussion", page 29, post 1157. BZPower. (archived on The Great Archives)
  67. "Official Greg Discussion", page 30, post 1178. BZPower. (archived on The Great Archives)
  68. "Official Greg Discussion", page 135, post 5374. BZPower. (archived on The Great Archives)
  69. "Farshtey Feed", 2009-01-16. BZPower. (archived on The Great Archives)
  70. "Official Greg Dialogue", page 255, post 10171. BZPower. (archived on The Great Archives)
  71. "Official Greg Dialogue", page 256, post 10212. BZPower. (archived on The Great Archives)
  72. "Bionicle-2010?," page 68. Eurobricks, 13 November 2009.
  73. "Official Greg Dialogue", page 242, post 9668. BZPower. (archived on The Great Archives)

Notes

  1. On the online chart, the Stage 6 Density Control description reads "Complete control over own density and that of any object in physical contact." This is to be taken as erroneous, due to the differences in Makuta's Guide to the Universe and Greg Farshtey clarifying that Density Control works only on the user.[22][23][24]
  2. In BIONICLE: Encyclopedia Updated, the colors associated with Hunger is erroneously labeled "Dark Gray/Metallic Gray." This is a missplacing of the forward slash.
  3. 3.0 3.1 In official BIONICLE media, the second color associated with Illusion and first color associated with Ice Resistance is erroneously labeled "Bright Yellow." The actual Kraata toys of those powers are colored Brick Yellow, which is the second color of Kraata-Xi.
  4. 4.0 4.1 Greg Farshtey considered this to be in error, stating that Sleep only works on one target at a time.[59]

See also

External Links