"Courage is the soul of movement. You must have courage or you will be frozen. Fear stops all. Courage defeats Fear."
— Kapura, The Final Chronicle
|Principle of Ta-Koro|
|Effect||Opens door in Temple of Courage|
Courage was the Principle of Ta-Koro, derived from the Virtue of Duty. To be courageous is to place your responsibility and the safety of others above your own safety. It grants the skill of Strength, and its enemy is Fear.
The Charm of Courage was recovered by Hahli in Jaller's office after the Championship match of the Kolhii Tournament and was used in conjunction with the Charms of Duty and Strength to obtain the Crystal of Courage in the Temple of Courage. The riddle to unlock its door was Confronts Fear.
- In The Melding Alternate Universe, Courage takes the place of Fear as one of the Makuta's Kraata powers.
- Chat with Greg Farshtey, 6 August 2014 (archive)
|Virtues||Unity - Duty - Destiny|
|Principles||Courage | Purity | Faith | Creation | Prosperity | Peace|
|Kolhii Skills||Strength | Speed | Accuracy | Strategy | Stamina | Willpower|
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