Shadow (Generation 1)
"Darkness spread like a plague down its vines and branches, forming a chitinous shell that covered every inch of the plant. In a matter of moments it was completely trapped inside, cut off from all heat and light."
— Narrator, Time Trap
Shadow | |
Teridax using a Shadow Hand | |
Elemental Power | |
Associated Kanohi | Kraahkan |
Matoran prefix | Kra- |
Associated colors | Primary: Black Secondary: Dark colors |
Shadow, also known as Darkness or Shadows,[1][2] is an Elemental Power.
Species Wielders
Matoran Universe
In the Matoran Universe, Shadow is represented by the Matoran prefix Kra-[3] and dark colors. The element was originally considered to have no moral connotations, being no more good or evil than any other Element. It became associated with evil after the Brotherhood of Makuta's corruption, as the Makuta's strong connection to the darkness corrupted it.[4][5]
- All Makuta possess the Elemental Power of Shadow, allowing them to create, control and absorb shadows and darkness. Although Makuta cannot use a Shadow Nova Blast,[6] they can create a powerful equivalent, as Mutran demonstrated.[7][8]
- Rahkshi and Kraata of Darkness, and all Makuta (in addition to their elemental powers), have limited Shadow powers.
- Matoran of Shadow do not occur naturally in the Matoran Universe. However, they can be created from Matoran of any other Elemental affiliation by draining them of their Light. Shadow Matoran contain a small amount of Elemental Shadow energy, to the extent that they can fire Shadow bolts.
- A Toa of Shadow possesses the Elemental Power of Shadow, allowing them to create, control and absorb shadows and darkness. Their only real limitation is that if they were to run out of Elemental Shadow Energy, they would have to wait for it to recharge. Toa of Shadow do not occur naturally in the Matoran Universe.
- A Turaga of Shadow would hypothetically have small traces of Elemental Shadow energy.
Other
- Shadow Stealer has a limited range of Shadow powers.
- With training and focus, especially on the associated emotions of anger and aggression, any being can develop limited Shadow powers.[9][10]
Examples
- Creating shadows
- Controlling shadows
- Absorbing shadows and darkness
- Stealing a target's sight, rendering them blind[24] (Kirop-exclusive)
- Making a target lazy and unwilling to act[24] (Radiak-exclusive)
- Instilling vertigo in a target[24] (Gavla-exclusive)
- Using shadows to transport oneself (Shadow Stealer-exclusive)[25]
- Absorbing shadows and turning them into physical energy (Shadow Stealer-exclusive)
- Unleashing a Shadow Nova Blast (Toa-exclusive)
- Cloaking a large area in darkness[26]
Combinations
- As long as each of them wields a different Element, providing that Light and Shadow are not included at the same time, any six Toa can create a Protodermis cage.[27] Beings other than Toa and the Krahka cannot combine powers of any sort to create a Protodermis cage.
Users
The following beings have/had the Element of Shadow and/or its sub-powers:
- Eliminator
- Kraata-Kal
- All Makuta
- All Kraata and Rahkshi of Darkness
- Takutanuva (formerly; now unmerged)
- The Makuta of the The Melding Alternate Universe (formerly; lost when they purged themselves of Shadow)
- Roodaka
- Sentrakh
- All Shadow Matoran - Limited Shadow powers, such as Shadow bolts and individual abilities
- Shadow Stealer
- Takanuva (formerly; now cured)
- Many alternate Shadow Takanuva
The following objects have/had the Element of Shadow and/or its sub-powers:
- The Kanohi Kraahkan and any user of it
- The Mask of Light and Shadow and any user of it (formerly; now unmerged)
- A Midak Skyblaster modified by a Nynrah Ghost - mounted on the Skyfighter (destroyed)[28][29]
All of the following locations are affiliated with Shadow:
- Destral (destroyed)
- Zone of Darkness
- Place of Shadow (destroyed)
- Tunnel of Darkness (destroyed)
Trivia
- Shadow is very strong against Light and vice versa.[30][31][32]
- There are no Skakdi of Shadow.[33][34]
- Any being that has had part of their Light drained by a Shadow Leech will not be able to regenerate their Light, because a mental barrier is then created that prevents it from doing so. The only known cure is a klakk's sonic scream. If all their Light is used up, they become a being of Shadow. Gorast's stinger and the Kanohi Avsa, however, have no long-term effect unless the Light drain is total.
- The product description of 7136 Skrall falsely states that Teridax granted the Skrall Shadow powers.[35]
References
See also
Powers | |||
Spherus Magna | Elemental Powers | Fire | Water | Jungle | Rock | Ice | Sand | Earth | Iron | |
Matoran Universe |
Elemental Powers |
Standard | Fire | Water | Air | Stone | Earth | Ice | Light | Shadow Lightning | Magnetism | Plasma | Gravity | Sonics | The Green | Iron | Psionics |
Sub-Powers | Heat | Vacuum | Telekinesis | Telepathy | ||
Other Powers |
Legendary | Life | Time | Creation | |
Standard | Acid | Anger | Disintegration | Heat Vision | Illusion Laser Vision | Teleportation | Shapeshifting | Mutation | ||
Abilities | Fusions | Nova Blast | Rhotuka | Shadow Hand | Kraata Powers |
Navigation |
Characters | Sapient Species | Locations | Flora | Creatures | Rahi | Objects | Powers | Vehicles | Society | Events LEGO | TECHNIC | BIONICLE | Hero Factory | BS01 Wiki | Policies | Sources | Saga Guides | Timeline | Media | Sets |