User:Doomdorm64
- Page tools
- What links here
- Related changes
- Printable version
- Permanent link
- Page information
- User tools
- User contributions
- Logs
- View user groups
Kraata names
Color | Power | Details |
---|---|---|
Reddish Gold/Bright Red | Za - Fear | Creates feelings of vague unease in its vicinity. |
Sand Blue Metallic/Medium Blue | Ul - Disintegration | Burrows by dissolving a path through metal, rock or ground. |
Lemon Metallic/Bright Yellowish Green | Ye - Poison | Leaves a trail of sticky, sickly slime that is unpleasant to touch. |
Sand Yellow Metallic/Brick Yellow | Xi - Fragmentation | Tunnel through rock explosively. |
Dark Gray Metallic/Gray | Vo - Hunger | Sap small amounts of energy from the plants around it. |
Light Gray Metallic/White | Cu - Anger | Causes feeling of general irritation in nearby creatures. |
Lemon Metallic/Dark Gray Metallic | Go - Weather Control | Moves hidden by a shroud of heavy fog. |
Bright Yellowish Green/Bright Yellow | Se - Elasticity | Has a stretchy, flexible body that is highly resistant to harm. |
Black/Bright Orange | Iz - Heat Vision | Is very hot to the touch. |
Dark Green/Brick Yellow | Ra - Illusion | Shimmers in and out of sight as it moves. |
Lemon Metallic/Bright Red | Ti - Teleportation | Instinctively teleports a short distance in a random direction to evade capture. |
Lemon Metallic/Sand Blue Metallic | Re - Quick Healing | Can enter a hibernation state during which minor injuries quickly heal. |
Lemon Metallic/Dark Green | Ir - Laser Vision | Eyes glow with intensely bright light. |
Dark Gray Metallic/Lemon Metallic | Mo - Gravity | Uses gravity to hold itself to objects, making it difficult to pick up. |
Bright Blue/Bright Red | Ae - Electricity | Body emits mild, numbing shocks on contact. |
Black/Bright Yellow | Ua - Sonics | Uses sonic vibrations to shake itself loose if captured. |
Bright Yellow/Bright Yellowish Green | Bu - Vacuum | Uses vacuum powers to pull itself swiftly through cracks and tunnels. |
Dark Gray/Sand Blue Metallic | Ge - Plasma | Superheated plasma coating protects body and aids in tunneling. |
Bright Orange/Black | Um - Magnetism | Can use magnetism to cling to any rock or metal surface. |
Black/Bright Red | Am - Fire Resistance | Cold and clammy surface provides protection from heat. |
Brick Yellow/Dark Green | Ma - Ice Resistance | Unbearably hot to the touch. |
Bright Red/Lemon Metallic | Py - Mind Reading | Instinctive empathic ability prevents easy capture. |
Dark Gray/Bright Yellowish Green | Wu - Shapeshifting | Can wriggle free of all but the strongest of grasps. |
Reddish Gold/Bright Yellow | Ak - Darkness | Has the natural ability to become invisible in shadow. |
Reddish Gold/Black | Ty - Plant Control | Leaves a trail of slippery, unpleasant weeds wherever it slithers. |
Sand Yellow Metallic/Reddish Gold | Un - Molecular Disruption | Molecular disruption field makes inorganic matter gradually melt away on contact. |
Sand Blue Metallic/Lemon Metallic | Jo - Chain Lightning | Constantly emits crackling sparks. |
Sand Blue Metallic/Light Gray Metallic | Sy - Cyclone | Instinctively influences wind currents for speedy travel. |
Dark Green/Lemon Metallic | It - Density Control | Can briefly increase density to resist physical blows. |
Sand Yellow Metallic/Bright Yellow | El - Chameleon | Instinctively adopts a camouflage pattern to blend in with surroundings. |
Bright Red/Bright Blue | Fi - Accuracy | Instinctively seeks out the most vulnerable part of a target. |
Sand Yellow Metallic/Black | Ha - Rahi Control | Able to instinctively ward off attack by any Rahi. |
Bright Yellow/Black | Ne - Insect Control | Constantly surrounded and protected by a swarm of tiny, stinging insects. |
Sand Blue Metallic/Dark Gray | By - Stasis Field | Able to project a stasis field that protects it from any physical harm but freezes it in place. |
Black/Sand Yellow Metallic | Ve - Limited Invulnerability | Has a tough hide that makes it difficult to injure. |
Bright Red/Black | Ag - Power Scream | Emits a constant high-frequency screech that cannot be heard but sets nerves on edge. |
Bright Yellow/Sand Yellow Metallic | Du - Dodge | Surprisingly difficult to catch. |
Bright Yellowish Green/Dark Gray | To - Silence | Able to move and tunnel in complete silence. |
Bright Yellow/Reddish Gold | Lu - Adaptation | Adjusts quickly to environmental extremes such as heat and cold. |
Light Gray Metallic/Sand Blue Metallic | Qu - Slow | Extremely slow, but difficult to dislodge and highly resistant to physical harm. |
Black/Reddish Gold | Ka - Confusion | Produces a feeling of disorientation in anything that it touches. |
Reddish Gold/Sand Yellow Metallic | Mi - Sleep | Able to survive for extremely long periods in a state of hibernation. |
Rahkshi names
Rahkshi Color | Kraata Color | Power |
---|---|---|
Red | Reddish Gold/Bright Red |
Turahk - Fear |
Green | Lemon Metallic/Bright Yellowish Green |
Lerahk - Poison |
Brown | Sand Yellow Metallic/Brick Yellow |
Panrahk - Fragmentation |
Blue | Sand Blue Metallic/Medium Blue |
Guurahk - Disintegration |
Black | Dark Gray Metallic/Gray |
Vorahk - Hunger |
White | Light Gray Metallic/White |
Kurahk - Anger |
Gold | Lemon Metallic/Dark Gray Metallic |
Golorahk - Weather Control |
Tan | Bright Yellowish Green/Bright Yellow |
Zenerahk - Elasticity |
Yellow | Black/Bright Orange |
Zirahk - Heat Vision |
Tan/Blue | Dark Green/Bright Yellow |
Rakarahk - Illusion |
Blue/Green | Lemon Metallic/Bright Red |
Sihrahk - Teleportation |
Black/Brown | Lemon Metallic/Sand Blue Metallic |
Irrahk - Quick Healing |
Red/Orange | Lemon Metallic/Dark Green |
Ruurahk - Laser Vision |
Blue/Silver | Dark Gray Metallic/Lemon Metallic | Munorahk - Gravity |
Blue/White | Bright Blue/Bright Red |
Adarahk - Electricity |
Yellow/Green | Black/Bright Yellow |
Jaarahk - Sonics |
Orange/Black | Bright Yellow/Bright Yellowish Green |
Yinrahk - Vacuum |
Tan/Red | Dark Gray/Sand Blue Metallic |
Senrahk - Plasma |
Black/Gold | Bright Orange/Black |
Nenerahk - Magnetism |
Aquamarine | Black/Bright Red |
Cakirahk - Fire Resistance |
Red/Yellow | Bright Yellow/Dark Green |
Magarahk - Ice Resistance |
Light Purple | Bright Red/Lemon Metallic |
Yoparahk - Mind Reading |
Blue/Gold | Dark Gray/Bright Yellowish Green |
Weyorahk - Shapeshifting |
Black/Red | Reddish Gold/Bright Yellow |
Drorahk - Darkness |
Green/Brown | Reddish Gold/Black |
Uteyrahk - Plant Control |
Light Blue | Sand Yellow Metallic/Reddish Gold |
Cemurahk - Molecular Disruption (inorganic) |
Silver | Sand Blue Metallic/Lemon Metallic |
Johrahk - Chain Lightning |
Black/White | Sand Blue Metallic/Light Gray Metallic |
Flirahk - Cyclone |
Black/Green | Dark Green/Lemon Metallic |
Dizirahk - Density Control |
Red/Gold | Sand Yellow Metallic/Bright Yellow |
Eelrahk - Chameleon |
Blue/Purple | Bright Red/Bright Blue |
Xilirahk - Accuracy |
Magenta | Sand Yellow Metallic/Black |
Haarahk - Rahi Control |
Orange | Bright Yellow/Black |
Nelarahk - Insect Control |
Blue/Black | Sand Blue Metallic/Dark Gray |
Bipirahk - Stasis Field |
Gray | Black/Sand Yellow Metallic |
Ovarahk - Limited Invulnerability |
Purple | Bright Red/Black |
Aagurahk - Power Scream |
Red/Silver | Bright Yellow/Sand Yellow Metallic |
Yuxerahk - Dodge |
Gray/Black | Bright Yellowish Green/Dark Gray |
Siharahk - Silence |
Black/Purple | Bright Yellow/Reddish Gold |
Ulerahk - Adaptation |
Blue/Yellow | Light Gray Metallic/Sand Blue Metallic |
Qarahk - Slow |
Gray/Green | Black/Reddish Gold |
Xarorahk - Confusion |
Maroon | Reddish Gold/Sand Yellow Metallic |
Maurahk - Sleep |
Great Kanohi
Great Kanohi are the most powerful normal masks. They are made from level 8 Kanoka. They bestow any of a variety of powers upon the user, including shielding, telepathy, stealth, telekinesis, or levitation. They can be in any shape or form, but throughout the Matoran Universe, mask makers have adopted specific shapes for certain powers, in order to avoid confusion if a Toa is in dire need of a mask. While Toa are the most well-known beings to use masks, many other species are known to be able to use mask powers. Below is a list of known Great Masks of Power:
Hau, Great Mask of Shielding |
Kaukau, Great Mask of Water Breathing |
Miru, Great Mask of Levitation |
Kakama, Great Mask of Speed |
Pakari, Great Mask of Strength |
Akaku, Great Mask of X-Ray Vision | ||
Huna, Great Mask of Concealment |
Rau, Great Mask of Translation |
Mahiki, Great Mask of Illusion |
Komau, Great Mask of Mind Control |
Ruru, Great Mask of Night Vision |
Matatu, Great Mask of Telekinesis | ||
Calix, Great Mask of Fate |
Elda, Great Mask of Detection |
Suletu, Great Mask of Telepathy |
Sanok, Great Mask of Accuracy |
Kadin, Great Mask of Flight |
Iden, Great Mask of Spirit | ||
Arthron, Great Mask of Sonar |
Faxon, Great Mask of Kindred |
Zatth, Great Mask of Summoning |
Garai, Great Mask of Gravity |
Volitak, Great Mask of Stealth |
Tryna, Great Mask of Reanimation | ||
Jutlin, Great Mask of Corruption |
Avsa, Great Mask of Hunger |
Felnas, Great Mask of Disruption |
Mohtrek, Great Mask of Time Duplication |
Shelek, Great Mask of Silence |
Crast, Great Mask of Repulsion | ||
Pehkui, Great Mask of Diminishment |
Dalzil, Great Mask of Clairvoyance |
Kualsi, Great Mask of Quick Travel |
Pauron, Great Mask of Emulation |
Kenpua, Great Mask of Growth |
Haimar, Great Mask of Rahi Control | ||
Avohkii, Great Mask of Light |
Kraahkan, Great Mask of Shadows |
Kraavrak, Great Mask of Light and Shadow |
Kiril, Great Mask of Regeneration |
Rua, Silver Mask of Wisdom[1] |
Aki, Gold Mask of Valor[2] | ||
Rode, Great Mask of Truth |
Olmak, Great Mask of Dimensional Gates |
Cobtan, Great Mask of Charisma |
Olisi, Great Mask of Alternate Futures |
Queken, Great Mask of Psychometry |
Girana, Great Mask of Intangibility | ||
Beleva, Great Mask of Possibilities |
Wetana, Great Mask of Elemental Energy |
Tochlea, Great Mask of Mutation |
Sankel, Great Mask of Scavenging |
Kanohi Nuva
More powerful than normal Great masks, they were created when the Toa Mata were immersed in Energized Protodermis and became the Toa Nuva. When a mask is immersed in Energized Protodermis, it will become a Kanohi Nuva if it is destined to do so. The only Kanohi Nuva in existence are the Toa Nuva's.
There are eight types of Kanohi Nuva. A Kanohi Nuva has differences from its regular version, such as: the user can grant his/her power to ones surrounding him/her, and their powers are stronger and can last longer.
Hau Nuva, Kanohi Nuva of Shielding |
Kaukau Nuva, Kanohi Nuva of Water Breathing |
Miru Nuva, Kanohi Nuva of Levitation |
Kakama Nuva, Kanohi Nuva of Speed |
Pakari Nuva, Kanohi Nuva of Strength |
Akaku Nuva, Kanohi Nuva of X-Ray Vision |
Aki Nuva, Kanohi Nuva of Valor |
Rua Nuva, Kanohi Nuva of Wisdom |
Noble Kanohi
Noble Kanohi are made from a level 7 Kanoka and possess weakened versions of the powers of their Great Mask counterparts. They are also formed when a Toa becomes a Turaga, during which their Kanohi transforms into a Noble one. There can be Noble forms of any mask, except Legendary masks and fused Kanohi worn by Toa Kaita.
Huna, Noble Mask of Concealment |
Rau, Noble Mask of Translation |
Mahiki, Noble Mask of Illusion |
Komau, Noble Mask of Mind Control |
Ruru, Noble Mask of Night Vision |
Matatu, Noble Mask of Telekinesis |
Hau, Noble Mask of Shielding |
Kaukau, Noble Mask of Water Breathing |
Miru, Noble Mask of Levitation |
Kakama, Noble Mask of Speed |
Pakari, Noble Mask of Strength |
Akaku, Noble Mask of X-Ray Vision |
Jutlin, Noble Mask of Corruption |
Avsa, Noble Mask of Hunger |
Shelek, Noble Mask of Silence |
Kiril, Noble Mask of Regeneration |
Kadin, Noble Mask of Flight |
Avohkii, Noble Mask of Light |
Legendary Kanohi
These Kanohi are vastly more powerful and difficult to control than other masks. If destroyed, they would unleash their powers, resulting in the break-down of a fundamental force of the Matoran Universe. Each contains a fundamental part of the Matoran Universe: Life, Time and Creation. Legendary Kanohi, unlike Great Kanohi, cannot exist at lower power levels.
Vahi, The Legendary Mask of Time |
Ignika, The Legendary Mask of Life |
Arkran, The Legendary Mask of Creation |
Element Lords
Former members of the warrior class endowed with Elemental Powers by the Great Beings in order to help them govern the people of Spherus Magna; eventually led the planet's inhabitants into the Core War.
- Iranuk - The former leader of the Fire Tribe
- Talran - The former leader of the Water Tribe
- Yelmai - The former leader of the Jungle Tribe
- Xoanu - The former leader of the Sand Tribe
- Kopton - The former leader of the Rock Tribe
- Cyruan - The former leader of the Ice Tribe
- Frogan - The leader of the Earth Tribe
Miscellaneous Kanohi
These Kanohi do not fit in any other categories:
Jaujan, Kanohi that contain the powers of the Toa Mata's masks |
Rahoki, Infected Kanohi, Kanohi infected by Kraata |
Munda, Copper Mask of Victory, Powerless masks forged in a copper color |
- ↑ Encyclopedia Updated, p. 124.
- ↑ Encyclopedia Updated, p. 8.