Society (Generation 1)

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Society
Part of a series on: BIONICLE Lore

Charactersexternal image
     ⬡ Sapient Species
        ⬡ Unnamed Species
     ⬡ Faunaexternal image
        ⬡ Rahi
           ⬡ Unnamed Rahi
        ⬡ Creatures
     ⬡ Alternate Characters
Locationsexternal image
     ⬡ Minor Locations
     ⬡ Alternate Locations
Powers
     ⬡ Elementsexternal image
Technology
     ⬡ Objects and Toolsexternal image
     ⬡ Vehicles
     ⬡ Robots
Societyexternal image
     ⬡ Languages
           ⬡ Lexicon
Environment
     ⬡ Flora
     ⬡ Substances

external image links to the corresponding section for Generation 2

The Characters and Sapient Species depicted in the BIONICLE storyline assemble into Societies with unique cultures, laws, and occupations.

Beliefs

In the BIONICLE storyline, beliefs are often present amongst different species. These beliefs are often guidelines used to create harmony amongst the species.

Matoran Universe

Matoran

The Three Virtues, a Matoran belief

The Matoran revere the Great Spirit Mata Nui, who brought them into being and gave them the task of maintaining his health through labor. Most of the beliefs of the Matoran revolve around Mata Nui. In particular, Mata Nui was said to have handed down the Three Virtues of Unity, Duty and Destiny. Matoran, Toa, and Turaga alike strive to live by these values. In turn, the Matoran of Metru Nui developed Principles, derived from the Three Virtues, to get through the hardships of the Dark Time.

Great Takara

The Great Takara is a dance and chant led by the Turaga of a Matoran village, and used as a form of praise to the Great Spirit. The Turaga of Mata Nui were said to be the Takara-Leaders of their respective Koro. During the Great Takara the right and left hands of the Turaga would perform at the respective sides of the leaders of their village. The Matoran regarded this performance as an important event. Sometimes, four Matoran would lead their own variant of the Great Takara, in which a Turaga was unneeded.[1]

Vortixx

At some point in a Vortixx's life, they would pair with another and climb "The Mountain." If they return alive, they are given better working conditions. However, Vortixx who climb up with a partner and return alone are given a special status, as they have proven they have what it takes to survive in the world.

Mythology

Many different types of mythology exist. These include myths, misconceptions and unexplained mysteries.

Spherus Magna

Agori

The Iron Tribe of Spherus Magna held the Skopio creature in high regard. When a plague decimated this tribe, other tribes believed it was punishment for their reverence of this atrocious creature. Agori mythology told of a magical gateway called Spirit's Wish which grants the dearest wish of those who pass through it. Most Agori are not aware that the gateway actually exists in the form of a mind-scanning Teleportation device near the River Dormus, although the Agori Tarduk, Kirbold, and Crotesius discovered its secret during an expedition to northern Bara Magna. Upon their return, however, the tales of their adventure were met with skepticism.

Skrall

The Sisters of the Skrall have a legend of a female Skrall who encountered the Great Being Angonce, and was taught how to achieve power even beyond the natural Psionic powers of her race. This Skrall was said to have reneged contact with the other Skrall, and in some versions of the legend she now could bring about the rise and fall of civilizations. The Sisters of the Skrall believe that Angonce could teach them similar power if they were to find him.

Matoran Universe

Matoran

General

Matoran everywhere believe in the existence of Great Beings, powerful creatures known to have created the universe and several of its inhabitants.

Matoran mythology also tells of two powerful beings, Artakha and Karzahni, who governed two lands where Matoran would be sent based on their work ethic. If a Matoran toiled hard and long enough, he or she would be afforded the privilege of entering the realm of Artakha. If a Matoran exhibited laziness, he or she would be punished by being sent to Karzahni. Although nearly all Matoran are familiar with this mythology, very few are aware that it is based on actual beings and locations of the Matoran Universe.[2]

Tren Krom is another figure of Matoran mythology from antiquity. He was said to be from a time of darkness as the universe was born, before the stars, the Makuta, and Mata Nui. Meeting Tren Krom, according to the legend, would render anyone insane. None knew Tren Krom actually existed until Mutran sought him out under the orders of the Brotherhood.[3]

There were also many who doubted the existence of Keetongu and dismissed him as a myth. Those who knew of him believed he would cure those afflicted by Hordika venom and defeat Roodaka and Sidorak, but many were dismissive that he was real.[4][5][6][7]

Metru Nui

According to some tales, Artakha Bulls were present on Metru Nui before the Matoran. According to these myths, they possessed intelligence far surpassing Matoran and were as a result the only Rahi allowed to live on Artakha. Another Matoran tale tells of a mutant Kane-Ra that guards a tunnel maze. Some believe this legend to be inspired by an Artakha Bull.[8]

Some Matoran of Metru Nui believe that on Naming Day, Mata Nui comes through the chutes bringing gifts to good Matoran.[7]

Mata Nui

The Turaga of Mata Nui told the Matoran many legends over their millennium on the island. The most prominent of these was a legend pertaining to the formative events of the universe and the heroes who would come to save the Matoran from Makuta.[9] The legend was later revealed to be fiction, designed by the Turaga to conceal the existence of Metru Nui, as the Matoran had forgotten about it due to the Matoran Spheres. The Turaga also spoke of Bohrok around village fires, warning Matoran to ‘Follow the laws of the village, or the Bohrok will come for you,’ with the Matoran unaware that the Bohrok existed and would one day pose a serious threat.[10] They also told the legend of Lhii, a mythical Matoran revered for his lava-surfing talent and heroic deeds. He actually represents Toa Lhikan, who died at the hands of Teridax.

Voya Nui

The area of Voya Nui kept many legends about the Mask of Life and its origins. One of the legends contained a riddle, which hinted at the location of the secret stairwell leading to the mask: "What the eye cannot see is where the mask bearer flees". This referenced the fact that the entrance to the stairwell could be located by standing in the 'eye' of Needle Rock.[11][12][13][14]

Mahri Nui

Following the loss of memory experienced by the Matoran of Mahri Nui, they came to view the objects falling from the surface world as "gifts from above". They crafted many legends explaining their own history, place and purpose in the universe, believing the items are signs from the Great Spirit hinting at these truths. In actuality they were tributes from their brethren on Voya Nui who remembered their lost friends in a biannual ceremony.[15][16]

Karda Nui

The Av-Matoran of Karda Nui believe in the Legend of Phantoka, "The Spirits of Air", which live in the clouds and fight an endless battle. During the light of day, the good Phantoka are victorious, but when darkness falls, the evil Phantoka triumph. When the Makuta and Toa Nuva arrived to Karda Nui, the Matoran believed the Phantoka took on physical forms, so that they could continue their fight.[17] Analogous to the Legend of Phantoka, the Toa and Makuta battling in the misty swamp of Karda Nui were nicknamed Mistika - "The Spirits of Mist".[18]

Skakdi

Leaders of the Skakdi race on Zakaz are known to tell stories of a horrific being named Irnakk who slaughters everyone in sight and leaves only when there is no one left to demolish. In a way similar to how Turaga tell stories of the Toa to encourage Matoran, Skakdi leaders tell these stories to keep their race in line through fear.[19]

Makuta

Makuta legend said that when one Makuta died, everything they had put into the universe (pain, misery, suffering, etc.) came back to them.[20]

Sports

A kolhii match, a popular game amongst the Matoran of the island of Mata Nui

In many societies, sports are used to promote harmony and fair competition amongst the members of the species.

Matoran Universe

Matoran everywhere have developed their own forms of recreation, primarily sports. The sports differ by area, as locales may be suited to one type of sport or another.

Mata Nui

Metru Nui

  • Akilini: Most popular sport in Metru Nui.
  • Disk Surfing: Race involving Kanoka.
  • Kanoka Toss: Dangerous sport involving tossing Kanoka disks.
  • Pin the Tail on the Ash Bear: A game commonly played at Naming Day ceremonies. Prior to Makuta's impersonation of Turaga Dume, Metru Nui was a trading port, so customs got carried along with the goods, leading to this game being brought to Metru Nui.[22]

Contests

Bara Magna

Arena Matches

Following the Shattering, which destroyed Spherus Magna and created the new desert planet of Bara Magna, members of the warrior class developed a new system to settle disputes and avoid war. The Glatorian class was created to fight in these Arena Matches in order to claim resources and protect the various tribes. After the Agori united, Arena Matches were discontinued.

Great Tournament

Every year, Glatorian traveled to the Arena Magna in the free city of Atero to participate in a tournament to be named the champion of all Glatorian. At the most recent Tournament, the city was attacked by an invading army of Skrall warriors, and this ended the tradition permanently.

Matoran Universe

Stelt

Contests such as gladiator fights constantly occur on Stelt. Each opponent attempts to battle the other opponent, which may be a local fighter or fighter from a distant land, to the death.

Occupations

Occupations are present and essential in many of the societies.

Matoran Universe

The occupations held by the Matoran were part of the process of maintaining the health of the Great Spirit Mata Nui. When Matoran stopped their work, especially in Metru Nui, it imperiled the health of the Great Spirit.

Bara Magna

Occupations on Bara Magna were not fixed, and could be performed by any Agori capable of doing so. The Glatorian mostly fought in the arena, but were paid to be guards and escorts.

Crimes

Spherus Magna

Murder in an Arena Match

During a battle, if one partaker was to kill another after he had given up, the attacker would be banished to the Wastelands. The punishment was also extended in one instance to a Glatorian who attacked his opponent after forfeiting the match.[23][24]

Matoran Universe

During the Matoran's time on Metru Nui, a Matoran Underworld was established. Though hindered by the presence of the Vahki, many crime rings were still present on Metru Nui prior to the Great Cataclysm, and were a serious threat to the security of the city. Most Matoran know better than to commit crimes, as it may interfere with their own duty and endanger the health of Mata Nui, but some still insist on devoting themselves to criminal activities.

Smuggling

Ga-Matoran smugglers

Rare artifacts attract the most unscrupulous Matoran, who insist on passing through illegal channels to gain maximum profit for it. Before the Sea Gates were closed, several businesses extended to other lands, but after the shutting of the gates, the rings were forced to keep their efforts concentrated to Metru Nui. Though crafty, the rings were effectively dealt with by the Vahki. Bordakh were the most effective in breaking these rings, as they used their staffs to stun Matoran into giving away the others.[25]

Theft

Though once a minor crime, the extensiveness of the Chute system enabled more Matoran in Metru Nui to steal things by diverting shipments to unused chutes to be looted by them later. Chute Station Attendants monitored all shipments, but due to the thousands of shipments day in and day out, it was impossible to keep track of everything. Matoran from other places will occasionally commit petty theft as well, lacking the advancement of Metru Nui to pull off large heists.[25]

Disk Dueling

Matoran on Metru Nui rarely got into physical altercations, but a strong feud could end in a disk duel, where opponents stood at opposite ends and slung disks at each other. This can have serious consequences; one Matoran was shrunk so much that he was never found, while another was turned into something so grotesque that he almost wound up on display in the Archives. This activity is highly illegal.[25]

Forgery

A rare crime, but one with dangerous repercussions. Often on Metru Nui, forged Kanoka disks would be created, and therefore lacked powers, leaving a Matoran helpless to a Rahi or other such danger.[25]

Inventions

In any society, there would be individuals with vast reserves of creativity. Sometimes, these individuals put their skills into action and invent new or improved ways of living.

Vehicles

Like all societies, transportation is necessary to keep a society running. Over the duration of history, many types of vehicles were designed, invented and created.

Military

Military groups are necessary to protect a society from danger. Various defense groups are established in different societies to maintain the safety of the people.

Mathematics

Spherus Magna

Calendar

On Spherus Magna, the day was broken up into 36 hour periods, that would repeat themselves for the afternoon and night hours after 18 hours.[26]

Matoran Universe

Calendar

In the Matoran Universe, the day was broken up into 36 hour periods, that would repeat themselves for the afternoon and night hours after 18 hours.[26]

If there is an in-universe system of measuring time, it is unknown.

Currency

Widgets

After the defeat of the Bohrok-Kal, the Matoran on Mata Nui used a special currency type called Widgets. These Widgets are made up of different sized shapes and objects, like gears, but are carved from Protodermis. The currency is based on the forms they used on Metru Nui. Widgets were only adopted after the defeat of the Bohrok-Kal; prior to then, the Matoran had used a simple barter system. Widgets are used by Matoran throughout the universe.

Measurements

Matoran and other species use a distinct measuring system. The system is split into three different types: bio, kio, and mio.

The exact conversion rates (with real world measurements) are:

  • 1 bio = 4.5 feet = 1.37 meters[27]
  • 1 kio = 1,000 bio = 4,500 feet/0.85 miles = 1.37 kilometers[28]
  • 1 mio = 1,000 kio = 850 miles = 1,370 kilometers[29]

As a reference, all Toa are roughly 1.6 bio tall.[27]

Communication

Communication is essential for one sapient race or being to communicate with another. To do so, it usually involves languages or different signals.

Languages

Several languages are known to exist in many areas of the galactic universe, originating in the Spherus Magna system and the Matoran Universe. Languages can also be used in written form, however the form can change from region to region.

Known languages include:

The insignia of the Brotherhood of Makuta

Symbols

Many factions, military or otherwise, and individual characters employ visual symbols or insignias to represent them. Often, these symbols are totemic in nature, representing a tribal affiliation. Others are used for recognition and as warnings to others.

Trivia

  • Because the BIONICLE story is a collection of in-universe Matoran texts that have been translated for our use, there are instances of words or phrases occurring in the narrative that are not canonical and would not actually have been used in the world. These are rough approximations of what the characters or narrator may have said, and if they contradict the larger canon, they should not be taken literally.[30][31] In reality, these may be instances of the real-world author taking liberties with descriptions or including references to things they enjoy.[32][33]
    • During the translation process, in-text Matoran measurements are often converted into real-world units. Because of this, it is possible that Matoran also have their own system of time, and that it has been translated for our convenience, much like the length measurement system in some instances.[34][35][36] However, no such system has been established.[37][38][39][40][41][42]

References

  1. Mata Nui Online Game.
  2. World.
  3. "Chapter 5." The Mutran Chronicles.
  4. "Chapter 9." Web of the Visorak. BIONICLE Adventures 7.
  5. "Chapter 8." Web of Shadows. BIONICLE Adventures 9.
  6. "Appendix: Origin of the Rahaga". Web of Shadows. BIONICLE Adventures 9.
  7. 7.0 7.1 "2." Challenge of the Hordika. BIONICLE Adventures 8.
  8. "Artakha Bull." Rahi Beasts, p. 9.
  9. "The Legend of Mata Nui." Tale of the Toa. BIONICLE Chronicles 1.
  10. "Excerpt Thirteen." BIONICLE Synopsis.
  11. BIONICLE: Piraka. BIONICLE Games and Activities 1, p. 7.
  12. BIONICLE: Inika. BIONICLE Games and Activities 2, p. 12.
  13. BIONICLE: Facts and Figures, pp. 24-25.
  14. BIONICLE Annual, pp. 36-37.
  15. "Deep Sea Port." BIONICLEstory.com.
  16. BIONICLE: Barraki I. BIONICLE Games and Activities 3, p. 1.
  17. BIONICLE: Phantoka Toa Nuva. BIONICLE Games and Activities 7, pp. 27-28.
  18. BIONICLE: Mistika Toa Nuva. BIONICLE Games and Activities 9, p. 24.
  19. "Chapter 1." Inferno. BIONICLE Legends 5.
  20. The Final Battle. BIONICLE Legends 11.
  21. "Challenge of the Rahi".
  22. "Chat with Greg Farshtey", post 10805307. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  23. "Sands of Bara Magna". BIONICLE Glatorian 1.
  24. BIONICLE: The Legend Reborn.
  25. 25.0 25.1 25.2 25.3 Metru Nui Ministry of Tourism.
  26. 26.0 26.1 "B S S: Sundial Hours". BZPower Forums. (broken link)
  27. 27.0 27.1 "Bio." Encyclopedia Updated, p. 13.
  28. "Kio." Encyclopedia Updated, p. 58.
  29. "Mio." Encyclopedia Updated, p. 93.
  30. "Official Greg Discussion", post 8870. BZPower Forums. (archived on greg.thegreatarchives.com)
  31. "Official Greg Discussion", post 9101. BZPower Forums. (archived on greg.thegreatarchives.com)
  32. "Official Greg Dialogue", post 3766. BZPower Forums. (archived on greg.thegreatarchives.com)
  33. "Official Greg Dialogue", post 4969. BZPower Forums. (archived on greg.thegreatarchives.com)
  34. "Official Greg Discussion", post 446. BZPower Forums. (archived on greg.thegreatarchives.com)
  35. "Official Greg Dialogue", post 9030. BZPower Forums. (archived on greg.thegreatarchives.com)
  36. "Chat with Greg Farshtey", post 11572591. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  37. "Official Greg Discussion", post 733. BZPower Forums. (archived on greg.thegreatarchives.com)
  38. "Official Greg Discussion", post 1483. BZPower Forums. (archived on greg.thegreatarchives.com)
  39. "Official Greg Discussion", post 4858. BZPower Forums. (archived on greg.thegreatarchives.com)
  40. "Official Greg Discussion", post 6281. BZPower Forums. (archived on greg.thegreatarchives.com)
  41. "Official Greg Dialogue", post 4055. BZPower Forums. (archived on greg.thegreatarchives.com)
  42. "Official Greg Dialogue", post 4135. BZPower Forums. (archived on greg.thegreatarchives.com)

See also