Mata Nui Online Game II: The Final Chronicle

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Mata Nui Online Game II: The Final Chronicle is semi-canon.
The subject of this article has aspects that are not part of the canon BIONICLE storyline. As such some, but not all, information on this page is non-canon. Non-canon information is presented for completeness and should not be removed.


Mata Nui Online Game II: The Final Chronicle
Online Game
Writer Unknown
Producer Peter Mack
Composer Justin Luchter
Developer Templar Studios
Platform Online
Controls Mouse
Release Date 2003


The Mata Nui Online Game II: The Final Chronicle, also known as Mata Nui Online 2: The Final Chronicle,[1] or as the MNOG II or informally as the MNOLG II, is the sequel to the Mata Nui Online Game from 2001. The online game was released in 2003, created by Templar Studios, and was the first online game released since The Battle for Mata Nui. It was briefly taken offline while BIONICLE.com was redesigned between February and August of 2004, later coming back online as a Kanoka Club exclusive. As of 2008, it was available for free on BIONICLE.com but was again removed in 2009 and is currently only available through unofficial downloads, such as on BZPower.

Chapters

  • May 29, 2003: A Beta Test is made available to members of BZPower. It consists of the first few tasks Hahli had to perform for Amaya.
  • June 26, 2003: The game is officially launched. To allow her to explore Ga-Koro, you can now get a Large Shell and Bamboo Disk to open the bridge. Hahli can explore all of Ga-Koro, but cannot leave because the town gate was locked. She retrieves the Charms of Unity, Purity and Speed.
  • July 17, 2003: Turaga Nokama returns to Ga-Koro and chooses Hahli to be the Ga-Koro kolhii team's forward. Hahli challenges the Onu-Koro kolhii team and is able to explore the Ga-Wahi coast.
  • August 27, 2003: A pathway opens up in the Ga-Wahi cliffs and Hahli is able to travel to both Onu-Koro and Ko-Koro. While in Onu-Koro, Hahli retrieves the Charms of Prosperity and Stamina. Hahli challenges the Ko-Koro kolhii team and retrieves the Charms of Destiny, Peace and Willpower. The third pathway in Mata Nui's interior is unaccessible because of a waterfall blocking the path. The Onu-Koro highways to Ta-Koro and Po-Koro are also blocked.
  • October 13, 2003: A pathway along the road to Ko-Koro appears and Hahli is able to travel to Le-Koro. Hahli challenges the Le-Koro kolhii team and retrieves the Charms of Faith and Accuracy.
  • November 3, 2003: A log appears over the waterfall-blocked path, allowing Hahli to travel to Po-Koro and challenge the resident kolhii team. She also retrieves the Charms of Creation and Strategy. A suspension bridges also appears on the path to Le-Koro and Hahli is able to travel to Ta-Koro and challenge their kolhii team. There, she retrieves the Charms of Duty, Courage, and Strength.
  • January 9, 2004: After winning all of the kolhii matches, Hahli travels to Ta-Koro to compete in the kolhii championship. She and Macku are victorious, and Hahli travels to each Koro to receive accolades from each Turaga. While she is in each village, she retrieves the Crystals, retrieving Ta-Koro's Crystal of Courage last. Hahli witnesses the destruction of Ta-Koro and the arrival of the Rahkshi. She places the Crystals on statues on the Ta-Wahi Beach, which prompts Nokama to bestow the title of Chronicler on her.

Continuity

Much like its predecessor, the game was not approved by the BIONICLE story team. However, it does not appear to contradict or conflict with other existing canon storyline. The names of the non-playable Matoran introduced in this game are not considered canon, but the characters are. Several of the names were reused in the Toa Metru Mini Promo CDs, although it is unclear whether or not this makes them canon. This game introduced new facets of Matoran mythology, such as the Principles and kolhii skills of each Koro. It also gave a name to the character of Ahkmou who had previously appeared in the Mata Nui Online Game and was known by fans by the moniker "Koli Ball Traitor." Furthermore, the game introduced some of the Matoran who would be revealed in the 2004 story to have been the finders of the six Great Disks.

Walkthrough

Items

Trivia

  • Many of the Matoran names featured are derived from a variety of real-world languages.
  • The kolhii matches within the game are played for a set amount of time, with the winner being whichever team has more points when time runs out. However, according to the BIONICLE encyclopedias, matches are won when one team scores an agreed-upon number of goals.
  • Several typos exist in the game's character definitions, causing some Matoran to appear incorrectly:
    • The light gray parts of Arktinen and Kokkan are defined as lightGrey, instead of lightGray, and the dark gray parts of Kopeke as darkGrey, instead of darkGray. As a result, their gray parts instead use the default color, gray, which is similar but not identical to lightGray. The same typo also appears in an unused definition for Turaga Nuju.
    • The masks of Nuri and Kivi are defined as Kamau, a typo of Komau. As a result, they use the default mask, Kaukau. A typo also appears in Hahli's mask, defined as KauKau, however due to the Kaukau already being the default mask, this makes no difference.
  • Although six Gukko Bird Force members, Boreas, Orkan, Afa, Shu, Taiki, and Vira, were originally intended to appear in the game, they never did due to budget cuts and waning support from LEGO. Five of the Le-Matoran were reduced to mentions, while Afa did not appear at all. The six Le-Matoran's appearances remained unknown until they were revealed by Peter Mack twenty years after the game's release.[2]
  • Even though the first game did, this game does not distinguish the sand blue color used by Matoro, from the light blue color used by Ga-Matoran.
  • An unused color, sea, is defined in the game files. This matches the teal color used for Le-Matoran in the first game.
  • The Matoran referred to as "Mamoru" in the game files is called "Mamru" in some dialogue.
  • The scene of Ahkmou's shop in the game is coded as AkmuosShop. Akmuo was an early name for Ahkmou.[2]
  • Though Po-Matoran have typically used red eyes in Templar Studios' past work, they use yellow-green eyes in this game.
  • According to Peter Mack, following the Great Tournament, the Matoran villages and kolhii fields would be replaced with "ravaged village squares and battlefields," where the mechanics of the kolhii minigame would be adapted into fights with the Rahkshi. The Crystals gathered by Hahli would aid her in these minigames (though would not have been necessary for beating the game), and she would have sought out the Matoran of each village and lead them to the Kini-Nui. This idea was ultimately never developed due to budget cuts and waning support from LEGO.[2]
  • When the game was republished in 2004, the files for Nixie's hut and Nokama's dialogue were lost. However, these files were recovered by Mask of Destiny in 2023 with the help of Peter Mack.[2]

References

  1. "Games.". BIONICLE.com. (archived 5 December 2006, on the Wayback Machine)
  2. 2.0 2.1 2.2 2.3 "8/10/23 – M&L Interviews PETER MACK and CATHY HAPKA". Mask of Destiny.

See also

External links