Mahri Nui
"The sight blurring the lightstone's glow showed where a thin bubble of air surrounded the building. That bubble, so vital and fragile, symbolized Matoran life in Mahri Nui. They were hanging on here, just barely, never knowing when the next attack might come or if the fields of air might suddenly turn barren."
— Narrator, City of the Lost
Mahri Nui | |
City | |
Status | Destroyed |
Inhabitants | Matoran of Mahri Nui (formerly) |
Population | A few hundred Matoran[1] (formerly) |
Position | Under Voya Nui |
Pronunciation | MAH-ree NOO-ee |
Mahri Nui, or the Lost Land, was formerly a coastal village of the island of Voya Nui, which later broke off and sank into the waters of Aqua Magna. It was destroyed when Voya Nui returned to its position on the Southern Continent.
History
During the Great Cataclysm, Mount Valmai erupted, sending large amounts of molten Protodermis in the direction of the Voya Nui Bay. This later cooled, and the Matoran of Voya Nui constructed the village of Mahri Nui on top of the hardened formation.
Around 700 years later, Mahri Nui broke off and sank beneath the waves due to its weak foundations. The land took the Matoran village and hundreds of Matoran down with it.
When Mahri Nui sank beneath the waves, it smashed into an airweed field, releasing hundreds of air bubbles that allowed the Matoran to survive long enough to build up a home and resist further mutation by the sea water. The fortress Barraki Ehlek had built was crushed when Mahri Nui sank, inciting Ehlek's continuous rage against the Matoran of the city. However, the city was not attacked by the Barraki, as Pridak, their leader, saw nothing to gain by it. Over time the molten Protodermis from Mount Valmai created a rock formation later referred to as the Cord, which connected Mahri Nui to Voya Nui and acted as an anchor, stopping Voya Nui from its constant drifting on the ocean's surface. Mahri Nui rested on the top of an upside-down pyramid-like formation in the outer reaches of the shattered remains of the Pit.
After the Kanohi Ignika sank in the waters around Mahri Nui, the Barraki began searching for it. Ehlek once attempted to attack the village with his army, under the pretense of searching for the Ignika, but he was stopped by Carapar, who had been sent by Takadox in the belief that the Ignika was with the Matoran.
When the Mask of Life enlarged a Venom Eel to protect itself, the mutant 300-feet-long Venom Eel launched an attack on Mahri Nui, destroying one of its storehouses. It was only thanks to the quick thinking of Defilak that the city did not suffer any more damage. By smashing all of Mahri Nui's Lightstones and drastically darkening the city, the Venom Eel was fooled into losing its prey and moving to the Stone Cord where the Toa Inika were battling against the Zyglak.
After the Toa Inika were transformed into the Toa Mahri, they agreed to help the Mahri Nui Matoran fight the Barraki, after initially being attacked by the Matoran who believed them to be escaped prisoners from the Pit. While the other five Toa went to free the Fields of Air to demonstrate good will, Matoro was allowed to stay in the city, although he was forced to flee after the Matoran observed the Toa Mahri with the Barraki. The Toa later returned to the city and managed to convince the Matoran that they were allies. After many battles, the Toa transported the Matoran through the Cord into underground chambers on Voya Nui. The Mahri then went back down to destroy the Cord at Matoro's urging. After it was shattered, Voya Nui began to rapidly sink down into the ocean. It hit Mahri Nui, smashing it to pieces, then zoomed off to return to its place of origin.
Landscape
The village of Mahri Nui was situated on top of Mahri Rock,[2] an upside-down pyramid of rock that landed directly on top of the Barraki fortress.
The Road of the Missing
The entrance to the labyrinth of caves inside the Cord connecting Mahri Nui to Voya Nui. The place got its name after a group of Matoran went to explore the caves, but never returned. When the Toa Inika descended down the Cord, muffled voices and strange sounds could be heard near the Road of the Missing, leading some Matoran to believe salvation was nearing at last.[3]
Matoran settlements
Matoran villages were built within bubbles of air protected from poisonous plants and sea creatures. The bubbles protected the inhabitants from the mutagenic effect of the water around the Pit.[3] Locations within the villages included the Mahri Nui Fortress, various shelters, Hydruka pens, and a school where Matoran were instructed about sea life.
Throne of Vision
The Throne of Vision was a place where the Matoran of Mahri Nui gathered to hear tales of memories of their past life on Voya Nui. A representative image commemorating each vision was engraved on the Wall of Visions, located behind the throne. The Matoran cherished every vision, since following the violent sinking and the subsequent impact with the rocky bottom, they lost their memories.[3]
Matoran Holy Sanctuary
The Matoran Holy Sanctuary was structure located near an airweed field, where the Matoran of Mahri Nui stored items that had drifted down, believing them to be "gifts from above" from Mata Nui. In reality, these items were tributes from the Matoran of Voya Nui.
Fields of Air
The airweed that grew in these places produced the air that the Matoran of Mahri Nui needed to survive and avoid mutation. Collecting air bubbles was terribly dangerous as it was the hunting territory of Ehlek. However, without continuous and constant supplies of air, the Matoran villages would not be able to function.[3]
Carapar's Refuge
A giant shell which was situated in the lowlands of Mahri Nui, inhabited by Barraki Carapar. It was said its previous owner, a giant old mollusk, did not vacate it voluntarily.[4]
Cliff of the Clams
A cliff above Carapar's Refuge inhabited by several of the giant clam mollusks.[5]
Pillars of Salt
Very dangerous southern area of the Pit, where the water was incredibly cold, and the sea currents unusually strong and treacherous. This place was the favorite hunting territory of Barraki Pridak.[3][6]
The Abyss
A place filled with Black Water that no sane inhabitant of Mahri Nui would willingly approach. It was said that the most dangerous beasts of all lived there, ones no one has seen. The sea currents there are so powerful that anyone who approached the edge of Mahri Nui could be pulled into the darkness of the Abyss with no chance of returning.[3]
Former Inhabitants
Matoran
Mahri Nui was home to a few hundred Matoran.[1] These Matoran originated from different lands before being sent to Karzahni and subsequently, Voya Nui. Like the Matoran on Voya Nui, all of the Matoran of Mahri Nui were of the six major tribes.[7][8] The Matoran of Mahri Nui had built statues in memory of each of their fallen friends. Mahri Nui's leader was rotated to a different Matoran each month. In addition, the Mahri Nui Matoran had come to see the parcels that the Voya Nui Matoran sent down in memory of their lost friends as gifts from the Great Spirit Mata Nui. They stored these gifts in the Matoran Council Chamber, where they held meetings to discuss Mahri Nui's status. Due to brief exposure to the Pit Mutagen, all of the Matoran were reverted to their original, stronger forms, that they had possessed before Karzahni rebuilt them.[9][10] While outside the city, the Matoran utilized personal air bubbles to breathe and keep themselves from being mutated by the mutagen.[11][12][13]
After evacuating Mahri Nui, the Matoran moved to the Southern Continent with their former comrades, the Matoran of Voya Nui, where they resided until Teridax's defeat. They then migrated to Spherus Magna.
- Defilak (Former leader of the Mahri Nui council)
- Dekar (Formerly; transformed)
- Sarda
- Idris
- Kyrehx
- Gar
- Reysa (deceased)
- A Po-Matoran who was the leader of the Mahri Nui Council about a year before the Toa Mahri arrived, who Defilak made a submarine for.[14]
- One of Kyrehx's former teachers; he had a hobby of carving stone replicas of Kanohi.[15]
- A Po-Matoran who tried to drive the Toa Mahri away from Mahri Nui.[16]
- A Po-Matoran who reported the disappearance of two of his friends.[17]
- A Ta-Matoran who volunteered to fight for Mahri Nui.[18]
- Many Matoran in Mahri Nui who died when the village sank into Aqua Magna's ocean.[11]
- A Ta-Matoran wearing a Mask of Emulation who died after saving Toa Inika Hahli. (deceased)[19]
- A Le-Matoran who was killed by a Tarakava while testing his invention, the Air Launcher. (deceased)[20]
- A Matoran who carved the 'eye' of the Needle Rock.[21]
- Two Matoran herders killed by the Barraki's armies within six hours of each other around the time the Toa Mahri arrived. (deceased)[22]
- Three other Matoran who went missing within two weeks prior to the Toa Mahri arriving in Mahri Nui. (deceased)[17]
- Several Matoran who went to explore the Road of the Missing and never returned. (deceased)[3]
Trivia
- Early names for Mahri Nui included Akua Nui,[23][24] Aqua Nui,[25] Ankor Nui (as seen in a promotional poster), and Ankut Nui (as seen in a 2007 style guide).
- Early in the development of the Ignition Trilogy, the Matoran of Mahri Nui were called Ki-Matoran.
Appearances
Books | Comics | Online | |
---|---|---|---|
Novels
Guides |
Ignition
Graphic Novels
|
Story Serials
Short Stories
|
References
See also
Mahri Nui |
Mahri Nui Fortress (Matoran Council Chamber) | Matoran Holy Sanctuary | Octo Cave | Pillars of Salt | Fields of Air | The Cord |
Locations | ||
Solis Magna | Spherus Magna (Aqua Magna | Bara Magna | Bota Magna) | Red Star | |
Matoran Universe (Mata Nui) |
Metru Nui (Maze of Shadows) | Karzahni | Zakaz | Xia (The Mountain) | Northern Continent (Tren Krom Peninsula) | Artakha | Stelt | Odina | Southern Continent (Voya Nui, Mahri Nui) | Karda Nui | The Pit | Destral | Nynrah | Tren Krom's Island | Visorak | Daxia | Southern Islands (Artidax) | |
Alternate Locations |
Pocket Dimensions |
Zone of Darkness | City of Silver |
Alternate Universes |
The Melding | Spherus Magna | Toa Empire | The Kingdom | |
Other Locations |
Navigation |
Characters | Sapient Species | Locations | Flora | Creatures | Rahi | Objects | Powers | Vehicles | Society | Events LEGO | TECHNIC | BIONICLE | Hero Factory | BS01 Wiki | Policies | Sources | Saga Guides | Timeline | Media | Sets |