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"The Ko-Koronans have been seen little during the past months, and heard from even less. But it may not be that they are troubled; silence has always been their way."
Jaller, Mata Nui Online Game

Matoran Type
Element Ice
Preferred regions Cold regions
Transforms into Toa of Ice

The Ko-Matoran are the Matoran of Ice.

Abilities and Traits

The Ko-Matoran have inactive Ice powers, which can be activated upon becoming Toa. In Metru Nui, Ko-Matoran were philosophers, watching the stars from the Knowledge Towers of Ko-Metru and trying to unravel their prophecies. They studied technology and created Kanoka and Knowledge Towers. They also studied substances such as Energized Protodermis in the Towers of Thought, and were occasionally aided by Scholars from the district of Ga-Metru in their studies.

On Mata Nui, Ko-Matoran lived in the village of Ko-Koro and were expert trackers and hunters, aiding other villages with their skills during the Great War and the invasion of the Bohrok swarms. The Ko-Matoran of Mata Nui, and later Metru Nui, value destiny the most out of the Three Virtues, from which they derive their principle of peace, and the skill of willpower.

Ko-Matoran are generally cold and uninviting, and are usually fixated on the future. This attitude led them to clash with the Onu-Matoran on Metru Nui, who are more interested in studying the past.

Identifiable physical attributes of Ko-Matoran include white, shades of blue and grey, silver, and black Kanohi and armor, as well as light blue eyes. They are also one of several male Matoran types.

Known Ko-Matoran

See also