Conjurer lived peacefully on his native island, until Ancient's actions threw it into civil war. Conjurer participated in the conflict before leaving the island to sate his newly whetted appetite for conquest.
Conjurer gained power over a group of Matoran on another island by using advanced technology that he described as magic. Because he used it to accomplish feats that seemed impossible, he became a warrior-king in the land. However, he was unable to expand his kingdom or his power because of his followers' inability to conquer other lands, so when the Shadowed One offered him a chance to expand his power by joining the Dark Hunters, he quickly accepted, plotting to eventually take over the Dark Hunters. At some point, he lost his tail as punishment from the Shadowed One for insubordination.
Shortly before Mata Nui's Reawakening, Conjurer attempted to absorb the power of the Makuta of Stelt. However, the sheer power of the Makuta overloaded his system and plunged Conjurer into a coma.
Abilities and Traits
Conjurer feels inclined to make his victories look as spectacular as possible, in order to maintain the pretense of his grandiosity. As a result, some Dark Hunters believe he has the powers he claims to. He has a powerful dislike of water.
Conjurer possesses powerful telekinetic abilities. He also has the ability to fire Rhotuka that temporarily steal his opponent's power and channel it into himself, although he can only handle a limited amount of power.
- Conjurer was originally called Shokdon and was created by Stephen Ramberg, sent in to the LEGO Magazine Dark Hunter Building Challenge, and given a storyline role and a place in BIONICLE: Dark Hunters by Greg Farshtey.
- Conjurer's image in BIONICLE: Dark Hunters and BIONICLE: Encyclopedia Updated is mirrored, as evidenced by the creator's original photographs and the Rhotuka Launcher's orientation. Because no official publications feature an un-mirrored image of Conjurer, the image in this article has been left mirrored.
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