BIONICLE 17: Disks of Danger

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"It's a quick-race to see which happens first -- the sphere tears me apart or it implodes! Either way, no more Matau..."
Toa Metru Matau

BIONICLE 17: Disks of Danger
Comic
Outside/alternate title In the Grip of the Morbuzakh!
Author Greg Farshtey
Illustrator Randy Elliott

"Disks of Danger", also known by its title text "In the Grip of the Morbuzakh!", is issue #17 of the BIONICLE series of comics and the second part of its "Metru Nui" story arc. This comic book was packaged with the March/April 2004 LEGO Magazine.

Plot Summary

Onewa threatens to abandon the Matoran if either Nuhrii or Ahkmou run off again. Onewa, Vakama, and the Matoran Ahkmou and Nuhrii search for the Ta-Metru Great Disk in the Fire Pits. While Onewa lures the Vahki away, Vakama and Nuhrii descend into one pit when the fires it houses die down, and retrieve the Great Disk. But Morbuzakh vines grab them on their way out. Nuhrii uses a Kanoka with the power of Reconstitute At Random on the vines; the shock of transforming makes the vines let go. They escape, chased by the monstrously reconstituted vine, just in time before the pits fires erupt again.

Elsewhere, Whenua and Nuju enter the wrong room while searching the Archives for the Onu-Metru Great Disk, and find themselves in the grip of a Giant Mutant Ussal Crab. They escape by forcing it to let them go with the high-frequency sound generated by Whenua's Earthshock Drills.

Meanwhile in Le-Metru, based upon Orkahm's information, Matau enters a Force Sphere to retrieve the Le-Metru Great Disk, only narrowly escaping with the Disk before it implodes, using his Air powers. Nokama had already found her Great Disk.

Whenua and Nuju go to Ko-Metru and find the Ko-Metru Great Disk, while being pursued by Vahki, and Onewa retrieves his disk in Po-Metru.

But at the same time, the Morbuzakh continues to wreak havoc all over Metru Nui, with neither the Matoran nor the Vahki able to stop it.

With all of the Great Disks found, the Toa meet up. Vhisola's research reveals how to defeat the Morbuzakh - the Toa Metru must find the King Root. The Toa discuss where the root would be and Vhisola realizes the King Root must be in the Great Furnace. The twelve Toa and Matoran depart for Ta-Metru while Vhisola worriedly predicts danger.

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