The purpose of headcanon is to add further worldbuilding to the BIONICLE universe, which Greg Farshtey saw much untapped potential in. These headcanons do not stray far from actual canon, and are well thought out and sourced.
While Farshtey admits to not having a pattern when coming up with kanoka combinations, he has implied the community could come up with one.
- Weaken and Regeneration
- The Kanohi Kiril can repair whatever the Kanohi Jutlin rots and vice versa, even protosteel. Initially, Farshtey denied the idea that the Jutlin is made from Weaken disks, but later accepted it. While it has been stated the Kiril and Regeneration disks do not work on living targets, Rahi Nui healed itself using the Regeneration power, and the Kiril can repair the inorganic parts of living targets, just as the Jutlin can rot them. Weaken disks can work on living targets. The effect of Weaken disks on objects is physically weakening or actually breaking them (nearly identical in function to the Jutlin), but the effect on living targets is tiredness. The Jutlin cannot affect living targets (although Farshtey has indicated elsewhere that it can). While Farshtey has said the Jutlin can “weaken” things, which a mask made from Weaken disks would do, he has also said the Jutlin specifically rots, which is different from weakening. He was also unaware if a Mask of Weakening existed while the Jutlin did at the time.
- Enlarge and Shrink
- Teleport and Freeze
- With Teleportation being instantaneous motion, this implies that the opposite is no motion at all. At first, this would make sense to be Stasis Fields, but the opposite of that is Stasis Field Negation, as used by Brutaka. While Freezing and Stasis Fields are not technically the same, they are still both forms of stasis, freezing motion but not time. If Toa of Ice are capable of cryogenic stasis, there is no reason Freezing Kanoka are not.
- Reconstitute at Random and Remove Poison
- Given that a Mask of Poison is canonically possible, its opposite power would be Remove Poison. Both cannot affect non-living things, such as masks. A mask made from a Remove Poison disk would most likely be called the Mask of Purity because it ties into Purity being the opposite of Poison in MNOG II. Masks made from only one disk do not have to share the name of the disk, as shown by the Kualsi, Mask of Quick Travel, being made from a Teleport disk. However, a problem then arises, as the opposite Kanoka power of Remove Poison must be Reconstitute at Random. Reconstitute at Random can affect non-living targets.
Translation and Incomprehension
Levitation and Increase Weight
Increase Weight disks, being the opposite of Levitation, are made from Freeze and Regeneration.
Speed and Slowness
Slowness is not a canon mask or disk power, but it is a Kraata power, some of which are already masks. Also, just as airships use both Levitation and Increase Weight, ground vehicles use both Speed (which they already do canonically) and Slowness. Slowness would be made from Freeze and Remove Poison, the opposite of Speed.
Flight and Flight Negation
Arthron and Shelek
The Arthron and Shelek can counter each other, and therefore are opposite powers. The Shelek is not the opposite of the Mask of Sonics because Silence is a Sonics based power, not a power opposite of Sonics, the Shelek cannot completely counter a Toa of Sonics, only slightly hinder their abilities, and as noted above, elemental disks have no opposite, so there is no opposite of Sonics.
Fear and Courage
Creation and Disintegration
The Mask of Mutation is made from Reconstitute at Random and Remove Poison. The reason for Remove Poison is the fact that the mask can also undo mutations (which the Mask of Reconstitution cannot do), which also makes it its own opposite power.
Intangibility and Density Control
The Mask of Intangibility works the same as Density Control, which is a canonically possible mask. However, the Mask of Density Control would only be able to control density increase, not decrease, or else the Mask of Intangibility would become redundant. This would also imply the masks of Density Control and Intangibility are opposite powers, similar to how Enlarge and Shrink are opposites, except for density rather than size. As an aside, Increase Weight and Density Control are different, perhaps not fundamentally, but definitely in practical functionality. The only known application of Increase Weight is for allowing Airships to descend. Density Control, specifically increase, is used to block attacks.
Some Kraata powers, which have different stages, are also mask powers, which have different power levels (Great and Noble). Great/Noble masks of elemental powers correspond to the power levels of Toa/Turaga, respectively. Farshtey has given several highly contradictory quotes on how a Turaga's elemental power compares to that of a Toa, such as 50%, 33%, 22%-11%, 5%-4%, and 0.2%. Because Noble elemental masks would have the same level as any other Noble mask, whatever the difference is between Toa and Turaga could be applied to the Great and Noble versions of any mask power. Farshtey has said Noble masks are 50% the power level of Great masks. However, the Mask of Conjuring works for 15 minutes as a Great mask, and 5 minutes as a Noble, which is 33% of the Great, but because this detail was not presented to Farshtey for canonization, it will not be considered.
Descriptions of the various Kraata stages exist only for the first six, not the seventh. The seventh stage does have a greater level of power, but this could also just mean it has the same amount as the sixth stage (hence no description for it), but a greater level of control given its heightened intelligence. This is also evident from the fact that Makuta are on the same power level as the sixth stage, but the level of control depends on willpower, with Makuta usually having more than even the seventh stage. Because of this, the sixth stage is the maximum power level.
Some of the Makuta's powers are Elements, which can be directly compared to those of Toa and the Bohrok (Kal). For actual power level, Makuta, Bohrok, and Toa are equal, but a Makuta usually has more willpower than a Toa, and both have more than a Bohrok.
Farshtey has said Hordika Venom is not poison, meaning it cannot be cured by a Remove Poison disk, because it is not fatal, even though it is called poison several times, Visorak themselves are called "poisonous scourge", and poison is defined elsewhere as also just causing illness, not death. The case can be made that Hordika Venom is a mutagen, which Remove Poison can't cure.
Below is a table comparing Hordika Venom to various mutagens as well as Lerahk's poison:
|Substance||Affects objects||Affects living beings||Causes physical effects||Causes psychological effects|
|Mask of Mutation||
|Reconstitute at Random Kanoka||
While there are still contradictions among sources, more leads to Hordika Venom being a poison with mutagenic affects, meaning it, as well as venom from other Rahi, can also be cured by Remove Poison. One way to cure Hordika Venom is to remove it, which Remove Poison would do. Having Remove Poison disks be able to cure Hordika Venom does not fundamentally break the 2005 story, specifically the need for Keetongu as he still has the only possible cure. While Remove Poison disks would remove the venom and undo the psychological effect, it cannot undo the physical mutation, which is also why the Mask of Mutation would do the opposite, only countering the mutation and not actually remove the poison.
This is a Noble Olmak.
This a vehicle adapted version of the Avsa.
Jetrax T6 Engine Thrust
The engine thrust for the Jetrax T6 is not given in canon, but provided that the Rockoh T3 has 2.5 million pounds of thrust, and the Axalara T9 has 7 million pounds, this implies the T6 engine has 4.75 million pounds of thrust. The amount of thrust of hypothetical engines such as T1, T2, T4, T5, T7, and T8 can also be found assuming a linear progression.
More so, since the amount of thrust increases with the engine number, it's possible the engines use Speed disks, with T1 using level 1 disks, T2 using level 2, and so on, maxing out with the T9 engine using a level 9 Speed disk. It's possible given that Artakha created the Great Disks (showing he's capable of creating a level 9 Speed disk) and the T9 engine.
Antidermis and Viruses
Antidermis is a virus (the term 'virus' is used differently in BIONICLE than it is in real life) that every other virus is made from. They are simply variant 'strains' on the antidermis virus. This would explain why viruses are created and used solely by the Makuta and all Makuta know how to work with viruses, while other beings, even Artakha, did not. Viruses have also been compared to actual computer viruses, so using this analogy, antidermis is a computer virus that every other virus uses as their base code. However, with Makuta being experts in virus making, it is possible that they are able to create a virus that is so different from antidermis that it can even effect it, which is how a virus was used on Kraata to create Shadow Leeches.
Toa of Ice Shouldn't Be Able To Absorb
Any major BIONICLE lore enthusiast most likely knows the problem of “cold energy.” This is from the fact that Toa of Ice, like most other Toa, can absorb their element. For Ice, this would create a rise in temperature, but this is illogical.
Never in lore have we seen a Toa of Ice absorb their element, so the question of what would happen if they could is entirely hypothetical. Because of this, it is also possible that a Toa of Ice cannot absorb their element, and if so, this would not contradict the story in any major way. We have already seen Toa that cannot absorb their element, such as Gravity.
From what I have found, there are only three quotes from Farshtey that say a Toa of Ice can absorb their element and/or that it would result in raising the temperature. However, each quote has problems:
"What could a Toa Disk of Ice do besides freeze?"
"Make snow. Halt avalanches in their tracks. Drop the temperature, or absorb cold so that the temperature goes up."
While it still may be true for Toa of Ice, it cannot be true for a Toa Disk of Ice, since Greg has said elsewhere that Elemental masks (and by extension, Toa Disks) cannot absorb their element.
"As you've said many times, the laws of physics in the world of Bionicle differ greatly from the physics of our world. In Bionicle, we've seen that Toa of Fire can absorb (if only briefly), all of the heat in a room to plunge the temperature and freeze the area. While in our world, cold is the absence of heat (and the Toa of Fire example illustrates this is also the case in the Bionicle world). However, while we know not all Toa can absorb their element, I was wondering if Toa of Ice can "absorb the cold" (again, if only temporarily) in wherever they may be?"
"If this is the case, would this "absence of cold" cause heat to take its place, or would there be some other effect on the affected area, and if so, what?"
"I would say yes, a Toa of Ice could do that -- however, we know that cold is the absence of heat, the same way darkness is the absence of light, but I have never heard it stated the other way around."
"So what would happen to the temperature in an area if a Toa of Ice "absorbed" all of the cold?"
While Farshtey does confirm here that Toa of Ice can absorb their element, he does so with apprehension, citing that while cold is the absence of heat, it may not be that heat is the absence of cold. This is why he does not also confirm that absorbing Ice causes a rise in temperature.
However, the point about Shadow being the absence of Light doesn't necessarily hold in this context, since Farshtey confirmed elsewhere that Shadow can be absorbed. Shadow will be discussed further with the following quote.
"Does a toa of ice have the ability to "absorb" the "coldness" of a closed area in a similar way that Vakama absorbed the heat in the room while fighting the fire creature?"
"Is it safe to say that a toa does not actually "absorb" their element, but rather referse the process of creating it. Becuase I'm looking at the ice toa, and you can't absorb a lack of something"
"In Earth science, you cannot absorb the lack of something -- but Earth science does not apply in BIONICLE."
While Farshtey is not hesitant at all to confirm that Toa of Ice can absorb their element, it is not confirmed here that it would cause the temperature to rise (it is, at the very most, implied). There is another quote where he states Toa of Ice cannot make ice melt, which absorption would do if it raises the temperature. The only other alternative is that it continues to decrease the temperature, but this would create an unlimited reserve for Toa of Ice to absorb from. This very scenario was discussed about absorbing Shadow in another quote:
"It's a good question -- darkness is the absence of light, but light is not the absence of darkness -- if there is no light, and you absorb the darkness, then what you have left is a void. I don't think you can say it is unlimited source of power, because once he absorbs the darkness in the pit, what is it that's producing more darkness for him to absorb?"
However, from the precedent of absorbing Ice (and Vacuum, discussed later on), what should be expected from absorbing Shadow is the creation of Light, but what is apparently created is a void of neither. While this is consistent with moral Light and Shadow, it is difficult to imagine what a void would be if not darkness. If Shadow is simply the absence of Light, then nothing is needed to produce darkness if there is no light.
Concerning Ice, a later quote from the TTV Message Boards seems to go against the first three:
"It’s an interesting question on a number of levels. For example – when a Toa of Fire absorbs fire, he is essentially absorbing energy. But a Toa of Ice would not be absorbing anything, he would be CREATING energy. And is there a limit to how much energy he could create? When does it “stop” being cold? Would he only be able to absorb energy until the temperature reaches 32 F?"
The simplest solution, in my view, is that Toa of Ice cannot absorb their element whatsoever. Another solution could be that Toa of Ice can only absorb actual ice (frozen water and protodermis), not cold temperature. However, if they can absorb ice, there is no logical reason why they cannot absorb cold temperatures as well, just as Toa of Fire are able to absorb heat.
This is a very similar situation to Air and Vacuum, which is discussed in another quote:
"So the Relationship between Air and Vacuum is somewhat Simliar to Ice/Fire, with Fire toa able to absorb heat to Freeze something and the ice toa being able to Absorb Ice energy to Heat something. An Air toa can absorb Air to create a Vacuum?"
"And a Makuta using Vacuum Abilities could Absorb Vacuum to create and Air attack??"
While Farshtey does confirm both that Toa of Ice can absorb their element and that it would raise the temperature, it is already assumed in the question, meaning it is founded upon the earlier answers, which have been shown to be faulty.
The question must be asked, however, if Ice and Shadow are merely absorptions of Fire and Light, respectively, why are they distinct Elements while Vacuum and Silence are sub-powers of Air and Sonics, respectively?