User:Dag

From BIONICLEsector01

Headcanons

The purpose of headcanon is to add further worldbuilding to the BIONICLE universe, which Greg Farshtey saw much untapped potential in.[1] These headcanons do not stray far from actual canon, and are well thought out and sourced.

Kanoka

While Greg admits to not having a pattern when coming up with kanoka combinations, he has implied the community could come up with one.[2]

Primary Disks

The main eight Kanoka disk powers are opposites of each other.[3] The pairings are:

  • Weaken and Regeneration
    • Initially, Greg denied the idea that the Jutlin is made from Weaken disks,[4] but later accepted it.[5] The Kiril and Regeneration disks do not work on living targets.[6][7][8][9][10][11][12][13][14] However, Weaken disks do,[15][16][17][18] while it is implied by official media [19][20][21] and stated directly by Greg[22] that the Jutlin does not (although Greg has also indicated that it can[23][24]), which is how it can rot anything the Kiril repairs and vice versa,[25] even Protosteel.[26][27] While Greg has said the Jutlin can “weaken” things,[28] which a mask made from Weaken disks would do,[29] he has also said the Jutlin specifically rots, which is different from weakening.[4] He was also unaware if a Mask of Weakening existed while the Jutlin did at the time.[30]
  • Enlarge and Shrink[31]
  • Teleport and Freeze
    • With Teleportation being instantaneous motion, this implies that the opposite is no motion at all. At first, this would make sense to be Stasis Fields, but the opposite of that is Stasis Field Negation, as used by Brutaka. While Freezing and Stasis Fields are not technically the same,[32] they are still both forms of stasis, freezing motion but not time.[33][34] If Toa of Ice are capable of cryogenic stasis,[35][36][37] there is no reason Freezing Kanoka are not.
  • Reconstitute at Random and Remove Poison
    • Given that a Mask of Poison is canonically possible, its opposite power would be Remove Poison.[38] Both cannot infect non-living things like masks.[39][40] A mask made from a Remove Poison disk would be called the Mask of Purity because it ties into Purity being the opposite of Poison in MNOG II. Masks made from only one disk do not have to share the name of the disk, as shown by the Kualsi, Mask of Quick Travel, being made from a Teleport disk. A problem then arises, as the opposite disk of Remove Poison is Reconstitute at Random, which is more mutation than poison. However, poison in some cases might cause mutation, namely Hordika Venom.[note 1] This would solidify Remove Poison as the opposite power of Reconstitute at Random.

This does not apply to the elemental disks (except for perhaps Light and Shadow).

Translation and Incomprehension

The Mask of Incomprehension, being the opposite of the Rau, is made of the opposite disks, that being Reconstitute at Random and Shrink.

Levitation and Increase Weight

Increase Weight disks, being the opposite of Levitation, are made from Freeze and Regeneration.

Speed and Slowness

Slowness is not a canon mask or disk power, but it is a Kraata power, some of which are already masks. Also, just as airships use both Levitation and Increase Weight, ground vehicles use both Speed (which they already do canonically) and Slowness. Slowness would be made from Freeze and Remove Poison, the opposite of Speed.

Flight and Flight Negation

Since disks of Flight exist canonically, then Flight Negation (used by Venom Flyers) can also exist as a disk, being the opposite of Flight.

Arthron and Shelek

The Arthron and Shelek can counter each other, and therefore are opposite powers. The Shelek is not the opposite of the Mask of Sonics because Silence is a Sonics based power, not a power opposite of Sonics,[41] the Shelek cannot completely counter a Toa of Sonics, only slightly hinder their abilities,[42] and as noted above, elemental disks have no opposite, so there is no opposite of Sonics.

Fear and Courage

A Mask of Fear is canonically possible, meaning a Mask of Courage is too since it is the opposite power.[43]

Creation and Disintegration

Published material does not give any indication on whether the Mask of Creation is a Legendary or Great mask, but the very first answer Greg gave in 2007 implied that it would be Legendary.[44] Afterwards, he said it had not been decided yet,[45][46] although he leaned towards it being Great,[47][48] also saying a Noble version is possible[49][50]. He did specifically say once that it would be legendary,[51] but later clarified he meant no one knows if it really exists.[52] Then, in 2010, he changed his answer to that it is Legendary, on par with the Vahi and Ignika.[53] While it could still go either way, I prefer to have the Mask of Creation as a Great mask, so it can be made from disks. The opposite power would be Disintegration.[43]

Mutation

The Mask of Mutation is made from Reconstitute at Random[54][55] and Remove Poison. The reason for Remove Poison is the fact that the mask can also undo mutations (which the Mask of Reconstitution cannot do), which also makes it its own opposite power.

Healing

The Mask of Healing is made from at least a Regeneration disk.[56]

Intangibility and Density Control

The Mask of Intangibility works the same as Density Control,[57] which is a canonically possible mask. However, the Mask of Density Control would only be able to control density increase, not decrease, or else the Mask of Intangibility would become redundant. This would also imply the masks of Density Control and Intangibility are opposite powers, similar to how Enlarge and Shrink are opposites, except for density rather than size. As an aside, Increase Weight and Density Control are different, perhaps not fundamentally, but definitely in practical functionality. The only known application of Increase Weight is for allowing Airships to descend. Density Control, specifically increase, is used to block attacks.

Fusion

Given that various mutagens can cause Fusions, it is implied that the Mask of Fusion is made from at least Reconstitute at Random.

Telekinesis

Given that the Melding Alternate Universe Makuta have Telekinesis while the main universe Makuta do not, one of the main universe Makuta's powers must be the opposite of Telekinesis. It is unknown at this time what that power might be, but whatever it is, it would require Freeze and Enlarge disks to be made as a mask power.

Power Quantitation

Some Kraata powers, which have different stages, are also mask powers, which have different power levels (Great and Noble). Great/Noble masks of elemental powers correspond to the power levels of Toa/Turaga, respectively. Greg has given several highly contradictory quotes on how a Turaga's elemental power compares to that of a Toa, such as 50%,[58] 33%,[59] 22%-11%,[60] 5%-4%,[61] and 0.2%.[62] Because Noble elemental masks would have the same level as any other Noble mask,[63] whatever the difference is between Toa and Turaga could be applied to the Great and Noble versions of any mask power. Greg has said Noble masks are 50% the power level of Great masks.[64] However, the Mask of Conjuring works for 15 minutes as a Great mask, and 5 minutes as a Noble, which is 33% of the Great, but because this detail was not presented to Greg for canonization, it will not be considered.

Descriptions of the various Kraata stages exist only for the first six, not the seventh. The seventh stage does have a greater level of power, but this could also just mean it has the same amount as the sixth stage (hence no description for it), but a greater level of control given its heightened intelligence. This is also evident from the fact that Makuta are on the same power level as the sixth stage,[65][66] but the level of control depends on willpower,[67][68] with Makuta usually having more than even the seventh stage.[69] Because of this, the sixth stage is the maximum power level.

Some of the Makuta's powers are Elements, which can be directly compared to those of Toa and the Bohrok (Kal). For actual power level, Makuta, Bohrok, and Toa are equal,[70][71][72] but a Makuta usually has more willpower than a Toa,[73][74][75][76] and both have more than a Bohrok.[77][78]

Hordika Venom

Greg has said Hordika Venom is not poison, meaning it cannot be cured by a Remove Poison disk,[79] because it is not fatal,[80][81][82][83] even though it is called poison several times,[84][85][86] Visorak themselves are called "poisonous scourge",[87] and poison is defined elsewhere as also just causing illness, not death.[88][89][40] The case can be made that Hordika Venom is a mutagen,[90] which Remove Poison can't cure.[89]

Below is a table comparing Hordika Venom to various mutagens as well as Lerahk's poison:

Substance Affects objects Affects living beings Causes physical effects Causes psychological effects
Energized Protodermis
Yes[91]
Yes
No
Pit Mutagen
Yes[93]
Yes
Mask of Mutation
Yes
Yes[98]
Yes
No
Reconstitute at Random Kanoka
Yes[99]
No
Roodaka's Rhotuka
Yes
No
Poison
Yes
No
Hordika Venom
Yes
Yes

While there are still contradictions among sources, more leads to Hordika Venom being a poison with mutagenic affects, meaning it, as well as venom from other Rahi,[16][121] can also be cured by Remove Poison. One way to cure Hordika Venom is to remove it,[122] which Remove Poison would do. Having Remove Poison disks be able to cure Hordika Venom does not fundamentally break the 2005 story, specifically the need for Keetongu as he still has the only possible cure.[123] While Remove Poison disks would remove the venom and undo the psychological effect, it cannot undo the physical mutation,[86] which is also why the Mask of Mutation would do the opposite, only countering the mutation and not actually remove the poison.[124]

Mask of Aging

The Mask of Aging is actually an inorganic Great Elda.[125]

Noble Olmak

This is a Noble Olmak.

Vehicle Avsa

Jetrax T6 Engine Thrust

The engine thrust for the Jetrax T6 is not given in canon, but provided that the Rockoh T3 has 2.5 million pounds of thrust, and the Axalara T9 has 7 million pounds, this implies the T6 engine has 4.75 million pounds of thrust. The amount of thrust of hypothetical engines such as T1, T2, T4, T5, T7, and T8 can also be found assuming a linear progression.

More so, since the amount of thrust increases with the engine number, it's possible the engines use Speed disks, with T1 using level 1 disks, T2 using level 2, and so on, maxing out with the T9 engine using a level 9 Speed disk. It's possible given that Artakha created the Great Disks (showing he's capable of creating a level 9 Speed disk) and the T9 engine.

Toa Mangai

Canonically, the Turaga of Mata Nui named several locations on the island after the Toa Mangai, namely Naho Bay and Mangai Volcano. However, there are other locations that have names, but do not have a corresponding character for which they are named. Some of these names are the rest of the Toa Mangai (except for Tuyet and Nidhiki for their betrayals).[126]

Naho wore a Kanohi Huna and wielded a warhammer.[127] She did not wear a Kakama as some suggest.[128][129][130]

Protodermis

For my analyisis of protodermis, see my TTV topic.

Antidermis and Viruses

Antidermis is a virus[131][132] (the term 'virus' is used differently in BIONICLE than it is in real life[133]) that every other virus is made from. They are simply variant 'strains' on the antidermis virus. This would explain why viruses are created and used solely by the Makuta[134] and all Makuta know how to work with viruses,[135] while other beings, even Artakha,[136] did not. Viruses have also been compared to actual computer viruses,[137] so using this analogy, antidermis is a computer virus that every other virus uses as their base code. However, with Makuta being experts in virus making, it is possible that they are able to create a virus that is so different from antidermis that it can even effect it,[138] which is how a virus was used on Kraata to create Shadow Leeches.[139]

To create a virus, Makuta first take antidermis from their essence, then in their labs[140] change the antidermis virus into a new one by controlling its properties.[141]

Greg has said that viruses and antidermis are not similar in nature,[138] but this cannot be true as they are at least both living viruses[142][143][144][145] in the form of energy.[146]

Canon Precedence

Everything in the sets are always canon[147][148][149] and take precedence over story.[150][151][152][153] This includes even the Stars sets,[154][155] but not their sizes.[156][157][158][159][160] However, different artistic interpretations from sets, comics, movies, etc are all equally canon.[161][162][163]

Published materials always take precedence over Greg's answers.[164][165][166]

Book, comics, and movies are equally canon,[167] but if they contradict, books and comics take precedence over movies.[168]

Web content is above comics,[169] and therefore books as well.

Software games and everything in them that is not present in other material are not canon[170] unless specifically stated otherwise.

Pre-established canon takes precedence.[171][172]

References

  1. "Official Greg Dialogue", page 239, post 9553. BZPower. (archived on The Great Archives)
  2. "Official Greg Discussion", page 135, post 5380. BZPower. (archived on The Great Archives)
  3. "Chat with Greg Farshtey", page 403, post 10773927. LEGO Message Boards. (archived on The Great Archives)
  4. 4.0 4.1 "Official Greg Dialogue", page 329, post 13155. BZPower. (archived on The Great Archives)
  5. "Chat with Greg Farshtey", page 521, post 11484839. LEGO Message Boards. (archived on The Great Archives)
  6. "Kiril." Encyclopedia Updated, p. 58.
  7. "Official Greg Discussion", page 20, post 784. BZPower. (archived on The Great Archives)
  8. "Official Greg Discussion", page 30, post 1167. BZPower. (archived on The Great Archives)
  9. "Official Greg Discussion", page 30, post 1172. BZPower. (archived on The Great Archives)
  10. "Official Greg Discussion", page 41, post 1605. BZPower. (archived on The Great Archives)
  11. "Official Greg Discussion", page 47, post 1872. BZPower. (archived on The Great Archives)
  12. "Official Greg Discussion", page 51, post 2013. BZPower. (archived on The Great Archives)
  13. "Official Greg Discussion", page 89, post 3553. BZPower. (archived on The Great Archives)
  14. "Official Greg Discussion", page 309, post 12332. BZPower. (archived on The Great Archives)
  15. "Ko-Metru." "Kanoka Disks." Metru Nui - City of Legends, p. 29.
  16. 16.0 16.1 Kanoka Powers LEGO Magazine
  17. "Official Greg Discussion", page 20, post 784. BZPower. (archived on The Great Archives)
  18. "Official Greg Discussion", page 38, post 1513. BZPower. (archived on The Great Archives)
  19. "Makuta Antroz." Makuta's Guide to the Universe, p. 65.
  20. Team Up to Battle for Power! LEGO Magazine
  21. "Official Greg Discussion", page 279, post 11148. BZPower. (archived on The Great Archives)
  22. "Official Greg Discussion", page 299, post 11934. BZPower. (archived on The Great Archives)
  23. "Official Greg Dialogue", page 35, post 1393. BZPower. (archived on The Great Archives)
  24. "Official Greg Dialogue", page 102, post 4045. BZPower. (archived on The Great Archives)
  25. "Official Greg Dialogue", page 73, post 2900. BZPower. (archived on The Great Archives)
  26. "Official Greg Dialogue", page 2, post 78. BZPower. (archived on The Great Archives)
  27. "Official Greg Dialogue", page 73, post 2891. BZPower. (archived on The Great Archives)
  28. "Official Greg Dialogue", page 297, post 11858. BZPower. (archived on The Great Archives)
  29. "Chat with Greg Farshtey", page 324, post 9852521. LEGO Message Boards. (archived on The Great Archives)
  30. "Official Greg Dialogue", page 86, post 3406. BZPower. (archived on The Great Archives)
  31. "Official Greg Dialogue", page 306, post 12234. BZPower. (archived on The Great Archives)
  32. "Official Greg Discussion", page 173, post 6901. BZPower. (archived on The Great Archives)
  33. "Official Greg Discussion", page 20, post 784. BZPower. (archived on The Great Archives)
  34. "Official Greg Discussion", page 288, post 11493. BZPower. (archived on The Great Archives)
  35. "Official Greg Discussion", page 13, post 500. BZPower. (archived on The Great Archives)
  36. "Official Greg Discussion", page 14, post 552. BZPower. (archived on The Great Archives)
  37. "Official Greg Discussion", page 278, post 11086. BZPower. (archived on The Great Archives)
  38. "Official Greg Discussion", page 37, post 1474. BZPower. (archived on The Great Archives)
  39. "Official Greg Discussion", page 49, post 1952. BZPower. (archived on The Great Archives)
  40. 40.0 40.1 40.2 "Official Greg Discussion", page 319, post 12747. BZPower. (archived on The Great Archives)
  41. "Official Greg Discussion", page 178, post 7117. BZPower. (archived on The Great Archives)
  42. "Official Greg Dialogue", page 21, post 823. BZPower. (archived on The Great Archives)
  43. 43.0 43.1 Mata Nui Online Game II: The Final Chronicle.
  44. "Official Greg Discussion", page 212, post 8448. BZPower. (archived on The Great Archives)
  45. "Official Greg Dialogue", page 18, post 690. BZPower. (archived on The Great Archives)
  46. "Official Greg Dialogue", page 20, post 761. BZPower. (archived on The Great Archives)
  47. "Official Greg Dialogue", page 156, post 6238. BZPower. (archived on The Great Archives)
  48. "Official Greg Dialogue", page 250, post 9980. BZPower. (archived on The Great Archives)
  49. "Official Greg Dialogue", page 156, post 6238. BZPower. (archived on The Great Archives)
  50. "Official Greg Dialogue", page 218, post 8689. BZPower. (archived on The Great Archives)
  51. "Official Greg Discussion", page 208, post 8288. BZPower. (archived on The Great Archives)
  52. "Official Greg Discussion", page 208, post 8319. BZPower. (archived on The Great Archives)
  53. "Official Greg Dialogue", page 249, post 9931. BZPower. (archived on The Great Archives)
  54. "Official Greg Dialogue", page 330, post 13165. BZPower. (archived on The Great Archives)
  55. "Chat with Greg Farshtey", page 489, post 11267095. LEGO Message Boards. (archived on The Great Archives)
  56. "Chat with Greg Farshtey", page 549, post 11669865. LEGO Message Boards. (archived on The Great Archives)
  57. "Official Greg Dialogue", page 124, post 4939. BZPower. (archived on The Great Archives)
  58. "Official Greg Discussion", page 222, post 8856. BZPower. (archived on The Great Archives)
  59. "Official Greg Discussion", page 288, post 11516. BZPower. (archived on The Great Archives)
  60. "Official Greg Discussion", page 158, post 6281. BZPower. (archived on The Great Archives)
  61. "Official Greg Discussion", page 61, post 2413. BZPower. (archived on The Great Archives)
  62. "Official Greg Discussion", page 205, post 8176. BZPower. (archived on The Great Archives)
  63. "Official Greg Discussion", page 218, post 8692. BZPower. (archived on The Great Archives)
  64. "Official Greg Discussion", page 2, post 41. BZPower. (archived on The Great Archives)
  65. "Official Greg Dialogue", page 112, post 4477. BZPower. (archived on The Great Archives)
  66. "Official Greg Dialogue", page 112, post 4451. BZPower. (archived on The Great Archives)
  67. "Official Greg Dialogue", page 21, post 823. BZPower. (archived on The Great Archives)
  68. "Official Greg Quotes", page 4, post 139. BZPower. (archived on The Great Archives)
  69. "Official Greg Dialogue", page 92, post 3668. BZPower. (archived on The Great Archives)
  70. "Official Greg Discussion", page 287, post 11466. BZPower. (archived on The Great Archives)
  71. "Official Greg Dialogue", page 144, post 5735. BZPower. (archived on The Great Archives)
  72. "Chat with Greg Farshtey", page 171, post 7272748. LEGO Message Boards. (archived on The Great Archives)
  73. "Official Greg Quotes", page 2, post 57. BZPower. (archived on The Great Archives)
  74. "Official Greg Quotes", page 3, post 83. BZPower. (archived on The Great Archives)
  75. "Chat with Greg Farshtey", page 566, post 11756439. LEGO Message Boards. (archived on The Great Archives)
  76. "Farshtey Feed", 2010-02-20. BZPower. (archived on The Great Archives)
  77. "Official Greg Discussion", page 319, post 12749. BZPower. (archived on The Great Archives)
  78. "Official Greg Dialogue", page 144, post 5735. BZPower. (archived on The Great Archives)
  79. "Chat with Greg Farshtey", page 271, post 8922258. LEGO Message Boards. (archived on The Great Archives)
  80. "Official Greg Discussion", page 76, post 3021. BZPower. (archived on The Great Archives)
  81. "Official Greg Discussion", page 76, post 3035. BZPower. (archived on The Great Archives)
  82. "Official Greg Discussion", page 78, post 3102. BZPower. (archived on The Great Archives)
  83. "Chat with Greg Farshtey", page 269, post 8860520. LEGO Message Boards. (archived on The Great Archives)
  84. "Official Greg Discussion", page 62, post 2452. BZPower. (archived on The Great Archives)
  85. "Chat with Greg Farshtey", page 447, post 11002845. LEGO Message Boards. (archived on The Great Archives)
  86. 86.0 86.1 "Chat with Greg Farshtey", page 896, post 14547185. LEGO Message Boards. (archived on The Great Archives)
  87. "Visorak." Encyclopedia Updated, p. 152.
  88. "Official Greg Discussion", page 2, post 46. BZPower. (archived on The Great Archives)
  89. 89.0 89.1 "Official Greg Discussion", page 218, post 8715. BZPower. (archived on The Great Archives)
  90. "Official Greg Discussion", page 62, post 2444. BZPower. (archived on The Great Archives)
  91. 91.0 91.1 "Energized Protodermis." Encyclopedia Updated, p. 30.
  92. "Official Greg Dialogue", page 167, post 6664. BZPower. (archived on The Great Archives)
  93. 93.0 93.1 "Mahri Nui." World, p. 89.
  94. "Official Greg Discussion", page 198, post 7885. BZPower. (archived on The Great Archives)
  95. "Official Greg Discussion", page 198, post 7904. BZPower. (archived on The Great Archives)
  96. "Official Greg Discussion", page 235, post 9365. BZPower. (archived on The Great Archives)
  97. "Official Greg Discussion", page 206, post 8203. BZPower. (archived on The Great Archives)
  98. "Official Greg Dialogue", page 258, post 10316. BZPower. (archived on The Great Archives)
  99. "Chapter 3." Legends of Metru Nui. BIONICLE Adventures 4, p. 38.
  100. 100.0 100.1 "The Dweller Report."
  101. "Official Greg Discussion", page 89, post 3552. BZPower. (archived on The Great Archives)
  102. "Appendix: Origin of the Rahaga." Web of Shadows. BIONICLE Adventures 9, p. 135.
  103. http://biomediaproject.com/bmp/files/story/magazinecontent/EnglishUK/2002-2008%20LEGO%20Magazine/2005/Issue2/2005-02-14.jpg
  104. "Official Greg Discussion", page 14, post 552. BZPower. (archived on The Great Archives)
  105. "Tahu Nuva." Makuta's Guide to the Universe, p. 25.
  106. "Official Greg Discussion", page 10, post 374. BZPower. (archived on The Great Archives)
  107. "Official Greg Discussion", page 319, post 12747. BZPower. (archived on The Great Archives)
  108. "Official Greg Dialogue", page 150, post 5971. BZPower. (archived on The Great Archives)
  109. "Official Greg Discussion", page 79, post 3147. BZPower. (archived on The Great Archives)
  110. "Official Greg Discussion", page 60, post 2389. BZPower. (archived on The Great Archives)
  111. "Official Greg Discussion", page 60, post 2375. BZPower. (archived on The Great Archives)
  112. "Official Greg Discussion", page 70, post 2789. BZPower. (archived on The Great Archives)
  113. "Official Greg Discussion", page 57, post 2259. BZPower. (archived on The Great Archives)
  114. "Official Greg Discussion", page 60, post 2389. BZPower. (archived on The Great Archives)
  115. "Official Greg Discussion", page 72, post 2860. BZPower. (archived on The Great Archives)
  116. "Official Greg Discussion", page 64, post 2536. BZPower. (archived on The Great Archives)
  117. "Official Greg Discussion", page 80, post 3194. BZPower. (archived on The Great Archives)
  118. "Official Greg Discussion", page 292, post 11657. BZPower. (archived on The Great Archives)
  119. "Official Greg Discussion", page 57, post 2272. BZPower. (archived on The Great Archives)
  120. "Official Greg Discussion", page 95, post 3795. BZPower. (archived on The Great Archives)
  121. "Official Greg Discussion", page 41, post 1605. BZPower. (archived on The Great Archives)
  122. "Official Greg Discussion", page 140, post 5581. BZPower. (archived on The Great Archives)
  123. "Toa Hordika and the Visorak Invasion." Makuta's Guide to the Universe, p. 16.
  124. "Official Greg Dialogue", page 319, post 12746. BZPower. (archived on The Great Archives)
  125. "Official Greg Dialogue", page 162, post 6467. BZPower. (archived on The Great Archives)
  126. "Official Greg Dialogue", page 47, post 1867. BZPower. (archived on The Great Archives)
  127. "Official Greg Dialogue", page 289, post 11544. BZPower. (archived on The Great Archives)
  128. "Official Greg Dialogue", page 58, post 2315. BZPower. (archived on The Great Archives)
  129. "Official Greg Dialogue", page 134, post 5325. BZPower. (archived on The Great Archives)
  130. "Chat with Greg Farshtey", page 578, post 11798336. LEGO Message Boards. (archived on The Great Archives)
  131. "Official Greg Discussion", page 137, post 5450. BZPower. (archived on The Great Archives)
  132. "Official Greg Discussion", page 142, post 5670. BZPower. (archived on The Great Archives)
  133. "Official Greg Dialogue", page 31, post 1221. BZPower. (archived on The Great Archives)
  134. "Official Greg Discussion", page 310, post 12396. BZPower. (archived on The Great Archives)
  135. "Official Greg Dialogue", page 34, post 1331. BZPower. (archived on The Great Archives)
  136. "Official Greg Dialogue", page 44, post 1730. BZPower. (archived on The Great Archives)
  137. "Official Greg Dialogue", page 330, post 13176. BZPower. (archived on The Great Archives)
  138. 138.0 138.1 "Topic 37482", post 2. The TTV Message Boards.
  139. "Official Greg Discussion", page 310, post 12396. BZPower. (archived on The Great Archives)
  140. "Official Greg Dialogue", page 263, post 10503. BZPower. (archived on The Great Archives)
  141. "Official Greg Dialogue", page 31, post 1221. BZPower. (archived on The Great Archives)
  142. "Official Greg Discussion", page 141, post 5606. BZPower. (archived on The Great Archives)
  143. "Official Greg Discussion", page 142, post 5653. BZPower. (archived on The Great Archives)
  144. "Official Greg Discussion", page 144, post 5721. BZPower. (archived on The Great Archives)
  145. "Official Greg Discussion", page 174, post 6931. BZPower. (archived on The Great Archives)
  146. "Official Greg Dialogue", page 3, post 120. BZPower. (archived on The Great Archives)
  147. "Official Greg Dialogue", page 91, post 3629. BZPower. (archived on The Great Archives)
  148. "Official Greg Discussion", page 174, post 6933. BZPower. (archived on The Great Archives)
  149. "Official Greg Discussion", page 188, post 7506. BZPower. (archived on The Great Archives)
  150. "Official Greg Discussion", page 182, post 7258. BZPower. (archived on The Great Archives)
  151. "Official Greg Discussion", page 161, post 6415. BZPower. (archived on The Great Archives)
  152. "Official Greg Dialogue", page 239, post 9547. BZPower. (archived on The Great Archives)
  153. "Official Greg Dialogue", page 18, post 698. BZPower. (archived on The Great Archives)
  154. "Official Greg Dialogue", page 254, post 10131. BZPower. (archived on The Great Archives)
  155. "Official Greg Dialogue", page 226, post 9015. BZPower. (archived on The Great Archives)
  156. "Official Greg Dialogue", page 218, post 8703. BZPower. (archived on The Great Archives)
  157. "Official Greg Dialogue", page 226, post 9024. BZPower. (archived on The Great Archives)
  158. "Official Greg Dialogue", page 221, post 8824. BZPower. (archived on The Great Archives)
  159. "Official Greg Dialogue", page 301, post 12027. BZPower. (archived on The Great Archives)
  160. "Chat with Greg Farshtey", page 527, post 11543647. LEGO Message Boards. (archived on The Great Archives)
  161. "Official Greg Dialogue", page 230, post 9187. BZPower. (archived on The Great Archives)
  162. "Official Greg Dialogue", page 310, post 12399. BZPower. (archived on The Great Archives)
  163. "Chat with Greg Farshtey", page 302, post 9508761. LEGO Message Boards. (archived on The Great Archives)
  164. "Official Greg Dialogue", page 73, post 2909. BZPower. (archived on The Great Archives)
  165. "Official Greg Discussion", page 168, post 6698. BZPower. (archived on The Great Archives)
  166. "Official Greg Dialogue", page 100, post 3971. BZPower. (archived on The Great Archives)
  167. "Official Greg Discussion", page 161, post 6415. BZPower. (archived on The Great Archives)
  168. "Official Greg Dialogue", page 73, post 2909. BZPower. (archived on The Great Archives)
  169. "Official Greg Dialogue", page 149, post 5952. BZPower. (archived on The Great Archives)
  170. "Official Greg Dialogue", page 73, post 2909. BZPower. (archived on The Great Archives)
  171. "Chat with Greg Farshtey", page 508, post 11397663. LEGO Message Boards. (archived on The Great Archives)
  172. "Chat with Greg Farshtey", page 520, post 11474879. LEGO Message Boards. (archived on The Great Archives)

Notes

  1. See section on Hordika Venom.
  2. Hordika Venom can only affect objects when closely tied to a living being, like Toa Tools, and the being is also mutated.[113][114][115]