From BIONICLEsector01



The purpose of headcanon is to add further worldbuilding to the BIONICLE universe, which Greg Farshtey saw much untapped potential in.[1] These headcanons do not stray far from actual canon, and are well thought out and sourced.


While Farshtey admits to not having a pattern when coming up with kanoka combinations, he has implied the community could come up with one.[2]

Primary Disks

Besides the elemental disks, there are only eight main Kanoka disk powers,[3] which are opposites of each other.[4] The pairings are:

  • Weaken and Regeneration
    • The Kanohi Kiril can repair whatever the Kanohi Jutlin rots and vice versa,[5] even protosteel.[6][7] Initially, Farshtey denied the idea that the Jutlin is made from Weaken disks,[8] but later accepted it.[9] While it has been stated the Kiril and Regeneration disks do not work on living targets,[10][11][12][13][14][15][16][17][18] Rahi Nui healed itself using the Regeneration power,[19] and the Kiril can repair the inorganic parts of living targets,[20] just as the Jutlin can rot them.[21] Weaken disks can work on living targets.[22][23][24] The effect of Weaken disks on objects is physically weakening or actually breaking them down[25][26] (identical to the Jutlin), but the effect on living targets is tiredness.[27][28][29] The Jutlin is described as "rotting" objects,[30][31][32] although this only makes sense for organic materials, which the Jutlin cannot affect.[33] Farshtey understands this[34] but has elsewhere suggested the Jutlin can affect organics.[35][36] While Farshtey has said the Jutlin can “weaken” things,[37] which a mask made from Weaken disks would do,[38] he has also said the Jutlin specifically rots, which is different from weakening.[8] He was also unaware if a Mask of Weakening existed while the Jutlin did at the time.[39]
  • Enlarge and Shrink[40]
  • Teleport and Freeze
    • With Teleportation being instantaneous motion, this implies that the opposite is no motion at all. At first, this would make sense to be Stasis Fields, but the opposite of that is Stasis Field Negation, as used by Brutaka. While Freezing and Stasis Fields are not technically the same,[41] they are still both forms of stasis, freezing motion but not time.[42][43] If Toa of Ice are capable of cryogenic stasis,[44][45][46] there is no reason Freezing Kanoka are not.
  • Reconstitute at Random and Remove Poison
    • Given that a Mask of Poison is canonically possible,[47] its opposite power would be Remove Poison.[48] Both cannot affect non-living things, such as masks.[49][50] A mask made from a Remove Poison disk would most likely be called the Mask of Purity because it ties into Purity being the opposite of Poison in MNOG II. Masks made from only one disk do not have to share the name of the disk, as shown by the Kualsi, Mask of Quick Travel, being made from a Teleport disk. However, a problem then arises, as the opposite Kanoka power of Remove Poison must be Reconstitute at Random. Reconstitute at Random can affect non-living targets.[51][52][53]

This does not apply to the elemental disks (except for perhaps Light and Shadow).

In canon, some disks are said to be temporary (Reconstitute at Random), while others are presumably permanent (Regeneration and Weaken), and some have conflicting sources (Enlarge and Shrink, see section on Sundial). Other disks' powers are simply "one and done" (Teleport, Remove Poison, and Freeze; Regeneration and Weaken could also fit this category). In the story, it would seem that even some temporary powers appear or are implicitly assumed to be permanent, and the duration is flexible depending on what is needed for the narrative. Although there are still certain difficult incongruities between sources, it would make more sense to have all disks be "one and done." This is even true of composite disks. For example, a Shielding disk would neither be temporary or permanent, but rather stay active until hit enough times, at which point it would dissipate.

Translation and Incomprehension

The Mask of Incomprehension, being the opposite of the Rau, is made of the opposite disks, that being Reconstitute at Random and Shrink.

Levitation and Increase Weight

Increase Weight disks, being the opposite of Levitation, are made from Freeze and Regeneration.

Speed and Slowness

Slowness is not a canon mask or disk power, but it is a Kraata power, some of which are already masks. Also, just as airships use both Levitation and Increase Weight, ground vehicles use both Speed (which they already do canonically) and Slowness. Slowness would be made from Freeze and Remove Poison, the opposite of Speed.


The Mask of Mutation is made from Reconstitute at Random disks,[54] meaning the Mask of Mutation and the Mask of Reconstitution are one in the same. Both mutate living and nonliving targets over a distance.[55][52][56][57] Neither work on the user.[58][59] While Mutation has control over how the target is mutated,[60][61] Reconstitution does not.[62] However, the Reconstitution disk being random does not inherently imply that the mask is as well, just as the Teleport disk is random, but the Kualsi is not. Mutation is not considered immoral,[63][64] but Reconstitution is.[65] The reason Reconstitution is immoral might only be because it has no control over its effects, while Mutation does and so can be used for good. On the other hand, if Mutation were immoral instead, this would explain why only Makuta wore it.[66] Mutation's effects are permanent,[67] while Reconstitution's are not.[22] However, a Noble Mask of Mutation is said to have a shorter duration,[68] implying Mutation is not permanent either. This would also mean that, while Mutation can cure the effects of other mutagens,[69] it would only be a temporary solution.

Power Quantitation

Some of the Makuta's powers are Elements, which can be directly compared to those of Toa and the Bohrok (Kal). For actual power level, Makuta, Bohrok, and Toa are equal,[70][71][72][73] but a Makuta usually has more willpower than a Toa,[74][75][76][77] and both have more than a Bohrok.[78][79]

Hordika Venom

Farshtey has said Hordika Venom is not poison, meaning it cannot be cured by a Remove Poison disk,[80] because it is not fatal,[81][82][83][84] even though it is called poison several times,[85][86][87] Visorak themselves are called "poisonous scourge",[88] and poison is defined elsewhere as also just causing illness, not death.[89][90][50] The case can be made that Hordika Venom is a mutagen,[91] which Remove Poison can't cure.[90]

Below is a table comparing Hordika Venom to various mutagens as well as Lerahk's poison:

Substance Affects objects Affects living beings Causes physical effects Causes psychological effects
Energized Protodermis
Pit Mutagen
Mask of Mutation
Reconstitute at Random Kanoka
Roodaka's Rhotuka
Hordika Venom

While there are still contradictions among sources, more leads to Hordika Venom being a poison with mutagenic affects, meaning it, as well as venom from other Rahi,[23][119] can also be cured by Remove Poison. One way to cure Hordika Venom is to remove it,[120] which Remove Poison would do. Having Remove Poison disks be able to cure Hordika Venom does not fundamentally break the 2005 story, specifically the need for Keetongu as he still has the only possible cure.[121] While Remove Poison disks would remove the venom and undo the psychological effect, it cannot undo the physical mutation,[87] which is also why the Mask of Mutation would do the opposite, only countering the mutation and not actually remove the poison.[122]

Antidermis and Viruses

Antidermis is a virus[123][124] (the term 'virus' is used differently in BIONICLE than it is in real life[125]) that every other virus is made from. They are simply variant 'strains' on the antidermis virus. This would explain why viruses are created and used solely by the Makuta[126] and all Makuta know how to work with viruses,[127] while other beings, even Artakha,[128] did not. Viruses have also been compared to actual computer viruses,[129] so using this analogy, antidermis is a computer virus that every other virus uses as their base code. However, with Makuta being experts in virus making, it is possible that they are able to create a virus that is so different from antidermis that it can even effect it,[130] which is how a virus was used on Kraata to create Shadow Leeches.[131]

To create a virus, Makuta first take antidermis from their essence, then in their labs[132] change the antidermis virus into a new one by controlling its properties.[133]

Farshtey has said that viruses and antidermis are not similar in nature,[130] but this cannot be true as they are at least both living viruses[134][135][136][137] in the form of energy.[138]

Toa of Ice Shouldn't Be Able To Absorb

Any major BIONICLE lore enthusiast most likely knows the problem of “cold energy.” This is from the fact that Toa of Ice, like most other Toa, can absorb their element. For Ice, this would create a rise in temperature, but this is illogical.

Never in lore have we seen a Toa of Ice absorb their element, so the question of what would happen if they could is entirely hypothetical. Because of this, it is also possible that a Toa of Ice cannot absorb their element, and if so, this would not contradict the story in any major way. We have already seen Toa that cannot absorb their element, such as Gravity.

From what I have found, there are only three quotes from Farshtey that say a Toa of Ice can absorb their element and/or that it would result in raising the temperature. However, each quote has problems:

Quote 1

"What could a Toa Disk of Ice do besides freeze?"

"Make snow. Halt avalanches in their tracks. Drop the temperature, or absorb cold so that the temperature goes up."

While it still may be true for Toa of Ice, it cannot be true for a Toa Disk of Ice, since Greg has said elsewhere that Elemental masks (and by extension, Toa Disks) cannot absorb their element.[139][140]

Quote 2

"As you've said many times, the laws of physics in the world of Bionicle differ greatly from the physics of our world. In Bionicle, we've seen that Toa of Fire can absorb (if only briefly), all of the heat in a room to plunge the temperature and freeze the area. While in our world, cold is the absence of heat (and the Toa of Fire example illustrates this is also the case in the Bionicle world). However, while we know not all Toa can absorb their element, I was wondering if Toa of Ice can "absorb the cold" (again, if only temporarily) in wherever they may be?"

"If this is the case, would this "absence of cold" cause heat to take its place, or would there be some other effect on the affected area, and if so, what?"

"I would say yes, a Toa of Ice could do that -- however, we know that cold is the absence of heat, the same way darkness is the absence of light, but I have never heard it stated the other way around."

"So what would happen to the temperature in an area if a Toa of Ice "absorbed" all of the cold?"

"No idea."

While Farshtey does confirm here that Toa of Ice can absorb their element, he does so with apprehension, citing that while cold is the absence of heat, it may not be that heat is the absence of cold. This is why he does not also confirm that absorbing Ice causes a rise in temperature.

However, the point about Shadow being the absence of Light doesn't necessarily hold in this context, since Farshtey confirmed elsewhere that Shadow can be absorbed.[141][142][143] Shadow will be discussed further with the following quote.

Quote 3

"Does a toa of ice have the ability to "absorb" the "coldness" of a closed area in a similar way that Vakama absorbed the heat in the room while fighting the fire creature?"


"Is it safe to say that a toa does not actually "absorb" their element, but rather referse the process of creating it. Becuase I'm looking at the ice toa, and you can't absorb a lack of something"

"In Earth science, you cannot absorb the lack of something -- but Earth science does not apply in BIONICLE."

While Farshtey is not hesitant at all to confirm that Toa of Ice can absorb their element, it is not confirmed here that it would cause the temperature to rise (it is, at the very most, implied). There is another quote where he states Toa of Ice cannot make ice melt,[144] which absorption would do if it raises the temperature. The only other alternative is that it continues to decrease the temperature, but this would create an unlimited reserve for Toa of Ice to absorb from. This very scenario was discussed about absorbing Shadow in another quote:

"It's a good question -- darkness is the absence of light, but light is not the absence of darkness -- if there is no light, and you absorb the darkness, then what you have left is a void. I don't think you can say it is unlimited source of power, because once he absorbs the darkness in the pit, what is it that's producing more darkness for him to absorb?"

However, from the precedent of absorbing Ice (and Vacuum, discussed later on), what should be expected from absorbing Shadow is the creation of Light, but what is apparently created is a void of neither. While this is consistent with moral Light and Shadow,[145] it is difficult to imagine what a void would be if not darkness. If Shadow is simply the absence of Light,[146][147] then nothing is needed to produce darkness if there is no light.

Concerning Ice, a later quote from the TTV Message Boards seems to go against the first three:

"It’s an interesting question on a number of levels. For example – when a Toa of Fire absorbs fire, he is essentially absorbing energy. But a Toa of Ice would not be absorbing anything, he would be CREATING energy. And is there a limit to how much energy he could create? When does it “stop” being cold? Would he only be able to absorb energy until the temperature reaches 32 F?"

The simplest solution, in my view, is that Toa of Ice cannot absorb their element whatsoever. Another solution could be that Toa of Ice can only absorb actual ice (frozen water and protodermis), not cold temperature. However, if they can absorb ice, there is no logical reason why they cannot absorb cold temperatures as well, just as Toa of Fire are able to absorb heat.[148][149][150]

This is a very similar situation to Air and Vacuum, which is discussed in another quote:

"So the Relationship between Air and Vacuum is somewhat Simliar to Ice/Fire, with Fire toa able to absorb heat to Freeze something and the ice toa being able to Absorb Ice energy to Heat something. An Air toa can absorb Air to create a Vacuum?"


"And a Makuta using Vacuum Abilities could Absorb Vacuum to create and Air attack??"


While Farshtey does confirm both that Toa of Ice can absorb their element and that it would raise the temperature, it is already assumed in the question, meaning it is founded upon the earlier answers, which have been shown to be faulty.

The question must be asked, however, if Ice and Shadow are merely absorptions of Fire and Light, respectively, why are they distinct Elements while Vacuum and Silence are sub-powers of Air and Sonics, respectively?[151][152]

Pridak is a Member of Sidorak's Species

Many times, Greg denied the idea of the Barraki being members of species we've already seen before, but only a couple of times entertained that possibility. If it is possible, this is my reasoning:

It can be assumed that the Barraki's homelands are within their territories, based on the fact that Ehlek ruled his homeland of Zakaz and that each of the Barraki ruled over their own species.[153] Pridak's territory included Xia,[154] but he is not from Xia itself.[155] Therefore, it would seem likely he is from somewhere around Xia. Xia formed an island chain with Zakaz and Stelt.[156] Pridak cannot be from Zakaz, so Stelt is the only obvious choice. If he is from Stelt, it's more likely he's of Sidorak's species than Krekka's or Gladiator's, which were lower classes.

Although Pridak and Sidorak look wildly different, that's the point. Pridak considered his mutations such a curse because of how horrifying he looked. The drastic difference further demonstrates that. As for the size difference, it is entirely within the scope of Pit Mutagen. Although Greg did confirm that the Barraki were Toa sized before their mutations,[157] the books say "they made Toa look like some kind of Rahi that crawled out from under a rock."[158] This is description is difficult if they are only as tall as Toa.

There is also some similarity to Voporak's and Pridak's mutated forms, specifically that they both have a large head fin. This is possibly because their original forms also had some kind of head fin, and since Sidorak does not have one, this would be a variation within the species and possibly an upper subclass of the Steltian upper class, since Pridak would have been the leader of the species, and Voporak was Sidorak's original clan leader.

Greg did deny that any of the Barraki could be from Sidorak's species,[159][160][161] but this wouldn't be the first time Greg has been consistently wrong (Visorak Venom not being a poison, Makuta only being able to shapeshift because of their armor, etc.), and the likelihood is, in my opinion, too great to be ignored.

Toa Hordika and Rhotuka

All six Toa Hordika lost their elemental powers, which only manifested as their Rhotuka.[162][163][164] Savage, another Toa mutated by Hordika Venom, had only a Paralysis Rhotuka[165] and no access to his Earth powers.[166] While this appears to be a contradiction, one possibility is that Savage lost his elemental Rhotuka once he fully transformed, at which point his Rhotuka defaulted to the same power common among the Visorak breeds. The same would have happened to the Toa Hordika had they not been cured.

Naming Day Doesn't Exist

Naming Day as a concept was introduced solely to provide an in-unverse explanation for name changes due to the threat of Maori lawsuit. However, not all name changes were given this explanation. Some spelling changes were so minor that there was no point,[167] even though Naming Day changes were also very minor. This also makes it more convoluted when characters that should have been referred to by their old names still used their Naming Day names, such as Pewku on Metru Nui,[168][169] or Jaller when first waking up on Mata Nui.[170] Even the word Matoran replacing Tohunga was initially given a Naming Day explanation,[citation needed] but this was later dropped. Out of simplicity and consistency, Naming Day doesn't exist, and any characters whose names changed were always referred to as such.


The Sundial was shrunk by the Order of Mata Nui using a Shrink disk and given to Takanuva to locate the Codrex. With the contradiction on whether the effects of Shrink (and Enlarge) disks are permanent or temporary, this is a timeline to figure roughly how long the Sundial has been shrunk.


When discussing timeframes, Farshtey often uses vague terms. This is an attempt to quantify some of these.

  • A couple of ( ): Unless specified otherwise, it is assumed this refers to literally a couple (i.e. two).
  • A matter of ( ): Farshtey uses this synonymously with "a couple"[171][172][173] but has also used it to refer to three.[174][175]
  • A few ( ): More than two, but less than four,[note 2] so it must be three.[179][180][181][182][175]


In the three days[183][184] between the Toa Inika descending the Cord[note 3] and Matoro sacrificing himself, Lewa brings the sundial in its full size to Metru Nui.[188][189][190] Because it took two to three days for the Toa Nuva to get to Voya Nui,[191][note 4] it is assumed it took that long to go back to Metru Nui. From this, it is concluded that Lewa bringing the sundial back to Metru Nui is practically simultaneous with Matoro's death. This is also nearly simultaneous with the Toa Nuva being sent to Karda Nui.[193] Almost immediately after, they decide to split up.[194][195] One day after this,[196][197][note 5] Icarax has already returned to Destral from attacking Takanuva with a shadow leech.[201][202][203] After being attacked, Takanuva is given the sundial and sent on an indirect journey to Karda Nui.[204] This means that the sundial was shrunk at most a day before it was given to Takanuva.

First, Takanuva is sent to the City of Silver pocket dimension.[205][206][207] Since it is not stated otherwise, it is assumed the rate of time in the City of Silver is the same as the prime universe. Takanuva spends at least an hour there.[208] Second, he is sent to The Kingdom universe.[205][206][207] The rate of time in The Kingdom is not the same as the prime universe.[209] It has been roughly three days since Matoro's sacrifice in the prime universe, but 10,000 years since Matoro failed in The Kingdom. Takanuva leaves The Kingdom three days after Matoro's sacrifice,[210] meaning he spent almost no time there at all from the perspective of the prime universe. From Takanuva's perspective, he spends no more than a day or two there.[209] How much time Takanuva spent exactly in the City of Silver or The Kingdom does not matter, as long as the combined amount of time is three days. Lastly, he is sent to the Toa Empire universe.[205][206][207] The rate of time in the Empire universe is the same as the prime universe.[209] Takanuva spends six days there. This is beceause Federation of Fear starts and ends the same time Dark Mirror does.[210][211][212][213] The Federation of Fear take at least six days to complete their mission.[note 6] Two hours after Takanuva arrived at Karda Nui,[216] the sundial is still shrunk.[217][218]

All this to say that the sundial, at a bare minimum, must've been shrunk for nine days and two hours, but likely has been shrunk longer. Even when hit with a Level 8 Shrink Disk (see section on power quantitation), Sentrakh was not shrunk for nearly that long. This suggests that the sundial supports the later CwGF answer, that the effects of Shrink and Enlarge disks are permanent.[219]


  1. "Official Greg Dialogue", post 9553. BZPower Forums. (archived on
  2. "Official Greg Discussion", post 5380. BZPower Forums. (archived on
  3. "Official Greg Quotes", post 3. BZPower Forums. (archived on
  4. "Chat with Greg Farshtey", post 10773927. LEGO Message Boards. (archived on
  5. "Official Greg Dialogue", post 2900. BZPower Forums. (archived on
  6. "Official Greg Dialogue", post 78. BZPower Forums. (archived on
  7. "Official Greg Dialogue", post 2891. BZPower Forums. (archived on
  8. 8.0 8.1 "Official Greg Dialogue", post 13155. BZPower Forums. (archived on
  9. "Chat with Greg Farshtey", post 11484839. LEGO Message Boards. (archived on
  10. "Kiril." Encyclopedia Updated, p. 58.
  11. "Official Greg Discussion", post 784. BZPower Forums. (archived on
  12. "Official Greg Discussion", post 1167. BZPower Forums. (archived on
  13. "Official Greg Discussion", post 1172. BZPower Forums. (archived on
  14. "Official Greg Discussion", post 1605. BZPower Forums. (archived on
  15. "Official Greg Discussion", post 1872. BZPower Forums. (archived on
  16. "Official Greg Discussion", post 2013. BZPower Forums. (archived on
  17. "Official Greg Discussion", post 3553. BZPower Forums. (archived on
  18. "Official Greg Discussion", post 12332. BZPower Forums. (archived on
  19. "Chapter 4." Maze of Shadows. BIONICLE Adventures 6, p. 60.
  20. "Chat with Greg Farshtey", post 12206870. LEGO Message Boards. (archived on
  21. "Official Greg Dialogue", post 78. BZPower Forums. (archived on
  22. 22.0 22.1 "Ko-Metru." "Kanoka Disks." Metru Nui - City of Legends, p. 29.
  23. 23.0 23.1 Kanoka Powers LEGO Magazine
  24. "Official Greg Discussion", post 1513. BZPower Forums. (archived on
  25. "Chapter 3." Challenge of the Hordika. BIONICLE Adventures 8, p. 31.
  26. "Chapter 7." Challenge of the Hordika. BIONICLE Adventures 8, p. 85.
  27. "Chapter 5." The Darkness Below. BIONICLE Adventures 3, p. 51.
  28. "Chapter 5." Voyage of Fear. BIONICLE Adventures 5, p. 62.
  29. "Official Greg Discussion", post 784. BZPower Forums. (archived on
  30. "Makuta Antroz." Makuta's Guide to the Universe, p. 65.
  31. Team Up to Battle for Power! LEGO Magazine
  32. "Official Greg Discussion", post 11148. BZPower Forums. (archived on
  33. "Official Greg Discussion", post 11934. BZPower Forums. (archived on
  34. "Official Greg Dialogue", post 1237. BZPower Forums. (archived on
  35. "Official Greg Dialogue", post 1393. BZPower Forums. (archived on
  36. "Official Greg Dialogue", post 4045. BZPower Forums. (archived on
  37. "Official Greg Dialogue", post 11858. BZPower Forums. (archived on
  38. "Chat with Greg Farshtey", post 9852521. LEGO Message Boards. (archived on
  39. "Official Greg Dialogue", post 3406. BZPower Forums. (archived on
  40. "Official Greg Dialogue", post 12234. BZPower Forums. (archived on
  41. "Official Greg Discussion", post 6901. BZPower Forums. (archived on
  42. "Official Greg Discussion", post 784. BZPower Forums. (archived on
  43. "Official Greg Discussion", post 11493. BZPower Forums. (archived on
  44. "Official Greg Discussion", post 500. BZPower Forums. (archived on
  45. "Official Greg Discussion", post 552. BZPower Forums. (archived on
  46. "Official Greg Discussion", post 11086. BZPower Forums. (archived on
  47. "Official Greg Dialogue", post 9432. BZPower Forums. (archived on
  48. "Official Greg Discussion", post 1474. BZPower Forums. (archived on
  49. "Official Greg Discussion", post 1952. BZPower Forums. (archived on
  50. 50.0 50.1 50.2 "Official Greg Discussion", post 12747. BZPower Forums. (archived on
  51. 51.0 51.1 "Chapter 3." Legends of Metru Nui. BIONICLE Adventures 4, p. 38.
  52. 52.0 52.1 "Chapter 2." Voyage of Fear. BIONICLE Adventures 5, p. 19.
  53. "Official Greg Discussion", post 1881. BZPower Forums. (archived on
  54. "Official Greg Dialogue", post 13165. BZPower Forums. (archived on
  55. "Official Greg Dialogue", post 10316. BZPower Forums. (archived on
  56. 56.0 56.1 56.2 "The Dweller Report."
  57. "Official Greg Discussion", post 3035. BZPower Forums. (archived on
  58. "Official Greg Discussion", post 2369. BZPower Forums. (archived on
  59. "Chat with Greg Farshtey", post 12447745. LEGO Message Boards. (archived on
  60. "Official Greg Dialogue", post 10262. BZPower Forums. (archived on
  61. 61.0 61.1 "Official Greg Dialogue", post 10316. BZPower Forums. (archived on
  62. "Official Greg Discussion", post 1295. BZPower Forums. (archived on
  63. "Official Greg Dialogue", post 10292. BZPower Forums. (archived on
  64. "Official Greg Dialogue", post 10316. BZPower Forums. (archived on
  65. "Official Greg Dialogue", post 3914. BZPower Forums. (archived on
  66. "Official Greg Dialogue", post 10627. BZPower Forums. (archived on
  67. "Official Greg Dialogue", post 10316. BZPower Forums. (archived on
  68. "Official Greg Dialogue", post 10627. BZPower Forums. (archived on
  69. "Official Greg Dialogue", post 12746. BZPower Forums. (archived on
  70. "Official Greg Discussion", post 1587. BZPower Forums. (archived on
  71. "Official Greg Discussion", post 11466. BZPower Forums. (archived on
  72. "Official Greg Dialogue", post 5735. BZPower Forums. (archived on
  73. "Chat with Greg Farshtey", post 7272748. LEGO Message Boards. (archived on
  74. "Official Greg Quotes", post 57. BZPower Forums. (archived on
  75. "Official Greg Quotes", post 83. BZPower Forums. (archived on
  76. "Chat with Greg Farshtey", post 11756439. LEGO Message Boards. (archived on
  77. "Farshtey Feed, 2010-02-20". BZPower Blogs. (archived on
  78. "Official Greg Discussion", post 12749. BZPower Forums. (archived on
  79. "Official Greg Dialogue", post 5735. BZPower Forums. (archived on
  80. "Chat with Greg Farshtey", post 8922258. LEGO Message Boards. (archived on
  81. "Official Greg Discussion", post 3021. BZPower Forums. (archived on
  82. "Official Greg Discussion", post 3035. BZPower Forums. (archived on
  83. "Official Greg Discussion", post 3102. BZPower Forums. (archived on
  84. "Chat with Greg Farshtey", post 8860520. LEGO Message Boards. (archived on
  85. "Official Greg Discussion", post 2452. BZPower Forums. (archived on
  86. "Chat with Greg Farshtey", post 11002845. LEGO Message Boards. (archived on
  87. 87.0 87.1 "Chat with Greg Farshtey", post 14547185. LEGO Message Boards. (archived on
  88. "Visorak." Encyclopedia Updated, p. 152.
  89. "Official Greg Discussion", post 46. BZPower Forums. (archived on
  90. 90.0 90.1 "Official Greg Discussion", post 8715. BZPower Forums. (archived on
  91. "Official Greg Discussion", post 2444. BZPower Forums. (archived on
  92. 92.0 92.1 "Energized Protodermis." Encyclopedia Updated, p. 30.
  93. "Official Greg Dialogue", post 6664. BZPower Forums. (archived on
  94. 94.0 94.1 "Mahri Nui." World, p. 89.
  95. "Official Greg Discussion", post 7885. BZPower Forums. (archived on
  96. "Official Greg Discussion", post 7904. BZPower Forums. (archived on
  97. "Official Greg Discussion", post 9365. BZPower Forums. (archived on
  98. "Official Greg Discussion", post 8203. BZPower Forums. (archived on
  99. "Official Greg Discussion", post 3552. BZPower Forums. (archived on
  100. "Appendix: Origin of the Rahaga." Web of Shadows. BIONICLE Adventures 9, p. 135.
  102. "Official Greg Discussion", post 552. BZPower Forums. (archived on
  103. "Tahu Nuva." Makuta's Guide to the Universe, p. 25.
  104. "Official Greg Discussion", post 374. BZPower Forums. (archived on
  105. "Official Greg Discussion", post 12747. BZPower Forums. (archived on
  106. "Official Greg Dialogue", post 5971. BZPower Forums. (archived on
  107. "Official Greg Discussion", post 3147. BZPower Forums. (archived on
  108. "Official Greg Discussion", post 2389. BZPower Forums. (archived on
  109. "Official Greg Discussion", post 2375. BZPower Forums. (archived on
  110. "Official Greg Discussion", post 2789. BZPower Forums. (archived on
  111. "Official Greg Discussion", post 2259. BZPower Forums. (archived on
  112. "Official Greg Discussion", post 2389. BZPower Forums. (archived on
  113. "Official Greg Discussion", post 2860. BZPower Forums. (archived on
  114. "Official Greg Discussion", post 2536. BZPower Forums. (archived on
  115. "Official Greg Discussion", post 3194. BZPower Forums. (archived on
  116. "Official Greg Discussion", post 11657. BZPower Forums. (archived on
  117. "Official Greg Discussion", post 2272. BZPower Forums. (archived on
  118. "Official Greg Discussion", post 3795. BZPower Forums. (archived on
  119. "Official Greg Discussion", post 1605. BZPower Forums. (archived on
  120. "Official Greg Discussion", post 5581. BZPower Forums. (archived on
  121. "Toa Hordika and the Visorak Invasion." Makuta's Guide to the Universe, p. 16.
  122. "Official Greg Dialogue", post 12746. BZPower Forums. (archived on
  123. "Official Greg Discussion", post 5450. BZPower Forums. (archived on
  124. "Official Greg Discussion", post 5670. BZPower Forums. (archived on
  125. "Official Greg Dialogue", post 1221. BZPower Forums. (archived on
  126. "Official Greg Discussion", post 12396. BZPower Forums. (archived on
  127. "Official Greg Dialogue", post 1331. BZPower Forums. (archived on
  128. "Official Greg Dialogue", post 1730. BZPower Forums. (archived on
  129. "Official Greg Dialogue", post 13176. BZPower Forums. (archived on
  130. 130.0 130.1 "Can viruses affect Makuta?". The TTV Message Boards.
  131. "Official Greg Discussion", post 12396. BZPower Forums. (archived on
  132. "Official Greg Dialogue", post 10503. BZPower Forums. (archived on
  133. "Official Greg Dialogue", post 1221. BZPower Forums. (archived on
  134. "Official Greg Discussion", post 5606. BZPower Forums. (archived on
  135. "Official Greg Discussion", post 5653. BZPower Forums. (archived on
  136. "Official Greg Discussion", post 5721. BZPower Forums. (archived on
  137. "Official Greg Discussion", post 6931. BZPower Forums. (archived on
  138. "Official Greg Dialogue", post 120. BZPower Forums. (archived on
  139. "Official Greg Dialogue", post 1029. BZPower Forums. (archived on
  140. "Official Greg Dialogue", post 4199. BZPower Forums. (archived on
  141. "Official Greg Discussion", post 12747. BZPower Forums. (archived on
  142. "Official Greg Dialogue", post 554. BZPower Forums. (archived on
  143. "Official Greg Dialogue", post 982. BZPower Forums. (archived on
  144. "Official Greg Dialogue", post 6377. BZPower Forums. (archived on
  145. "Official Greg Dialogue", post 2728. BZPower Forums. (archived on
  146. "Chapter 4." Reign of Shadows.
  147. "Official Greg Discussion", post 11587. BZPower Forums. (archived on
  148. "Chapter 1." Web of the Visorak. BIONICLE Adventures 7, p. 11.
  149. "Chapter 3." Swamp of Secrets. BIONICLE Legends 10, p. 58.
  150. "Chapter 5." Swamp of Secrets. BIONICLE Legends 10, p. 105.
  151. "Official Greg Discussion", post 7117. BZPower Forums. (archived on
  152. "Official Greg Dialogue", post 9601. BZPower Forums. (archived on
  153. "Official Greg Discussion", post 9113. BZPower Forums. (archived on
  154. "Pridak." Encyclopedia Updated, pp. 114-115.
  155. "Chapter 1." The Mutran Chronicles.
  156. "Farshtey Feed, 2008-11-28". BZPower Blogs. (archived on
  157. "Official Greg Dialogue", post 823. BZPower Forums. (archived on
  158. "Introduction." City of the Lost. BIONICLE Legends 6.
  159. "Official Greg Dialogue", post 1598. BZPower Forums. (archived on
  160. "Official Greg Dialogue", post 12814. BZPower Forums. (archived on
  161. "Chat with Greg Farshtey", post 13063726. LEGO Message Boards. (archived on
  162. "Official Greg Discussion", post 2638. BZPower Forums. (archived on
  163. "Official Greg Discussion", post 3719. BZPower Forums. (archived on
  164. "Chat with Greg Farshtey", post 13491337. LEGO Message Boards. (archived on
  165. "Savage." Dark Hunters, p. 56.
  166. "Official Greg Dialogue", post 5426. BZPower Forums. (archived on
  167. "Official Greg Discussion", post 5521. BZPower Forums. (archived on
  168. "Chapter 7." Mystery of Metru Nui. BIONICLE Adventures 1.
  169. "Official Greg Discussion", post 1901. BZPower Forums. (archived on
  170. "Chapter 9." Legends of Metru Nui. BIONICLE Adventures 4.
  171. "Official Greg Discussion", post 12642. BZPower Forums. (archived on
  172. "Official Greg Dialogue", post 1282. BZPower Forums. (archived on
  173. "Official Greg Dialogue", post 1331. BZPower Forums. (archived on
  174. "Official Greg Discussion", post 8286. BZPower Forums. (archived on
  175. 175.0 175.1 "Official Greg Discussion", post 8869. BZPower Forums. (archived on
  176. 176.0 176.1 "Official Greg Discussion", post 4565. BZPower Forums. (archived on
  177. "Official Greg Discussion", post 4644. BZPower Forums. (archived on
  178. "Chat with Greg Farshtey", post 11571771. LEGO Message Boards. (archived on
  179. Downfall. BIONICLE Legends 8, pp. 4-5.
  180. "Official Greg Discussion", post 8232. BZPower Forums. (archived on
  181. "Official Greg Discussion", post 8271. BZPower Forums. (archived on
  182. "Official Greg Discussion", post 8417. BZPower Forums. (archived on
  183. Inferno. BIONICLE Legends 5, p. 14.
  184. "Chapter 2." Into the Darkness.
  185. Inferno. BIONICLE Legends 5.
  186. History of the BIONICLE Universe LEGO BrickMaster Magazine p.20
  187. "Official Greg Discussion", post 6672. BZPower Forums. (archived on
  188. "The Toa Nuva's Journey." Makuta's Guide to the Universe, p. 58.
  189. "Chapter 10." Toa Nuva Blog.
  190. "Official Greg Discussion", post 12648. BZPower Forums. (archived on
  191. "Official Greg Discussion", post 4771. BZPower Forums. (archived on
  192. "Official Greg Discussion", post 4435. BZPower Forums. (archived on
  193. "Chapter 2." Shadows in the Sky. BIONICLE Legends 9, p. 24.
  194. "Chapter 3." Shadows in the Sky. BIONICLE Legends 9, pp. 45-46.
  195. "Swamp of Shadows." Makuta's Guide to the Universe, p. 79.
  196. "Realm of Fear". BIONICLE Ignition 12, p. 2.
  197. "Official Greg Dialogue", post 3403. BZPower Forums. (archived on
  198. "Chapter 4." Shadows in the Sky. BIONICLE Legends 9, p. 50.
  199. "Chapter 5." Shadows in the Sky. BIONICLE Legends 9, p. 71.
  200. "Chapter 7." Shadows in the Sky. BIONICLE Legends 9, pp. 93-97.
  201. "Prologue." Swamp of Secrets. BIONICLE Legends 10.
  202. "Realm of Fear". BIONICLE Ignition 12, p. 15.
  203. "Official Greg Discussion", post 12437. BZPower Forums. (archived on
  204. "Epilogue." Swamp of Secrets. BIONICLE Legends 10.
  205. 205.0 205.1 205.2 "Official Greg Dialogue", post 4597. BZPower Forums. (archived on
  206. 206.0 206.1 206.2 "Official Greg Dialogue", post 4764. BZPower Forums. (archived on
  207. 207.0 207.1 207.2 "Official Greg Dialogue", post 5913. BZPower Forums. (archived on
  208. Journey of Takanuva, p. 23.
  209. 209.0 209.1 209.2 "Official Greg Dialogue", post 4055. BZPower Forums. (archived on
  210. 210.0 210.1 "Official Greg Discussion", post 12437. BZPower Forums. (archived on
  211. "Official Greg Dialogue", post 3404. BZPower Forums. (archived on
  212. "Official Greg Dialogue", post 3585. BZPower Forums. (archived on
  213. "Official Greg Dialogue", post 3618. BZPower Forums. (archived on
  214. "Chapter 3." Federation of Fear.
  215. "Chapter 4." Federation of Fear.
  216. "Chapter 3." The Final Battle. BIONICLE Legends 11, p. 30.
  217. "Chapter 3." The Final Battle. BIONICLE Legends 11, pp. 32-33.
  218. Takanuva's Blog.
  219. "Chat with Greg Farshtey", post 11621319. LEGO Message Boards. (archived on


  1. Hordika Venom can only affect objects when closely tied to a living being, like Toa Tools, and the being is also mutated.[111][112][113]
  2. Farshtey considers "a few" weeks to be less than a month.[176][177][178] There are about four weeks in a month.
  3. As the Toa Inika descended the Cord, the Toa Nuva leave to return to Metru Nui.[185][186][187]
  4. The Piraka arrive at Voya Nui some weeks after the Toa Nuva arrive at Metru Nui,[192] and the Toa Nuva don't arrive at Voya Nui until three weeks to a month after the Piraka.[176]
  5. A day and a half after the Toa Nuva arrived at Karda Nui,[198] Vican leaves for Destral.[199] When Vican arrives at Destral less than half an hour later, Icarax is there.[200]
  6. Three days into their journey to free Miserix, Spiriah takes over and changes course for Zakaz.[214] Three days after he took over, they arrive at Zakaz.[215] This means this journey alone took six days.