Unleash the Power of the Krana!

This page features content from BIONICLE Generation 1
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From BIONICLEsector01


Unleash the Power of the Krana!
Magazine Article
Issue BIONICLE 5: To Trap a Tahnok


Unleash the Power of the Krana! was an article included in BIONICLE 5: To Trap a Tahnok. The article featured information on the powers and jobs of the different krana.

Contents

The krana are living creatures who dwell inside the faceplates of the Bohrok. The krana are the true power behind the Bohrok swarms - it is from a krana that an individual Bohrok gets its role in the swarm, as well as a special power. The krana are cunning and dangerous, capable of attaching themselves to the face of a foe and taking over his body. The Toa must collect all eight krana from each of the six swarms to learn the secret to defeating the Bohrok!

Ca

Role: Clearance

Power: Strong Defense Shielding

These krana act as spearheads for the mission.

Za

Role: Squad Leader

Power: Telepathy

Provides the wearer with the ability to communicate telepathically with other krana of the swarm.

Vu

Role: Surveyor

Power: Fly Short Distances

Endows a Bohrok with the power to fly short distances and confirm that the way ahead is clear.

Xa

Role: Swarm Commander

Power: Strategist

These krana lead the Bohrok swarm on their mission.

Ja

Role: Scout

Power: Radar

Grants the wearer a radar sense that allows them to detect distant obstacles.

Bo

Role: Sentinel

Power: Infrared

Provides the power to see in the dark. They make excellent night-time guards as well as guides into the darkest caverns of Mata Nui.

Su

Role: Worker

Power: Strength

Possesses colossal energy and inhabit only the strongest Bohrok.

Yo

Role: Mole

Power: Tunneling

Grants the Bohrok the ability to tunnel through virtually any substance on the island.