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Bohrok Kaita (Rewrite)

Bohrok Kaita

A Bohrok Kaita Za
Kaita
Formed by Bohrok or Bohrok-Kal
Powers Elemental powers
Acid
Tools Various
Pronunciation BOH-rock KIGH-ee-TAH


Bohrok Kaita are constructs created by the fusion of three Bohrok into one.

Abilities and Traits

Bohrok Kaita Ja

A Bohrok Kaita possesses the powers of all three Bohrok used to form it, and are able to wield the powers in unison. The machine has enhanced armor and defensive capabilities as a result of the fusion, but loses the ability to roll up into a ball. All Bohrok possess the ability to form Kaita, and the individual machine depends on the Bohrok that fuse to create it. The Kaita is named after the dominant Krana housed within it.

The Kaita is powered by a single Krana, which serves to help it communicate with the Bahrag, and give it an additional power to assist it in completing its task. The Bohrok Kaita also carries several of its own Krana, in the event that it needs to replace one.

Bohrok Kaita are rarely formed, and only do so to combat threats tougher than an entire swarm. Though they were never seen, two potential Bohrok Kaita are known. Bohrok Kaita Za can be formed by the fusion of a Tahnok, Nuhvok and Pahrak. Had it been formed, it would have been controlled by a Krana Za and would be able to wield the elements of Fire, Earth and Stone. Bohrok Kaita Ja can be formed by the fusion of a Lehvak, Kohrak and Gahlok. Had it been formed, it would have been controlled by a Krana Ja and wielded the powers of Acid, Ice, and Water.

Bohrok-Kal Kaita Ja

Bohrok-Kal Kaita

A Bohrok-Kal Kaita is the result of the merging of three Bohrok-Kal. Like Bohrok Kaita, Kaita-Kal possess the powers of the Bohrok-Kal who created it, and can use them in combination.

There are only two known Bohrok-Kal Kaita, the Ja-Kal and Za-Kal, named after the primary Krana. The Bohrok-Kal Kaita are typically smaller than normal Bohrok Kaita, and possess greater agility.

Ja-Kal was once formed in order to incapacitate Toa Nuva Kaita Wairuha.[1]

One of two Bohrok Va Kaita types

Bohrok Va Kaita

Bohrok Va also have the ability to merge and form their own Kaita,[2] although this has never been seen. Unlike standard Bohrok Kaita and Bohrok-Kal Kaita, They do not possess elemental powers.

Set Information

Instructions for the set forms of Bohrok Kaita Za and Bohrok Kaita Ja could be found divided between the instruction booklets of the three component sets or on BIONICLE.com. As with the individual Bohrok sets, one could press a lever on either Bohrok Kaita's back to operate a gear function thrusting its head forward. Likewise, when the eyes were pressed, the faceplate would open and the Krana would be hurled out as a last means of defense.

Similarly, the instructions for the Bohrok Va Kaita could be found divided between their corresponding instruction pamphlets.

Appearances

Books Comics Multimedia

Novels

Guides

References

Destiny

Incomplete Data
I am compiling the following data as a personal study on the nature of destiny in the BIONICLE universe. At this time, I have no plans to nominate this for a page. The unsourced information is my own speculation. Feel free to use any bullet points with citations.

"None of us choose our destiny. And none of us can defy it."
Artakha to Tren Krom, Reign of Shadows

Facts and Speculations

  • The effects of Energized Protodermis are linked with destiny; a being who is destined to transform will do so, while a being who is not will perish.[1]
    • Since EP also works on inanimate objects,[2][3][4] it is implied that objects can also have destinies.
    • Beings can change multiple times.[1]
      • Energized Protodermis may not affect a being the same way twice. For example, Takutanuva could not have been formed a second time,[5] and Tahu may not be able to become a Toa Nuva again.[6][7][8][9]
    • In terms of EP, all Kraata have the same destiny: to become Rahkshi armor.[10]
    • The Energized Protodermis Entity does not always know what effects it will have.[11]
  • Mata Nui (or anyone possessing the Great Spirit Robot) has the power to sense the destinies of beings within them.[12] In spite of this, Mata Nui did not know his own destiny.[13]
  • Destiny is inescapable. Any action a being takes to reach it or avoid it is predetermined.[14] For example, Teridax's destiny was the help Mata Nui reunite Spherus Magna, which he tried to reject, but inadvertently fulfilled.[citation needed] Despite having gone rogue, Nidhiki and Tuyet also achieved their respective destinies.[15]
  • In order to become a Turaga, a Toa must first complete their destiny.[16][17]
  • Destiny extends beyond the confines of the Matoran Universe.[30]
    • Energized Protodermis affects beings and objects native to Spherus Magna,[4] suggesting that they also have destinies.
  • All beings may be destined to die.[31]
  • The same individual can have different destinies in different realities. In the Core Dimension, Takanuva's destiny was to bring and end to a civil war between the Great Beings,[32][33] while his destiny in the Kingdom Alternate Universe was to trap the Makuta behind the light barrier,[22][23], and in other dimensions, Takua was not destined to become a Toa at all.[34][35] This is because one's destiny can change depending on circumstance.[36][37]
  • Any Kraata immersed in Energized Protodermis will become a suit of Rahkshi armor.[10][38] Since the Great Beings designed Rahkshi,[39] this suggests that the Great Beings have some degree of control over the destinies of their creations.
    • This may not universally be true, as neither Mata Nui nor the Great Beings had intended for the Makuta to evolve into energy.[40][41]
  • It's unclear if mutation has an effect on one's destiny. A Toa Nuva or Toa Hordika could theoretically become a Turaga Nuva or Hordika, respectively.[42][43][44] However, the Rahaga could not have become Turaga until their mutations were undone,[45] despite having achieved their destinies.[25][26] Perhaps this had more to do with their altered physiology rather than an effect on their destinies.
  • From their creation, certain Matoran are destined to become Toa.[46][47] This again shows that Great Beings have some level of control over the destinies of their creations.
    • There may be a specific time, place, or other circumstance for that transformation to take place.[48][49][46] Just because a Matoran is not destined to become a Matoran in the present doesn't mean they won't be in the future.[50] However, some Matoran are not capable of becoming Toa at all.[47]
  • Although the destinies of beings from the Matoran Universe are already determined, they may find them harder to achieve outside of it.[30] This suggests that one's location has some influence on their destiny.

Conclusion

Destiny seems to be a pervasive force that predates the Matoran Universe - and indeed the Great Beings themselves. It governs things organic and biomechanical, natural and artificial. Perhaps the Great Beings, being natives of Spherus Magna, also have their own destinies of which they are likely unaware. They seem to have some understanding of destiny, as they can control the destinies of their creations to a degree, as demonstrated with Matoran and Kraata. In the case of Matoran destined to be Toa, destiny even seems to have a physiological explanation. At least part of what is referred to as destiny is simply design, but this only applies to synthetic (Protodermic) beings.

Unanswered Questions

  • Does destiny extend beyond the confines of reality? Was it Vultraz's destiny to end up in the Melding Alternate Universe? Was it Melding Teridax's destiny to end up in the Core Dimension? What about the Shadow Takanuva? Was corruption their destiny, or were their destinies interfered with when Tridax abducted them from their own realities?
  • What is the source of destiny? Is there a greater force that determines it, or is destiny merely a way of describing fate - the final destination of each lifetime's journey?

References

  1. 1.0 1.1 Maze of Shadows. BIONICLE Adventures 6.
  2. "Kanohi Nuva." Encyclopedia Updated, p. 53.
  3. Beware the Bohrok. BIONICLE Chronicles 2.
  4. 4.0 4.1 "Chapter 8." Brothers In Arms.
  5. "Official Greg Dialogue", post 2514. BZPower Forums. (archived on greg.thegreatarchives.com)
  6. "Chat with Greg Farshtey", post 7853634. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  7. "Chat with Greg Farshtey", post 13850985. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  8. "Chat with Greg Farshtey", post 7484172. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  9. "Chat with Greg Farshtey", post 7071294. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  10. 10.0 10.1 "Official Greg Discussion", post 312. BZPower Forums. (archived on greg.thegreatarchives.com)
  11. "Chapter 7." Destiny War.
  12. "Chapter 10." Reign of Shadows.
  13. "Official Greg Discussion", post 9713. BZPower Forums. (archived on greg.thegreatarchives.com)
  14. "Official Greg Dialogue", post 11966. BZPower Forums. (archived on greg.thegreatarchives.com)
  15. 15.0 15.1 "Official Greg Discussion", post 9713. BZPower Forums. (archived on greg.thegreatarchives.com)
  16. 16.0 16.1 "Official Greg Discussion", post 8559. BZPower Forums. (archived on greg.thegreatarchives.com)
  17. LEGO Brick Master Magazine [1]
  18. "Lhikan." Encyclopedia Updated, pp. 77-78.
  19. "Toa Lhikan." Makuta's Guide to the Universe, pp. 4-5.
  20. "Official Greg Discussion", post 1874. BZPower Forums. (archived on greg.thegreatarchives.com)
  21. "Official Greg Discussion", post 9713. BZPower Forums. (archived on greg.thegreatarchives.com)
  22. 22.0 22.1 "Chapter 1." The Kingdom.
  23. 23.0 23.1 "Official Greg Dialogue", post 4472. BZPower Forums. (archived on greg.thegreatarchives.com)
  24. "Chat with Greg Farshtey", post 12583495. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  25. 25.0 25.1 "Official Greg Discussion", post 9689. BZPower Forums. (archived on greg.thegreatarchives.com)
  26. 26.0 26.1 "Official Greg Discussion", post 9713. BZPower Forums. (archived on greg.thegreatarchives.com)
  27. "Official Greg Dialogue", post 1415. BZPower Forums. (archived on greg.thegreatarchives.com)
  28. "Official Greg Dialogue", post 2279. BZPower Forums. (archived on greg.thegreatarchives.com)
  29. "Official Greg Dialogue", post 9616. BZPower Forums. (archived on greg.thegreatarchives.com)
  30. 30.0 30.1 "Chat with Greg Farshtey", post 11002927. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  31. "Chat with Greg Farshtey", post 11002927. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  32. "Chat with Greg Farshtey", post 9624177. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  33. "Chat with Greg Farshtey", post 14536283. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  34. "Chat with Greg Farshtey", post 9879487. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  35. "Official Greg Dialogue", post 7373. BZPower Forums. (archived on greg.thegreatarchives.com)
  36. "Official Greg Dialogue", post 12591. BZPower Forums. (archived on greg.thegreatarchives.com)
  37. "Chat with Greg Farshtey", post 13143066. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  38. "Official Greg Discussion", post 326. BZPower Forums. (archived on greg.thegreatarchives.com)
  39. "Chat with Greg Farshtey", post 6893804. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  40. "Official Greg Dialogue", post 6966. BZPower Forums. (archived on greg.thegreatarchives.com)
  41. "Official Greg Dialogue", post 6966. BZPower Forums. (archived on greg.thegreatarchives.com)
  42. "Official Greg Discussion", post 5780. BZPower Forums. (archived on greg.thegreatarchives.com)
  43. "Official Greg Dialogue", post 2279. BZPower Forums. (archived on greg.thegreatarchives.com)
  44. "Chat with Greg Farshtey", post 10821985. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  45. "Official Greg Discussion", post 9678. BZPower Forums. (archived on greg.thegreatarchives.com)
  46. 46.0 46.1 "Official Greg Dialogue", post 1435. BZPower Forums. (archived on greg.thegreatarchives.com)
  47. 47.0 47.1 "Official Greg Discussion", post 9713. BZPower Forums. (archived on greg.thegreatarchives.com)
  48. BIONICLE: Mask of Light.
  49. Mask of Light.
  50. "Official Greg Dialogue", post 2280. BZPower Forums. (archived on greg.thegreatarchives.com)