Matoran

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"Matoran workers have always been among the most important inhabitants of the universe. Without them, the will of the Great Spirit Mata Nui could not be carried out."
Toa Helryx, World

Matoran
Sapient Species
Powers Elemental attributes
Fusion
Status Active
Locations Matoran Universe (formerly)
Spherus Magna
Pronunciation mat-OAR-an[1]


Matoran are the main inhabitants of the Matoran Universe and the chosen race of the Great Spirit Mata Nui.

History

The Matoran were the first species to be brought into existence by the Great Beings for the universe they were planning. They based their creation on the Agori, a preexisting species of similar stature and brain patterns.[2][3] However, at that point, the Great Spirit Mata Nui had not yet been created, and thus the Matoran labored in darkness, unknowingly constructing Mata Nui and the world that would be theirs in the process.

The first type of Matoran was the Av-Matoran, starting with eccentric Takua. The Av-Matoran were created as prototypes with more powers and abilities than later types, including the ability to channel their innate Light powers, and a possible destiny to transform into Bohrok. Eventually, different types of Matoran were brought into being, smaller in overall stature and lacking the direct elemental powers of the Av-Matoran.

The purpose of the Matoran was to construct and work in the Matoran Universe. The Matoran were the creators of the cities and villages scattered across the Matoran universe, such as Artakha, Metru Nui and the Southern Continent. The Matoran did not inhabit the entire Matoran Universe, as there were other species of beings fulfilling various roles in other regions, but they did inhabit a vast majority of it.

One of the Great Beings disguised himself as a Matoran named Velika, in order to observe the inner workings of the Matoran Universe. He was responsible for the Matoran's development of true sapience and culture.

The Matoran made their homes in many varied environments and have many different ways of living. Prior to the Great Cataclysm, for instance, those Matoran living in the island city of Metru Nui were almost completely dependent upon the present Toa and inventions and technologies, such as the Vahki, for protection. After their migration to the island of Mata Nui, the Matoran villagers became semi-independent and learned to survive and defend themselves, although they were still somewhat reliant upon the Toa for protection after their arrival. On the island of Voya Nui, however, the Matoran were completely independent, with no Toa or Turaga to turn to, and were determined to solve their problems on their own. Most Matoran lived in areas only populated by themselves, but some Matoran lived in regions with other species, such as on the islands of Nynrah and Stelt.

The Matoran, after Teridax's death and the collapse of the Matoran Universe, migrated out of the robot and onto the newly reformed Spherus Magna.

Alternate Universes

Toa Empire Alternate Universe

In this alternate reality, Tuyet took over as Empress of the newly formed Toa Empire, enslaving the Matoran and forcing them to worship Toa. Some Matoran joined an underground resistance movement.

The Kingdom Alternate Universe

When Matoro failed to save Mata Nui in this alternate universe, the Matoran race evacuated to the island of Mata Nui with most of the Matoran Universe inhabitants.

The Melding Alternate Universe

In this reality, the Matoran were created in the size of normal Toa and did hard work.

Spherus Magna Alternate Universe

In this universe, the Matoran departed the Matoran Universe after Mata Nui completed his mission, and began to live with the Agori and Glatorian on Spherus Magna.

Abilities and Traits

Jaller and his broken Kanohi Komau

Physically, Matoran are small in stature, but they are strong and very enduring at heart. They are dependent upon the wearing of their powerless Kanohi, without which they will weaken and be rendered comatose after a prolonged period of time. They do not, however, have the mental discipline needed to use the power of a Great or Noble Mask. Each Matoran has an innate connection to their given element and can manifest the ability in a small way.

Matoran are normally made up of about 85% mechanical parts while certain components, such as their muscles and lungs, are organic, and, like organic beings, various biological processes take place in their bodies, such as breathing.[4][5] Matoran, like many other biomechanical species, need oxygen acquired from the air (or from water in case of water-breathers) in order for their organic components to function.[6][7][8] In case of transformation into a water-breather by the pit mutagen, the respiratory system of the Matoran undergoes several changes. The lungs continue to inhale and exhale gass, but can now only accept pure oxygen and cannot process other gasses, making the unrefined air toxic for them.[9][10][7] In addition to this limitation, they cannot acquire oxygen from the water directly, but only through tube-like gills attached to their masks, which develop during the mutation.[11] As such, they require these modified masks for breathing and cannot use regular Kanohi.[12][13]

In place of an organic heart, Matoran have some sort of power plant containing their life force.[14][15] Matoran possess orb-like mechanical optical sensors, which are moved by organic muscle and are equipped with protective eyelids.[16][17][18] They also have mechanical audio sensors for a sense of hearing.[19] In order to survive, Matoran need to breathe, sleep, eat, and drink water or liquid Protodermis.[20][21][22][23] Within the Matoran Universe, Matoran get their energy from central charging stations, but in the case that they do not have access to one of these charging stations, they can sustain themselves by eating food that contains energy, including fruit, berries, Rahi, and creatures.[24][25] They usually eat via their hands, by grasping a food source and directly absorbing its energy. They can also ingest food through their mouths but refrain from doing so, as they view this act as repulsive.[26] They do not need to eat and sleep as much as their Agori counterparts.[27] The mechanical components of Matoran will not undergo physical aging if they are maintained, although their organics can fail with time. It is unknown if they can show signs of mental aging.[28][29][30]

The Matoran vary in size and shape, depending on the region from which they originate.[note 1] Their size can also be altered through various means; the stature of the Matoran of Mata Nui was diminished due to prolonged exposure inside the Matoran Spheres, while Karzahni's failed attempts to repair the Matoran of Voya Nui resulted in their diminishment. Both populations have since been restored to their original sizes - the Mata Nui Matoran through a rebuilding process, and the Mahri Nui Matoran through exposure to Pit Mutagen.[35][36] Av-Matoran become larger than other Matoran when exposed to the energies of Karda Nui.

Most Matoran are inherently inclined toward being good-natured, but can succumb to greed and desires for personal gain. Examples of this are Ahkmou, who attempted to betray the city of Metru Nui to the Dark Hunters for personal gain, and Vultraz, who killed an entire village to acquire a single lava-gem.

The various Matoran types are typically limited to one gender; Matoran of Water, Lightning, and Psionics are the only known female types, while the other types are male. However, exceptions to this rule may exist.[37] Additionally, this rule does not apply to Matoran of Light, who can belong to either gender, and Shadow Matoran, who can be created from any type of Matoran. For Matoran, gender is not so much a physical characteristic as a psychological one.[38]

Matoran are created with societal skills such as language, ensuring they can get to work immediately after they come into being.[39] They are also assigned their names upon creation.[40]

Fusions

A hypothetical Matoran Kaita

Like many other beings in their universe, Matoran have the ability to merge their bodies and their minds. Matoran Kaita are powerful beings formed when three Matoran of any different elements merge to form one larger being.[41]

The Matoran Nui is created when six Matoran fuse together - only two known Matoran Nui have been formed.

Known Matoran Types

Many different types of Matoran exist, each affiliated with a certain element of their universe. The Matoran have different stages of power; a few of them are predestined to become Toa, and possibly later Turaga, although they are still considered members of the Matoran species. However, some Toa, such as Helryx and Orde, had begun as Toa and never were Matoran. All Matoran have innate Elemental Powers, which are fully activated upon becoming a Toa. These innate powers are weak, manifesting themselves in small ways.

Ta-Matoran

Ta-Matoran are the Matoran of Fire, and can tolerate extreme heat. Their armor and Kanohi colors include red, orange, yellow, and black.

Ga-Matoran

Ga-Matoran are the Matoran of Water, and are able to hold their breath longer than other types of Matoran, as well as being adept swimmers.[42][43] Their armor and Kanohi colors include various shades of blue.

Le-Matoran

A group of Le-Matoran on Mata Nui

The Le-Matoran are the Matoran of Air, and have great agility and speed in tall structures but are clumsy and awkward on solid ground. They are also good at stealth.[42][43] Their armor and Kanohi colors include various shades of green.

Po-Matoran

Po-Matoran, the Matoran of Stone, are physically stronger than other types of Matoran and are sure-footed and swift over loose ground.[44] Their armor and Kanohi colors include brown, tan, orange, yellow, and black.

Onu-Matoran

Onu-Matoran are the Matoran of Earth, and have limited night vision and enhanced strength. Their armor and Kanohi colors include black, dark gray, purple, tan, and orange.

Ko-Matoran

Ko-Matoran are the Matoran of Ice, and can tolerate intense cold. Their armor and Kanohi colors include white, gray, sand blue, silver, light blue, and black.

Av-Matoran

Three Karda Nui Av-Matoran

Av-Matoran are the first breed of Matoran, and are Matoran of Light. They also have limited elemental light powers, allowing them to shoot bolts of light from their hands. Av-Matoran also gain special light-based powers when physically linked to a Toa or Makuta. Av-Matoran armor and Kanohi colors are white and gold by nature, but they can change others' perception of their body colors by bending light. Unlike other Matoran tribes, they are neither exclusively male nor female.

Shadow Matoran

Shadow Matoran are Matoran whose light was drained. They have the ability to launch bolts of Shadow. Shadow Matoran who were corrupted from Av-Matoran also gain special shadow-based powers when physically linked to a Toa or Makuta. As they can be created from any Matoran, they can be male or female.

Vo-Matoran

Vo-Matoran are the Matoran of Lightning and have a resistance to electric shocks. Their armor and Kanohi colors are blue and white.

Fa-Matoran

Fa-Matoran are Matoran of Magnetism and have an internal compass and a better sense of direction than other Matoran.

Su-Matoran

Su-Matoran are the Matoran of Plasma. Their elemental power manifests as eye protection against bright light[45] and the ability to resist extreme heat.[46][47] Their armor and Kanohi colors are orange and white.

Ba-Matoran

Ba-Matoran are the Matoran of Gravity and have a resistance to high gravitational pressure.[45] Their armor and Kanohi colors are purple and black. They are rarer than other Matoran types.

De-Matoran

De-Matoran are Matoran of Sonics. They have very acute hearing, and thus prefer to live in quiet regions.

Bo-Matoran

Bo-Matoran are Matoran of the Green and have an innate understanding of plant attributes, such as poison.[45] They prefer to live in forests or jungles. Their armor and Kanohi colors are blue and green.

Fe-Matoran

Fe-Matoran are the Matoran of Iron. They are known to be more physically endurant than other types of Matoran. Their armor and Kanohi colors are gray, metallic gray, gold, bronze, and burnt orange, which vary by region.

Ce-Matoran

Ce-Matoran are the Matoran of Psionics and are mentally guarded from outside influences. Their armor and Kanohi colors are blue and gold.

Other Matoran

  • Protocairns - Rumored to be group of Matoran who exposed themselves to Energized Protodermis and transformed into Rahi-like beings.[48][49]
  • Matoran rebuilt by Karzahni; some were sent to the Southern Continent, while others remained in Karzahni's realm until they were rescued by the Toa Nuva and taken to live in Metru Nui.[50][51]
    • Several Matoran who were turned to stone in the realm of Karzahni for being lazy were destroyed along with the rest of the realm.[50]
    • A male Matoran with a broken arm who wore a dented Kanohi Rau; the first Matoran in Karzahni encountered by Jaller and his companions.[52]
  • Matoran sent to Artakha as a reward for their good work and who worked to assist Artakha in his many endeavors.[50]
  • A Matoran of Mahri Nui who instructed Kyrehx on various sea life at the city's school and had a hobby of carving stone replica Kanohi.[57]
  • A Mahri Nui Matoran who carved the 'eye' of the Needle Rock.[58]
  • Several Mahri Nui Matoran who went to explore the Road of the Missing and never returned, giving the location its name. (deceased)[59]
  • Several Matoran of Metru Nui.
    • The war leaders of the Matoran Civil War, who were banished to the Pit.[60][61]
    • Several Matoran who died during the Matoran Civil War.
    • Several Matoran who died during the Toa Mangai's battle with the Kanohi Dragon.[62]
    • At least 16 Matoran who were infected by a Shadow Kraata on Mata Nui.[63]
    • A number of Matoran who participated in Disk Dueling.
      • A male Matoran who was shrunken by a Shrink Kanoka to the point of being unseeable.[64][note 2]
      • A male Matoran who was reconstituted by a Reconstitute at Random Kanoka into something so grotesque he almost wound up on display as a Rahi in the Archives.[64][note 3] He was nevertheless stored inside the complex, but escaped after the earthquake caused by the Great Cataclysm hit the Archives.[65]
  • Many Matoran in Voya Nui who died during the Great Cataclysm along with Jovan.[67][68]
  • Many Matoran in Mahri Nui who died when the village sank into Aqua Magna's ocean.[69]
  • A number of Antidermis-infected Matoran that died when Mount Valmai erupted.[70]
  • Several Matoran of the Tren Krom Peninsula.
    • A village of Matoran wiped out by Vultraz.[71]
    • Mazeka's mentor; killed by Vultraz.[71]
  • A number of Matoran who served in the League of Six Kingdoms.[72]
    • 53 members of Pridak's Matoran rear guard unit (deceased)[73]
  • A number of Matoran who lived in a land distant to Odina who Conjurer gained power over using advanced technology he described as magic.[74]
  • A number of Matoran who lived in a settlement once attacked by Poison.[74]
  • A number of Matoran who lived on a Southern Island of strategic value to the Southern Continent; killed by Rahkshi.[75]
  • Several Matoran who were killed during the Battle of Bara Magna.[76]
    • Several Matoran among a dozen villagers slain by Nektann. (deceased)[77]
  • A male Matoran who transformed into a Toa, and after fulfilling his destiny, became the Turaga of Lesovikk's homeland.(transformed)[78]

Social Structure and Interactions

Most Matoran hail and follow the Great Spirit Mata Nui, and keep faith in his legends. They show their loyalty through their devotion to the Three Virtues laid down by Mata Nui, as well as hosting distinctive events dedicated to the Great Spirit and the virtues, and through special chants. Matoran usually have a good relationship with the Toa, and look up to the heroes as their protectors, relying on them for defense. When Toa are not present, Matoran are capable of defending themselves, as evidenced by their organizing themselves into Militaries and fighting groups.

The Matoran on Mata Nui used to be rather isolated from each other in their own Koro, but this was largely diminished after the arrival of the Toa Mata. The rampage of the Bohrok also helped unify the Matoran. This isolationist tendency caused the Matoran Takua, who wandered from Koro to Koro across Mata Nui, to be thought of as strange and irresponsible and resulted in his temporary banishment from his home in Ta-Koro. The Matoran were forgiving, however, and they welcomed him back after he showed true courage and bravery in his deeds.

On Metru Nui, the Matoran were much less cut off from each other, though they lived in separate Metru also. The work from one Metru may be used in another, like how Protodermis would be purified in Ga-Metru and sent for use elsewhere.

The Matoran of Voya Nui had the least amount of seclusion, as all the Matoran lived together for protection. They had never met a Toa before and had to defend against any threats to their homes by themselves.

Purpose

The original purpose of the Matoran was to construct Mata Nui, and by extension, their entire universe. After that, their purpose was to keep Mata Nui alive as the Great Spirit requires the life of the Matoran inside of himself for his well-being. In order to keep Mata Nui alive, Matoran practiced a great many trades and professions. From Military, to invention, to competition, the relatively specialized labors of the Matoran were essential to the function of the universe. The halting of their work would impair Mata Nui's health as was demonstrated in the Great Disruption.

Locations

Below is a list of locations that Matoran have inhabited:

  • Mata Nui - Formerly; the Matoran of Metru Nui were evacuated here after the Great Cataclysm. They later returned to the city, and the island was destroyed by Mata Nui's Reawakening.
  • Metru Nui - Formerly; The Matoran capital and most important island in the Matoran Universe, but severely damaged and evacuated after the Battle of Bara Magna.
  • Artakha - Formerly; Matoran who were exceptionally good crafters were chosen to live here, but when the island came under siege in Makuta's reign, they had since evacuated.
  • Karzahni - Formerly; Matoran who were damaged or worked badly were sent here for repairs, but those who had not been sent away and survived were moved by the Toa Nuva to Metru Nui where they were rebuilt and repaired, and some departed for other parts of the universe.[79]
  • Northern Continent - Formerly; all surviving Matoran residents evacuated the universe after the Battle of Bara Magna.
  • Nynrah - Formerly; home of a group of Fe-Matoran known as the Nynrah Ghosts.
  • Xia - Formerly; some Nynrah Ghosts lived here.
  • Stelt - Formerly; all surviving Matoran residents evacuated the universe after the Battle of Bara Magna.
  • Southern Continent - Formerly; all surviving Matoran residents evacuated the universe after the Battle of Bara Magna.
    • Voya Nui - Formerly; some of the Matoran "fixed" by Karzahni were sent here. All surviving Matoran residents evacuated the universe after the Battle of Bara Magna.
      • Mahri Nui - Formerly; a section of Voya Nui that broke off into Aqua Magna. The Matoran survived by harvesting air from the surrounding airweed fields. The Matoran later evacuated to Voya Nui before the location was crushed.
  • Av-Matoran Homeland - Formerly; all surviving Matoran residents evacuated the universe after the Battle of Bara Magna.
  • Karda Nui - Formerly; some Av-Matoran villages fell down into Karda Nui during the Great Cataclysm. All of the Matoran later evacuated to Metru Nui.
  • Southern Islands - Formerly; all surviving Matoran residents evacuated the universe after the Battle of Bara Magna.
  • Spherus Magna - After the Matoran Universe was critically damaged in the Battle of Bara Magna, all surviving Matoran immigrated to Spherus Magna to make a new life for themselves.

Set Information

The first Matoran sets depicted the six Matoran Jaller, Macku, Kongu, Hewkii, Onepu, and Matoro after their diminishment by the Matoran Spheres. These were released in McDonald's Happy Meals in October 2001. Each of these sets contained eight pieces including a Bamboo Disk, which could be thrown if one placed the disk in the Matoran's right hand, and pulled back on it to then release the disk. In 2002 two more Matoran of similar build were released: a Hafu figure as part of the Power Pack, and a Nuparu figure as part of the Boxor set.

In 2003 six more Matoran were released as small boxed sets: Hahli, Macku, Hewkii, Hafu, Matoro, and Kopeke. Each of these contained twenty-five pieces, including a kolhii stick and kolhii ball. Two more Matoran of identical build were also released in large boxed sets that same year: Jaller in the Jaller & Gukko set, and Takua in the Takua & Pewku set. All of these sets depicted these characters following The Rebuilding.

The six small sets of early 2004 also depicted Matoran, this time the finders of the Great Disks. Each of these sets included twenty-seven parts including a Kanoka Launcher and a Kanoka from their Metru. Their forms were depicted prior to their time spent in the Matoran Spheres.

In early 2006, the small boxed sets of the year featured the Matoran of the Matoran Resistance. The posture of these sets varied greatly from that of previously depicted Matoran, since the Matoran of Voya Nui had been "repaired" by Karzahni.

Four Matoran sets appeared in 2007: Dekar and Defilak as small sets early that year, and Sarda and Idris as part of the later Karzahni set. Each wielded some variety of Electro-Blade, and represented a group of Matoran modified by Karzahni but mutated by the waters of the Pit.

The small boxed sets of early 2008 depicted three Av-Matoran (Tanma, Photok, and Solek) and three Shadow Matoran (Radiak, Gavla, and Kirop). All of these contained fourteen parts, besides Radiak who contained sixteen. The Shadow Matoran Vican also appeared in early 2008 with Makuta Mutran in a large boxed set. The two Matoran Mazeka and Vultraz appeared later that year in large boxed sets of the same names.

Tohunga

See also: Meta:Use of Appropriated Words in BIONICLE § List of Polynesian Words used in BIONICLE Canon

A promotional "Tohunga" Maku set

The original name for Matoran was "Tohunga," which was first used in 2001. The name was used throughout the popular Mata Nui Online Game, in the original title of the Game Boy Advance game BIONICLE: Quest for the Toa, and was also featured in the 2001 McDonald's promotion. However, "tohunga" was a word derived from the Māori language (meaning "spiritual advisor") and its usage was seen as disrespectful to Māori culture by several representatives of Māori iwi (tribes). Following the dispute, The LEGO Group changed the title to "Matoran," along with several character and species names following suit. The changes to the words were given in-universe explanations, with The LEGO Group explaining that the Matoran changed their name from Tohunga upon remembering that they are one people.[80] These in-universe explanations are no longer canon, however, as according to later media, the Matoran never called themselves Tohunga.

The other names changed were:

  • Haka-Dance became Great Takara
  • Hoi became Shore Turtle
  • Huki became Hewkii
  • Jala became Jaller
  • Koli became kolhii
  • Kuna became Bog Snake
  • Maku became Macku
  • Puku became Pewku
  • Kahu, Kewa, and Goko-Kahu were disused, with Goko-Kahu being replaced by Gukko; however, Kahu and Kewa have re-entered canon despite sharing their names with Māori words
  • Vako was not allowed to be used.[81] Despite this, it was featured and referred to by name in the BIONICLE: Maze of Shadows game of 2005.
  • Papu and Rangi were mentioned in the Mata Nui Online Game; unlike the other characters who had their names changed, Papu and Rangi received no name changes and were never mentioned anywhere outside of the Mata Nui Online Game

Quotes

"We may be doomed to fall, but before we do, we'll give our enemies reason to regret the day they set foot here. Let's show them you don't have to be a Toa to be a hero."
Garan to the Matoran Resistance, Island of Doom

Trivia

  • There are machines in the Matoran Universe that can create Matoran. The Turaga use them when more Matoran are needed for labor.[82] Though little is known about this process, it is mostly automated and relatively swift.[83]

Notes

  1. In 2004, Greg Farshtey explained that a Matoran is probably a third of a Toa's height (about 1.6 bio,[31][32] 7.2 feet, or 2.19 meters), or a half of it at most.[33] In 2008, he assumed that a Matoran is roughly 1 bio (4.5 feet, 1.37 meters) tall.[34]
  2. Although Greg has said the Matoran was permanently affected,[65] this contradicts Time Trap where the effect of Shrink Kanoka has been shown to not be permanent.[66]
  3. Although Greg has indicated the Matoran was permanently affected,[65] this contradicts BIONICLE: Metru Nui - City of Legends where the effects of Reconstitute at Random Kanoka are said to be temporary.

References

  1. "Matoran." Encyclopedia Updated, p. 88.
  2. "Farshtey Feed, 2008-11-21". BZPower Blogs. (archived on greg.thegreatarchives.com)
  3. "Official Greg Dialogue", post 12664. BZPower Forums. (archived on greg.thegreatarchives.com)
  4. GregF's blog at BZPower, 24 Jan 2009
  5. BIONICLE: Barraki II. BIONICLE Games and Activities 4, p. 8.
  6. BIONICLE: Toa Mahri.
  7. 7.0 7.1 BIONICLE: Mahri I. BIONICLE Games and Activities 5, p. 13.
  8. "Official Greg Discussion", post 600. BZPower Forums. (archived on greg.thegreatarchives.com)
  9. Prisoners of the Pit. BIONICLE Legends 7, p. 25.
  10. Prisoners of the Pit. BIONICLE Legends 7, p. 75.
  11. "Mahri Log". BIONICLE.com. (archived on web.archive.org)
  12. "Chat with Greg Farshtey", post 11155657. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  13. "Chat with Greg Farshtey", post 11179539. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  14. "Chat with Greg Farshtey", post 11551869. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  15. "Chat with Greg Farshtey", post 11683866. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  16. BIONICLE: Mask of Light.
  17. Dark Destiny. BIONICLE Legends 2, p. 52.
  18. Time Trap. BIONICLE Adventures 10, p. 96.
  19. "Chat with Greg Farshtey", post 10880359. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  20. "Chapter 3: Ga-Koro • Imprisoned Undersea • Gali's Arrival." Mata Nui Online Game.
  21. Voyage of Fear. BIONICLE Adventures 5.
  22. Island of Doom. BIONICLE Legends 1.
  23. "If a Universe Ends ...". BIONICLE Ignition 1.
  24. "Chat with Greg Farshtey", post 11993708. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  25. "Chat with Greg Farshtey", post 8860560. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  26. "Official Greg Dialogue", post 7504. BZPower Forums. (archived on greg.thegreatarchives.com)
  27. "Chat with Greg Farshtey", post 11592729. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  28. "Farshtey Forum". Mask of Destiny. (archived on greg.thegreatarchives.com)
  29. "Chat with Greg Farshtey", post 7287282. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  30. "Chat with Greg Farshtey", post 11576053. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  31. "Bio." Encyclopedia Updated, p. 13.
  32. "Official Greg Dialogue", post 7782. BZPower Forums. (archived on greg.thegreatarchives.com)
  33. "Official Greg Discussion", post 1618. BZPower Forums. (archived on greg.thegreatarchives.com)
  34. "Official Greg Dialogue", post 3851. BZPower Forums. (archived on greg.thegreatarchives.com)
  35. "Chapter 11: Mahri Nui." "The Inhabitants." World, pp. 92-94.
  36. "Official Greg Discussion", post 9031. BZPower Forums. (archived on greg.thegreatarchives.com)
  37. "Chat with Greg Farshtey", post 10426441. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  38. "Chat with Greg Farshtey", post 10692109. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  39. "Chat with Greg Farshtey", post 10759571. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  40. "Chat with Greg Farshtey", post 11002911. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  41. "Official Greg Discussion", post 3435. BZPower Forums. (archived on greg.thegreatarchives.com)
  42. 42.0 42.1 "Official Greg Discussion", post 3152. BZPower Forums. (archived on greg.thegreatarchives.com)
  43. 43.0 43.1 "Official Greg Dialogue", post 8805. BZPower Forums. (archived on greg.thegreatarchives.com)
  44. Power Pack.
  45. 45.0 45.1 45.2 "Chat with Greg Farshtey", post 7033814. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  46. "Chat with Greg Farshtey", post 10523333. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  47. "Chat with Greg Farshtey", post 10802073. LEGO Message Boards. (archived on greg.thegreatarchives.com)
  48. "Vengeance of the Visorak". BIONICLE 23, p. 8.
  49. Time Trap. BIONICLE Adventures 10.
  50. 50.0 50.1 50.2 World.
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See also

External links