- That's what I was considering myself. Also, should we just double-book and just add all concept art already in other galleries? I believe yes. --Master of the Rahkshi Ask, and ye shall receive. Eventually. 07:11, 27 September 2014 (CEST)
- You should create the separate gallery with all prototypes. I have the source links for ALL prototypes and if you are going to upload them all, then I'll give you it. At first I thought I could add them by myself, but if you are re going to upload them, I don't against. Also I think you can restrict locations of the prototypes pictures and add them only to its own gallery and don't "pollute" other pages. But this is only my opinion. Anyway you can create the poll on the AfC. -- 13:48, 5 March 2016 (CET)
- I could see this page being accommodating prototypes, personally. As long as they're from official sources and not leaks (which I think some of the more recent ones might be...). -- Talk 22:20, 5 March 2016 (CET)
I think Eddy's right in that the prototypes should probably only go in appropriate places. For example, a prototype pic of G1 Kopaka maybe shouldn't go in his gallery, but I want to hear what you think, Dorek. However, I just don't think there are enough to merit their own gallery, and it can easily be argued that every set in and of itself is art, so the prototypes would be "concept art." As for the "official sources" part, I can at least vouch for the ones from Battle for Power, if they were in question. I've played the game several times and have seen the prototype images myself. I'll just add those to this gallery for now. -- Great Jala Cthulhu fhtagn 05:35, 7 March 2016 (CET)
Missing concept art?
If you go to the BMP (biomediaproject) and look in the games (?) section, and download something called bionicle gold, there's a bunch of concept art in the folders that result on your computer. some of it i've seen before, but others looked new ("new" lol) to me. this seems like it's something worth looking into to make sure there's not stuff available that we're missing.