Rahkshi

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This article is about the entity. You may be looking for the Rahkshi of Heat Vision, which was marketed as "Rahkshi".

"What are you, creature? Why does the sight of you chill my soul as nothing else has since... Makuta!"
Toa Nuva Gali, Rise of the Rahkshi

Rahkshi
Brotherhood of Makuta
Powers Kraata Powers
Tools Staffs of Power
Status Wild
Location Matoran Universe (formerly), Spherus Magna
Pronunciation RAHK-shee


A Rahkshi is a suit of armor, transformed from a Kraata exposed to Energized Protodermis. Another Kraata is used to animate the suit, providing it with powers.

History

Rahkshi have been employed by the Brotherhood of Makuta for over 80,000 years. Prior to their evolution, Makuta used a lengthy process which produced inferior Kraata, and by extension, inferior Rahkshi. Despite their faults, the Rahkshi were utilized in the Brotherhood's army, such as when they ambushed the League of Six Kingdoms. After the Makuta's evolution from biomechanical beings to beings of energy, they found it much easier and faster to produce higher quality Kraata.

A number of Rahkshi created have fulfilled their duties and were released from the servitude of their creator. These Rahkshi wander the islands, lacking direction. Many "wild" Rahkshi resided in Metru Nui, under the Archives, prior to the Great Cataclysm, some of which were fought and defeated by the Toa Metru. Shortly after the event, these Rahkshi were called by Teridax to act as a distraction to the Dark Hunters. These Rahkshi were obliterated by Voporak.

Tahu being ambushed by Rahkshi

The Brotherhood of Makuta has employed the Rahkshi in every force they used, from defense groups to assault teams. They are used as guards on the Brotherhood island of Destral, ordered to kill and destroy any intruders. They have also been taught to recognize the Tablet of Transit, capturing and escorting any bearers. They were also utilized in most of the Brotherhood's military operations, such as when Kojol assaulted the island of Artakha. The Rahkshi used in this raid were destroyed in an effort by the Order of Mata Nui to eliminate all beings aware of the location of Artakha.

In his effort to harass the Matoran of Mata Nui, Teridax created six Rahkshi to defeat their protectors, the Toa Nuva and obtain the Avohkii. Though the Rahkshi were potent foes, the Toa Nuva succeeded in defeating them with the assistance of the Toa of Light, Takanuva. The Toa Nuva scrapped the parts of these Rahkshi to construct Takanuva's vehicle, the Ussanui.

When Vezon landed on Destral, sent by the Order of Mata Nui, he was immediately captured by Rahkshi which took him to Makuta Tridax.

Axonn and Brutaka went to the Southern Islands with an army of Skakdi, which they used to fight the Rahkshi present there. They were used extensively during an assault on Nynrah and the final battle of the war, which they lost.

When Teridax took over the body of Mata Nui, he used his Rahkshi to terrorize the inhabitants of the universe. He sent a group to Metru Nui in order to keep the Matoran in line (and guard entrances to the Archives), and had a force invade Odina, driving the Dark Hunters out. He also sent a regiment to Artakha, deeming the ruler of the island a threat. Finally, Skakdi warlord Nektann was commanded to lead a strike force of Rahkshi to Metru Nui, but the Toa Mahri repelled it.

Rahkshi legions, enhanced with stronger armor by Teridax, were later summoned to the Southern Islands by Teridax, who planned to release them upon Bara Magna. A large number of Rahkshi of Heat Vision were present in the assembled army, and Skakdi also joined their ranks. Teridax unleashed them upon the planet, and they came into conflict with the Glatorian. Though the Glatorian managed to destroy some of them, also discovering the Kraata, several warriors were killed by the Rahkshi.

The use of the Golden Armor by Tahu vaporized the Kraata of every Rahkshi during the assault on the planet, rendering them inactive. After the death of Teridax all Rahkshi left in the universe became wild. The Rahkshi that escaped the Matoran Universe have scattered on the Spherus Magna planet.

The Kingdom Alternate Universe

In this alternate timeline, when most of the species evacuated to Mata Nui, the Rahkshi were not allowed to come. They tried to get through to the island, and managed to kill Pohatu and Hewkii, but were eventually driven off by Tahu, Jaller, and Kopaka. 10,000 years later, Teridax managed to create for the Rahkshi shadow armor that lasted just long enough to get through the light barrier. One Rahkshi, a Panrahk, got through and was instantly killed by the Dark Hunters. This caused concern among the ruling council. When Takanuva, Tanma, and Matoro went down into Mata Nui's tunnels, they could find no sign of the Rahkshi. Right as they were about to leave, Matoro was suddenly attacked by four Rahkshi, with more coming through the barrier. Takanuva and Tanma returned to help, and the Rahkshi were defeated.

Abilities and Traits

To create a Rahkshi, two Kraata of the same power type are required, though level does not matter. One of these is put into Energized Protodermis, where it undergoes a change from organic living matter to a non-living, inorganic shell: the Rahkshi's body. The other Kraata then crawls inside the Rahkshi armor and controls it, as Rahkshi suits are incapable of operating on their own. The Rahkshi armor amplifies the Kraata's powers, although its effectiveness still depends on the Kraata's level. Most Rahkshi channel their powers directly through the staffs that they carry, although some, like heat vision and heat resistance Rahkshi, do not. If a Rahkshi is not carrying its staff, its power is considerably weakened. All Rahkshi also possess the ability to fly.

Rahkshi are naturally destructive, often going out of their way to cause as much damage as possible. When they are acting under orders, this instinct is channeled towards one objective, making them extremely dangerous. When they are not under orders, they are much less focused, making them easier to defeat. Wild Rahkshi are also very territorial, attacking anything that invades their area, even other Rahkshi.

The Rahkshi symbol

Rahkshi Types

Below is a table indicating the color of the Rahkshi armor, Kraata and the powers that it would possess if it were in Rahkshi armor. For those Rahkshi that are multi-colored, the first color is that of their head and spine, and the second is that of their hands and feet.

Rahkshi Color Kraata Color Power
Red Bright Red/Gold Metallic Fear
Green Green Metallic/Light Green Poison
Brown Gold/Tan Shattering
Blue Blue Metallic/Light Blue Disintegration
Black Gray Metallic/Light Gray Hunger
White White Metallic/White Anger
Gold Lemon Metallic/Dark Gray Metallic Weather Control
Tan Bright Yellowish Green/Bright Yellow Elasticity
Yellow Black/Bright Orange Heat Vision
Tan/Blue Dark Green/Bright Yellow Illusion
Blue/Green Lemon Metallic/Bright Red Teleportation
Black/Brown Lemon Metallic/Sand Blue Metallic Quick Healing
Red/Orange Lemon Metallic/Dark Green Laser Vision
Blue/Silver Dark Gray Metallic/Lemon Metallic Gravity
Blue/White Bright Blue/Bright Red Electricity
Yellow/Green Black/Bright Yellow Sonics
Orange/Black Bright Yellow/Bright Yellowish Green Vacuum
Tan/Red Dark Gray/Sand Blue Metallic Plasma
Black/Gold Bright Orange/Black Magnetism
Aquamarine Black/Bright Red Fire Resistance
Red/Yellow Bright Yellow/Dark Green Ice Resistance
Light Purple Bright Red/Lemon Metallic Mind Reading
Blue/Gold Dark Gray/Bright Yellowish Green Shapeshifting
Black/Red Reddish Gold/Bright Yellow Darkness
Green/Brown Reddish Gold/Black Plant Control
Light Blue Sand Yellow Metallic/Reddish Gold Molecular Disruption (inorganic)
Silver Sand Blue Metallic/Lemon Metallic Chain Lightning
Black/White Sand Blue Metallic/Light Gray Metallic Cyclone
Black/Green Dark Green/Lemon Metallic Density Control
Red/Gold Sand Yellow Metallic/Bright Yellow Chameleon
Blue/Purple Bright Red/Bright Blue Accuracy
Magenta Sand Yellow Metallic/Black Rahi Control
Orange Bright Yellow/Black Insect Control
Blue/Black Sand Blue Metallic/Dark Gray Stasis Field
Gray Black/Sand Yellow Metallic Limited Invulnerability
Purple Bright Red/Black Power Scream
Red/Silver Bright Yellow/Sand Yellow Metallic Dodge
Gray/Black Bright Yellowish Green/Dark Gray Silence
Black/Purple Bright Yellow/Reddish Gold Adaptation
Blue/Yellow Light Gray Metallic/Sand Blue Metallic Slow
Gray/Green Black/Reddish Gold Confusion
Maroon Reddish Gold/Sand Yellow Metallic Sleep

Set Information

Teridax's Rahkshi in set form

The Rahkshi Turahk, Guurahk, Lerahk, Panrahk, Vorahk, and Kurahk were released as canister sets in late 2003. Each contained forty-five pieces including a unique spine and staff ends. Also among these parts was a Kraata of varying level whose power matched the power of the Rahkshi set in which it was contained. The Kraata could be removed by opening the hatchlike back armor (which could be done by striking the Rahkshi's head from above), and an axle on the back allowed the Rahkshi to swing its staff from side to side.

Later on in the year, as part of a Target promotion, Rahkshi sets containing purple stage seven Kraata, or Shadow Kraata, in place of its normal stage 1-6 Kraata were released.

A Rahkhsi of Heat Vision was released in 2010 as a part of the BIONICLE Stars line. The set consists of seventeen pieces, and includes an additional piece not used on the set for the Golden Armor. This set did not include a Kraata nor did it include a space for one due to a redesigned spine piece.

Quotes

"Must I release those who should never see the light of day? Go my sons, use the shadows, and keep my brother asleep."
— Makuta Teridax, Mask of Light

"Most beings had a scent, either pleasant or unpleasant; Rahkshi smelled of cold metal and death."
Vezon's thoughts, Destiny War

Trivia

  • Spinner and his Toa team fought mutated Rahkshi.
  • Rahkshi are considered to be a delicacy by Muaka, which will often go out of their way to hunt them down.
Rahkshi in flight

Appearances

See Also

External Links