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{{Quote|The Skakdi are, as a rule, warlike, brutal, traitorous, and violent - and those are their nicer qualities.|[[Toa]] [[Helryx]], ''[[BIONICLE: World|World]]''|center}}
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{{Quote|The Skakdi are, as a rule, warlike, brutal, traitorous, and violent - and those are their nicer qualities.|{{G|1|Toa}} [[Helryx]], ''[[BIONICLE: World|World]]''|center}}
 
{{SapientSpecies
 
{{SapientSpecies
 
|class=infoLight infoSkakdi
 
|class=infoLight infoSkakdi
|image=[[Image:Skakdi Piraka.png|250px]]
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|image=[[File:Skakdi Piraka.png|250px]]
|powers=Latent elemental abilities, vision powers, other abilities
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|powers=Latent elemental abilities<br>Vision powers<br>Other abilities
|locations=[[Zakaz]] {{C|formerly}}, [[Aqua Magna#Skakdi Fortress|Aqua Magna]], other regions of [[Spherus Magna]]
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|locations=[[Zakaz]] {{C|formerly}}<br>[[Aqua Magna#Skakdi Fortress|Aqua Magna]]<br>Other regions of [[Spherus Magna]]
 
|status=Active
 
|status=Active
 
|pron=SKOCK-dee
 
|pron=SKOCK-dee
 
}}
 
}}
 
 
The '''Skakdi''' are the short-tempered and violent natives of the island of [[Zakaz]], created by the Great Spirit [[Mata Nui (Being)|Mata Nui]].
 
The '''Skakdi''' are the short-tempered and violent natives of the island of [[Zakaz]], created by the Great Spirit [[Mata Nui (Being)|Mata Nui]].
  
 
== History ==
 
== History ==
[[Image:Location Zakaz.png|thumb|150px|left|Zakaz, the homeland of the Skakdi]]
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=== Early History ===
Mata Nui created the Skakdi, and they existed as a relatively peaceful race. A [[Brotherhood of Makuta]] member, [[Spiriah]], made his way onto the island about 75,000 years ago under orders, and sought a use in the Skakdi as soldiers. Experiments performed by Spiriah caused the Skakdi to gain [[Elemental Powers]] that could only work in combinations, as well as vision powers and other abilities. He then departed the island, leaving [[Visorak (Rahi)|Visorak]] behind to keep guard, planning to return later. With their newfound powers, the Skakdi turned on the spider-like [[Rahi]], and eventually began fighting amongst themselves. When Spiriah returned, he found that his experiment had failed. This incident resulted in his exile and wanted execution by the Brotherhood.
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[[File:Location Zakaz.png|thumb|150px|left|Zakaz, the homeland of the Skakdi]]
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Mata Nui created the Skakdi as a relatively peaceful race. Approximately 75,000 years ago, [[Makuta (Species)|Makuta]] [[Spiriah]] made his way onto the island, under orders from the [[Brotherhood of Makuta]], and saw a use in the Skakdi as soldiers. He performed experiments on the Skakdi, giving them {{G|1|Elements|Elemental Powers}} that only worked in combination, vision powers, and other abilities.{{BookCitation|BW}} He then temporarily departed the island, leaving [[Visorak (Rahi)|Visorak]] behind to keep guard. However, Spiriah's experiments had made the Skakdi into violent, vicious creatures. They destroyed the Visorak and then turned on one another. When Spiriah returned, he found that a [[Wars#Zakaz Civil War|civil war]] had begun. The Brotherhood exiled Spiriah for his failed experiment, and the Skakdi developed a lingering hatred of Makuta.
 +
 
 +
The civil war ravaged the island for some time. The only place of ceasefire was the freshwater lake in the center of Zakaz. Warlords arose from the Skakdi and stopped the war by taking control of separate factions.
  
Arguments between the Skakdi turned into a [[Wars#Zakaz Civil War|civil war]], which ravaged the island, with the only place of truce being the freshwater lake in the island's center. The warlords of Zakaz stopped the war by taking control of the factions.
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One Skakdi was sent to [[the Pit]] for committing unpardonable crimes. After the [[Great Cataclysm]], he escaped into the endless ocean of [[Aqua Magna]], and was [[Pit Mutagen|mutated]] to be able to breathe water. He was later wounded by [[Barraki]] [[Pridak]] and left for sea predators.
  
One Skakdi, [[Nektann (Being)|Nektann]], became a warlord of the island at some point.
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Six members of the Skakdi race were recruited into the [[Dark Hunters]]. They later left the Hunters to find the legendary [[Kanohi]] [[Ignika]], and began calling themselves [[Piraka]]. Their adventures eventually led to their mutation, and they escaped into [[the Cord]]. During an attempt to enact revenge on the [[Toa Mahri]], they were captured by [[Order of Mata Nui]] member [[Axonn]], and were sent to be held on [[Daxia]].
  
One Skakdi was sent to [[the Pit]] for committing unpardonable crimes. After the [[Great Cataclysm]], he escaped into the endless ocean of [[Aqua Magna]], and was [[Pit Mutagen|mutated]] to be able to breathe water. He was later wounded by the [[Barraki]] [[Pridak]] and left for sea predators.
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=== War with the Brotherhood ===
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By the time of the [[Order of Mata Nui-Brotherhood of Makuta War]], there were approximately a half dozen Skakdi warlords on Zakaz.{{GregCitation|OGDi|page=155|post=6164}} One of these was [[Nektann (Being)|Nektann]]. Nektann's Skakdi clashed with Axonn and [[Brutaka]], emissaries of the Order of Mata Nui who had arrived on Zakaz hoping to make an alliance with the Skakdi. Axonn and Brutaka surrendered to the Skakdi and won Nektann's alliance by deceiving him. They proceeded to ally with the other warlords of the island.
  
Six members of the Skakdi race are known to have been recruited into the [[Dark Hunters]]. They later left the Hunters to find the legendary [[Kanohi]] [[Ignika]], and began calling themselves [[Piraka]]. Their adventures eventually led to their mutation, and they escaped into [[the Cord]]. During an attempt to enact revenge on the [[Toa Mahri|team of Toa]] that had thwarted their efforts, they were captured by [[Order of Mata Nui]] member [[Axonn]], and held on [[Daxia]].
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The Skakdi armies traveled to one of the [[Southern Islands|southern islands]], where they battled a small army of [[Rahkshi]]. While the Rahkshi held the upper hand at first, the Skakdi managed to muster enough sheer rage to decimate their opponents.
  
Many of the Skakdi clashed with Axonn and [[Brutaka]], who had arrived on their island hoping to gain them as allies. The intruders managed to convince their master, Nektann to ally with them, and proceeded to convince the other warlords of the island. The Skakdi armies traveled to one of the [[Matoran Universe]]'s [[Southern Islands|southern islands]], where they battled a small army of [[Rahkshi]]. While the Rahkshi held the upper hand at first, the Skakdi managed to muster enough sheer rage to decimate their opponents ranks.
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Several Skakdi were recruited into Pridak's new army upon his release from the Pit, and fought in the war effort.
  
Several Skakdi were recruited into Pridak's new army upon his release from the Pit.
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=== Teridax's Reign ===
 +
After Teridax took control of the [[Matoran Universe]], Nektann pronounced an alliance with him. The Toa Mahri were sent by the Order to investigate whether other Skakdi warlords were going follow Nektann's lead. An army of Skakdi was assembled in an underground chamber by a warlord, who gave a speech exhorting resistance to Teridax. A vat of [[Energized Protodermis]] arose, and the Skakdi dropped into the substance a [[Vortixx]], a [[Zyglak]], a [[Sapient Species/Unnamed Species#Krekka's Species|Steltian laborer]], and five of the Piraka. The beings [[Fusions|fused]] and climbed out of the tank as the [[Golden-Skinned Being]], who promised the Skakdi a gift. The fusion then granted the wish of the Skakdi by hypnotizing the Toa Mahri (who had been spying nearby) to serve the Skakdi people.
  
After Teridax took control of the universe, Nektann and his legions agreed in allying with him. The Mahri were sent by the Order shortly afterward to investigate whether or not other Skakdi warlords were going follow in Nektann's lead. Infiltrating a base on Zakaz, the five Toa came upon an army of Skakdi who shouted refusal of Teridax's dominance. As a vat of Energized Protodermis arose, the Toa watched as they dropped into the substance a [[Vortixx]], a [[Zyglak]], a being from the worker species on [[Stelt]], and the five missing Piraka. The beings [[Fusions|fused]] and climbed out of the tank, and it soon convinced the [[Toa Mahri]] to serve the Skakdi people.
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Teridax eventually sent Nektann and Rahkshi to Zakaz to pacify the Skakdi that opposed him. Nektann then took his Skakdi to the southern reaches of the Matoran Universe, having been promised a [[Bara Magna|new world]] to conquer.
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[[File:Art Army of Rahkshi and Skakdi.jpg|thumb|200px|right|Skakdi and Rahkshi charging the Glatorian on Bara Magna]]
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Nektann and his Skakdi had reached the Southern Islands when [[Gresh]] opened a door into the Matoran Universe. They followed Teridax's [[Rahkshi of Heat Vision]] onto Bara Magna, and began to [[Battle of Bara Magna|fight]] the [[Agori]] and [[Glatorian]].
  
Rahkshi were eventually sent to Zakaz to deal with the Skakdi that had not joined with Teridax and they brutalized the resisters. Promised a [[Bara Magna|new world]] to conquer, Nektann took his Skakdi to the southern reaches of the Matoran Universe.
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Toa soon emerged from the hatch and assisted the Glatorian against the Skakdi. {{G|1|Tahu}} dueled and defeated Nektann to claim a piece of the [[Golden Armor]]. A Skakdi attacked Gresh, but Tahu and [[Takanuva]] helped him defeat the Skakdi. After the [[Kraata]] in the Rahkshi were vaporized, and Teridax killed, the Skakdi were surrounded by the Toa and Glatorian's combined forces. Some surrendered to the army, while others fled into the desert.
[[Image:Art Army of Rahkshi and Skakdi.jpg|thumb|200px|right|Skakdi and Rahkshi charging the Glatorian on Bara Magna]]
 
Along with [[Rahkshi of Heat Vision]], Nektann and his army were in the Southern Islands when [[Gresh]] opened a door into the Matoran Universe. The Rahkshi emerged first onto the planet of Bara Magna, followed by Nektann and his Skakdi. They then began to [[Battle of Bara Magna|fight]] the [[Glatorian]].
 
  
Toa soon emerged from the hatch and assisted the Glatorian. [[Tahu]] was able to defeat Nektann in order to claim the [[Golden Armor]] shield piece. Soon after the [[Kraata]] in the Rahkshi were vaporized, and Teridax killed, the Toa and Glatorian's combined forces surrounded the Skakdi. Some surrendered to the army, while others ran into the desert to regroup.
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=== Spherus Magna ===
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The Skakdi and the fusion escaped the Matoran Universe and marched to the coasts of [[Aqua Magna]]. The fusion created a [[Aqua Magna#Skakdi Fortress|fortress]] for them to inhabit. Later, this fortress was attacked by [[Annona]], who confused the Skakdi with illusions while she began to feed on their dreams. The fusion confronted Annona and trapped her with rock spikes. Annona then consumed all of the Skakdi's dreams at once, driving them insane and increasing her power. Some Skakdi tried to attack Annona and were killed. The fusion brought the Skakdi's dreams to life, destroying the fortress and creating aberrations. The fusion and [[Sahmad]] transported Annona to [[Locations/Alternate Locations#World of Annona's Doom|another world]], and then restored the Skakdi's ability to dream. The fusion promised Sahmad that it would not remain isolated with its army for very long.
  
The Skakdi that had not joined Teridax eventually escaped the Matoran Universe and arrived on the newly reformed [[Spherus Magna]]. The fusion created a fortress larger than [[Metru Nui]] for them to inhabit. Later, this fortress was attacked by [[Annona]], who confused the Skakdi with illusions while it began to spread the [[Dreaming Plague]] amongst them. The fusion confronted Annona and refused to surrender, and the fusion trapped Annona in rock spikes. The Skakdi were driven insane as Annona fed on their dreams at once, and some that tried to attack Annona were killed. The fusion brought the Skakdi's dreams to life, destroying the fortress. When [[Sahmad]] dreamed away dreams, Annona could not feed on the Skakdi any longer, and was subsequently transported to another world. Sahmad then worked with the fusion to restore the Skakdi's ability to dream, and was informed that the fusion would not remain isolated with its army for very long.
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The fusion later recreated the fortress.{{GregCitation|CwGF|page=332|post=10008169}}
  
 
=== Alternate Universes ===
 
=== Alternate Universes ===
 
==== [[The Kingdom Alternate Universe]] ====
 
==== [[The Kingdom Alternate Universe]] ====
In an alternate universe, the Skakdi were among the many beings who fled to the [[Mata Nui (Location)|island of Mata Nui]] when Mata Nui died. They made their home mostly in the region formerly known as [[Po-Wahi]]. Nektann also became a member of [[Turaga]] [[Takanuva#Takanuva|Takanuva]]'s ruling council.
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In an alternate universe, many Skakdi fled to the [[Mata Nui (Location)|island of Mata Nui]] when Mata Nui died. Most made their home in the region formerly known as [[Po-Wahi]]. Nektann became a member of [[Turaga]] [[Takanuva]]'s ruling council.
  
 
==== [[Spherus Magna Alternate Universe]] ====
 
==== [[Spherus Magna Alternate Universe]] ====
In this alternate timeline where Mata Nui had completed his mission, the Skakdi species left the Matoran Universe and were enemies of the Agori and the Matoran. Later, they were conscripted into an army led by [[Makuta (Species)|Makuta]] [[Miserix]] and attacked a village where an alternate Vezon had just arrived.
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After Mata Nui had completed his mission, the Skakdi species left the Matoran Universe and became enemies of the Agori and the Matoran. Many joined an army led by Makuta [[Miserix]] and attacked [[Tesara]].
  
 
== Abilities and Traits ==
 
== Abilities and Traits ==
[[Image:Piraka.png|thumb|left|150px|The Piraka, a group of rogue Skakdi Dark Hunters]]
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[[File:Piraka.png|thumb|left|150px|The Piraka, a group of rogue Skakdi Dark Hunters]]
 
All Skakdi (excluding [[Vezon]]) possess an organic spine that runs from the back of the head, down the arms, and down the back. They also have sharp claws and large teeth which seem to make a sinister smile or scowl. All Skakdi also have [[Elemental Powers]], but can only be accessed by combining them with that of another Skakdi. Their vision powers include abilities such as [[Laser Vision]], [[Heat Vision]], and impact vision. A large number of Skakdi have other abilities as well. Most of them are either physically damaged, mentally deranged, or in some other way warped by Spiriah's experiment. Skakdi are very bellicose, and love to join any fight.  
 
All Skakdi (excluding [[Vezon]]) possess an organic spine that runs from the back of the head, down the arms, and down the back. They also have sharp claws and large teeth which seem to make a sinister smile or scowl. All Skakdi also have [[Elemental Powers]], but can only be accessed by combining them with that of another Skakdi. Their vision powers include abilities such as [[Laser Vision]], [[Heat Vision]], and impact vision. A large number of Skakdi have other abilities as well. Most of them are either physically damaged, mentally deranged, or in some other way warped by Spiriah's experiment. Skakdi are very bellicose, and love to join any fight.  
  
Skakdi also have the ability to wear [[Kanohi]], though most lack the mental discipline required to use a Mask of Power.  
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Skakdi also have the ability to physically wear [[Kanohi]], though they lack the mental discipline required to actually use a Mask of Power.{{CN}} Skakdi are unable to form Kaita.<ref>[http://board.ttvchannel.com/t/is-it-possible-to-form-skakdi-kaita/43147 TTV Message Boards: Ask Greg - Is it possible to form Skakdi Kaita?, 13 February 2018]</ref>
  
 
Skakdi are known to chew and ingest their food, choosing to do so over the typical method of absorbing energy, as other inhabitants of the Matoran Universe view this act as repulsive.
 
Skakdi are known to chew and ingest their food, choosing to do so over the typical method of absorbing energy, as other inhabitants of the Matoran Universe view this act as repulsive.
  
There are both male and female Skakdi; the females are more vicious and destructive.
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There are both male and female Skakdi;{{GregCitation|OGDi|page=142|post=5656}} the females are more vicious and destructive.{{GregCitation|OGDi|page=155|post=6164}}
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 +
Skakdi have a different body chemistry than Matoran. This explains why the Piraka were quickly mutated into snakes after brief exposure to Pit Mutagen, while the Matoran of [[Mahri Nui]] did not continue to mutate.{{GregCitation|OGDi|page=105|post=4161}}
  
 
[[Spine Slug]]s, a parasitic species of Rahi, often live symbiotically on the spines of Skakdi and are rumored to contribute to their aggressive behavior.
 
[[Spine Slug]]s, a parasitic species of Rahi, often live symbiotically on the spines of Skakdi and are rumored to contribute to their aggressive behavior.
  
 
== Known Skakdi ==
 
== Known Skakdi ==
* [[Piraka]]
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* The [[Piraka]]
** [[Zaktan]] {{C|fused}}
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** [[Avak]] {{C|fused}}
 
** [[Hakann]] {{C|fused}}
 
** [[Hakann]] {{C|fused}}
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** [[Reidak]] {{C|fused}}
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** [[Thok]] {{C|fused}}
 
** [[Vezok]] {{C|fused}}
 
** [[Vezok]] {{C|fused}}
 
*** [[Vezon]] {{C|[[Spear of Fusion|half]] the essence of Vezok}}
 
*** [[Vezon]] {{C|[[Spear of Fusion|half]] the essence of Vezok}}
** [[Reidak]] {{C|fused}}
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** [[Zaktan]] {{C|fused}}
** [[Thok]] {{C|fused}}
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* Around half a dozen Skakdi warlords{{GregCitation|OGDi|page=155|post=6164}}
** [[Avak]] {{C|fused}}
 
* Several Skakdi warlords
 
 
** [[Nektann (Being)|Nektann]]
 
** [[Nektann (Being)|Nektann]]
** A warlord that gave a speech rallying against Teridax
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** A warlord who encouraged the creation of the Skakdi Fusion{{OnlineCitation|RoS|10}}
* A Skakdi banished to [[the Pit]]; wounded by Pridak and left for sea beasts {{C|deceased}}
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* A Skakdi banished to [[the Pit]], wounded by Pridak, and left for sea beasts {{C|deceased}}{{BookCitation|BL7}}
* An army of Skakdi belonging to Nektann that was buried in rubble by Brutaka
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* An army of Skakdi belonging to Nektann, which was buried in rubble by Brutaka
** A green Skakdi armed with a spiked club that attacked Axonn
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** A green Skakdi who attacked Axonn with a spiked club
** A Skakdi with [[Ice]] powers
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** A Skakdi with {{G|1|Ice}} powers
** A Skakdi with [[Fire]] powers
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** A Skakdi with {{G|1|Fire}} powers{{OnlineCitation|DW|2}}
* Several Skakdi recruited into Pridak's new army
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* Several Skakdi recruited into Pridak's new army{{OnlineCitation|DW|5}}
* An army of Skakdi that opposed Makuta Teridax and created the Skakdi Fusion
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* An army of Skakdi that opposed Makuta Teridax and created the Skakdi Fusion{{OnlineCitation|RoS|10}}
 
** Many Skakdi trapped in Annona's illusions
 
** Many Skakdi trapped in Annona's illusions
** Several Skakdi killed by Annona in [[Battle in the Skakdi Fortress|battle]] {{C|deceased}}
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** Several Skakdi killed by Annona in [[Battle in the Skakdi Fortress|battle]] {{C|deceased}}{{OnlineCitation|ST|7}}
 
* An army of Skakdi that Nektann commanded when he sided with Teridax
 
* An army of Skakdi that Nektann commanded when he sided with Teridax
** A Skakdi with a double-bladed axe that assaulted Gresh and was later defeated by Tahu and Takanuva
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** A Skakdi with a double-bladed axe who assaulted Gresh and was later defeated by Tahu and Takanuva{{BookCitation|JE}}
  
 
== Social Structure and Interactions ==
 
== Social Structure and Interactions ==
 
While not the most trustworthy species, the Skakdi usually managed to live in peace with other races. After Spiriah's experiment, the Skakdi turned on each other and began their long tradition of being brutal, murderous, and treacherous beings.  
 
While not the most trustworthy species, the Skakdi usually managed to live in peace with other races. After Spiriah's experiment, the Skakdi turned on each other and began their long tradition of being brutal, murderous, and treacherous beings.  
  
The rulers of Zakaz have been known to tell their people stories of monstrous creatures to scare them. In the same way [[Turaga]] tell stories of [[Toa]] to bring hope to [[Matoran]], they tell stories of [[Irnakk]], a beast who brings your worst fears to life, to keep their race in line.
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The rulers of Zakaz have been known to tell their people stories of monstrous creatures to scare them. In the same way [[Turaga]] tell stories of {{G|1|Toa}} to bring hope to [[Matoran]], they tell stories of [[Irnakk]], a beast who brings your worst fears to life, to keep their race in line.
  
 
Keeping a Skakdi as a prisoner is known to be futile, as they only ever exchange information for their freedom. Accordingly, Skakdi never have an area for holding prisoners.
 
Keeping a Skakdi as a prisoner is known to be futile, as they only ever exchange information for their freedom. Accordingly, Skakdi never have an area for holding prisoners.
Line 90: Line 97:
 
The Skakdi have their own [[Languages#Skakdi|language]].
 
The Skakdi have their own [[Languages#Skakdi|language]].
  
== Quotes ==
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==Quotes==
 
{{Quote|Right behind [[Rahkshi|them]] came some of the strangest beings [[Gresh|he]] ever saw, warriors with huge jaws and weird, serpent-like external spines lined with spikes. These were armed with swords, axes and other hand weapons.|Narrator, ''[[BIONICLE: Journey's End]]''}}
 
{{Quote|Right behind [[Rahkshi|them]] came some of the strangest beings [[Gresh|he]] ever saw, warriors with huge jaws and weird, serpent-like external spines lined with spikes. These were armed with swords, axes and other hand weapons.|Narrator, ''[[BIONICLE: Journey's End]]''}}
  
== See Also ==
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==Trivia==
 +
*If a Skakdi were mutated by [[Hordika Venom]], their elemental powers would be expressed in the form of a Rhotuka. However, the powers would still be inaccessible unless the Skakdi Hordika were to use them in conjunction with another Skakdi.{{GregCitation|OGDi|page=330|post=13183}}
 +
 
 +
== References ==
 +
{{reflist}}
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 +
== See also ==
 
* [[Gallery:Skakdi]]
 
* [[Gallery:Skakdi]]
  
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{{ClassicNav}}
 
{{ClassicNav}}
 
[[de:Skakdi]]
 
[[de:Skakdi]]
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[[fr:Skakdi]]

Revision as of 06:20, 21 September 2019

"The Skakdi are, as a rule, warlike, brutal, traitorous, and violent - and those are their nicer qualities."
Toa Helryx, World

Skakdi
Skakdi Piraka.png
Sapient Species
Powers Latent elemental abilities
Vision powers
Other abilities
Status Active
Locations Zakaz (formerly)
Aqua Magna
Other regions of Spherus Magna
Pronunciation SKOCK-dee


The Skakdi are the short-tempered and violent natives of the island of Zakaz, created by the Great Spirit Mata Nui.

History

Early History

Zakaz, the homeland of the Skakdi

Mata Nui created the Skakdi as a relatively peaceful race. Approximately 75,000 years ago, Makuta Spiriah made his way onto the island, under orders from the Brotherhood of Makuta, and saw a use in the Skakdi as soldiers. He performed experiments on the Skakdi, giving them Elemental Powers that only worked in combination, vision powers, and other abilities.[1] He then temporarily departed the island, leaving Visorak behind to keep guard. However, Spiriah's experiments had made the Skakdi into violent, vicious creatures. They destroyed the Visorak and then turned on one another. When Spiriah returned, he found that a civil war had begun. The Brotherhood exiled Spiriah for his failed experiment, and the Skakdi developed a lingering hatred of Makuta.

The civil war ravaged the island for some time. The only place of ceasefire was the freshwater lake in the center of Zakaz. Warlords arose from the Skakdi and stopped the war by taking control of separate factions.

One Skakdi was sent to the Pit for committing unpardonable crimes. After the Great Cataclysm, he escaped into the endless ocean of Aqua Magna, and was mutated to be able to breathe water. He was later wounded by Barraki Pridak and left for sea predators.

Six members of the Skakdi race were recruited into the Dark Hunters. They later left the Hunters to find the legendary Kanohi Ignika, and began calling themselves Piraka. Their adventures eventually led to their mutation, and they escaped into the Cord. During an attempt to enact revenge on the Toa Mahri, they were captured by Order of Mata Nui member Axonn, and were sent to be held on Daxia.

War with the Brotherhood

By the time of the Order of Mata Nui-Brotherhood of Makuta War, there were approximately a half dozen Skakdi warlords on Zakaz.[OGDi] One of these was Nektann. Nektann's Skakdi clashed with Axonn and Brutaka, emissaries of the Order of Mata Nui who had arrived on Zakaz hoping to make an alliance with the Skakdi. Axonn and Brutaka surrendered to the Skakdi and won Nektann's alliance by deceiving him. They proceeded to ally with the other warlords of the island.

The Skakdi armies traveled to one of the southern islands, where they battled a small army of Rahkshi. While the Rahkshi held the upper hand at first, the Skakdi managed to muster enough sheer rage to decimate their opponents.

Several Skakdi were recruited into Pridak's new army upon his release from the Pit, and fought in the war effort.

Teridax's Reign

After Teridax took control of the Matoran Universe, Nektann pronounced an alliance with him. The Toa Mahri were sent by the Order to investigate whether other Skakdi warlords were going follow Nektann's lead. An army of Skakdi was assembled in an underground chamber by a warlord, who gave a speech exhorting resistance to Teridax. A vat of Energized Protodermis arose, and the Skakdi dropped into the substance a Vortixx, a Zyglak, a Steltian laborer, and five of the Piraka. The beings fused and climbed out of the tank as the Golden-Skinned Being, who promised the Skakdi a gift. The fusion then granted the wish of the Skakdi by hypnotizing the Toa Mahri (who had been spying nearby) to serve the Skakdi people.

Teridax eventually sent Nektann and Rahkshi to Zakaz to pacify the Skakdi that opposed him. Nektann then took his Skakdi to the southern reaches of the Matoran Universe, having been promised a new world to conquer.

Skakdi and Rahkshi charging the Glatorian on Bara Magna

Nektann and his Skakdi had reached the Southern Islands when Gresh opened a door into the Matoran Universe. They followed Teridax's Rahkshi of Heat Vision onto Bara Magna, and began to fight the Agori and Glatorian.

Toa soon emerged from the hatch and assisted the Glatorian against the Skakdi. Tahu dueled and defeated Nektann to claim a piece of the Golden Armor. A Skakdi attacked Gresh, but Tahu and Takanuva helped him defeat the Skakdi. After the Kraata in the Rahkshi were vaporized, and Teridax killed, the Skakdi were surrounded by the Toa and Glatorian's combined forces. Some surrendered to the army, while others fled into the desert.

Spherus Magna

The Skakdi and the fusion escaped the Matoran Universe and marched to the coasts of Aqua Magna. The fusion created a fortress for them to inhabit. Later, this fortress was attacked by Annona, who confused the Skakdi with illusions while she began to feed on their dreams. The fusion confronted Annona and trapped her with rock spikes. Annona then consumed all of the Skakdi's dreams at once, driving them insane and increasing her power. Some Skakdi tried to attack Annona and were killed. The fusion brought the Skakdi's dreams to life, destroying the fortress and creating aberrations. The fusion and Sahmad transported Annona to another world, and then restored the Skakdi's ability to dream. The fusion promised Sahmad that it would not remain isolated with its army for very long.

The fusion later recreated the fortress.[CwGF]

Alternate Universes

The Kingdom Alternate Universe

In an alternate universe, many Skakdi fled to the island of Mata Nui when Mata Nui died. Most made their home in the region formerly known as Po-Wahi. Nektann became a member of Turaga Takanuva's ruling council.

Spherus Magna Alternate Universe

After Mata Nui had completed his mission, the Skakdi species left the Matoran Universe and became enemies of the Agori and the Matoran. Many joined an army led by Makuta Miserix and attacked Tesara.

Abilities and Traits

The Piraka, a group of rogue Skakdi Dark Hunters

All Skakdi (excluding Vezon) possess an organic spine that runs from the back of the head, down the arms, and down the back. They also have sharp claws and large teeth which seem to make a sinister smile or scowl. All Skakdi also have Elemental Powers, but can only be accessed by combining them with that of another Skakdi. Their vision powers include abilities such as Laser Vision, Heat Vision, and impact vision. A large number of Skakdi have other abilities as well. Most of them are either physically damaged, mentally deranged, or in some other way warped by Spiriah's experiment. Skakdi are very bellicose, and love to join any fight.

Skakdi also have the ability to physically wear Kanohi, though they lack the mental discipline required to actually use a Mask of Power.[citation needed] Skakdi are unable to form Kaita.[2]

Skakdi are known to chew and ingest their food, choosing to do so over the typical method of absorbing energy, as other inhabitants of the Matoran Universe view this act as repulsive.

There are both male and female Skakdi;[OGDi] the females are more vicious and destructive.[OGDi]

Skakdi have a different body chemistry than Matoran. This explains why the Piraka were quickly mutated into snakes after brief exposure to Pit Mutagen, while the Matoran of Mahri Nui did not continue to mutate.[OGDi]

Spine Slugs, a parasitic species of Rahi, often live symbiotically on the spines of Skakdi and are rumored to contribute to their aggressive behavior.

Known Skakdi

  • The Piraka
  • Around half a dozen Skakdi warlords[OGDi]
  • A Skakdi banished to the Pit, wounded by Pridak, and left for sea beasts (deceased)[3]
  • An army of Skakdi belonging to Nektann, which was buried in rubble by Brutaka
    • A green Skakdi who attacked Axonn with a spiked club
    • A Skakdi with Ice powers
    • A Skakdi with Fire powers[DW, Ch. 2]
  • Several Skakdi recruited into Pridak's new army[DW, Ch. 5]
  • An army of Skakdi that opposed Makuta Teridax and created the Skakdi Fusion[RoS, Ch. 10]
    • Many Skakdi trapped in Annona's illusions
    • Several Skakdi killed by Annona in battle (deceased)[ST, Ch. 7]
  • An army of Skakdi that Nektann commanded when he sided with Teridax
    • A Skakdi with a double-bladed axe who assaulted Gresh and was later defeated by Tahu and Takanuva[4]

Social Structure and Interactions

While not the most trustworthy species, the Skakdi usually managed to live in peace with other races. After Spiriah's experiment, the Skakdi turned on each other and began their long tradition of being brutal, murderous, and treacherous beings.

The rulers of Zakaz have been known to tell their people stories of monstrous creatures to scare them. In the same way Turaga tell stories of Toa to bring hope to Matoran, they tell stories of Irnakk, a beast who brings your worst fears to life, to keep their race in line.

Keeping a Skakdi as a prisoner is known to be futile, as they only ever exchange information for their freedom. Accordingly, Skakdi never have an area for holding prisoners.

The Skakdi have their own language.

Quotes

"Right behind them came some of the strangest beings he ever saw, warriors with huge jaws and weird, serpent-like external spines lined with spikes. These were armed with swords, axes and other hand weapons."
— Narrator, BIONICLE: Journey's End

Trivia

  • If a Skakdi were mutated by Hordika Venom, their elemental powers would be expressed in the form of a Rhotuka. However, the powers would still be inaccessible unless the Skakdi Hordika were to use them in conjunction with another Skakdi.[OGDi]

References

See also