BIONICLE: Quest for the Masks

This page features content from BIONICLE Generation 1
This page features non-canon content
External Image
From BIONICLEsector01
Revision as of 23:06, 12 May 2019 by MightBeAlon (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

BIONICLE: Quest for the Masks is non-canon.
The subject of this article is not part of the canon BIONICLE storyline. The information on this page was not approved by the BIONICLE Story Team. Further, it either contradicts canon events or was never referenced in canon media.
Kanohi Catodra.PNG
BIONICLE: Quest for the Masks
Card Game
Compatible with BIONICLE: Rahi Challenge
Year released 2001

BIONICLE: Quest for the Masks is the first BIONICLE card game released, produced by Tim Muret and Jerry Bennington and designed by Ted Adams in 2001.

The series is comprised of 310 unique game cards, the first 220 from the base game, and the remaining 90 from the Rahi Challenge expansion. Both the base game and the expansion feature standard prints and holographic variants of some cards. Typically the holographic card variants were both rarer and more powerful in-game. However some controversy surrounds card #197 as it appeared to be unobtainable in the First Edition print of the series, and was significantly rarer than other cards in subsequent printing runs.

While the majority of cards printed in the series were playable cards, there were several Illustrated Story Cards depicting moments from the Bionicle series, however as the card-game is not considered canon the events depicted may not be entirely based on the Toa's official storyline.

Quest for the Masks: Base Game.

Obtaining Cards

There were two primary way of obtaining game cards; Booster Packs, and Deck boxes. However the game requires at least one player to own a Starter Deck in order to obtain the playing board required for the game. While 220 cards were released for this series the first 160 cards were traditional cards, and the remaining 60 were holographic variations, based on the first 160.


There were 3 decks in total, each one displaying a pair of Toa Mata, which were packaged with the Toa's respective Kanohi. Each deck box was colored differently to represent their respective Toa pairings. The pairs feature the following Toa:

Deck Contents

Each deck contained the following items:

  • 80 Game Cards, including
    • 2 Toa Cards
    • 6 Great Mask Challenge Cards
    • 6 Turaga Cards (3 for each Toa)
    • 12 Great Mask Cards (6 for each Toa)
    • 14 Mission Cards
    • 40 Game Action Cards
  • 1 Rule Book
  • 1 Legend of Mata Nui Book
  • 1 Ancient Map of Mata Nui Game Map (Playing board)
  • 2 Toa Great Mask Markers (Random Great Kanohi)

The Rule Book, along with instructions on how to play, contained other useful information including:

The Legend of Mata Nui book is a full-color resource for concise lore information. The first two pages give context to the Toa and the Makuta and depict Tahu's arrival on Ta-Wahi. The next six pages are dedicated to the Toa. The booklet discusses their elements, masks, and tools, along with a half-page of description and backstory for each character. The next section covers the six Great Kanohi, and afterwards the Turaga are covered to a similar depth as the Toa. The booklet finishes with a map of the Island of Mata Nui, and by describing the six Wahi and Koro the heroes belong to.

Both the Rule Book and the Legend of Mata Nui book have Matoran glyph spelling out Quest for the Masks [ Quest for the Masks ] along the bottom-left pages, and Find the Power [ Find the Power ] on the upper-right pages.

Booster Packs

The alternative way to obtain Quest for the Mask cards were via Booster Packs; these were sealed packets, typically containing nine cards per packet along with a white card listing Instructions to build your own Bionicle deck with Booster cards.
There were two primary retail methods for Booster Packs sold during the series lifetime.

  1. Booster Packs - The standard booster packs were sealed plastic packets, with a barcode on the reverse.
  2. Blister Packs - These were packets sealed in a plastic blister against a larger piece of cardboard.

These booster packs could be any of the following packet types:

  • First Edition booster packs were marked with First Edition text.
    • Each booster pack contained eight normal cards, and a single holographic card numbered between 161 and 220.
    • Each card bears the First Edition mark next to the silver hologram on each card.
    • Card #197 was not available in these packets.
  • Unlimited booster packs did not bear the First Edition text on the packet.
    • Each booster pack contains the same nine cards as the First Edition packets, without the First Edition mark.
    • Card #197 was rarely available in these packets.
  • Limited Edition booster packs.
    • Limited Edition booster packs contained three cards instead of the typical nine.

How to Play

BIONICLE: Rahi Challenge

The object of the game is to collect all of the selected Toa's Great Mask Cards before the opponent does. The first player to collect all six masks is the winner.

Setting Up

The Rule Book includes instructions on how to set up a game of Quest for the Masks.

  1. Place the Game Map
    • The rules suggests placing the map between two players
    • If two maps are available, they can be combined to form a complete map for the island of Mata Nui
  2. Separate the Cards
    • Put them into separate piles
  3. Choose your Toa and Distribute the Great Mask/Turaga Cards
    • Each player chooses a Toa, and is given the appropriate Great Mask and Turaga cards
  4. Distribute the Game Action Cards
    • Each player gets a complete set of Game Action cards, and shuffles them
  5. Set up the Great Mask Challenge and Action Cards
    • Shuffle the Great Mask Challenge cards and place them face-down
    • Shuffle the Action cards and place them face-down
  6. Place your Toa Great Mask
    • Player 1 places their Toa mask in the West starting space, and Player 2 starts in the East.
    • The rule book suggests the players engage in rock-paper-scissors to determine who initiates the gameplay

Building a Deck

A white instruction card is provided with each new Quest for the Masks booster pack. While it doesn't contain the rules, it explains how to build a deck for a two-player game, and advises the players to check their theme decks or to go to to learn how to play the game.

Card Type Number
Toa, Great Mask, and Turaga Cards Not stated
Great Mask Challenge Cards 6
Mission Cards 14
Game Action Cards 14

Along with this, there are a few additional regulations on deck formations:

  • Players cannot have more than 3 foil Great Mask Cards in their deck
  • Players cannot have duplicate Great Mask Challenge Cards in their deck
  • Players cannot have duplicate Mission Cards in their deck
  • Players cannot have more than 2 Game Action Cards in their deck


There are five primary types of cards used in the game, each with a different use within the game. Each type of card is also denoted by a [ 1 ] character with a colored background denoting its function in the game.

Card Type Icon Color Description Example
Toa Cards Lilac Each player chooses the Toa Card they wish to use during the game. On the card is a list of 6 skills (Flight, Shielding, Speed, Strength, Swimming, and Vision), where each skill is ranked from 100 to 1000, with 1000 being the highest. They also use that Toa's respective mask as a marker. Card #41, Toa of Fire: Flight 500; Shielding 900; Speed 700; Strength 800; Swimming 400; Vision 700
Great Mask Challenge Cards Green These cards are used during Great Mask Challenges, and tell the player which of their Toa's skills they will use during the challenge. Card #5, Great Mask Challenge: Swimming
Mission Cards Green These cards feature a new mission that the player must complete before they can continue their search for the Toa's Great Masks. Card #12, Mission: You must go to a Start space
Great Mask/Turaga Cards Lilac Once winning a Great Mask Challenge, the player can draw a Great Mask or Turaga card. Each card gives a bonus. All six of the chosen Toa's Great Mask Cards must be collected to win the game. Card #49, Vakama's Firestaff: Vakama says you can move your Toa Great Mask 2 spaces instead of 1. Do not discard after use.
Game Action Cards Green These cards can do a variety of things. Generally, they are played to either hinder the opponent or to help oneself. Card #33, Bonus; Automatically complete a mission. Discard after use.
Illustrated Story Cards Blue These cards are not used in gameplay, and feature a unique piece of artwork on their reverse. A brief story section is included alongside a tip on the front face of the card. Card #106, Onua Triumphs!; [...] Onua sets of again, now wearing the Golden Master Mask of Power as well as a piece of the fabled Makoki Stone. GAME TIP: Use the Portal Spaces to quickly move around the game map.

All holographic cards, from #161 to #220, feature a Red icon background regardless of the card's type.

Rahi Challenge Expansion Pack

The Rahi Challenge cards expand the Quest for the Masks card game, extending the number of collectible cards from 220 to 310. Of these 90 new cards, #248 to #283 were Illustrated Story Cards. The remaining 19 cards were holographic. Each features a Nui-Rama along the back as opposed to the Hau on the base game cards.

Obtaining Cards

Unlike the Quest for the Masks base game, no Deck Boxes were released for the Rahi Challenge expansion, and they were only available as booster packs of nine cards.

This page or section is lacking in content and requires expansion. You can help the wiki by adding to it. Stub Gear.png

Development Team

BIONICLE: Quest for the Masks accredits the following individuals for the design and production of the game:

Role Staff
Producers Tim Muret & Jerry Bennington
Game Design Ted Adams
Development Ted Adams & Kris Oprisko, Tim Muret, Jerry Bennington, Chris Hancock, Mark Irwin, and Kurt Nelson
Project Manager Adrianne Kieckhafer
Brand Manager Stephanie Mascott
Packaging Design and Art Direction Wayne Wilcoxen and Martin Welling
Production Mike Eggleston, Gordon Tucker, John Harrison, Mike Chaldu, Helen Winterhouse, Steve Naughton, and Holly Marshall
Playtesters Robbie Robbins, Alex Garner, Cindy Chapman, Dave Vindiola, Mike Heilser, Steve Crow, and Kent Peet
Special Thanks Richard McWilliam, Bill Dully, Mike Gardner, and Dan Bruton

See also

External links