BIONICLE: Quest for the Masks

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BIONICLE: Quest for the Masks is non-canon.
The subject of this article is not part of the canon BIONICLE storyline. The information on this page was not approved by the BIONICLE Story Team. Further, it either contradicts canon events or was never referenced in canon media.
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BIONICLE: Quest for the Masks
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Card Game
Compatible with BIONICLE: Rahi Challenge
Year released 2001


BIONICLE: Quest for the Masks is a BIONICLE card game released in 2001, produced by Tim Muret and Jerry Bennington and designed by Ted Adams.

The series is comprised of 220 unique game cards, with the first 160 cards being regular cards, and the remaining 60 holographic variants of the originals. Typically the holographic card variants were both rarer and more powerful in-game. However some controversy surrounds card #197 as it appeared to be unobtainable in the First Edition print of the series, and was significantly rarer than other cards in subsequent printing runs.

While the majority of cards printed in the series were playable cards, there were several "art cards" depicting moments from the Bionicle series, however as the card-game is not considered canon the events depicted may not be entirely based on the Toa's official storyline.

Decks

There were 3 decks in total, each one displaying a pair of Toa Mata, which were packaged with the Toa's respective Kanohi. The pairs feature the following Toa:

Deck Contents

Each deck contained the following items:

  • 80 Game Cards, inlcuding
    • 2 Toa Cards
    • 6 Great Mask Challenge Cards
    • 6 Turaga Cards (3 for each Toa)
    • 12 Great Mask Cards (6 for each Toa)
    • 14 Mission Cards
    • 40 Game Action Cards
  • 1 Rule Book
  • 1 Legend of Mata Nui Book
  • 1 Ancient Map of Mata Nui Game Map (Playing board)
  • 2 Toa Great Mask Markers (Random Great Kanohi)

The Rule Book, along with instructions on how to play, contained other useful information including:

  • Deck Contents - as above
  • Questions - A mini FAQ section
  • A Checklist of cards
  • Adverts for the [BIONICLE: The Legend of Mata Nui] and BIONICLE: Quest for the Toa

The Legend of Mata Nui book contains no gameplay information, however is a full-colour resource for concise lore information. The first and second pages gives context to the Toa and the Makuta, and depicts Tahu's arrival on Ta-Wahi. The next six pages are dedicated to the Toa; when describing them, the booklet discusses their elements, masks, tools, along with a half-page of description and backstory to each character. The next section covers the six Great Kanohi, and afterwards the Turaga are covered to a similar depth as the Toa. The booklet finishes with a map of the Island of Mata Nui, and by describing the six Wahi and Koro the heroes belong to.

"Onua's village is a labyrinth of caves and tunnels surrounding the Papa Niho Reef. Here Whenua and the rest of his tribe toil to quarry the great rocks that will eventually be carved by the Pohatu Tohunga. "
— Quest for the Masks - The Legend of Mata Nui (pg 19)

Both the Rule Book and the Legend of Mata Nui have Matoran glyph spelling out Quest for the Masks along the bottom-left pages, and Find the Power on the upper-right pages.

How to Play

BIONICLE: Rahi Challenge

The object of the game is to collect all of the selected Toa's Great Mask Cards before the opponent does. The first player to collect all six masks is the winner.

"What Great Mask will you wear? How will the Turaga help? When will you infect your opponents mask? How will you explore the island of Mata Nui?"
— BIONICLE: Quest for the Mask Rule Book, Page 1

The Rule Book includes instructions on how to set up a game of Quest for the Masks.

  1. Place the Game Map
    1. The rules suggests placing the map between two players
    2. If two maps are available, they can be combined to form a complete map for the island of Mata Nui
  2. Separate the Cards
    1. Put them into separate piles
  3. Choose your Toa and Distribute the Great Mask/Turaga Cards
    1. Each player chooses a Toa, and is given the appropriate Great Mask and Turaga cards
  4. Distribute the Game Action Cards
    1. Each player gets a complete set of Game Action cards, and shuffles them
  5. Set up the Great Mask Challenge and Action Cards
    1. Shuffle the Great Mask Challenge cards and place them face-down
    2. Shuffle the Action cards and place them face-down
  6. Place your Toa Great Mask
    1. Player 1 places their Toa mask in the West starting space, and Player 2 starts in the East.
    2. The rule book suggests the players engage in rock-paper-scissors to determine who initiates the gameplay

Building a Deck

A white instruction card is provided with each new Quest for the Masks booster pack. While it doesn't contain the rules, it explains how to build a deck for a two-player game, and advises the players to check their theme decks or to go to www.upperdeck.com to learn how to play the game.

"Use the cards in the Bionicle Booster Packs to build your own deck. When you build your own deck, you must adhere to the following rules."
— UpperDeck, 2001.

Card Type Number
Toa, Great Mask, and Turaga Cards Not stated
Great Mask Challenge Cards 6
Mission Cards 14
Game Action Cards 14

Along with this, there are a few additional regulations on deck formations:

  • Players cannot have more than 3 foil Great Mask Cards in their deck
  • Players cannot have duplicate Great Mask Challenge Cards in their deck
  • Players cannot have duplicate Mission Cards in their deck
  • Players cannot have more than 2 Game Action Cards in their deck

Cards

There are five primary types of cards used in the game, each with a different use within the game.

  • Toa Cards - Each player chooses the Toa Card they wish to use during the game. On the card is a list of 6 skills (Flight, Shielding, Speed, Strength, Swimming, and Vision), where each skill is ranked from 100 to 1000, with 1000 being the highest. They also use that Toa's respective mask as a marker.
  • Great Mask Challenge Cards - These cards are used during Great Mask Challenges, and tell the player which of their Toa's skills they will use during the challenge (e.g. SWIMMING).
  • Mission Cards - These cards feature a new mission that the player must complete before they can continue their search for the Toa's Great Masks (e.g. You must go to a Start space).
  • Great Mask/Turaga Cards - Once winning a Great Mask Challenge, the player can draw a Great Mask or Turaga card. Each card gives a bonus - for example, Vakama's Firestaff card lets the player move 2 spaces instead of 1, while Tahu's Kakama adds 100 points to the Speed skill. All six of the chosen Toa's Great Mask Cards must be collected to win the game.
  • Game Action Cards - These cards can do a variety of things. Generally, they are played to either hinder the opponent or to help oneself (e.g. BONUS - Automatically complete a mission. Discard after use.).

Rahi Challenge Expansion Pack

The Rahi Challenge cards expand the Quest for the Masks card game. Each features a Nui-Rama along the back.

Development Team

BIONICLE: Quest for the Masks accredits the following individuals for the design and production of the game:

Role Staff
Producers Tim Muret & Jerry Bennington
Game Design Ted Adams
Development Ted Adams & Kris Oprisko, Tim Muret, Jerry Bennington, Chris Hancock, Mark Irwin, and Kurt Nelson
Project Manager Adrianne Kieckhafer
Brand Manager Stephanie Mascott
Packaging Design and Art Direction Wayne Wilcoxen and Martin Welling
Production Mike Eggleston, Gordon Tucker, John Harrison, Mike Chaldu, Helen Winterhouse, Steve Naughton, and Holly Marshall
Playtesters Robbie Robbins, Alex Garner, Cindy Chapman, Dave Vindiola, Mike Heilser, Steve Crow, and Kent Peet
Special Thanks Richard McWilliam, Bill Dully, Mike Gardner, and Dan Bruton

See also

External links