Valley of the Maze
Parent Page: Locations
| Valley of the Maze
At one point in history, the fortress in the Valley of the Maze on Spherus Magna operated as the headquarters for all known Great Beings. Here, the Great Beings forged the Kanohi Ignika, as part of the failsafe for the Great Spirit project, using the immense heat of the fortress' forges.
During the last stages of the Core War, the Great Beings ordered the Baterra to construct an impenetrable labyrinth around their fortress complex, designed to keep the Element Lords from acquiring the power source housed inside.
During the Baterra's assault on the Skrall following their migration through the Black Spike Mountains, pivotal battles between them were fought in the Valley of the Maze. These nearly always ended in victory for the Baterra, which incited the Skrall to venture further south.
After the meeting held between the Sisters of the Skrall and Tuma and Stronius, the female Skrall agreed to travel to the Valley of the Maze and break into the tower fortress in the hopes of finding the Great Being Angonce and receiving greater psionic powers from him.
Mata Nui ventured to the Valley of the Maze, following the second expedition of the Jungle Agori Tarduk, to obtain knowledge required to reclaim his position as Great Spirit of the Matoran Universe. Traveling through the labyrinthine defenses of the Maze, he encountered elementally-powered traps, automated Thornax Launchers loaded with artificial Thornax, and destroyed a dead end using his Scarab Shield. Finally arriving at the fortress at the Maze's center, Mata Nui resolved to gain entry.
As he vocalized his frustrations at his difficulty in entering the fortress, a voice asked him three consecutive questions posed as a riddle. After hours of deliberation, Mata Nui was able to correctly divine the answers, Unity, Duty and Destiny. A doorway appeared in the otherwise featureless structure, and Mata Nui descended the winding staircase behind it until he arrived at the chamber containing a lake of lava, finding Tarduk suspended upside down above it.
Mata Nui rescued the Agori, but had to flee as the place began to collapse. As they watched from the outside, Mata Nui realized that what while what was emerging had every semblance of a volcano, including lava, it was a creation of the Great Beings. He scaled the rock and began destroying it until a door was revealed on its hidden metal surface. Within, Mata Nui discovered blueprints for his old body, as well as a screen outlining his purpose of reuniting Spherus Magna. He also learned that a second robot was intended to be built, though the Great Beings failed to. Tarduk, who had entered the structure against Mata Nui's orders, then reminded him of the ancient, broken robot to the south, and encouraged Mata Nui to search for a power source within the volcano.
Within the Great Volcano, Mata Nui found a metal box containing the power source that could be used to recharge the robot that the Agori had turned into their home. He departed the Maze and returned south to take control of the robot.
In an alternate universe, the Great Beings never departed Spherus Magna and chose to remain in the Valley of the Maze, making certain alterations to the fortress. As opposed to being a deathtrap to deter intruders, the Maze itself was designed to be less dangerous and more confusing. They also added upgraded crystal and iron fortifications to the exterior of the fortress.
When the Matoran Mazeka and Vultraz were escorted here by the alternate Makuta Teridax, they passed through the many twists and turns of the Maze. They finally arrived at the main gate, guarded by Gorast and Icarax, and entered a council chamber inside the fortress. Here, six Great Beings conversed with the Matoran and decided to detain Vultraz for examination of his affiliation with Shadow. Mazeka elected to bring the alternate Teridax back to the main universe to balance the two realities, and departed with his new companion.
In another alternate timeline, Mata Nui's mission was never interfered with by the Brotherhood of Makuta. He returned to Bara Magna and journeyed to the Valley of the Maze, where power was returned to where it belonged.
The Valley of the Maze is nearly featureless, other than the Maze itself, which rises from the ground in the visual pattern represented on Saw Blade Shields.
The Great Volcano is an artificial volcano at the center of the maze that serves as a power plant.
- All Our Sins Remembered (In a Flashback)
- BIONICLE Legends 5: Inferno (Mentioned Only)
- Brothers In Arms (In an Alternate Universe)
- Empire of the Skrall (Mentioned Only)
- Riddle of the Great Beings (Mentioned Only)
- Comic 3: A Hero Reborn (Mentioned Only)
- Reign of Shadows (Mentioned Only)
- Comic 5: Valley of Fear (First Appearance)
- Mata Nui Saga
- BIONICLE: Journey's End
- BIONICLE: Mata Nui's Guide to Bara Magna (Mentioned Only)
|Black Spike Mountains << Northern Region >> Bota Magna|
|River Dormus | Forest of Blades | Skrall Fortress | Energized Protodermis Spring | Valley of the Maze (Great Volcano)|
|Aqua Magna | Bara Magna | White Quartz Mountains | Black Spike Mountains | Northern Region | Bota Magna | Northern Frost|
|Solis Magna||Spherus Magna | Red Star|
|Metru Nui (Maze of Shadows) | Karzahni | Zakaz | Xia (The Mountain) | Northern Continent (Tren Krom Peninsula) | Artakha | Stelt | Odina | Southern Continent (Voya Nui) | Karda Nui | The Pit | Destral | Nynrah | Tren Krom's Island | Visorak | Daxia | Southern Islands (Artidax)|
|Pocket Dimensions||Field of Shadows | City of Silver|
|Alternate Universes||The Melding | Spherus Magna | Toa Empire | The Kingdom|
|Characters | Sapient Species | Locations | Flora | Fauna | Objects | Powers | Vehicles | Society | Events|
LEGO | TECHNIC | BIONICLE | Hero Factory | BS01 Wiki | Policies | Sources | Saga Guides | Timeline | Media