Kraata Powers

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There are numerous variations and stages of Kraata. All forty-two known prime reality types are depicted here.

Two first stage Kraata

Stage 1 Variations

A first-stage Kraata is driven completely by instinct. With no real mind of its own, it slithers through deep, dark locations, eternally compelled to seek out Kanohi to infect.

Color Power Details
Reddish Gold/Bright Red Za - Fear Creates feelings of vague unease in its vicinity.
Sand Blue Metallic/Medium Blue Ul - Disintegration Burrows by dissolving a path through metal, rock or ground.
Lemon Metallic/Bright Yellowish Green Ye - Poison Leaves a trail of sticky, sickly slime that is unpleasant to touch.
Sand Yellow Metallic/Brick Yellow Xi - Fragmentation Tunnel through rock explosively.
Dark Gray Metallic/Gray Vo - Hunger Sap small amounts of energy from the plants around it.
Light Gray Metallic/White Cu - Anger Causes feeling of general irritation in nearby creatures.
Lemon Metallic/Dark Gray Metallic Weather Control Moves hidden by a shroud of heavy fog.
Bright Yellowish Green/Bright Yellow Elasticity Has a stretchy, flexible body that is highly resistant to harm.
Black/Bright Orange Heat Vision Is very hot to the touch.
Dark Green/Bright Yellow Illusion Shimmers in and out of sight as it moves.
Lemon Metallic/Bright Red Teleportation Instinctively teleports a short distance in a random direction to evade capture.
Lemon Metallic/Sand Blue Metallic Quick Healing Can enter a hibernation state during which minor injuries quickly heal.
Lemon Metallic/Dark Green Laser Vision Eyes glow with intensely bright light.
Dark Gray Metallic/Lemon Metallic Gravity Uses gravity to hold itself to objects, making it difficult to pick up.
Bright Blue/Bright Red Electricity Body emits mild, numbing shocks on contact.
Black/Bright Yellow Sonics Uses sonic vibrations to shake itself loose if captured.
Bright Yellow/Bright Yellowish Green Vacuum Uses vacuum powers to pull itself swiftly through cracks and tunnels.
Dark Gray/Sand Blue Metallic Plasma Superheated plasma coating protects body and aids in tunneling.
Bright Orange/Black Magnetism Can use magnetism to cling to any rock or metal surface.
Black/Bright Red Fire Resistance Cold and clammy surface provides protection from heat.
Bright Yellow/Dark Green Ice Resistance Unbearably hot to the touch.
Bright Red/Lemon Metallic Mind Reading Instinctive empathic ability prevents easy capture.
Dark Gray/Bright Yellowish Green Shapeshifting Can wriggle free of all but the strongest of grasps.
Reddish Gold/Bright Yellow Darkness Has the natural ability to become invisible in shadow.
Reddish Gold/Black Plant Control Leaves a trail of slippery, unpleasant weeds wherever it slithers.
Sand Yellow Metallic/Reddish Gold Molecular Disruption Molecular disruption field makes inorganic matter gradually melt away on contact.
Sand Blue Metallic/Lemon Metallic Chain Lightning Constantly emits crackling sparks.
Sand Blue Metallic/Light Gray Metallic Cyclone Instinctively influences wind currents for speedy travel.
Dark Green/Lemon Metallic Density Control Can briefly increase density to resist physical blows.
Sand Yellow Metallic/Bright Yellow Chameleon Instinctively adopts a camouflage pattern to blend in with surroundings.
Bright Red/Bright Blue Accuracy Instinctively seeks out the most vulnerable part of a target.
Sand Yellow Metallic/Black Rahi Control Able to instinctively ward off attack by any Rahi.
Bright Yellow/Black Insect Control Constantly surrounded and protected by a swarm of tiny, stinging insects.
Sand Blue Metallic/Dark Gray Stasis Field Able to project a stasis field that protects it from any physical harm but freezes it in place.
Black/Sand Yellow Metallic Limited Invulnerability Has a tough hide that makes it difficult to injure.
Bright Red/Black Power Scream Emits a constant high-frequency screech that cannot be heard but sets nerves on edge.
Bright Yellow/Sand Yellow Metallic Dodge Surprisingly difficult to catch.
Bright Yellowish Green/Dark Gray Silence Able to move and tunnel in complete silence.
Bright Yellow/Reddish Gold Adaptation Adjusts quickly to environmental extremes such as heat and cold.
Light Gray Metallic/Sand Blue Metallic Slow Extremely slow, but difficult to dislodge and highly resistant to physical harm.
Black/Reddish Gold Confusion Produces a feeling of disorientation in anything that it touches.
Reddish Gold/Sand Yellow Metallic Sleep Able to survive for extremely long periods in a state of hibernation.

Stage 2 Variations

A second-stage Kraata has little intelligence, but is aware enough to know to avoid Light and recognize danger.

Color Power Details
Reddish Gold/Bright Red Za - Fear Manifests suspicion and paranoia in any being nearby.
Sand Blue Metallic/Medium Blue Ul - Disintegration Can slowly corrode inorganic material from within a touch.
Lemon Metallic/Bright Yellowish Green Ye - Poison Inflicts mild nausea on contact.
Sand Yellow Metallic/Brick Yellow Xi - Fragmentation Can create blister-like ruptures in metal with a touch.
Dark Gray Metallic/Gray Vo - Hunger Can leech some energy from small Rahi on contact.
Light Gray Metallic/White Cu - Anger Nearby presence turns friendly conversations into shouting matches.
Lemon Metallic/Dark Gray Metallic Weather Control Uses short but powerful gusts of wind to buffet attackers.
Bright Yellowish Green/Bright Yellow Elasticity Able to squeeze through narrow cracks and crevices.
Black/Bright Orange Heat Vision Can raise the temperature of objects through physical contact.
Dark Green/Bright Yellow Illusion Can project an image of itself across a short distance to confuse enemies.
Lemon Metallic/Bright Red Teleportation Can teleport a short distance in any direction at will.
Lemon Metallic/Sand Blue Metallic Quick Healing Rapidly heals mild injuries while awake.
Lemon Metallic/Dark Green Laser Vision Can focus light from eyes into a temporarily blinding beam.
Dark Gray Metallic/Lemon Metallic Gravity Uses gravity powers to pull small objects to itself across a small distance.
Bright Blue/Bright Red Electricity Uses painful sparks to incapacitate anything that it touches.
Black/Bright Yellow Sonics Can use light sonic waves to shake any surface that it touches.
Bright Yellow/Bright Yellowish Green Vacuum Has the ability to draw small objects toward itself.
Dark Gray/Sand Blue Metallic Plasma Can drip plasma like acid to burn through surfaces.
Bright Orange/Black Magnetism Can draw trace metals from the ground to form a thin protective shell.
Black/Bright Red Fire Resistance Can burrow imperviously through the hot rock of Ta-Wahi.
Bright Yellow/Dark Green Ice Resistance Can feel fine in the cold lakes around Ko-Wahi.
Bright Red/Lemon Metallic Mind Reading Has the ability to detect and seek out nearby creatures for infection.
Dark Gray/Bright Yellowish Green Shapeshifting Has the ability to slither through the smallest passages.
Reddish Gold/Bright Yellow Darkness Can project a small field of darkness around itself.
Reddish Gold/Black Plant Control Can cause plants to grow strong or wither away with a touch.
Sand Yellow Metallic/Reddish Gold Molecular Disruption Tunnels slowly through solid rock or metal by disrupting molecules in its path.
Sand Blue Metallic/Lemon Metallic Chain Lightning Can severely jolt any creature or object in physical contact.
Sand Blue Metallic/Light Gray Metallic Cyclone Able to raise a defensive field of cyclone wind.
Dark Green/Lemon Metallic Density Control Can focus density to a hardness of solid Protodermis, becoming almost impervious to harm.
Sand Yellow Metallic/Bright Yellow Chameleon Has the ability to mimic the patterns of a rocky or sandy surface.
Bright Red/Bright Blue Accuracy Able to strike and infect a nearby target perfectly nine times out of ten.
Sand Yellow Metallic/Black Rahi Control Has the ability to pacify low-intelligence Rahi.
Bright Yellow/Black Insect Control Able to summon small insects to attack its enemies.
Sand Blue Metallic/Dark Gray Stasis Field Can briefly freeze small creatures in stasis through physical contact.
Black/Sand Yellow Metallic Limited Invulnerability Metal-like skin protects it from almost any physical harm.
Bright Red/Black Power Scream Can emit short bursts of high-pitched sound that cause crippling headaches.
Bright Yellow/Sand Yellow Metallic Dodge Fast enough to evade the most skilled disk-thrower on Mata Nui.
Bright Yellowish Green/Dark Gray Silence Projects an aura of silence that can disorientate or terrify an enemy.
Bright Yellow/Reddish Gold Adaptation Adaptive abilities make it impossible to capture the same way twice.
Light Gray Metallic/Sand Blue Metallic Slow Able to anchor itself to a creature and rob it of speed.
Black/Reddish Gold Confusion Projects an aura that confuses any small-minded creatures in the immediate area.
Reddish Gold/Sand Yellow Metallic Sleep Physical contact slows reflexes and makes creatures groggy.

Stage 3 Variations

A third-stage Kraata is capable of defending itself with its powers if necessary. It is also intelligent enough to typically avoid capture.

Color Power Details
Reddish Gold/Bright Red Za - Fear Causes any being nearby to inexplicably become very frightened.
Sand Blue Metallic/Medium Blue Ul - Disintegration Causes walls, floors and other fortifications to collapse by tunneling through them.
Lemon Metallic/Bright Yellowish Green Ye - Poison Poison the ground so that plants cannot grow.
Sand Yellow Metallic/Brick Yellow Xi - Fragmentation Make solid objects fall apart on contact.
Dark Gray Metallic/Gray Vo - Hunger Completely drain the energy of a small Rahi.
Light Gray Metallic/White Cu - Anger Magnify mild grudges into furious feuds.
Lemon Metallic/Dark Gray Metallic Weather Control Has the ability to manipulate existing weather.
Bright Yellowish Green/Bright Yellow Elasticity Has the ability to stretch several times its own length to climb over obstacles.
Black/Bright Orange Heat Vision Can heat objects to the boiling or melting point through touch.
Dark Green/Bright Yellow Illusion Camouflages itself inside of a false image.
Lemon Metallic/Bright Red Teleportation Has the power to teleport anywhere within close visual range.
Lemon Metallic/Sand Blue Metallic Quick Healing Quickly heals from any minor or moderate injury.
Lemon Metallic/Dark Green Laser Vision Has the power to fire beams of searing light from its eyes.
Dark Gray Metallic/Lemon Metallic Gravity Has the ability to pull large and heavy objects toward itself.
Bright Blue/Bright Red Electricity Constantly surrounded by a protective electric field.
Black/Bright Yellow Sonics Has the power to knock over objects with short sonic pulses.
Bright Yellow/Bright Yellowish Green Vacuum Can pull objects towards itself or blow them away.
Dark Gray/Sand Blue Metallic Plasma Has the ability to fire small jets of searing plasma.
Bright Orange/Black Magnetism Has the ability to create armor of tough spikes from surrounding rock or metal.
Black/Bright Red Fire Resistance Able to survive short dips in the lava stream.
Bright Yellow/Dark Green Ice Resistance Capable of tunneling through the ice of Mount Ihu.
Bright Red/Lemon Metallic Mind Reading Can evade any trap that a nearby pursuer is thinking about.
Dark Gray/Bright Yellowish Green Shapeshifting Can flatten or stretch itself to several times its original size.
Reddish Gold/Bright Yellow Darkness Travels in a large field of total darkness, making it difficult to strike or capture.
Reddish Gold/Black Plant Control Has the ability to grow a thicket of thorny, poisonous plants around itself.
Sand Yellow Metallic/Reddish Gold Molecular Disruption Has the ability to flee by melting instantly through the ground or walls.
Sand Blue Metallic/Lemon Metallic Chain Lightning Has the ability to fire small arcs of electricity across a short distance.
Sand Blue Metallic/Light Gray Metallic Cyclone Can project short cyclone blasts to blow away enemies.
Dark Green/Lemon Metallic Density Control Can decrease density for enhanced speed and agility.
Sand Yellow Metallic/Bright Yellow Chameleon Can blend in perfectly with any shadowed terrain.
Bright Red/Bright Blue Accuracy Has the ability to strike a close target with unerring accuracy.
Sand Yellow Metallic/Black Rahi Control Can drive a Rahi into a violent rage or lull it to sleep at will.
Bright Yellow/Black Insect Control Able to control even large insects through physical contact.
Sand Blue Metallic/Dark Gray Stasis Field Can briefly freeze any creature in stasis through physical contact.
Black/Sand Yellow Metallic Limited Invulnerability Possesses armor as strong as Protodermis and limited resistance to heat and cold.
Bright Red/Black Power Scream Amplified scream can deafen and disorient other creatures for short periods.
Bright Yellow/Sand Yellow Metallic Dodge Quick enough to crawl circles around an enraged Husi pecking bird.
Bright Yellowish Green/Dark Gray Silence Can drain all sound from any object or creature with which it is in contact.
Bright Yellow/Reddish Gold Adaptation Has a limited ability to alter its own physical properties to fit new situations.
Light Gray Metallic/Sand Blue Metallic Slow Temporarily slows down anything in which it comes into contact.
Black/Reddish Gold Confusion Aura of confusion is strong enough to make a Matoran forget what they were doing.
Reddish Gold/Sand Yellow Metallic Sleep Has the ability to put Rahi to sleep with a touch.

Stage 4 Variations

A fourth-stage Kraata can evade traps and withstand sunlight for a short while. They have also grown in intellect to the point where they can recognize Matoran and formulate a trap to infect their Kanohi via ambush.

Color Power Details
Reddish Gold/Bright Red Za - Fear Can temporarily freeze creatures with fear.
Sand Blue Metallic/Medium Blue Ul - Disintegration Completely disintegrate rocks and plants on contact.
Lemon Metallic/Bright Yellowish Green Ye - Poison Creates pools of toxic corrosion wherever it slithers.
Sand Yellow Metallic/Brick Yellow Xi - Fragmentation Shatter objects to pieces on contact.
Dark Gray Metallic/Gray Vo - Hunger Drain large amounts of energy from Matoran and Rahi.
Light Gray Metallic/White Cu - Anger Causes all Rahi in the area to become fiercely territorial.
Lemon Metallic/Dark Gray Metallic Weather Control Can create heavy rainstorms in the immediate area.
Bright Yellowish Green/Bright Yellow Elasticity Elastic enough to withstand and snap back from heavy blows.
Black/Bright Orange Heat Vision Has the ability to heat up nearby objects by staring at them.
Dark Green/Bright Yellow Illusion Has the ability to create simple moving illusions in the nearby area.
Lemon Metallic/Bright Red Teleportation Can teleport to anywhere it can see.
Lemon Metallic/Sand Blue Metallic Quick Healing Has the ability to repair any but the most serious injury.
Lemon Metallic/Dark Green Laser Vision Fires eye-beams that can burn through wood or soil.
Dark Gray Metallic/Lemon Metallic Gravity Can increase or decrease the effect of gravity on an object by touch.
Right Blue/Bright Red Electricity Has the ability to extend its electric field around objects in physical contact.
Black/Bright Yellow Sonics Can use strong sonic pulses to shake objects apart.
Bright Yellow/Bright Yellowish Green Vacuum Fires concussive blasts of air across short distances.
Dark Gray/Sand Blue Metallic Plasma Can fling dangerous blobs of plasma with great accuracy.
Bright Orange/Black Magnetism Can hurl stone and metal fragments within a short range.
Black/Bright Red Fire Resistance Thrives in the magma flow of Ta-Wahi.
Bright Yellow/Dark Green Ice Resistance Able to endure short periods frozen solid in ice.
Bright Red/Lemon Metallic Mind Reading Able to anticipate and instantly avoid attacks.
Dark Gray/Bright Yellowish Green Shapeshifting Has the ability to mimic basic shapes for camouflage.
Reddish Gold/Bright Yellow Darkness Can snuff out any light in the area, whether sunlight, flame, or Lightstone.
Reddish Gold/Black Plant Control Can summon vines from the ground or wall to ensnare enemies.
Sand Yellow Metallic/Reddish Gold Molecular Disruption Can extend molecular disruption field to take large bites out of inorganic material.
Sand Blue Metallic/Lemon Metallic Chain Lightning Can fire large arcs of electricity across a moderate distance.
Sand Blue Metallic/Light Gray Metallic Cyclone Has the ability to create small cyclone winds in a limited area.
Dark Green/Lemon Metallic Density Control Has the power to become momentarily intangible.
Sand Yellow Metallic/Bright Yellow Chameleon Can mimic the color patterns of complex surfaces or objects.
Bright Red/Bright Blue Accuracy Can strike even a remote target with near-perfect accuracy.
Sand Yellow Metallic/Black Rahi Control Can enlist the aid of nearby Rahi for transport, defense or attack.
Bright Yellow/Black Insect Control Able to control multiple insects without physical contact.
Sand Blue Metallic/Dark Gray Stasis Field Can briefly freeze any creature in stasis by making eye contact.
Black/Sand Yellow Metallic Limited Invulnerability Completely armored and immune to environmental extremes.
Bright Red/Black Power Scream Power scream causes unconsciousness and can be heard for several Kio around.
Bright Yellow/Sand Yellow Metallic Dodge Able to dodge faster than a Tarakava's strike.
Bright Yellowish Green Silence Has the ability to absorb all sound in a small area at will.
Bright Yellow/Reddish Gold Adaptation Able to thrive in any environment, from treetop to seafloor.
Light Gray Metallic/Sand Blue Metallic Slow Has the ability to slow down all movement in a small area.
Black/Reddish Gold Confusion Aura of confusion leaves all beings in the area bewildered.
Reddish Gold/Sand Yellow Metallic Sleep Can cause any nearby creature to fall asleep.

Stage 5 Variations

A fifth-stage Kraata has developed its powers and knows how and when to use them best. These Kraata know the Makuta's will and actively seek out Matoran masks to infect.

Color Power Details
Reddish Gold/Bright Red Za - Fear Constantly emits a field of overwhelming terror.
Sand Blue Metallic/Medium Blue Ul - Disintegration Can completely disintegrate forged metals on contact.
Lemon Metallic/Bright Yellowish Green Ye - Poison Makes any Rahi or Matoran severely ill on contact.
Sand Yellow Metallic/Brick Yellow Xi - Fragmentation Can forcefully shatter rock or metal on contact.
Dark Gray Metallic/Gray Vo - Hunger Can completely drain the energy of any Rahi, Matoran, or other large creature.
Light Gray Metallic/White Cu - Anger Has the power to turn even the Toa Nuva against one another in anger.
Lemon Metallic/Dark Gray Metallic Weather Control Has the power to summon rain, hail or snow.
Bright Yellowish Green/Bright Yellow Elasticity Can stretch around even sharp edges without harm.
Black/Bright Orange Heat Vision Uses short-range heat vision to ignite nearby objects.
Dark Green/Bright Yellow Illusion Has the power to project a realistic moving image.
Lemon Metallic/Bright Red Teleportation Can teleport through thin barriers even if it cannot see the other side.
Lemon Metallic/Sand Blue Metallic Quick Healing Immediately heals from any serious injury.
Lemon Metallic/Dark Green Laser Vision Fires eye-beams that can burn through stone and metal.
Dark Gray Metallic/Lemon Metallic Gravity Can use gravity to hold an object or creature to the ground from a short distance.
Bright Blue/Bright Red Electricity Can manipulate electric field to shock nearby creatures.
Black/Bright Yellow Sonics Uses sonic blasts to pound or shatter nearby objects.
Bright Yellow/Bright Yellowish Green Vacuum Can tear objects apart with powerful vacuum force.
Dark Gray/Sand Blue Metallic Plasma Can superheat objects on contact, melting them or absorbing their energy.
Bright Orange/Black Magnetism Has the power to warp, shred or crush metallic objects on contact.
Black/Bright Red Fire Resistance Has the ability to invade the heart of a volcano unharmed.
Bright Yellow/Dark Green Ice Resistance Unaffected by long periods of freezing.
Bright Red/Lemon Metallic Mind Reading Able to read and understand the thoughts of nearby creatures.
Dark Gray/Bright Yellowish Green Shapeshifting Can take the form of a small creature or object at will.
Reddish Gold/Bright Yellow Darkness Can project spheres of darkness onto objects or creatures to temporarily blind a foe.
Reddish Gold/Black Plant Control Can control any plant that it touches and use fast-growing creepers to spread infection.
Sand Yellow Metallic/Reddish Gold Molecular Disruption Disruption field is strong enough to make cave walls and Koro fortifications collapse
Sand Blue Metallic/Lemon Metallic Chain Lightning Can fire and control multiple powerful electrical jolts at the same time.
Sand Blue Metallic/Light Gray Metallic Cyclone Can create a powerful cyclone wind, but not control its direction or duration.
Dark Green/Lemon Metallic Density Control Has the ability to pass through matter at will.
Sand Yellow Metallic/Bright Yellow Chameleon Becomes almost undetectable in all but the brightest light.
Bright Red/Bright Blue Accuracy Able to leap and strike with perfect precision, no matter the circumstances.
Sand Yellow Metallic/Black Rahi Control Able to totally control any Rahi through physical contact.
Bright Yellow/Black Insect Control Has the ability to summon insects from all across the island to serve its will.
Sand Blue Metallic/Dark Gray Stasis Field Able to freeze any creature in stasis for a couple of days through eye contact.
Black/Sand Yellow Metallic Limited Invulnerability Strong enough to resist the elemental powers of the Toa Nuva.
Bright Red/Black Power Scream Power scream is strong enough to physically knock an opponent back.
Bright Yellow/Sand Yellow Metallic Dodge Skilled enough to dodge even Pohatu Nuva's speed.
Bright Yellowish Green/Dark Gray Silence Can radiate aura of silence over an entire village.
Bright Yellow/Reddish Gold Adaptation Capable of controlled physical transformation to adapt to the unexpected.
Light Gray Metallic/Sand Blue Metallic Slow Has the ability to completely stop all movement in a small area.
Black/Reddish Gold Confusion Aura is strong enough to leave an entire village helpless with confusion.
Reddish Gold/Sand Yellow Metallic Sleep Has the ability to cause sleep in multiple beings across a small area.

Stage 6 Variations

A sixth-stage Kraata is fully aware of its mission and in control of its powers. Kraata at this stage are in constant communication with their Makuta to carry out their will.

Color Power Details
Reddish Gold/Bright Red Za - Fear Has the power to bring fear to the hearts of even the Toa Nuva.
Sand Blue Metallic/Medium Blue Ul - Disintegration Has the power to reduce even Protodermis to dust.
Lemon Metallic/Bright Yellowish Green Ye - Poison Dangerously toxic even to a Toa Nuva.
Sand Yellow Metallic/Brick Yellow Xi - Fragmentation Has the power to create explosions in the immediate area.
Dark Gray Metallic/Gray Vo - Hunger Has enough strength to drain the energy of a Toa Nuva.
Light Gray Metallic/White Cu - Anger Has the power to turn even the Toa Nuva against one another in total rage.
Lemon Metallic/Dark Gray Metallic Weather Control Can manifest powerful, dangerous thunderstorms and blizzards at will.
Bright Yellowish Green/Bright Yellow Elasticity Can stretch incredible lengths in the blink of an eye to infect a faraway mask.
Black/Bright Orange Heat Vision Powerful long-range heat vision can ignite any object within sight.
Dark Green/Bright Yellow Illusion Can create and control multiple realistic illusions anywhere within sight.
Lemon Metallic/Bright Red Teleportation Has the power to teleport itself through any wall or other structure except the shields of Karda Nui.
Lemon Metallic/Sand Blue Metallic Quick Healing Almost indestructible; if captured, can be used to heal the injuries of others.
Lemon Metallic/Dark Green Laser Vision Fires powerful eye-beams that can burn through solid Protodermis.
Dark Gray Metallic/Lemon Metallic Gravity Uses gravity control to crush any object in visual range.
Bright Blue/Bright Red Electricity Powerful electrical field can be controlled to surround or stun distant objects or creatures.
Black/Bright Yellow Sonics Blasts distant objects with powerful waves of sonic force.
Bright Yellow/Bright Yellowish Green Vacuum Has the power to create gale-force winds or instantly reverse their flow.
Dark Gray/Sand Blue Metallic Plasma Has the power to instantly melt any object into vapor.
Bright Orange/Black Magnetism Possesses magnetic powers strong enough to tear a slab of Protodermis in two.
Black/Bright Red Fire Resistance Strong enough to withstand the heat of Tahu Nuva's magma swords.
Bright Yellow/Dark Green Ice Resistance Impervious even to the cold of Kopaka Nuva's ice blade.
Bright Red/Lemon Metallic Mind Reading Powerful enough to invade the mind of a Turaga or Toa Nuva.
Dark Gray/Bright Yellowish Green Shapeshifting Has total control over its own shape, although its mass cannot change.
Reddish Gold/Bright Yellow Darkness Has the power to consume all light in a large area; only Takanuva's light is stronger.
Reddish Gold/Black Plant Control Has total control over any plants in the area.
Sand Yellow Metallic/Reddish Gold Molecular Disruption Has the power to utterly disintegrate any inorganic object with a touch.
Sand Blue Metallic/Lemon Metallic Chain Lightning Controls devastating bolts of chain lightning that leap between multiple targets.
Sand Blue Metallic/Light Gray Metallic Cyclone Has the power to create and control powerful cyclones at will.
Dark Green/Lemon Metallic Density Control Complete control over own density and that of any object in physical contact.
Sand Yellow Metallic/Bright Yellow Chameleon Has the ability to become completely invisible in any environment.
Bright Red/Bright Blue Accuracy Can strike the smallest target at a great distance or in any environment or condition.
Sand Yellow Metallic/Black Rahi Control Has absolute control over every living Rahi in the near area.
Bright Yellow/Black Insect Control Powerful enough to control and command an entire hive of Nui-Rama.
Sand Blue Metallic/Dark Gray Stasis Field Has the power to freeze a creature in near-permanent stasis through eye contact.
Black/Sand Yellow Metallic Limited Invulnerability Absolutely invulnerable to physical harm of any kind.
Bright Red/Black Power Scream Power scream shatters stone and can be heard all across an island.
Bright Yellow/Sand Yellow Metallic Dodge Impossible to physically strike, no matter how swiftly or powerfully.
Bright Yellowish Green/Dark Gray Silence Aura of silence is powerful enough to temporarily deafen a Toa Nuva.
Bright Yellow/Reddish Gold Adaptation Instantly adapts to take maximum advantage of any condition or situation.
Light Gray Metallic/Sand Blue Metallic Slow Able to rob even a Toa Nuva of all speed as long as it remains nearby.
Black/Reddish Gold Confusion Extended proximity can reduce even a Toa Nuva to mindless babbling.
Reddish Gold/Sand Yellow Metallic Sleep Has the power to instantly put an entire village into deep sleep.

Triva

External Links

References

  1. Chat with Greg Farshtey, 06. August 2014 (archive)