Great Beings

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"The world of Spherus Magna was ruled by a collection of men and women called the 'Great Beings.' They were wise and just, and for an age, their creations helped to make life better for everyone who lived on this planet."
— Narrator, Mata Nui's Guide to Bara Magna

Great Beings

Three Great Beings observing the construction of the Great Spirit Robot
Organization
Headquarters Valley of the Maze[1]
Underground Lab of the Great Beings[2]
Tower of the Cursed Great Being[3] (all formerly)
Status Active



The Great Beings are a group of powerful and enigmatic members of the Glatorian species who once ruled the planet Spherus Magna.[4]

History

Rule over Spherus Magna

The Great Beings are enigmatic beings who create for the sheer love of creating. They are members of the Glatorian species who originally hailed from the tribes of Spherus Magna.[4][5] In their early years on Spherus Magna, the Great Beings encountered the native entity Annona, who tried to use her powers to feed on their dreams. However, Annona found their minds too strange to alter, and the Great Beings instead used the energy to achieve new heights in their creating.[6]

The Great Beings were leaders of the planet, and collectively ruled the Agori. They operated out of several locations on the planet, including the Valley of the Maze[1], a tower located in the Great Jungle,[3] and an underground lab established in Tajun.[2] They used their abilities to create and modify numerous tools and beings, such as the Iron Wolves.[7][8] The Great Beings also experimented with creating entirely organic life, but were not pleased with the results.[9]

One of their experiments, a giant mechanoid, failed to function, and exploded.[10] Its parts were littered over Bara Magna.[2] In order to help them govern the inhabitants of the planet, they created the Element Lords, who commanded the various tribes.[11] In their pursuit of knowledge, the Great Beings experimented on the warriors and Agori of the Sand Tribe, altering their genetic structure.[12]

The Great Beings observing the Core War

More than 100,000 years ago, the Agori discovered a powerful liquid, which the Great Beings came to call Energized Protodermis. Its discovery eventually led to a war on their planet, led by the Element Lords. The Great Beings refused to participate in the war, and tried several peaceful and diplomatic methods to halt the fighting. However, none of their efforts proved fruitful.[1]

Creation of the Matoran Universe

The Great Beings commissioned two Agori, Raanu and Kyry, to retrieve a sample of Energized Protodermis for testing. Their examinations eventually concluded that, if tapped, the power of the Energized Protodermis would cause massive damage to the infrastructure of the planet. In order to repair the inevitable damage, the Great Beings undertook the creation of another enormous robot.[1] Revisiting their former project, they found that it could successfully function by utilizing the Energized Protodermis to stabilize the power source.[13][14] They also began making plans for a second robot, which was to help the first repair the planet.[15]

Testing of Energized Protodermis

At the same time, they initiated another project, creating the Baterra, mechanical assassins designed to kill every armed combatant in the war.[1] They later tried to shut the Baterra down, though the failsafe did not work, and the Baterra continued to fulfill their programming.[16]

Using the Agori species as a template,[citation needed] the Great Beings created the first Av-Matoran and set them to work building the robot. They created other Matoran using the Av-Matoran as a template, and placed them in key locations around the universe. The Matoran labored in total darkness for months, in complete ignorance as to what they were building.[17][18] The Great Beings created the island of Metru Nui, and began laying the foundation of the city (including the Core Processor that was to house the robot's consciousness), which would later be finished by their creations, the first Toa, Helryx, and the Matoran. They then established the various island locations within the Matoran Universe.[17] While they were still constructing the universe, the Great Beings created Tren Krom, who maintained the universe until they were ready for the first robot to begin his job.[19]

In need of motivation for the workers, the Great Beings created Artakha and Karzahni, and gave them the option of choosing what type of location they were to have. They also created the legendary Mask of Creation, which Artakha and Karzahni later fought over.[17] Artakha, winning the Mask of Creation, ended up choosing a sanctuary, where the best Matoran workers would go, and Karzahni chose a place where broken Matoran would be sent to be fixed.[20]

To assist the robot in its task of monitoring the universe, the Great Beings created the Bahrag and Bohrok Va to help their first creations, the Av-Matoran (a select few of whom would later evolve into the mechanical Bohrok)[21] in clearing the island that the robot would use as camouflage.[22] To power the Bohrok, the Great Beings created the Krana from the remnants of the Matoran creation process. However, some of the material accidentally spawned the destructive, reptilian Zyglak. The Great Beings shunned the Zyglak, who fled to the darkest recesses of the universe, nursing a grudge toward their creators and the Matoran.[23]

Another of the first Toa they created, a male Toa of Psionics named Orde, was eventually assigned to make the Zyglak calmer, but due to his aggressive nature, he instead made them even more violent. Not wanting such a powerful element to be in the hands of an aggressive group, all subsequent Matoran and Toa of Psionics were made female in the belief that a female artificial intelligence would be more gentle and nurturing.[24]

One of the Great Beings, Heremus, expressed his wish that the robot would carry the great spirit of Spherus Magna with it on its mission. Inspired by this thought, another Great Being, Angonce, named the robot's artificial intelligence Mata Nui, Matoran for "Great Spirit".[25]

The Great Beings also made preparations to ensure that if Mata Nui were ever to be struck down, he could continue to do his function. They provided Artakha with the necessary materials to create a team of Toa that were tasked to awaken Mata Nui and prevent the universe from dying.[21]

A Great Being forging the Kanohi Ignika

In order to prevent the universe from descending into chaos and famine, the Great Beings constructed a failsafe in the form of a mask. This mask was to drain the life from the entire universe if things were to get out of hand.[26] It was also intended to be used as a way to heal Mata Nui, in the event that the Great Spirit needed it.[27] Using the forges of the fortress in the Valley of the Maze, the Great Beings constructed the mask, which they named the Kanohi Ignika. Due to the mask's immense power and sentience, the Great Beings locked it up until they were ready to bring it to the Matoran Universe. One Great Being later uncovered it, curious of its power. The Kanohi Ignika, knowing that this being was not destined for its power, cursed the Great Being with the ability to bring everything around him to life. The Great Being went mad from hearing the voices of the inanimate objects he could bring to life, and was sealed away[28] on one of their former headquarters,[3] a tower on Bota Magna.[29] The Great Beings also tampered with the makeup of the Blade Burrowers, causing them to dig tunnels in the shape of the symbol of the Three Virtues as a constant reminder of Mata Nui's mission.[30][31]

Two Great Beings later brought the Ignika into the Matoran Universe, traversing across various lands until they reached the Southern Continent. They carved out a staircase that would lead to a chamber that would house the Ignika.[28] They then placed a scroll detailing the steps to prepare the universe for Mata Nui's awakening inside of the Great Temple, to assist the Toa Mata in reviving the Great Spirit.[32]

Once they had finished constructing the locations and the foundations vital for the survival of the universe, the Great Beings removed Tren Krom from Karda Nui and permanently sealed him on a desolate island.[19] They then vacated the universe, leaving the Matoran to finish the body from the inside. Prior to completion, the Great Beings enlisted two of the warrior species of the planet to live inside the robot, in stasis, and to act as pilots in the event the robot's programming was incapacitated.[33]

The Great Beings also created the Red Star to assist the robot in departing from planets,[34] and to revive dead Matoran and other workers.[35] They placed the Kestora inside the Star to maintain its workings.[36]

Recognizing the threat that Toa could pose to the planet were they to be released from the robot, the Great Beings used the little time they had available to them to create Marendar, a being designed to eliminate Toa. Marendar was soon sealed away in a thick vault made of Protodermis.[16]

One of the Great Beings announced to the others that he was going into self-imposed exile.[37] He transferred his consciousness into the body of a Matoran within the Matoran Universe and took the name Velika.[38] Velika was later responsible for the rise of sapience within the robot's workers.[37]

The Great Beings created Mata Nui's consciousness and placed it within the robot, completing their creation. The Great Beings tasked Mata Nui with monitoring the universe outside their planet and learn from it, to prevent a disaster like the Core War from happening again, and to care for his inner workings. Eventually, he would have to return to Spherus Magna to heal the planet. With their creation finished, the Great Beings sent Mata Nui off to achieve his duty.

Soon after Mata Nui had departed their homeland, the Great Beings' world was severely damaged by the spread of the Energized Protodermis, and shattered into pieces.[11] The Great Beings were trapped on the shattered pieces of the planet, some on Bara Magna and some on Bota Magna.[39][40]

Velika's Matoran body after Karzahni's repairs

Velika lived and worked until he was injured and sent to Karzahni, where he was severely weakened and sent to the Southern Continent.[20] In the Great Cataclysm, the center of the island, Voya Nui, was rocketed to the ocean of Aqua Magna. A millennia later, the island came under attack by Piraka searching for the Ignika. Velika became part of the Voya Nui Resistance Team, allying with the Toa Nuva to try and stop the Piraka.[27] When the Toa Inika arrived, Velika aided them and built them multi-shot Zamor Launchers.[41] He later helped rescue the Toa Nuva from the Piraka Stronghold he helped to build.[28] He was returned to the Southern Continent when the Toa Mahri severed the Cord.[42]

Reformation of Spherus Magna

The Great Being that had touched the Kanohi Ignika, still imprisoned, reached out and froze temporal space around Vezon, who had entered an alternate universe. The Great Being informed Vezon of his race, and of his own imprisonment. Vezon offered to free the Great Being in exchange for his own freedom, and later joined the Great Being in his cell.[43] Vezon then rescued Artakha, Helryx, Lewa, Miserix, Axonn, Brutaka, Tuyet, Kapura, and Hafu from outer space and introduced the Great Being.[29]

Mata Nui was eventually successful in his journey, and brought about the reformation of Spherus Magna. After that occurred, Angonce, using ancient technology in his possession, discovered it and realized that the inhabitants would soon come seeking the Great Beings. He attempted to stop Marendar, whom he feared would be activated by the presence of Toa on the planet, but failed to reach the vault in time.[16]

During his time as a Matoran, Velika, having concluded that the destruction of the planet was due to poor leadership by the Great Beings,[44] developed a plan to seize control of Spherus Magna for himself.[45] Part of his plan involved the killing of powerful Matoran Universe inhabitants acting outside of their parameters, who might object to his rule. Velika defeated Lesovikk and stole his Air Sword,[46] with which he killed Karzahni at Iron Canyon[47] and extracted Tren Krom from his prison[48] before murdering him in Bota Magna.[49] Velika killed both in gruesome ways to inspire fear among the population, which he planned to use to ensure his acceptance as a ruler.[50]

Due to his alliance with Kabrua, Velika knew about the Vorox on Bota Magna. Planning to use them as shock troops,[51] Velika gave them sophisticated force blasters[52] and a device capable of blocking a Toa's Elemental Powers. He also told them of the regression and tragedy of the Bara Magna Vorox. Velika then directed them to capture and kill a group of Toa and Glatorian who were in the process of tracking down the Great Beings to inform them of Spherus Magna's restoration.[53]

Velika also took advantage of an opportunity to eliminate the cursed Great Being, Axonn, Brutaka, Miserix, Tuyet, Helryx, Vezon, and Artakha by destroying the cursed Great Being's fortress. He rigged the structure to blow, and then began crafting a grave marker for his intended victims.[3]

Alternate Universes

The Melding Alternate Universe

On an alternate Spherus Magna, the Great Beings discovered that the Energized Protodermis was slowly spreading and damaging the planet, which would eventually cause it to shatter into pieces. As a result, they created the Toa, who they ordered to go underground and retrieve the substance, then repair the damage done. They also created the Makuta to help the Toa, protect the Matoran, and to create new life forms.

After Vultraz and Mazeka arrived in the alternate universe, the two were advised to seek out the Great Beings for help on returning to where they came from.[54] They were guided by Teridax to their fortress, where a council of six Great Beings offered Mazeka a return trip back to the Matoran Universe, if he would take an individual from their universe with him. They also decided to experiment on Vultraz, for they wished to know why he was full of shadow. Mazeka was forced to accept, and chose Teridax. They were then transported back to the Matoran Universe.[55]

Spherus Magna Alternate Universe

In this alternate universe, after they launched Mata Nui, the Great Beings built the intended third robot, and Mata Nui completed his destiny effectively and entirely.[9] [56]

Great Spirit Makuta Alternate Universe

In an alternate reality, the Great Beings decided to name their robotic creation Makuta instead of Mata Nui.[57]

Abilities and Traits

The Great Beings possess the simple, inexorable urge to create, from which stems the multitude and diversity of their creations. They are very obsessive about their creations, and are more interested in working and designing things than anything else.

While lacking any powers of their own, the Great Beings have access to advanced technology that they can use in many ways, such as appearing invisible to their creations. One exception is the Cursed Great Being, who has been cursed by the Kanohi Ignika to bring all surrounding objects to life. The cursed Great Being is also capable of communicating across dimensions and freezing temporal space around subjects;[58] these powers may also be a part of his curse.[59]

Known Great Beings

  • Angonce - A Great Being who was curious about the Agori. He was rumored to have taught a female Skrall how to amplify her mental powers.[60]
  • Heremus - One of the Great Beings who worked on the Baterra.[25]
  • Velika - A Great Being who was in the Matoran Universe for 100,000 years, posing as one of its inhabitants, before he escaped to the reformed Spherus Magna.[38]
  • A Great Being that touched the Kanohi Ignika and was cursed by it; later driven insane and imprisoned.[28]
  • Two Great Beings that hid the Kanohi Ignika and Scroll of Preparations in the Matoran Universe.[28]

Social Structure and Interactions

The Great Beings were originally rulers of Spherus Magna, administrating and overseeing the various elemental tribes that were present on the planet. However, they later retired in order to devote more time to their creations, passing on their duties to the Element Lords. The resulting war and subsequent planetary disaster led to much of the population harboring deep resentment for the Great Beings.

Within the Matoran Universe, most of the inhabitants praise and respect the Great Beings, as they are responsible for their entire existence. Both cultures, however, have adopted the idiom "thank the Great Beings".

Each Great Being had the same status as another; they had no distinct, individual leader, working together as equals.[citation needed]

Known Creations and Experiments

Quotes

"It is believed that the Great Beings came into existence long before Mata Nui - and dwarf even him in sheer power."
BIONICLE: Encyclopedia Updated

"At times like this he wonders if the Great Beings are truly brilliant beyond imagining, or hopelessly mad. Or if there's even any difference between the two..."
Mata Nui's thoughts, Valley of Fear

"I do not speak to the beings of this world. They never see me, or hear me, and so it is left to their imaginations to conjure what I am like, how I think, and what I believe. The imagination has an infinite capacity to fill in the blanks with what it wants to be there."
— The cursed Great Being to Vezon, Reign of Shadows

"He, his brothers and sisters were scholars. Their theories, discoveries and inventions had transformed this world and changed the lives of the inhabitants, the Agori, in many ways. In gratitude, they had long ago been proclaimed rulers of Spherus Magna. The Agori called them the “Great Beings.” But the business of running a world – settling disputes, managing economies, dealing with defense issues, worrying about food and equipment supplies – all of this the Great Beings found a distraction. They wanted to build, study, invent, not oversee, adjudicate, and set policy."
Angonce's thoughts, Journey's End

"Efficient and deceptive ... two hallmarks of the Great Being's work."
— Mata Nui, Journey's End

"A Great Being, yes ... that is what they called me ... and my brothers and sisters. Angonce once said that name was the worst thing that ever happened to us, because we started to believe it was accurate."
— The cursed Great Being, Reign of Shadows

Trivia

  • No official source mentions how many Great Beings there are, but Greg Farshtey has estimated that there are fewer than 20.[80]

Appearances

Books Comics Online Multimedia

Novels

Guides

Activity

BIONICLE

Ignition

Glatorian

Graphic Novels

Chronicle

Story Serials

Short Stories

Animations

Movies

Online Games

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 "All Our Sins Remembered". "Legends of Bara Magna". BIONICLE 8.
  2. 2.0 2.1 2.2 2.3 The Legend Reborn.
  3. 3.0 3.1 3.2 3.3 "Chapter 4." The Powers That Be.
  4. 4.0 4.1 Chat With Greg Farshtey, 6 April 2016
  5. Chat with Greg Farshtey, 17 January 2017
  6. "Chapter 5." Sahmad's Tale.
  7. 7.0 7.1 "Chapter 3." Riddle of the Great Beings.
  8. 8.0 8.1 8.2 BZPower: Farshtey Feed, 9 January 2012
  9. 9.0 9.1 BZPower: Farshtey Feed, 26 February 2010
  10. 10.0 10.1 "Chapter 4." Mata Nui Saga.
  11. 11.0 11.1 11.2 11.3 Journey's End.
  12. BZPower: Farshtey Feed, 22 May 2009
  13. BZPower: Farshtey Feed, 12 June 2009
  14. BZPower: Farshtey Feed, 1 January 2010
  15. Journey's End, p. 12.
  16. 16.0 16.1 16.2 16.3 "Chapter 1." The Yesterday Quest.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 World.
  18. BZPower: Farshtey Feed, 3 April 2009
  19. 19.0 19.1 19.2 "Chapter 6." Federation of Fear.
  20. 20.0 20.1 Dark Destiny. BIONICLE Legends 2.
  21. 21.0 21.1 Swamp of Secrets. BIONICLE Legends 10.
  22. BZPower: Farshtey Feed 14 November 2008
  23. 23.0 23.1 Encyclopedia Updated, p. 160.
  24. 24.0 24.1 "Chapter 2." The Yesterday Quest.
  25. 25.0 25.1 Journey's End, p. 3.
  26. "Chapter 9." Into the Darkness.
  27. 27.0 27.1 Island of Doom. BIONICLE Legends 1.
  28. 28.0 28.1 28.2 28.3 28.4 28.5 Inferno. BIONICLE Legends 5.
  29. 29.0 29.1 "Chapter 11." Reign of Shadows.
  30. BZPower: Farshtey Feed, 6 February 2009
  31. BZPower: Farshtey Feed, 20 February 2010
  32. "Chapter 2." Toa Nuva Blog.
  33. BZPower: Farshtey Feed, 19 December 2009
  34. BZPower: Farshtey Feed, 1 May 2009
  35. BZPower: Red Star Revelations!, 18 September 2012
  36. BZPower: Farshtey Feed, 24 April 2009
  37. 37.0 37.1 Chat with Greg Farshtey, 23 June 2014
  38. 38.0 38.1 BZPower: Disguised Great Being Revealed!, 27 August 2012 (archive)
  39. Chat with Greg Farshtey, 10 August 2014
  40. Chat with Greg Farshtey, 2 July 2015
  41. Power Play. BIONICLE Legends 3.
  42. Downfall. BIONICLE Legends 8.
  43. "Chapter 6." Reign of Shadows.
  44. Chat with Greg Farshtey, 27 February 2014 (archive)
  45. Chat with Greg Farshtey, 26 February 2014 (archive)
  46. Chat with Greg Farshtey, 10 July 2014 (archive)
  47. "Chapter 1." The Powers That Be.
  48. Chat with Greg Farshtey, 17 July 2014 (archive)
  49. "Chapter 2." The Powers That Be.
  50. Chat with Greg Farshtey, 28 July 2014 (archive)
  51. Chat with Greg Farshtey, 10 August 2014
  52. Chat with Greg Farshtey, 22 August 2014
  53. 53.0 53.1 "Chapter 3." The Yesterday Quest.
  54. "Chapter 8." Brothers In Arms.
  55. "Chapter 9." Brothers In Arms.
  56. "Chapter 5." Reign of Shadows.
  57. "Chapter 1." Reign of Shadows.
  58. Reign of Shadows.
  59. Chat with Greg Farshtey, 30 January 2015
  60. Empire of the Skrall.
  61. "The Crossing". BIONICLE Glatorian I-VI. BIONICLE Games and Activities.
  62. "Chapter 8." Riddle of the Great Beings.
  63. Chat with Greg Farshtey, 28 October 2014
  64. Mata Nui's Guide to Bara Magna, p. 83.
  65. BZPower: Farshtey Feed, 4 September 2009
  66. BZPower: Farshtey Feed, 11 September 2009
  67. "Chapter 6." Riddle of the Great Beings.
  68. 68.0 68.1 Mata Nui Saga.
  69. The Final Battle. BIONICLE Legends 11, p. 1.
  70. "If a Universe Ends ...". BIONICLE Ignition 1.
  71. Voyage of Fear. BIONICLE Adventures 5.
  72. BZPower: Farshtey Feed, 24 January 2010
  73. Chat with Greg Farshtey, 23 February 2015
  74. Chat with Greg Farshtey, 8 January 2017
  75. BZPower: Farshtey Feed, 28 November 2008
  76. BZPower: Farshtey Feed, 7 November 2008
  77. BZPower: Farshtey Feed, 11 May 2010
  78. Prisoners of the Pit. BIONICLE Legends 7.
  79. BZPower: Farshtey Feed, 21 November 2008
  80. Chat with Greg Farshtey, 2 January 2015