"Tahu, Toa of Fire. Onua, Toa of Earth. Gali, Toa of Water. Lewa, Toa of Air. Pohatu, Toa of Stone. And Kopaka, Toa of Ice. Great warriors with great power, drawn from the very elements themselves. Together, they were six heroes with one destiny: to defeat Makuta and save Mata Nui."
— Narrator, Tale of the Toa
|Headquarters||Mata Nui (formerly)|
|Goals||Awaken Mata Nui|
|Status||Five transformed into Toa Nuva|
|Enemies||Infected Rahi, Teridax, Bohrok, Bahrag|
Created on the island of Artakha around 100,000 years ago, the Toa Mata first awoke on the Order of Mata Nui base known as Daxia. They were told their names and of their identity as Toa. Following this, they were trained there in combat by Hydraxon. They were then sent to Karda Nui, where they defended the Av-Matoran at work there. While there, they had to contain energy spikes which were affecting the Rahi, and they had to defeat the sentient lightning bolts known as the Avohkah. After the Matoran left the core, the Mata entered the Codrex. Inside, they entered their Toa Canisters awaiting the day they would be needed.
During the Great Cataclysm, the Toa were launched onto the surface of Aqua Magna the moment Mata Nui fell asleep. They were intended to land on the island created by Mata Nui as camouflage, but their canisters malfunctioned, and they drifted aimlessly in Aqua Magna for a thousand years. The drifting ended after the Av-Matoran Takua accidentally activated a failsafe mechanism by gathering the six Toa Stones placed by the Toa Metru a millennium beforehand. The thousand years had taken a toll upon the Toa Mata, however. Their organic tissue had decayed over the years, and they had to rebuild themselves once they had arrived on the island. The long hibernation had also left them with amnesia, forcing them to rely on external information while their memories slowly coalesced.
The Island of Mata Nui
Upon arriving on the island, the Toa Mata quickly met their respective Turaga - the former Toa Metru - and learned of the menace of Teridax and their mission. Each Toa had to gather six Great Kanohi - a Kakama, Hau, Pakari, Akaku, Kaukau, and Miru - before they could hope to face Teridax. Soon afterwards, the Toa met each other, though they did not remember each other. The Toa of Fire, Tahu, soon emerged as team leader.
After failing to recover all of their own masks individually, the Toa were forced to put aside their differences in order to more effectively collect them all. Taking advantage of their meeting, Teridax attacked them. Successfully banding together, the Toa defeated Teridax's obstacles, and continued their quest. Dividing into teams, the Toa set out, and eventually claimed their remaining masks. The Toa traveled to Kini-Nui, where they exchanged their recently collected masks for Golden Kanohi. Briefly conversing with the Chronicler's Company in order to secure the entrance to Kini-Nui, the Toa descended into the darkness of the Mangaia. The Toa, in order to defeat the many challenges of Teridax, merged their minds and bodies and formed Toa Kaita. Their newfound strength carried them through the Manas lair, and into the antechamber of Teridax, where he defused their forms, separating them into the six Toa again.
The Toa Mata were then forced to confront the Shadow Toa, physical manifestations of their own darkness. After realizing that the Shadow Toa were representative of their own darkness, the Toa Mata absorbed them, and continued on to Teridax's chamber. Teridax approached them in the form of a Matoran, in an attempt to disillusion them about their ideals and goals. The Toa refused to fall for his ploy, prompting the Makuta to unleash his power at them, Shapeshifting into the form of a vortex. Using their Elemental Powers, the Toa succeeded in defeating Teridax, driving him back into his lair.
Emerging from Kini-Nui, victorious from their battle, the Toa Mata were approached by a Ta-Matoran, who was in a state of shock, and could only repeat a single word: Bohrok. The Toa traveled to Ta-Koro in order to face this new threat. After successfully driving two of the swarms off, the Toa were recounted the legend of the Bohrok by Turaga Vakama, who informed them of a new quest they were destined to take. The Toa set off in their separate directions, in order to collect the eight necessary Krana which would help them defeat the swarms. Lewa, traveling to Le-Koro, found it already under control of the Krana, and was subjugated into the swarms. He was later freed by Onua when Le-Koro was liberated. The Toa spent the next several weeks fighting off the Bohrok swarms, slowly discovering more and more about the creatures, and collecting Krana whenever they could.
Eventually, the Toa traveled to the Bohrok Nest, and surpassed several obstacles set up by the Bahrag, leaders of the swarms. Before they reached the nest, the Toa discovered six Exo-Toa suits, which they used in an attempt to defeat the Bahrag. However, the Toa found that the Bahrag twins' symbiotic powers were able to protect them from the Electro-Rockets at close range. After realizing that the suits also hindered their elemental abilities, the Toa shed them, and used their elemental powers in a single blast to trap the Bahrag in a Protodermis Cage. Their defeat of the Bahrag triggered a release mechanism in the floor, dropping the Toa into tubes of Energized Protodermis. Destined to transform, the Toa Mata emerged as the more powerful Toa Nuva.
In an alternate universe, the Toa Mata were still placed inside canisters in case of something going wrong with Mata Nui. Tuyet learned their location from Artakha, and sent a team of Toa to retrieve them, but none of the Toa survived. Tuyet then discovered a secret chamber in the Coliseum where she was able to fake the signal to launch the canisters. She then convinced the Toa Mata that the Brotherhood of Makuta and Dark Hunters were major threats and had to be eliminated, so they all joined her in an attempt to create peace. However, Pohatu eventually grew concerned with her methods and created a secret rebel group with Lesovikk. When the resistance attacked the empire, Tahu, Kopaka, Lewa, and Gali were killed in the battle, while Onua and Pohatu fought each other.
The Toa Mata were a prototypical Toa Team, comprised of six members of each primary element. Though they often disagreed on how to approach missions, they were very effective as a team, even after losing their memory.
|Tahu, Toa of Fire||Hau, the Great Mask of Shielding||Fire Sword|
|Gali, Toa of Water||Kaukau, the Great Mask of Water Breathing||Hooks|
|Lewa, Toa of Air||Miru, the Great Mask of Levitation||Axe|
|Pohatu, Toa of Stone||Kakama, the Great Mask of Speed||Feet Additions|
|Onua, Toa of Earth||Pakari, the Great Mask of Strength||Claws|
|Kopaka, Toa of Ice||Akaku, the Great Mask of X-Ray Vision||Ice Sword and Ice Shield|
The six Toa Mata were released in 2001, among the first BIONICLE sets released. Each one featured a gear system within their torso that allowed them to swing their arms (save Pohatu, who had a similar function with his legs).
Tahu, Onua, and Pohatu could be merged into Toa Kaita Akamai and Gali, Kopaka, and Lewa could be merged into Toa Kaita Wairuha.
Tahu was re-released in a different form in 2010 as part of the Stars line.
"Makuta believed these Toa were weak pretenders, easily conquered. He saw nothing to fear in them. So many years in darkness must have made Makuta blind."
— The Turaga of Mata Nui, Deep into Darkness
- The term "Toa Mata" was officially coined after the 2001-2002 story arc took place to prevent confusion. During this time, they were simply known as the "Toa" because they were the only Toa ever seen in the story at the time. Prior to the name becoming canonized, Toa Olda was another popular fan name, contrasting to the name Toa Nuva.
- The Toa Mata make a cameo appearance in The LEGO Movie; they are seen when Wyldstyle tells Emmet about the many kingdoms that exist in the LEGO Universe.
- BIONICLE Legends 10: Swamp of Secrets (In a Flashback)
- Mata Nui Saga (Not Mentioned by Name)
- BIONICLE Chronicles 1: Tale of the Toa
- McDonald's Comic 1: Challenge of the Rahi
- Comic 1: The Coming of the Toa
- Comic 2: Deep into Darkness
- Comic 3: Triumph of the Toa
- McDonald's Comic 2: Tale of the Toa
- Wall of History (BIONICLE.com) (Mentioned Only)
- BIONICLE Chronicles 2: Beware the Bohrok
- Comic 4: The Bohrok Awake
- Comic 5: To Trap a Tahnok
- McDonald's Comic 3: Secret of the Swarm
- McDonald's Comic 4: Into the Nest
- Comic 6: Into the Nest
- Comic 7: What Lurks Below
- Comic 8: The End of the Toa?
- Toa Nuva Promo Comic
- Comic 27: Fractures (Mentioned Only)
- The Kingdom (Mentioned Only)
- Dark Mirror (In Alternate Universe)
- BIONICLE Legends 11: The Final Battle (Mentioned Only)
- BIONICLE: Journey's End (Not Mentioned by Name)
- The Powers That Be (Mentioned Only)
- BIONICLE: Collector's Sticker Book
- The Official Guide to BIONICLE
- BIONICLE: Encyclopedia (Mentioned Only)
- BIONICLE: Encyclopedia Updated (Mentioned Only)
- BIONICLE: Makuta's Guide to the Universe
- Toa Mata Promo Animations
- BIONICLE: Quest for the Masks (Non-canonical Appearance)
- BIONICLE: The Legend of Mata Nui (Non-canonical Appearance)
- Toa Mata Mini Promo CD
- Toa Mata Nestlé Promo CD
- Toa Mata Platform Game
- Infected Lewa Animation
- Mata Nui Online Game
- BIONICLE: Quest for Makuta (Non-canonical Appearance)
- Toa Nuva Promo CD
- BIONICLE: The Game (Non-canonical Appearance)
- BIONICLE Heroes (Non-canonical Appearance)
|Toa Mata/Toa Nuva|
|Members||Gali | Lewa | Pohatu | Onua | Kopaka (deputy)|
|see full list|
|Current||Toa Hagah (Rahaga) | Toa Mata / Toa Nuva | Toa Inika / Toa Mahri|
|Former||First Toa Team | Toa Mangai | Toa Metru / Toa Hordika|
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