"What are you, creature? Why does the sight of you chill my soul as nothing else has since... Makuta!"
— Toa Nuva Gali, Rise of the Rahkshi
|Brotherhood of Makuta|
|Tools||Staffs of Power|
|Location||Matoran Universe (formerly), Spherus Magna|
Rahkshi were employed by the Brotherhood of Makuta for over 80,000 years. Prior to their evolution, Makuta were able to channel their Antidermis in a lengthy process which produced inferior Kraata and, by extension, inferior Rahkshi. Despite their faults, the Rahkshi were utilized in the Brotherhood's army, such as when they ambushed the League of Six Kingdoms. After the Makuta's evolution into a gaseous state, they found it much easier and faster to produce higher quality Kraata.
The Brotherhood used Rahkshi as guards on the Brotherhood island of Destral, ordered to kill and destroy any intruders (though they were taught to recognize a Tablet of Transit, and to capture and escort any bearers of such a tablet). They were also utilized in most of the Brotherhood's military operations; for example, when Kojol assaulted the island of Artakha to claim the Kanohi Avohkii, he brought with him two squads of Rahkshi. These Rahkshi were later dispatched to a mission on the Southern Islands, but disappeared; Makuta Mutran later found them reduced to scraps and slime. They had been hunted down and destroyed by Tobduk, of the Order of Mata Nui, in the interests of eliminating all beings aware of Artakha's location.
At some point, Makuta Chirox encountered the sapient manifestation of Energized Protodermis while creating Rahkshi. At least one Rahkshi created at this time would go on to fight in the battle of Nynrah.
A number of Rahkshi fulfilled their duties and were released from the servitude of their creators. These Rahkshi wandered the Matoran Universe, lacking direction. Many "wild" Rahkshi resided in Metru Nui, under the Archives. Several took up residence in the Fikou Web. 1,001 years ago, the Toa Metru encountered Rahkshi wielding various powers, all of them territorial and hostile, while battling Krahka.
Shortly after the Great Cataclysm, all Rahkshi in Metru Nui were summoned by Makuta Teridax to distract Voporak in a massive rush. These Rahkshi were uniformly aged to dust by Voporak's personal time field.
During the Dark Time, Teridax created six Rahkshi on Mata Nui to impede the Matoran's Search for the Seventh Toa and, nominally, to obtain the Avohkii. Three of these Rahkshi destroyed Ta-Koro, and the other three ravaged Onu-Koro. Over the course of the search, the Rahkshi clashed with the Toa Nuva several times, dealing them several grievous defeats. Though the Rahkshi were potent foes, the Toa Nuva succeeded in defeating them with the assistance of the Toa of Light, Takanuva. The Toa Nuva scrapped the parts of these Rahkshi to construct Takanuva's vehicle, the Ussanui.
Many Rahkshi were stationed by the Brotherhood to guard one of the Southern Islands, which contained the pool of Antidermis from which all Makuta had sprung. Axonn and Brutaka traveled to this island with an army of Skakdi. Led by Nektann, the Skakdi battled the Rahkshi; despite initial losses, they mustered up the rage which the Rahkshi lacked and used this to win an advantage. Other Rahkshi were used extensively during the Order of Mata Nui/Brotherhood of Makuta War, most notably during an assault on Nynrah and the Siege of Metru Nui. In the latter battle, the Rahkshi nearly overcame the city's defenses, but were impeded when Toa Krakua awakened the Bohrok. The Brotherhood lost this battle, and many of the Rahkshi were destroyed.
When Teridax took over the body of Mata Nui shortly afterwards, he enslaved the remaining members of the Brotherhood and forced them to mass-produce Kraata, which he then turned into Rahkshi (the Makuta themselves were destroyed). He sent many Rahkshi to Metru Nui in order to keep the Matoran in line. Some of these Rahkshi captured the Turaga from within the Archives, and imprisoned them in the Coliseum. Under the reign of "Turaga" Ahkmou, Rahkshi became order enforcers in Metru Nui. Teridax also bid a force of Rahkshi invade Odina, driving out the remaining Dark Hunters, and finally, sent a regiment to besiege Artakha. Finally, Nektann (who had pragmatically allied with Teridax) was commanded to lead a strike force of Rahkshi to Metru Nui, but the Toa Mahri repelled it.
Rahkshi legions, enhanced with stronger armor by Teridax, were later summoned to the Southern Islands by Teridax, who planned to release them upon Bara Magna. A large number of Rahkshi of Heat Vision and Quick Healing were present in the assembled army, and Skakdi also joined their ranks. Teridax unleashed them upon the planet, and they came into conflict with the Glatorian. Though the Glatorian managed to destroy some of them, also discovering the Kraata, several warriors were killed by the Rahkshi.
The use of the Golden Armor by Tahu vaporized the Kraata of every Rahkshi during the assault on the planet, rendering them inactive. After the death of Teridax, all Rahkshi left in the universe became wild; those that survived emigrated from the Matoran Universe onto Spherus Magna, where they scattered into the wilderness.
In this alternate timeline, when most of the species evacuated to Mata Nui, the Rahkshi were not allowed to come. They tried to get through to the island, and managed to kill Pohatu and Hewkii, but were eventually driven off by Tahu, Jaller, and Kopaka. 10,000 years later, Teridax managed to create for the Rahkshi shadow armor that lasted just long enough to get through the light barrier. One Rahkshi, a Panrahk, got through and was instantly killed by the Dark Hunters. This caused concern among the ruling council. When Takanuva, Tanma, and Matoro went down into Mata Nui's tunnels, they could find no sign of the Rahkshi. Right as they were about to leave, Matoro was suddenly attacked by four Rahkshi, with more coming through the barrier. Takanuva and Tanma returned to help, and the Rahkshi were defeated.
Abilities and Traits
To create a Rahkshi, two Kraata of the same power type are required, though level does not matter. One of these is put into Energized Protodermis, where it undergoes a change from organic living matter to a non-living, inorganic shell: the Rahkshi's body. The other Kraata then crawls inside the Rahkshi armor and controls it, as Rahkshi suits are incapable of operating on their own. The Rahkshi armor amplifies the Kraata's powers, although its effectiveness still depends on the Kraata's level. Most Rahkshi channel their powers directly through the staffs that they carry, although some, like heat vision and heat resistance Rahkshi, do not. If a Rahkshi is not carrying its staff, its power is considerably weakened. All Rahkshi also possess the ability to fly.
Rahkshi are naturally destructive, often going out of their way to cause as much damage as possible. When they are acting under orders, this instinct is channeled towards one objective, making them extremely dangerous. When they are not under orders, they are much less focused, making them easier to defeat. Wild Rahkshi are also very territorial, attacking anything that invades their area, even other Rahkshi.
Below is a table indicating the color of the Rahkshi armor, Kraata and the powers that it would possess if it were in Rahkshi armor. For those Rahkshi that are multi-colored, the first color is that of their head and spine, and the second is that of their hands and feet.
|Rahkshi Color||Kraata Color||Power|
|Red||Bright Red/Gold Metallic||Fear|
|Green||Green Metallic/Light Green||Poison|
|Blue||Blue Metallic/Light Blue||Disintegration|
|Black||Gray Metallic/Light Gray||Hunger|
|Gold||Lemon Metallic/Dark Gray Metallic||Weather Control|
|Tan||Bright Yellowish Green/Bright Yellow||Elasticity|
|Yellow||Black/Bright Orange||Heat Vision|
|Tan/Blue||Dark Green/Bright Yellow||Illusion|
|Blue/Green||Lemon Metallic/Bright Red||Teleportation|
|Black/Brown||Lemon Metallic/Sand Blue Metallic||Quick Healing|
|Red/Orange||Lemon Metallic/Dark Green||Laser Vision|
|Blue/Silver||Dark Gray Metallic/Lemon Metallic||Gravity|
|Blue/White||Bright Blue/Bright Red||Electricity|
|Orange/Black||Bright Yellow/Bright Yellowish Green||Vacuum|
|Tan/Red||Dark Gray/Sand Blue Metallic||Plasma|
|Aquamarine||Black/Bright Red||Fire Resistance|
|Red/Yellow||Bright Yellow/Dark Green||Ice Resistance|
|Light Purple||Bright Red/Lemon Metallic||Mind Reading|
|Blue/Gold||Dark Gray/Bright Yellowish Green||Shapeshifting|
|Black/Red||Reddish Gold/Bright Yellow||Darkness|
|Green/Brown||Reddish Gold/Black||Plant Control|
|Light Blue||Sand Yellow Metallic/Reddish Gold||Molecular Disruption (inorganic)|
|Silver||Sand Blue Metallic/Lemon Metallic||Chain Lightning|
|Black/White||Sand Blue Metallic/Light Gray Metallic||Cyclone|
|Black/Green||Dark Green/Lemon Metallic||Density Control|
|Red/Gold||Sand Yellow Metallic/Bright Yellow||Chameleon|
|Blue/Purple||Bright Red/Bright Blue||Accuracy|
|Magenta||Sand Yellow Metallic/Black||Rahi Control|
|Orange||Bright Yellow/Black||Insect Control|
|Blue/Black||Sand Blue Metallic/Dark Gray||Stasis Field|
|Gray||Black/Sand Yellow Metallic||Limited Invulnerability|
|Purple||Bright Red/Black||Power Scream|
|Red/Silver||Bright Yellow/Sand Yellow Metallic||Dodge|
|Gray/Black||Bright Yellowish Green/Dark Gray||Silence|
|Black/Purple||Bright Yellow/Reddish Gold||Adaptation|
|Blue/Yellow||Light Gray Metallic/Sand Blue Metallic||Slow|
|Maroon||Reddish Gold/Sand Yellow Metallic||Sleep|
The Rahkshi Turahk, Guurahk, Lerahk, Panrahk, Vorahk, and Kurahk were released as canister sets in late 2003. Each contained forty-five pieces including a unique spine and staff ends. Also among these parts was a Kraata of varying level whose power matched the power of the Rahkshi set in which it was contained. The Kraata could be removed by opening the hatchlike back armor (which could be done by striking the Rahkshi's head from above), and an axle on the back allowed the Rahkshi to swing its staff from side to side.
Later on in the year, as part of a Target promotion, Rahkshi sets containing purple stage seven Kraata, or Shadow Kraata, in place of its normal stage 1-6 Kraata were released.
A Rahkhsi of Heat Vision was released in 2010 as a part of the BIONICLE Stars line. The set consists of seventeen pieces, and includes an additional piece not used on the set for the Golden Armor. This set did not include a Kraata nor did it include a space for one due to a redesigned spine piece.
"They are born of my darkness. Each one carries a part of me within their gleaming armor. They live, and they die, in my name."
— Makuta Teridax, Time Trap
"If you controlled this kind of army, then why resort to trickery to capture the Matoran? Why not just unleash these monsters on the city?
"If I had, there would have been no city left to rule."
— Toa Metru Vakama and Makuta Teridax, Time Trap
"Must I release those who should never see the light of day? Go my sons, use the shadows, and keep my brother asleep."
— Makuta Teridax, Mask of Light
"Most beings had a scent, either pleasant or unpleasant; Rahkshi smelled of cold metal and death."
— Vezon's thoughts, Destiny War
- Rahkshi are considered to be a delicacy by Muaka, which will often go out of their way to hunt them down.
- The Mutran Chronicles (In a Flashback)
- Comic 16: Toa Metru!
- Rahkshi Promo Comic
- Lunchable Comic 1
- BIONICLE Adventures 3: The Darkness Below
- Comic 22: Monsters in the Dark
- Comic 12: Absolute Power (First Appearance)
- BIONICLE: Mask of Light
- BIONICLE: Mask of Light (Book)
- Comic 13: Rise of the Rahkshi!
- Comic 14: At Last -- Takanuva!
- Comic 15: Secrets and Shadows (Mentioned Only)
- BIONICLE Legends 1: Island of Doom (Mentioned Only)
- Comic 1: If a Universe Ends (Mentioned Only)
- The Kingdom (In an Alternate Universe)
- Dark Mirror (In a Alternate Universe)
- BIONICLE Legends 9: Shadows in the Sky
- Destiny War
- Takanuva's Blog
- Reign of Shadows
- BIONICLE: Journey's End
- Mata Nui Saga
- Comic 6: All That Glitters
- Comic 7: Rebirth
- The Powers That Be (Mentioned Only)
- BIONICLE: Collector's Sticker Book
- BIONICLE: Rahi Beasts (Mentioned Only)
- The Official Guide to BIONICLE
- BIONICLE: Encyclopedia (Mentioned Only)
- BIONICLE: Encyclopedia Updated (Mentioned Only)
- BIONICLE: Makuta's Guide to the Universe
- Mata Nui Online Game II: The Final Chronicle
- Rahkshi Promo Animations (Non-canonical Appearance)
- Rahkshi Mini Promo CDs
- Mata Nui Explorer (2003)
- Mata Nui Explorer (Movie)
- BIONICLE: The Game (Non-canonical Appearance)
- BIONICLE: Mask of Light (Game) (Non-canonical Appearance)
- BIONICLE: Maze of Shadows (Non-canonical Appearance)
- BIONICLE Heroes (Non-canonical Appearance)
- Stars Promo Animation (Non-canonical Appearance)
|Turahk | Guurahk | Lerahk | Panrahk | Vorahk | Kurahk | Rahkshi of Heat Vision | Other Rahkshi|
|Brotherhood of Makuta|
|Former Leaders||Miserix | Teridax (deceased)|
|Former Members||Antroz | Bitil | Chirox | Gorast | Icarax | Kojol | Krika | Mutran | Spiriah | Tridax | Vamprah | Makuta of Stelt (all deceased)|
|Former Minions||Ahkmou | Brutaka | Exo-Toa | Fohrok (destroyed) | Karzahni (deceased) | Kraata (Shadow Leeches) | Kraata-Kal | Mana Ko | Manas | A Maxilos (destroyed) | Minion | Morbuzakh (deceased) | Nivawk (deceased) | Pridak | Rahi Nui | Rahkshi | Roodaka | Seeker | Shadow Matoran | Shadow Toa | Sidorak (revived) | Takadox | Toa Hagah | Visorak | Voporak|
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