Kraata Variations

From BIONICLEsector01

Jump to: navigation, search

There are numerous variations and stages of Kraata. All forty-two known types are depicted here.

Two first stage Kraata

Contents

Stage 1 Variations

A first-stage Kraata is driven completely by instinct. With no real mind of its own, it slithers through deep, dark locations, eternally compelled to seek out Kanohi to infect.

Color Power Details
Kraata Za Stage 1.png Reddish Gold/Bright RedZa - FearCreates feelings of vague unease in its vicinity.
Kraata Ul Stage 1.png Sand Blue Metallic/Medium BlueUl - DisintegrationBurrows by dissolving a path through metal, rock or ground.
Kraata Ye Stage 1.png Lemon Metallic/Bright Yellowish GreenYe - PoisonLeaves a trail of sticky, sickly slime that is unpleasant to touch.
Kraata Xi Stage 1.png Sand Yellow Metallic/Brick YellowXi - FragmentationTunnel through rock explosively.
Kraata Vo Stage 1.png Dark Gray Metallic/GrayVo - HungerSap small amounts of energy from the plants around it.
Kraata Cu Stage 1.png Light Gray Metallic/WhiteCu - AngerCauses feeling of general irritation in nearby creatures.
Lemon Metallic/Dark Gray MetallicWeather ControlMoves hidden by a shroud of heavy fog.
Bright Yellowish Green/Bright YellowElasticityHas a stretchy, flexible body that is highly resistant to harm.
Black/Bright OrangeHeat VisionIs very hot to the touch.
Dark Green/Bright YellowIllusionShimmers in and out of sight as it moves.
Lemon Metallic/Bright RedTeleportationInstinctively teleports a short distance in a random direction to evade capture.
Lemon Metallic/Sand Blue MetallicQuick HealingCan enter a hibernation state during which minor injuries quickly heal.
Lemon Metallic/Dark GreenLaser VisionEyes glow with intensely bright light.
Dark Gray Metallic/Lemon MetallicGravityUses gravity to hold itself to objects, making it difficult to pick up.
Bright Blue/Bright RedElectricityBody emits mild, numbing shocks on contact.
Black/Bright YellowSonicsUses sonic vibrations to shake itself loose if captured.
Bright Yellow/Bright Yellowish GreenVacuumUses vacuum powers to pull itself swiftly through cracks and tunnels.
Dark Gray/Sand Blue MetallicPlasmaSuperheated plasma coating protects body and aids in tunneling.
Bright Orange/BlackMagnetismCan use magnetism to cling to any rock or metal surface.
Black/Bright RedFire ResistanceCold and clammy surface provides protection from heat.
Bright Yellow/Dark GreenIce ResistanceUnbearably hot to the touch.
Bright Red/Lemon MetallicMind ReadingInstinctive empathic ability prevents easy capture.
Dark Gray/Bright Yellowish GreenShapeshiftingCan wriggle free of all but the strongest of grasps.
Reddish Gold/Bright YellowDarknessHas the natural ability to become invisible in shadow.
Reddish Gold/BlackPlant ControlLeaves a trail of slippery, unpleasant weeds wherever it slithers.
Sand Yellow Metallic/Reddish GoldMolecular DisruptionMolecular disruption field makes inorganic matter gradually melt away on contact.
Sand Blue Metallic/Lemon MetallicChain LightningConstantly emits crackling sparks.
Sand Blue Metallic/Light Gray MetallicCycloneInstinctively influences wind currents for speedy travel.
Dark Green/Lemon MetallicDensity ControlCan briefly increase density to resist physical blows.
Sand Yellow Metallic/Bright YellowChameleonInstinctively adopts a camouflage pattern to blend in with surroundings.
Bright Red/Bright BlueAccuracyInstinctively seeks out the most vulnerable part of a target.
Sand Yellow Metallic/BlackRahi ControlAble to instinctively ward off attack by any Rahi.
Bright Yellow/BlackInsect ControlConstantly surrounded and protected by a swarm of tiny, stinging insects.
Sand Blue Metallic/Dark GrayStasis FieldAble to project a stasis field that protects it from any physical harm but freezes it in place.
Black/Sand Yellow MetallicLimited InvulnerabilityHas a tough hide that makes it difficult to injure.
Bright Red/BlackPower ScreamEmits a constant high-frequency screech that cannot be heard but sets nerves on edge.
Bright Yellow/Sand Yellow MetallicDodgeSurprisingly difficult to catch.
Bright Yellowish Green/Dark GraySilenceAble to move and tunnel in complete silence.
Bright Yellow/Reddish GoldAdaptationAdjusts quickly to environmental extremes such as heat and cold.
Light Gray Metallic/Sand Blue MetallicSlownessExtremely slow, but difficult to dislodge and highly resistant to physical harm.
Black/Reddish GoldConfusionProduces a feeling of disorientation in anything that it touches.
Reddish Gold/Sand Yellow MetallicSleepAble to survive for extremely long periods in a state of hibernation.

Stage 2 Variations

A second-stage Kraata has little intelligence, but is aware enough to know to avoid Light and recognize danger.

Color Power Details
Kraata Za Stage 2.png Reddish Gold/Bright RedZa - FearManifests suspicion and paranoia in any being nearby.
Kraata Ul Stage 2.png Sand Blue Metallic/Medium BlueUl - DisintegrationCan slowly corrode inorganic material from within a touch.
Kraata Ye Stage 2.png Lemon Metallic/Bright Yellowish GreenYe - PoisonInflicts mild nausea on contact.
Kraata Xi Stage 2.png Sand Yellow Metallic/Brick YellowXi - FragmentationCan create blister-like ruptures in metal with a touch.
Kraata Vo Stage 2.png Dark Gray Metallic/GrayVo - HungerCan leech some energy from small Rahi on contact.
Kraata Cu Stage 2.png Light Gray Metallic/WhiteCu - AngerNearby presence turns friendly conversations into shouting matches.
Lemon Metallic/Dark Gray MetallicWeather ControlUses short but powerful gusts of wind to buffet attackers.
Bright Yellowish Green/Bright YellowElasticityAble to squeeze through narrow cracks and crevices.
Black/Bright OrangeHeat VisionCan raise the temperature of objects through physical contact.
Dark Green/Bright YellowIllusionCan project an image of itself across a short distance to confuse enemies.
Lemon Metallic/Bright RedTeleportationCan teleport a short distance in any direction at will.
Lemon Metallic/Sand Blue MetallicQuick HealingRapidly heals mild injuries while awake.
Lemon Metallic/Dark GreenLaser VisionCan focus light from eyes into a temporarily blinding beam.
Dark Gray Metallic/Lemon MetallicGravityUses gravity powers to pull small objects to itself across a small distance.
Bright Blue/Bright RedElectricityUses painful sparks to incapacitate anything that it touches.
Black/Bright YellowSonicsCan use light sonic waves to shake any surface that it touches.
Bright Yellow/Bright Yellowish GreenVacuumHas the ability to draw small objects toward itself.
Dark Gray/Sand Blue MetallicPlasmaCan drip plasma like acid to burn through surfaces.
Bright Orange/BlackMagnetismCan draw trace metals from the ground to form a thin protective shell.
Black/Bright RedFire ResistanceCan burrow imperviously through the hot rock of Ta-Wahi.
Bright Yellow/Dark GreenIce ResistanceCan feel fine in the cold lakes around Ko-Wahi.
Bright Red/Lemon MetallicMind ReadingHas the ability to detect and seek out nearby creatures for infection.
Dark Gray/Bright Yellowish GreenShapeshiftingHas the ability to slither through the smallest passages.
Reddish Gold/Bright YellowDarknessCan project a small field of darkness around itself.
Reddish Gold/BlackPlant ControlCan cause plants to grow strong or wither away with a touch.
Sand Yellow Metallic/Reddish GoldMolecular DisruptionTunnels slowly through solid rock or metal by disrupting molecules in its path.
Sand Blue Metallic/Lemon MetallicChain LightningCan severely jolt any creature or object in physical contact.
Sand Blue Metallic/Light Gray MetallicCycloneAble to raise a defensive field of cyclone wind.
Dark Green/Lemon MetallicDensity ControlCan focus density to a hardness of solid Protodermis, becoming almost impervious to harm.
Sand Yellow Metallic/Bright YellowChameleonHas the ability to mimic the patterns of a rocky or sandy surface.
Bright Red/Bright BlueAccuracyAble to strike and infect a nearby target perfectly nine times out of ten.
Sand Yellow Metallic/BlackRahi ControlHas the ability to pacify low-intelligence Rahi.
Bright Yellow/BlackInsect ControlAble to summon small insects to attack its enemies.
Sand Blue Metallic/Dark GrayStasis FieldCan briefly freeze small creatures in stasis through physical contact.
Black/Sand Yellow MetallicLimited InvulnerabilityMetal-like skin protects it from almost any physical harm.
Bright Red/BlackPower ScreamCan emit short bursts of high-pitched sound that cause crippling headaches.
Bright Yellow/Sand Yellow MetallicDodgeFast enough to evade the most skilled disk-thrower on Mata Nui.
Bright Yellowish Green/Dark GraySilenceProjects an aura of silence that can disorientate or terrify an enemy.
Bright Yellow/Reddish GoldAdaptationAdaptive abilities make it impossible to capture the same way twice.
Light Gray Metallic/Sand Blue MetallicSlownessAble to anchor itself to a creature and rob it of speed.
Black/Reddish GoldConfusionProjects an aura that confuses any small-minded creatures in the immediate area.
Reddish Gold/Sand Yellow MetallicSleepPhysical contact slows reflexes and makes creatures groggy.

Stage 3 Variations

A third-stage Kraata is capable of defending itself with its powers if necessary. It is also intelligent enough to typically avoid capture.

Color Power Details
Kraata Za Stage 3.png Reddish Gold/Bright RedZa - FearCauses any being nearby to inexplicably become very frightened.
Kraata Ul Stage 3.png Sand Blue Metallic/Medium BlueUl - DisintegrationCauses walls, floors and other fortifications to collapse by tunneling through them.
Kraata Ye Stage 3.png Lemon Metallic/Bright Yellowish GreenYe - PoisonPoison the ground so that plants cannot grow.
Kraata Xi Stage 3.png Sand Yellow Metallic/Brick YellowXi - FragmentationMake solid objects fall apart on contact.
Kraata Vo Stage 3.png Dark Gray Metallic/GrayVo - HungerCompletely drain the energy of a small Rahi.
Kraata Cu Stage 3.png Light Gray Metallic/WhiteCu - AngerMagnify mild grudges into furious feuds.
Lemon Metallic/Dark Gray MetallicWeather ControlHas the ability to manipulate existing weather.
Bright Yellowish Green/Bright YellowElasticityHas the ability to stretch several times its own length to climb over obstacles.
Black/Bright OrangeHeat VisionCan heat objects to the boiling or melting point through touch.
Dark Green/Bright YellowIllusionCamouflages itself inside of a false image.
Lemon Metallic/Bright RedTeleportationHas the power to teleport anywhere within close visual range.
Lemon Metallic/Sand Blue MetallicQuick HealingQuickly heals from any minor or moderate injury.
Lemon Metallic/Dark GreenLaser VisionHas the power to fire beams of searing light from its eyes.
Dark Gray Metallic/Lemon MetallicGravityHas the ability to pull large and heavy objects toward itself.
Bright Blue/Bright RedElectricityConstantly surrounded by a protective electric field.
Black/Bright YellowSonicsHas the power to knock over objects with short sonic pulses.
Bright Yellow/Bright Yellowish GreenVacuumCan pull objects towards itself or blow them away.
Dark Gray/Sand Blue MetallicPlasmaHas the ability to fire small jets of searing plasma.
Bright Orange/BlackMagnetismHas the ability to create armor of tough spikes from surrounding rock or metal.
Black/Bright RedFire ResistanceAble to survive short dips in the lava stream.
Bright Yellow/Dark GreenIce ResistanceCapable of tunneling through the ice of Mount Ihu.
Bright Red/Lemon MetallicMind ReadingCan evade any trap that a nearby pursuer is thinking about.
Dark Gray/Bright Yellowish GreenShapeshiftingCan flatten or stretch itself to several times its original size.
Reddish Gold/Bright YellowDarknessTravels in a large field of total darkness, making it difficult to strike or capture.
Reddish Gold/BlackPlant ControlHas the ability to grow a thicket of thorny, poisonous plants around itself.
Sand Yellow Metallic/Reddish GoldMolecular DisruptionHas the ability to flee by melting instantly through the ground or walls.
Sand Blue Metallic/Lemon MetallicChain LightningHas the ability to fire small arcs of electricity across a short distance.
Sand Blue Metallic/Light Gray MetallicCycloneCan project short cyclone blasts to blow away enemies.
Dark Green/Lemon MetallicDensity ControlCan decrease density for enhanced speed and agility.
Sand Yellow Metallic/Bright YellowChameleonCan blend in perfectly with any shadowed terrain.
Bright Red/Bright BlueAccuracyHas the ability to strike a close target with unerring accuracy.
Sand Yellow Metallic/BlackRahi ControlCan drive a Rahi into a violent rage or lull it to sleep at will.
Bright Yellow/BlackInsect ControlAble to control even large insects through physical contact.
Sand Blue Metallic/Dark GrayStasis FieldCan briefly freeze any creature in stasis through physical contact.
Black/Sand Yellow MetallicLimited InvulnerabilityPossesses armor as strong as Protodermis and limited resistance to heat and cold.
Bright Red/BlackPower ScreamAmplified scream can deafen and disorient other creatures for short periods.
Bright Yellow/Sand Yellow MetallicDodgeQuick enough to crawl circles around an enraged Husi pecking bird.
Bright Yellowish Green/Dark GraySilenceCan drain all sound from any object or creature with which it is in contact.
Bright Yellow/Reddish GoldAdaptationHas a limited ability to alter its own physical properties to fit new situations.
Light Gray Metallic/Sand Blue MetallicSlownessTemporarily slows down anything in which it comes into contact.
Black/Reddish GoldConfusionAura of confusion is strong enough to make a Matoran forget what they were doing.
Reddish Gold/Sand Yellow MetallicSleepHas the ability to put Rahi to sleep with a touch.

Stage 4 Variations

A fourth-stage Kraata can evade traps and withstand sunlight for a short while. They have also grown in intellect to the point where they can recognize Matoran and formulate a trap to infect their Kanohi via ambush.

Color Power Details
Kraata Za Stage 4.png Reddish Gold/Bright RedZa - FearCan temporarily freeze creatures with fear.
Kraata Ul Stage 4.png Sand Blue Metallic/Medium BlueUl - DisintegrationCompletely disintegrate rocks and plants on contact.
Kraata Ye Stage 4.png Lemon Metallic/Bright Yellowish GreenYe - PoisonCreates pools of toxic corrosion wherever it slithers.
Kraata Xi Stage 4.png Sand Yellow Metallic/Brick YellowXi - FragmentationShatter objects to pieces on contact.
Kraata Vo Stage 4.png Dark Gray Metallic/GrayVo - HungerDrain large amounts of energy from Matoran and Rahi.
Kraata Cu Stage 4.png Light Gray Metallic/WhiteCu - AngerCauses all Rahi in the area to become fiercely territorial.
Lemon Metallic/Dark Gray MetallicWeather ControlCan create heavy rainstorms in the immediate area.
Bright Yellowish Green/Bright YellowElasticityElastic enough to withstand and snap back from heavy blows.
Black/Bright OrangeHeat VisionHas the ability to heat up nearby objects by staring at them.
Dark Green/Bright YellowIllusionHas the ability to create simple moving illusions in the nearby area.
Lemon Metallic/Bright RedTeleportationCan teleport to anywhere it can see.
Lemon Metallic/Sand Blue MetallicQuick HealingHas the ability to repair any but the most serious injury.
Lemon Metallic/Dark GreenLaser VisionFires eye-beams that can burn through wood or soil.
Dark Gray Metallic/Lemon MetallicGravityCan increase or decrease the effect of gravity on an object by touch.
Right Blue/Bright RedElectricityHas the ability to extend its electric field around objects in physical contact.
Black/Bright YellowSonicsCan use strong sonic pulses to shake objects apart.
Bright Yellow/Bright Yellowish GreenVacuumFires concussive blasts of air across short distances.
Dark Gray/Sand Blue MetallicPlasmaCan fling dangerous blobs of plasma with great accuracy.
Bright Orange/BlackMagnetismCan hurl stone and metal fragments within a short range.
Black/Bright RedFire ResistanceThrives in the magma flow of Ta-Wahi.
Bright Yellow/Dark GreenIce ResistanceAble to endure short periods frozen solid in ice.
Bright Red/Lemon MetallicMind ReadingAble to anticipate and instantly avoid attacks.
Dark Gray/Bright Yellowish GreenShapeshiftingHas the ability to mimic basic shapes for camouflage.
Reddish Gold/Bright YellowDarknessCan snuff out any light in the area, whether sunlight, flame, or Lightstone.
Reddish Gold/BlackPlant ControlCan summon vines from the ground or wall to ensnare enemies.
Sand Yellow Metallic/Reddish GoldMolecular DisruptionCan extend molecular disruption field to take large bites out of inorganic material.
Sand Blue Metallic/Lemon MetallicChain LightningCan fire large arcs of electricity across a moderate distance.
Sand Blue Metallic/Light Gray MetallicCycloneHas the ability to create small cyclone winds in a limited area.
Dark Green/Lemon MetallicDensity ControlHas the power to become momentarily intangible.
Sand Yellow Metallic/Bright YellowChameleonCan mimic the color patterns of complex surfaces or objects.
Bright Red/Bright BlueAccuracyCan strike even a remote target with near-perfect accuracy.
Sand Yellow Metallic/BlackRahi ControlCan enlist the aid of nearby Rahi for transport, defense or attack.
Bright Yellow/BlackInsect ControlAble to control multiple insects without physical contact.
Sand Blue Metallic/Dark GrayStasis FieldCan briefly freeze any creature in stasis by making eye contact.
Black/Sand Yellow MetallicLimited InvulnerabilityCompletely armored and immune to environmental extremes.
Bright Red/BlackPower ScreamPower scream causes unconsciousness and can be heard for several Kio around.
Bright Yellow/Sand Yellow MetallicDodgeAble to dodge faster than a Tarakava's strike.
Bright Yellowish GreenSilenceHas the ability to absorb all sound in a small area at will.
Bright Yellow/Reddish GoldAdaptationAble to thrive in any environment, from treetop to seafloor.
Light Gray Metallic/Sand Blue MetallicSlownessHas the ability to slow down all movement in a small area.
Black/Reddish GoldConfusionAura of confusion leaves all beings in the area bewildered.
Reddish Gold/Sand Yellow MetallicSleepCan cause any nearby creature to fall asleep.

Stage 5 Variations

A fifth-stage Kraata has developed its powers and knows how and when to use them best. These Kraata know the Makuta's will and actively seek out Matoran masks to infect.

Color Power Details
Kraata Za Stage 5.png Reddish Gold/Bright RedZa - FearConstantly emits a field of overwhelming terror.
Kraata Ul Stage 5.png Sand Blue Metallic/Medium BlueUl - DisintegrationCan completely disintegrate forged metals on contact.
Kraata Ye Stage 5.png Lemon Metallic/Bright Yellowish GreenYe - PoisonMakes any Rahi or Matoran severely ill on contact.
Kraata Xi Stage 5.png Sand Yellow Metallic/Brick YellowXi - FragmentationCan forcefully shatter rock or metal on contact.
Kraata Vo Stage 5.png Dark Gray Metallic/GrayVo - HungerCan completely drain the energy of any Rahi, Matoran, or other large creature.
Kraata Cu Stage 5.png Light Gray Metallic/WhiteCu - AngerHas the power to turn even the Toa Nuva against one another in anger.
Lemon Metallic/Dark Gray MetallicWeather ControlHas the power to summon rain, hail or snow.
Bright Yellowish Green/Bright YellowElasticityCan stretch around even sharp edges without harm.
Black/Bright OrangeHeat VisionUses short-range heat vision to ignite nearby objects.
Dark Green/Bright YellowIllusionHas the power to project a realistic moving image.
Lemon Metallic/Bright RedTeleportationCan teleport through thin barriers even if it cannot see the other side.
Lemon Metallic/Sand Blue MetallicQuick HealingImmediately heals from any serious injury.
Lemon Metallic/Dark GreenLaser VisionFires eye-beams that can burn through stone and metal.
Dark Gray Metallic/Lemon MetallicGravityCan use gravity to hold an object or creature to the ground from a short distance.
Bright Blue/Bright RedElectricityCan manipulate electric field to shock nearby creatures.
Black/Bright YellowSonicsUses sonic blasts to pound or shatter nearby objects.
Bright Yellow/Bright Yellowish GreenVacuumCan tear objects apart with powerful vacuum force.
Dark Gray/Sand Blue MetallicPlasmaCan superheat objects on contact, melting them or absorbing their energy.
Bright Orange/BlackMagnetismHas the power to warp, shred or crush metallic objects on contact.
Black/Bright RedFire ResistanceHas the ability to invade the heart of a volcano unharmed.
Bright Yellow/Dark GreenIce ResistanceUnaffected by long periods of freezing.
Bright Red/Lemon MetallicMind ReadingAble to read and understand the thoughts of nearby creatures.
Dark Gray/Bright Yellowish GreenShapeshiftingCan take the form of a small creature or object at will.
Reddish Gold/Bright YellowDarknessCan project spheres of darkness onto objects or creatures to temporarily blind a foe.
Reddish Gold/BlackPlant ControlCan control any plant that it touches and use fast-growing creepers to spread infection.
Sand Yellow Metallic/Reddish GoldMolecular DisruptionDisruption field is strong enough to make cave walls and Koro fortifications collapse
Sand Blue Metallic/Lemon MetallicChain LightningCan fire and control multiple powerful electrical jolts at the same time.
Sand Blue Metallic/Light Gray MetallicCycloneCan create a powerful cyclone wind, but not control its direction or duration.
Dark Green/Lemon MetallicDensity ControlHas the ability to pass through matter at will.
Sand Yellow Metallic/Bright YellowChameleonBecomes almost undetectable in all but the brightest light.
Bright Red/Bright BlueAccuracyAble to leap and strike with perfect precision, no matter the circumstances.
Sand Yellow Metallic/BlackRahi ControlAble to totally control any Rahi through physical contact.
Bright Yellow/BlackInsect ControlHas the ability to summon insects from all across the island to serve its will.
Sand Blue Metallic/Dark GrayStasis FieldAble to freeze any creature in stasis for a couple of days through eye contact.
Black/Sand Yellow MetallicLimited InvulnerabilityStrong enough to resist the elemental powers of the Toa Nuva.
Bright Red/BlackPower ScreamPower scream is strong enough to physically knock an opponent back.
Bright Yellow/Sand Yellow MetallicDodgeSkilled enough to dodge even Pohatu Nuva's speed.
Bright Yellowish Green/Dark GraySilenceCan radiate aura of silence over an entire village.
Bright Yellow/Reddish GoldAdaptationCapable of controlled physical transformation to adapt to the unexpected.
Light Gray Metallic/Sand Blue MetallicSlownessHas the ability to completely stop all movement in a small area.
Black/Reddish GoldConfusionAura is strong enough to leave an entire village helpless with confusion.
Reddish Gold/Sand Yellow MetallicSleepHas the ability to cause sleep in multiple beings across a small area.

Stage 6 Variations

A sixth-stage Kraata is fully aware of its mission and in control of its powers. Kraata at this stage are in constant communication with their Makuta to carry out their will.

Color Power Details
Kraata Za Stage 6.png Reddish Gold/Bright RedZa - FearHas the power to bring fear to the hearts of even the Toa Nuva.
Kraata Ul Stage 6.png Sand Blue Metallic/Medium BlueUl - DisintegrationHas the power to reduce even Protodermis to dust.
Kraata Ye Stage 6.png Lemon Metallic/Bright Yellowish GreenYe - PoisonDangerously toxic even to a Toa Nuva.
Kraata Xi Stage 6.png Sand Yellow Metallic/Brick YellowXi - FragmentationHas the power to create explosions in the immediate area.
Kraata Vo Stage 6.png Dark Gray Metallic/GrayVo - HungerHas enough strength to drain the energy of a Toa Nuva.
Kraata Cu Stage 6.png Light Gray Metallic/WhiteCu - AngerHas the power to turn even the Toa Nuva against one another in total rage.
Lemon Metallic/Dark Gray MetallicWeather ControlCan manifest powerful, dangerous thunderstorms and blizzards at will.
Bright Yellowish Green/Bright YellowElasticityCan stretch incredible lengths in the blink of an eye to infect a faraway mask.
Black/Bright OrangeHeat VisionPowerful long-range heat vision can ignite any object within sight.
Dark Green/Bright YellowIllusionCan create and control multiple realistic illusions anywhere within sight.
Lemon Metallic/Bright RedTeleportationHas the power to teleport itself through any wall or other structure except the shields of Karda Nui.
Lemon Metallic/Sand Blue MetallicQuick HealingAlmost indestructible; if captured, can be used to heal the injuries of others.
Lemon Metallic/Dark GreenLaser VisionFires powerful eye-beams that can burn through solid Protodermis.
Dark Gray Metallic/Lemon MetallicGravityUses gravity control to crush any object in visual range.
Bright Blue/Bright RedElectricityPowerful electrical field can be controlled to surround or stun distant objects or creatures.
Black/Bright YellowSonicsBlasts distant objects with powerful waves of sonic force.
Bright Yellow/Bright Yellowish GreenVacuumHas the power to create gale-force winds or instantly reverse their flow.
Dark Gray/Sand Blue MetallicPlasmaHas the power to instantly melt any object into vapor.
Bright Orange/BlackMagnetismPossesses magnetic powers strong enough to tear a slab of Protodermis in two.
Black/Bright RedFire ResistanceStrong enough to withstand the heat of Tahu Nuva's magma swords.
Bright Yellow/Dark GreenIce ResistanceImpervious even to the cold of Kopaka Nuva's ice blade.
Bright Red/Lemon MetallicMind ReadingPowerful enough to invade the mind of a Turaga or Toa Nuva.
Dark Gray/Bright Yellowish GreenShapeshiftingHas total control over its own shape, although its mass cannot change.
Reddish Gold/Bright YellowDarknessHas the power to consume all light in a large area; only Takanuva's light is stronger.
Reddish Gold/BlackPlant ControlHas total control over any plants in the area.
Sand Yellow Metallic/Reddish GoldMolecular DisruptionHas the power to utterly disintegrate any inorganic object with a touch.
Sand Blue Metallic/Lemon MetallicChain LightningControls devastating bolts of chain lightning that leap between multiple targets.
Sand Blue Metallic/Light Gray MetallicCycloneHas the power to create and control powerful cyclones at will.
Dark Green/Lemon MetallicDensity ControlComplete control over own density and that of any object in physical contact.
Sand Yellow Metallic/Bright YellowChameleonHas the ability to become completely invisible in any environment.
Bright Red/Bright BlueAccuracyCan strike the smallest target at a great distance or in any environment or condition.
Sand Yellow Metallic/BlackRahi ControlHas absolute control over every living Rahi in the near area.
Bright Yellow/BlackInsect ControlPowerful enough to control and command an entire hive of Nui-Rama.
Sand Blue Metallic/Dark GrayStasis FieldHas the power to freeze a creature in near-permanent stasis through eye contact.
Black/Sand Yellow MetallicLimited InvulnerabilityAbsolutely invulnerable to physical harm of any kind.
Bright Red/BlackPower ScreamPower scream shatters stone and can be heard all across an island.
Bright Yellow/Sand Yellow MetallicDodgeImpossible to physically strike, no matter how swiftly or powerfully.
Bright Yellowish Green/Dark GraySilenceAura of silence is powerful enough to temporarily deafen a Toa Nuva.
Bright Yellow/Reddish GoldAdaptationInstantly adapts to take maximum advantage of any condition or situation.
Light Gray Metallic/Sand Blue MetallicSlownessAble to rob even a Toa Nuva of all speed as long as it remains nearby.
Black/Reddish GoldConfusionExtended proximity can reduce even a Toa Nuva to mindless babbling.
Reddish Gold/Sand Yellow MetallicSleepHas the power to instantly put an entire village into deep sleep.

External Links



Personal tools
tbp group