Kraata Variations
From BIONICLEsector01, working on 1,438 articles.
Kraata have different variations and stages. Each Kraata variation has a specific power coinciding color. Rahkshi with specific coloring are created to mobilize their specific variation of Kraata. Kraata are arranged in seven stages, each stage progressively more intelligent and powerful than the previous. The general features of the Kraata changes with each stage, although the seventh stage can resemble any of the first six stages. There are 42 different variations of Kraata, and in turn, 42 different types of Rahkshi. 36 types are shown here.
Contents |
[carve] Stage 1 Variations
A first-stage Kraata is driven completely by instinct. With no real mind of its own, it slithers through deep, dark locations, eternally compelled to seek out Kanohi to infect.
| Kraata Colors | Respective Powers |
|---|---|
| Lemon Metallic/Dark Gray Metallic | Weather Control. Moves hidden by a
shroud of heavy fog. |
| Bright Yellowish Green/Bright Yellow | Elasticity. Has a stretchy,
flexible body that is highly resistant to harm. |
| Black/Bright Orange | Heat Vision. This makes it too hot to the touch. |
| Dark Green/Bright Yellow | Illusion. Shimmers in and out of sight as it moves. |
| Lemon Metallic/Bright Red | Teleportation. Instinctively apparates a
short distance in a random direction to evade capture. |
| Lemon Metallic/Sand Blue Metallic | Quick Healing. Can enter a
hibernation state during which minor injuries quickly heal. |
| Lemon Metallic/Dark Green | Laser Vision. Eyes glow with intensely bright light. |
| Dark Gray Metallic/Lemon Metallic | Gravity. Uses gravity to hold
itself to objects, making it difficult to pick up. |
| Bright Blue/Bright Red | Electricity. Body emits mild, numbing shocks
on contact. |
| Black/Bright Yellow | Sonics. Uses sonic vibrations to shake itself
loose if captured. |
| Bright Yellow/Bright Yellowish Green | Vacuum. Uses vacuum powers to
pull itself swiftly through cracks and tunnels. |
| Dark Gray/Sand Blue Metallic | Plasma. Superheated plasma coating
protects body and aids in tunneling. |
| Bright Orange/Black | Magnetism. Can use magnetism to cling to any
rock or metal surface. |
| Black/Bright Red | Fire Resistance. Cold and clammy surface provides
protection from heat. |
| Bright Yellow/Dark Green | Ice Resistance. Unbearably hot to the touch. |
| Bright Red/Lemon Metallic | Mind Reading. Instinctive empathic ability
prevents easy capture. |
| Dark Gray/Bright Yellowish Green | Shapeshifting. Can wriggle free of
all but the strongest of grasps. |
| Reddish Gold/Bright Yellow | Darkness. Has the natural ability to
become invisible in shadow. |
| Reddish Gold/Black | Plant Control. Leaves a trail of slippery,
unpleasant weeds wherever it slithers. |
| Sand Yellow Metallic/Reddish Gold | Molecular Disruption. Molecular
disruption field makes inorganic matter gradually melt away on contact. |
| Sand Blue Metallic/Lemon Metallic | Chain Lightning. Constantly emits
crackling sparks. |
| Sand Blue Metallic/Light Gray Metallic | Cyclone. Instinctively
influences wind currents for speedy travel. |
| Dark Green/Lemon Metallic | Density Control. Can briefly increase
density to resist physical blows. |
| Sand Yellow Metallic/Bright Yellow | Chameleon. Instinctively adopts a
camouflage pattern to blend in with surroundings. |
| Bright Red/Bright Blue | Accuracy. Instinctively seeks out the most
vulnerable part of a target. |
| Sand Yellow Metallic/Black | Rahi Control. Able to instinctively ward
off attack by any Rahi. |
| Bright Yellow/Black | Insect Control. Constantly surrounded and
protected by a swarm of tiny, stinging insects. |
| Sand Blue Metallic/Dark Gray | Stasis Field. Able to project a stasis
field that protects it from any physical harm but freezes it in place. |
| Black/Sand Yellow Metallic | Invulnerability. Has a tough hide that
makes it difficult to injure. |
| Bright Red/Black | Power Scream. Emits a constant high-frequency
screech that cannot be heard but sets nerves on edge. |
| Bright Yellow/Sand Yellow Metallic | Dodge. Surprisingly difficult to catch. |
| Bright Yellowish Green/Dark Gray | Silence. Able to move and tunnel in
complete silence. |
| Bright Yellow/Reddish Gold | Adaptation. Adjusts quickly to
environmental extremes such as heat and cold. |
| Light Gray Metallic/Sand Blue Metallic | Slowness. Extremely slow,
but difficult to dislodge and highly resistant to physical harm. |
| Black/Reddish Gold | Confusion. Produces a feeling of disorientation
in anything that it touches. |
| Reddish Gold/Sand Yellow Metallic | Sleep. Able to survive for
extremely long periods in a state of hibernation. |
[carve] Stage 2 Variations
A second-stage Kraata has little intelligence, but is aware enough to know to avoid Light and recognize danger.
| Kraata Colors | Respective Powers |
|---|---|
| Lemon Metallic/Dark Gray Metallic | Weather Control. Uses short but
powerful gusts of wind to buffet attackers. |
| Bright Yellowish Green/Bright Yellow | Elasticity. Able to squeeze
through narrow cracks and crevices. |
| Black/Bright Orange | Heat Vision. Can raise the temperature of
objects through physical contact. |
| Dark Green/Bright Yellow | Illusion. Can project an image of itself
across a short distance to confuse enemies. |
| Lemon Metallic/Bright Red | Teleportation. Can teleport a short
distance in any direction at will. |
| Lemon Metallic/Sand Blue Metallic | Quick Healing. Rapidly heals mild
injuries while awake. |
| Lemon Metallic/Dark Green | Laser Vision. Can focus light from eyes
into a temporarily blinding beam. |
| Dark Gray Metallic/Lemon Metallic | Gravity. Uses gravity powers to
pull small objects to itself across a small distance. |
| Bright Blue/Bright Red | Electricity. Uses painful sparks to
incapacitate anything that it touches. |
| Black/Bright Yellow | Sonics. Can use light sonic waves to shake any
surface that it touches. |
| Bright Yellow/Bright Yellowish Green | Vacuum. Has the ability to draw
small objects toward itself. |
| Dark Gray/Sand Blue Metallic | Plasma. Can drip plasma like acid to
burn through surfaces. |
| Bright Orange/Black | Magnetism. Can draw trace metals from the ground
to form a thin protective shell. |
| Black/Bright Red | Fire Resistance. Can burrow imperviously through
the hot rock of Ta-Wahi. |
| Bright Yellow/Dark Green | Ice Resistance. Can feel fine in the cold
lakes around Ko-Wahi. |
| Bright Red/Lemon Metallic | Mind Reading. Has the ability to detect
and seek out nearby creatures for infection. |
| Dark Gray/Bright Yellowish Green | Shapeshifting. Has the ability to
slither through the smallest passages. |
| Reddish Gold/Bright Yellow | Darkness. Can project a small field of
darkness around itself. |
| Reddish Gold/Black | Plant Control. Can cause plants to grow strong or
wither away with a touch. |
| Sand Yellow Metallic/Reddish Gold | Molecular Disruption. Tunnels
slowly through solid rock or metal by disrupting molecules in its path. |
| Sand Blue Metallic/Lemon Metallic | Chain Lightning. Can severely jolt
any creature or object in physical contact. |
| Sand Blue Metallic/Light Gray Metallic | Cyclone. Able to raise a
defensive field of cyclone wind. |
| Dark Green/Lemon Metallic | Density Control. Can focus density to
protodermic hardness, becoming almost impervious to harm. |
| Sand Yellow Metallic/Bright Yellow | Chameleon. Has the ability to
mimic the patterns of a rocky or sandy surface. |
| Bright Red/Bright Blue | Accuracy. Able to strike and infect a nearby
target perfectly nine times out of ten. |
| Sand Yellow Metallic/Black | Rahi Control. Has the ability to pacify
low-intelligence Rahi. |
| Bright Yellow/Black | Insect Control. Able to summon small insects to
attack its enemies. |
| Sand Blue Metallic/Dark Gray | Stasis Field. Can briefly freeze small
creatures in stasis through physical contact. |
| Black/Sand Yellow Metallic | Invulnerability. Metal-like skin protects
it from almost any physical harm. |
| Bright Red/Black | Power Scream. Can emit short bursts of high-pitched
sound that cause crippling headaches. |
| Bright Yellow/Sand Yellow Metallic | Dodge. Fast enough to evade the
most skilled disk-thrower on Mata Nui. |
| Bright Yellowish Green/Dark Gray | Silence. Projects an aura of
silence that can disorientate or terrify an enemy. |
| Bright Yellow/Reddish Gold | Adaptation. Adaptive abilities make it
impossible to capture the same way twice. |
| Light Gray Metallic/Sand Blue Metallic | Slowness. Able to anchor
itself to a creature and rob it of speed. |
| Black/Reddish Gold | Confusion. Projects an aura that confuses any
small-minded creatures in the immediate area. |
| Reddish Gold/Sand Yellow Metallic | Sleep. Physical contact slows
reflexes and makes creatures groggy. |
[carve] Stage 3 Variations
A third-stage Kraata is capable of defending itself with its powers if necessary. It is also intelligent enough to typically avoid capture.
| Kraata Colors | Respective Powers |
|---|---|
| Lemon Metallic/Dark Gray Metallic | Weather Control. Has the ability
to manipulate existing weather. |
| Bright Yellowish Green/Bright Yellow | Elasticity. Has the ability to
stretch several times its own length to climb over obstacles. |
| Black/Bright Orange | Heat Vision. Can heat objects to the boiling or
melting point through touch. |
| Dark Green/Bright Yellow | Illusion. Camouflages itself inside of a false image. |
| Lemon Metallic/Bright Red | Teleportation. Has the power to teleport
anywhere within close visual range. |
| Lemon Metallic/Sand Blue Metallic | Quick Healing. Quickly heals from
any minor or moderate injury. |
| Lemon Metallic/Dark Green | Laser Vision. Has the power to fire beams
of searing light from its eyes. |
| Dark Gray Metallic/Lemon Metallic | Gravity. Has the ability to pull
large and heavy objects toward itself. |
| Bright Blue/Bright Red | Electricity. Constantly surrounded by a
protective electric field. |
| Black/Bright Yellow | Sonics. Has the power to knock over objects with
short sonic pulses. |
| Bright Yellow/Bright Yellowish Green | Vacuum. Can pull objects
towards itself or blow them away. |
| Dark Gray/Sand Blue Metallic | Plasma. Has the ability to fire small
jets of searing plasma. |
| Bright Orange/Black | Magnetism. Has the ability to create armor of
tough spikes from surrounding rock or metal. |
| Black/Bright Red | Fire Resistance. Able to survive short dips in the
lava stream. |
| Bright Yellow/Dark Green | Ice Resistance. Capable of tunneling
through the ice of Mount Ihu. |
| Bright Red/Lemon Metallic | Mind Reading. Can evade any trap that a
nearby pursuer is thinking about. |
| Dark Gray/Bright Yellowish Green | Shapeshifting. Can flatten or
stretch itself to several times its original size. |
| Reddish Gold/Bright Yellow | Darkness. Travels in a large field of
total darkness, making it difficult to strike or capture. |
| Reddish Gold/Black | Plant Control. Has the ability to grow a thicket
of thorny, poisonous plants around itself. |
| Sand Yellow Metallic/Reddish Gold | Molecular Disruption. Has the
ability to flee by melting instantly through the ground or walls. |
| Sand Blue Metallic/Lemon Metallic | Chain Lightning. Has the ability
to fire small arcs of electricity across a short distance. |
| Sand Blue Metallic/Light Gray Metallic | Cyclone. Can project short
cyclone blasts to blow away enemies. |
| Dark Green/Lemon Metallic | Density Control. Can decrease density for
enhanced speed and agility. |
| Sand Yellow Metallic/Bright Yellow | Chameleon. Can blend in perfectly
with any shadowed terrain. |
| Bright Red/Bright Blue | Accuracy. Has the ability to strike a close
target with unerring accuracy. |
| Sand Yellow Metallic/Black | Rahi Control. Can drive a Rahi into a
violent rage or lull it to sleep at will. |
| Bright Yellow/Black | Insect Control. Able to control even large
insects through physical contact. |
| Sand Blue Metallic/Dark Gray | Stasis Field. Can briefly freeze any
creature in stasis through physical contact. |
| Black/Sand Yellow Metallic | Invulnerability. Possesses armor as
strong as Protodermis and limited resistance to heat and cold. |
| Bright Red/Black | Power Scream. Amplified scream can deafen and
disorient other creatures for short periods. |
| Bright Yellow/Sand Yellow Metallic | Dodge. Quick enough to crawl
circles around an enraged Husi pecking bird. |
| Bright Yellowish Green/Dark Gray | Silence. Can drain all sound from
any object or creature with which it is in contact. |
| Bright Yellow/Reddish Gold | Adaptation. Has a limited ability to
alter its own physical properties to fit new situations. |
| Light Gray Metallic/Sand Blue Metallic | Slowness. Temporarily slows
down anything in which it comes into contact. |
| Black/Reddish Gold | Confusion. Aura of confusion is strong enough to
make a Matoran forget what they were doing. |
| Reddish Gold/Sand Yellow Metallic | Sleep. Has the ability to put Rahi
to sleep with a touch. |
[carve] Stage 4 Variations
A fourth-stage Kraata can evade traps and withstand sunlight for a short while. They have also grown in intelect to the point where they can recognize Matoran and formulate a trap to infect their Kanohi via ambush.
| Kraata Colors | Respective Powers |
|---|---|
| Lemon Metallic/Dark Gray Metallic | Weather Control. Can create heavy
rainstorms in the immediate area. |
| Bright Yellowish Green/Bright Yellow | Elasticity. Elastic enough to
withstand and snap back from heavy blows. |
| Black/Bright Orange | Heat Vision. Has the ability to heat up nearby
objects by staring at them. |
| Dark Green/Bright Yellow | Illusion. Has the ability to create simple
moving illusions in the nearby area. |
| Lemon Metallic/Bright Red | Teleportation. Can teleport to anywhere it can see. |
| Lemon Metallic/Sand Blue Metallic | Quick Healing. Has the ability to
repair any but the most serious injury. |
| Lemon Metallic/Dark Green | Laser Vision. Fires eye-beams that can
burn through wood or soil. |
| Dark Gray Metallic/Lemon Metallic | Gravity. Can increase or decrease
the effect of gravity on an object by touch. |
| Right Blue/Bright Red | Electricity. Has the ability to extend its
electric field around objects in physical contact. |
| Black/Bright Yellow | Sonics. Can use strong sonic pulses to shake
objects apart. |
| Bright Yellow/Bright Yellowish Green | Vacuum. Fires concussive blasts
of air across short distances. |
| Dark Gray/Sand Blue Metallic | Plasma. Can fling dangerous blobs of
plasma with great accuracy. |
| Bright Orange/Black | Magnetism. Can hurl stone and metal fragments
within a short range. |
| Black/Bright Red | Fire Resistance. Thrives in the magma flow of Ta-Wahi. |
| Bright Yellow/Dark Green | Ice Resistance. Able to endure short
periods frozen solid in ice. |
| Bright Red/Lemon Metallic | Mind Reading. Able to anticipate and
instantly avoid attacks. |
| Dark Gray/Bright Yellowish Green | Shapeshifting. Has the ability to
mimic basic shapes for camouflage. |
| Reddish Gold/Bright Yellow | Darkness. Can snuff out any light in the
area, whether sunlight, flame, or Lightstone. |
| Reddish Gold/Black | Plant Control. Can summon vines from the ground
or wall to ensnare enemies. |
| Sand Yellow Metallic/Reddish Gold | Molecular Disruption. Can extend
molecular disruption field to take large bites out of inorganic material. |
| Sand Blue Metallic/Lemon Metallic | Chain Lightning. Can fire large
arcs of electricity across a moderate distance. |
| Sand Blue Metallic/Light Gray Metallic | Cyclone. Has the ability to
create small cyclone winds in a limited area. |
| Dark Green/Lemon Metallic | Density Control. Has the power to become
momentarily intangible. |
| Sand Yellow Metallic/Bright Yellow | Chameleon. Can mimic the color
patterns of complex surfaces or objects. |
| Bright Red/Bright Blue | Accuracy. Can strike even a remote target
with near-perfect accuracy. |
| Sand Yellow Metallic/Black | Rahi Control. Can enlist the aid of
nearby Rahi for transport, defense or attack. |
| Bright Yellow/Black | Insect Control. Able to control multiple insects
without physical contact. |
| Sand Blue Metallic/Dark Gray | Stasis Field. Can briefly freeze any
creature in stasis by making eye contact. |
| Black/Sand Yellow Metallic | Invulnerability. Completely armored and
immune to environmental extremes. |
| Bright Red/Black | Power Scream. Power scream causes unconsciousness
and can be heard for several Kio around. |
| Bright Yellow/Sand Yellow Metallic | Dodge. Able to dodge faster than
a Tarakava's strike. |
| Bright Yellowish Green | Silence. Has the ability to absorb all sound
in a small area at will. |
| Bright Yellow/Reddish Gold | Adaptation. Able to thrive in any
environment, from treetop to seafloor. |
| Light Gray Metallic/Sand Blue Metallic | Slowness. Has the ability to
slow down all movement in a small area. |
| Black/Reddish Gold | Confusion. Aura of confusion leaves all beings in
the area bewildered. |
| Reddish Gold/Sand Yellow Metallic | Sleep. Can cause any nearby
creature to fall asleep. |
[carve] Stage 5 Variations
A fifth-stage Kraata has developed its powers and knows how and when to use them best. These Kraata know the Makuta's will and actively seek out Matoran masks to infect.
| Kraata Colors | Respective Powers |
|---|---|
| Lemon Metallic/Dark Gray Metallic | Weather Control. Has the power to
summon rain, hail or snow. |
| Bright Yellowish Green/Bright Yellow | Elasticity. Can stretch around
even sharp edges without harm. |
| Black/Bright Orange | Heat Vision. Uses short-range heat vision to
ignite nearby objects. |
| Dark Green/Bright Yellow | Illusion. Has the power to project a
realistic moving image. |
| Lemon Metallic/Bright Red | Teleportation. Can teleport through thin
barriers even if it cannot see the other side. |
| Lemon Metallic/Sand Blue Metallic | Quick Healing. Immediately heals
from any serious injury. |
| Lemon Metallic/Dark Green | Laser Vision. Fires eye-beams that can
burn through stone and metal. |
| Dark Gray Metallic/Lemon Metallic | Gravity. Can use gravity to hold
an object or creature to the ground from a short distance. |
| Bright Blue/Bright Red | Electricity. Can manipulate electric field to
shock nearby creatures. |
| Black/Bright Yellow | Sonics. Uses sonic blasts to pound or shatter
nearby objects. |
| Bright Yellow/Bright Yellowish Green | Vacuum. Can tear objects apart
with powerful vacuum force. |
| Dark Gray/Sand Blue Metallic | Plasma. Can superheat objects on
contact, melting them or absorbing their energy. |
| Bright Orange/Black | Magnetism. Has the power to warp, shred or crush
metallic objects on contact. |
| Black/Bright Red | Fire Resistance. Has the ability to invade the
heart of a volcano unharmed. |
| Bright Yellow/Dark Green | Ice Resistance. Unaffected by long periods
of freezing. |
| Bright Red/Lemon Metallic | Mind Reading. Able to read and understand
the thoughts of nearby creatures. |
| Dark Gray/Bright Yellowish Green | Shapeshifting. Can take the form of
a small creature or object at will. |
| Reddish Gold/Bright Yellow | Darkness. Can project spheres of darkness
onto objects or creatures to temporarily blind a foe. |
| Reddish Gold/Black | Plant Control. Can control any plant that it
touches and use fast-growing creepers to spread infection. |
| Sand Yellow Metallic/Reddish Gold | Molecular Disruption. Disruption
field is strong enough to make cave walls and Koro fortifications collapse |
| Sand Blue Metallic/Lemon Metallic | Chain Lightning. Can fire and
control multiple powerful electrical jolts at the same time. |
| Sand Blue Metallic/Light Gray Metallic | Cyclone. Can create a
powerful cyclone wind, but not control its direction or duration. |
| Dark Green/Lemon Metallic | Density Control. Has the ability to pass
through matter at will. |
| Sand Yellow Metallic/Bright Yellow | Chameleon. Becomes almost
undetectable in all but the brightest light. |
| Bright Red/Bright Blue | Accuracy. Able to leap and strike with
perfect precision, no matter the circumstances. |
| Sand Yellow Metallic/Black | Rahi Control. Able to totally control any
Rahi through physical contact. |
| Bright Yellow/Black | Insect Control. Has the ability to summon
insects from all across the island to serve its will. |
| Sand Blue Metallic/Dark Gray | Stasis Field. Able to freeze any
creature in stasis for a couple of days through eye contact. |
| Black/Sand Yellow Metallic | Invulnerability. Strong enough to resist
the elemental powers of the Toa Nuva. |
| Bright Red/Black | Power Scream. Power scream is strong enough to
physically knock an opponent back. |
| Bright Yellow/Sand Yellow Metallic | Dodge. Skilled enough to dodge
even Pohatu Nuva's speed. |
| Bright Yellowish Green/Dark Gray | Silence. Can radiate aura of
silence over an entire village. |
| Bright Yellow/Reddish Gold | Adaptation. Capable of controlled
physical transformation to adapt to the unexpected. |
| Light Gray Metallic/Sand Blue Metallic | Slowness. Has the ability to
completely stop all movement in a small area. |
| Black/Reddish Gold | Confusion. Aura is strong enough to leave an
entire village helpless with confusion. |
| Reddish Gold/Sand Yellow Metallic | Sleep. Has the ability to cause
sleep in multiple beings across a small area. |
[carve] Stage 6 Variations
A sixth-stage Kraata is fully aware of its mission and in control of its powers. Kraata at this stage are in constant communication with a Makuta to carry out its will.
| Kraata Colors | Respective Powers |
|---|---|
| Lemon Metallic/Dark Gray Metallic | Weather Control. Can manifest
powerful, dangerous thunderstorms and blizzards at will. |
| Bright Yellowish Green/Bright Yellow | Elasticity. Can stretch
incredible lengths in the blink of an eye to infect a faraway mask. |
| Black/Bright Orange | Heat Vision. Powerful long-range heat vision
can ignite any object within sight. |
| Dark Green/Bright Yellow | Illusion. Can create and control multiple
realistic illusions anywhere within sight. |
| Lemon Metallic/Bright Red | Teleportation. Has the power to teleport
itself through any wall or other structure. |
| Lemon Metallic/Sand Blue Metallic | Quick Healing. Almost
indestructible; if captured, can be used to heal the injuries of others. |
| Lemon Metallic/Dark Green | Laser Vision. Fires powerful eye-beams
that can burn through solid Protodermis. |
| Dark Gray Metallic/Lemon Metallic | Gravity. Uses gravity control to
crush any object in visual range. |
| Bright Blue/Bright Red | Electricity. Powerful electrical field can
be controlled to surround or stun distant objects or creatures. |
| Black/Bright Yellow | Sonics. Blasts distant objects with powerful
waves of sonic force. |
| Bright Yellow/Bright Yellowish Green | Vacuum. Has the power to
create gale-force winds or instantly reverse their flow. |
| Dark Gray/Sand Blue Metallic | Plasma. Has the power to instantly
melt any object into vapor. |
| Bright Orange/Black | Magnetism. Possesses magnetic powers strong
enough to tear a slab of Protodermis in two. |
| Black/Bright Red | Fire Resistance. Strong enough to withstand the
heat of Tahu Nuva's magma swords. |
| Bright Yellow/Dark Green | Ice Resistance. Impervious even to the
cold of Kopaka Nuva's ice blade. |
| Bright Red/Lemon Metallic | Mind Reading. Powerful enough to invade
the mind of a Turaga or Toa Nuva. |
| Dark Gray/Bright Yellowish Green | Shapeshifting. Has total control
over its own shape, although its mass cannot change. |
| Reddish Gold/Bright Yellow | Darkness. Has the power to consume all
light in a large area; only Takanuva's light is stronger. |
| Reddish Gold/Black | Plant Control. Has total control over any plants
in the area. |
| Sand Yellow Metallic/Reddish Gold | Molecular Disruption. Has the
power to utterly disintegrate any inorganic object with a touch. |
| Sand Blue Metallic/Lemon Metallic | Chain Lightning. Controls
devastating bolts of chain lightning that leap between multiple targets. |
| Sand Blue Metallic/Light Gray Metallic | Cyclone. Has the power to
create and control powerful cyclones at will. |
| Dark Green/Lemon Metallic | Density Control. Complete control over
own density and that of any object in physical contact. |
| Sand Yellow Metallic/Bright Yellow | Chameleon. Has the ability to
become completely invisible in any environment. |
| Bright Red/Bright Blue | Accuracy. Can strike the smallest target at
a great distance or in any environment or condition. |
| Sand Yellow Metallic/Black | Rahi Control. Has absolute control over
every living Rahi in the near area. |
| Bright Yellow/Black | Insect Control. Powerful enough to control and
command an entire hive of Nui Rama. |
| Sand Blue Metallic/Dark Gray | Stasis Field. Has the power to freeze
a creature in near-permanent stasis through eye contact. |
| Black/Sand Yellow Metallic | Invulnerability. Absolutely invulnerable
to physical harm of any kind. |
| Bright Red/Black | Power Scream. Power scream shatters stone and can
be heard all across the island. |
| Bright Yellow/Sand Yellow Metallic | Dodge. Impossible to physically
strike, no matter how swiftly or powerfully. |
| Bright Yellowish Green/Dark Gray | Silence. Aura of silence is
powerful enough to temporarily deafen a Toa Nuva. |
| Bright Yellow/Reddish Gold | Adaptation. Instantly adapts to take
maximum advantage of any condition or situation. |
| Light Gray Metallic/Sand Blue Metallic | Slowness. Able to rob even a
Toa Nuva of all speed as long as it remains nearby. |
| Black/Reddish Gold | Confusion. Extended proximity can reduce even a
Toa Nuva to mindless babbling. |
| Reddish Gold/Sand Yellow Metallic | Sleep. Has the power to instantly
put an entire village into deep sleep. |
[carve] Stage 7 (Shadow Kraata)
The seventh stage of a Kraata's devleopment is called the Shadow Kraata. Kraata can only evolve to this stage if they have a certain strain of the Kraata equivalent to DNA. As such, Shadow Kraata are very rare. When Kraata evolve to this seventh stage, they turn a uniform purple color and acquire the physical features of any one of the previous six stages. Although their color changes, they retain their original power and can still only operate Rahkshi of the same type (this extends to their transformation into Rahkshi armor). They are the most intelligent of the Kraata stages, having intelligence on par with that of a Matoran or Toa.
Shadow Kraata have a greater level of power than its previous stages, and gain the ability to infect masks from a distance of up to 100 yards, though this power is useless if they are inside a Rahkshi. Despite their name and infecting ability, Shadow Kraata do not have any additional Shadow powers.
[carve] Shadow Leeches
Shadow Leeches are mutated Kraata created by Mutran and Chirox that can drain the light from beings, turning them corrupt and evil.
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