Kraata Variations

From BIONICLEsector01, working on 1,438 articles.

Jump to: navigation, search

Kraata have different variations and stages. Each Kraata variation has a specific power coinciding color. Rahkshi with specific coloring are created to mobilize their specific variation of Kraata. Kraata are arranged in seven stages, each stage progressively more intelligent and powerful than the previous. The general features of the Kraata changes with each stage, although the seventh stage can resemble any of the first six stages. There are 42 different variations of Kraata, and in turn, 42 different types of Rahkshi. 36 types are shown here.

Contents

[carve] Stage 1 Variations

A first-stage Kraata is driven completely by instinct. With no real mind of its own, it slithers through deep, dark locations, eternally compelled to seek out Kanohi to infect.

Kraata Colors Respective Powers
Lemon Metallic/Dark Gray MetallicWeather Control. Moves hidden by a

shroud of heavy fog.

Bright Yellowish Green/Bright YellowElasticity. Has a stretchy,

flexible body that is highly resistant to harm.

Black/Bright OrangeHeat Vision. This makes it too hot to the touch.
Dark Green/Bright YellowIllusion. Shimmers in and out of sight as it moves.
Lemon Metallic/Bright RedTeleportation. Instinctively apparates a

short distance in a random direction to evade capture.

Lemon Metallic/Sand Blue MetallicQuick Healing. Can enter a

hibernation state during which minor injuries quickly heal.

Lemon Metallic/Dark GreenLaser Vision. Eyes glow with intensely bright light.
Dark Gray Metallic/Lemon MetallicGravity. Uses gravity to hold

itself to objects, making it difficult to pick up.

Bright Blue/Bright RedElectricity. Body emits mild, numbing shocks

on contact.

Black/Bright YellowSonics. Uses sonic vibrations to shake itself

loose if captured.

Bright Yellow/Bright Yellowish GreenVacuum. Uses vacuum powers to

pull itself swiftly through cracks and tunnels.

Dark Gray/Sand Blue MetallicPlasma. Superheated plasma coating

protects body and aids in tunneling.

Bright Orange/BlackMagnetism. Can use magnetism to cling to any

rock or metal surface.

Black/Bright RedFire Resistance. Cold and clammy surface provides

protection from heat.

Bright Yellow/Dark GreenIce Resistance. Unbearably hot to the touch.
Bright Red/Lemon MetallicMind Reading. Instinctive empathic ability

prevents easy capture.

Dark Gray/Bright Yellowish GreenShapeshifting. Can wriggle free of

all but the strongest of grasps.

Reddish Gold/Bright YellowDarkness. Has the natural ability to

become invisible in shadow.

Reddish Gold/BlackPlant Control. Leaves a trail of slippery,

unpleasant weeds wherever it slithers.

Sand Yellow Metallic/Reddish GoldMolecular Disruption. Molecular

disruption field makes inorganic matter gradually melt away on contact.

Sand Blue Metallic/Lemon MetallicChain Lightning. Constantly emits

crackling sparks.

Sand Blue Metallic/Light Gray MetallicCyclone. Instinctively

influences wind currents for speedy travel.

Dark Green/Lemon MetallicDensity Control. Can briefly increase

density to resist physical blows.

Sand Yellow Metallic/Bright YellowChameleon. Instinctively adopts a

camouflage pattern to blend in with surroundings.

Bright Red/Bright BlueAccuracy. Instinctively seeks out the most

vulnerable part of a target.

Sand Yellow Metallic/BlackRahi Control. Able to instinctively ward

off attack by any Rahi.

Bright Yellow/BlackInsect Control. Constantly surrounded and

protected by a swarm of tiny, stinging insects.

Sand Blue Metallic/Dark GrayStasis Field. Able to project a stasis

field that protects it from any physical harm but freezes it in place.

Black/Sand Yellow MetallicInvulnerability. Has a tough hide that

makes it difficult to injure.

Bright Red/BlackPower Scream. Emits a constant high-frequency

screech that cannot be heard but sets nerves on edge.

Bright Yellow/Sand Yellow MetallicDodge. Surprisingly difficult to catch.
Bright Yellowish Green/Dark GraySilence. Able to move and tunnel in

complete silence.

Bright Yellow/Reddish GoldAdaptation. Adjusts quickly to

environmental extremes such as heat and cold.

Light Gray Metallic/Sand Blue MetallicSlowness. Extremely slow,

but difficult to dislodge and highly resistant to physical harm.

Black/Reddish GoldConfusion. Produces a feeling of disorientation

in anything that it touches.

Reddish Gold/Sand Yellow MetallicSleep. Able to survive for

extremely long periods in a state of hibernation.

[carve] Stage 2 Variations

A second-stage Kraata has little intelligence, but is aware enough to know to avoid Light and recognize danger.

Kraata Colors Respective Powers
Lemon Metallic/Dark Gray MetallicWeather Control. Uses short but

powerful gusts of wind to buffet attackers.

Bright Yellowish Green/Bright YellowElasticity. Able to squeeze

through narrow cracks and crevices.

Black/Bright OrangeHeat Vision. Can raise the temperature of

objects through physical contact.

Dark Green/Bright YellowIllusion. Can project an image of itself

across a short distance to confuse enemies.

Lemon Metallic/Bright RedTeleportation. Can teleport a short

distance in any direction at will.

Lemon Metallic/Sand Blue MetallicQuick Healing. Rapidly heals mild

injuries while awake.

Lemon Metallic/Dark GreenLaser Vision. Can focus light from eyes

into a temporarily blinding beam.

Dark Gray Metallic/Lemon MetallicGravity. Uses gravity powers to

pull small objects to itself across a small distance.

Bright Blue/Bright RedElectricity. Uses painful sparks to

incapacitate anything that it touches.

Black/Bright YellowSonics. Can use light sonic waves to shake any

surface that it touches.

Bright Yellow/Bright Yellowish GreenVacuum. Has the ability to draw

small objects toward itself.

Dark Gray/Sand Blue MetallicPlasma. Can drip plasma like acid to

burn through surfaces.

Bright Orange/BlackMagnetism. Can draw trace metals from the ground

to form a thin protective shell.

Black/Bright RedFire Resistance. Can burrow imperviously through

the hot rock of Ta-Wahi.

Bright Yellow/Dark GreenIce Resistance. Can feel fine in the cold

lakes around Ko-Wahi.

Bright Red/Lemon MetallicMind Reading. Has the ability to detect

and seek out nearby creatures for infection.

Dark Gray/Bright Yellowish GreenShapeshifting. Has the ability to

slither through the smallest passages.

Reddish Gold/Bright YellowDarkness. Can project a small field of

darkness around itself.

Reddish Gold/BlackPlant Control. Can cause plants to grow strong or

wither away with a touch.

Sand Yellow Metallic/Reddish GoldMolecular Disruption. Tunnels

slowly through solid rock or metal by disrupting molecules in its path.

Sand Blue Metallic/Lemon MetallicChain Lightning. Can severely jolt

any creature or object in physical contact.

Sand Blue Metallic/Light Gray MetallicCyclone. Able to raise a

defensive field of cyclone wind.

Dark Green/Lemon MetallicDensity Control. Can focus density to

protodermic hardness, becoming almost impervious to harm.

Sand Yellow Metallic/Bright YellowChameleon. Has the ability to

mimic the patterns of a rocky or sandy surface.

Bright Red/Bright BlueAccuracy. Able to strike and infect a nearby

target perfectly nine times out of ten.

Sand Yellow Metallic/BlackRahi Control. Has the ability to pacify

low-intelligence Rahi.

Bright Yellow/BlackInsect Control. Able to summon small insects to

attack its enemies.

Sand Blue Metallic/Dark GrayStasis Field. Can briefly freeze small

creatures in stasis through physical contact.

Black/Sand Yellow MetallicInvulnerability. Metal-like skin protects

it from almost any physical harm.

Bright Red/BlackPower Scream. Can emit short bursts of high-pitched

sound that cause crippling headaches.

Bright Yellow/Sand Yellow MetallicDodge. Fast enough to evade the

most skilled disk-thrower on Mata Nui.

Bright Yellowish Green/Dark GraySilence. Projects an aura of

silence that can disorientate or terrify an enemy.

Bright Yellow/Reddish GoldAdaptation. Adaptive abilities make it

impossible to capture the same way twice.

Light Gray Metallic/Sand Blue MetallicSlowness. Able to anchor

itself to a creature and rob it of speed.

Black/Reddish GoldConfusion. Projects an aura that confuses any

small-minded creatures in the immediate area.

Reddish Gold/Sand Yellow MetallicSleep. Physical contact slows

reflexes and makes creatures groggy.

[carve] Stage 3 Variations

A third-stage Kraata is capable of defending itself with its powers if necessary. It is also intelligent enough to typically avoid capture.

Kraata Colors Respective Powers
Lemon Metallic/Dark Gray MetallicWeather Control. Has the ability

to manipulate existing weather.

Bright Yellowish Green/Bright YellowElasticity. Has the ability to

stretch several times its own length to climb over obstacles.

Black/Bright OrangeHeat Vision. Can heat objects to the boiling or

melting point through touch.

Dark Green/Bright YellowIllusion. Camouflages itself inside of a false image.
Lemon Metallic/Bright RedTeleportation. Has the power to teleport

anywhere within close visual range.

Lemon Metallic/Sand Blue MetallicQuick Healing. Quickly heals from

any minor or moderate injury.

Lemon Metallic/Dark GreenLaser Vision. Has the power to fire beams

of searing light from its eyes.

Dark Gray Metallic/Lemon MetallicGravity. Has the ability to pull

large and heavy objects toward itself.

Bright Blue/Bright RedElectricity. Constantly surrounded by a

protective electric field.

Black/Bright YellowSonics. Has the power to knock over objects with

short sonic pulses.

Bright Yellow/Bright Yellowish GreenVacuum. Can pull objects

towards itself or blow them away.

Dark Gray/Sand Blue MetallicPlasma. Has the ability to fire small

jets of searing plasma.

Bright Orange/BlackMagnetism. Has the ability to create armor of

tough spikes from surrounding rock or metal.

Black/Bright RedFire Resistance. Able to survive short dips in the

lava stream.

Bright Yellow/Dark GreenIce Resistance. Capable of tunneling

through the ice of Mount Ihu.

Bright Red/Lemon MetallicMind Reading. Can evade any trap that a

nearby pursuer is thinking about.

Dark Gray/Bright Yellowish GreenShapeshifting. Can flatten or

stretch itself to several times its original size.

Reddish Gold/Bright YellowDarkness. Travels in a large field of

total darkness, making it difficult to strike or capture.

Reddish Gold/BlackPlant Control. Has the ability to grow a thicket

of thorny, poisonous plants around itself.

Sand Yellow Metallic/Reddish GoldMolecular Disruption. Has the

ability to flee by melting instantly through the ground or walls.

Sand Blue Metallic/Lemon MetallicChain Lightning. Has the ability

to fire small arcs of electricity across a short distance.

Sand Blue Metallic/Light Gray MetallicCyclone. Can project short

cyclone blasts to blow away enemies.

Dark Green/Lemon MetallicDensity Control. Can decrease density for

enhanced speed and agility.

Sand Yellow Metallic/Bright YellowChameleon. Can blend in perfectly

with any shadowed terrain.

Bright Red/Bright BlueAccuracy. Has the ability to strike a close

target with unerring accuracy.

Sand Yellow Metallic/BlackRahi Control. Can drive a Rahi into a

violent rage or lull it to sleep at will.

Bright Yellow/BlackInsect Control. Able to control even large

insects through physical contact.

Sand Blue Metallic/Dark GrayStasis Field. Can briefly freeze any

creature in stasis through physical contact.

Black/Sand Yellow MetallicInvulnerability. Possesses armor as

strong as Protodermis and limited resistance to heat and cold.

Bright Red/BlackPower Scream. Amplified scream can deafen and

disorient other creatures for short periods.

Bright Yellow/Sand Yellow MetallicDodge. Quick enough to crawl

circles around an enraged Husi pecking bird.

Bright Yellowish Green/Dark GraySilence. Can drain all sound from

any object or creature with which it is in contact.

Bright Yellow/Reddish GoldAdaptation. Has a limited ability to

alter its own physical properties to fit new situations.

Light Gray Metallic/Sand Blue MetallicSlowness. Temporarily slows

down anything in which it comes into contact.

Black/Reddish GoldConfusion. Aura of confusion is strong enough to

make a Matoran forget what they were doing.

Reddish Gold/Sand Yellow MetallicSleep. Has the ability to put Rahi

to sleep with a touch.

[carve] Stage 4 Variations

A fourth-stage Kraata can evade traps and withstand sunlight for a short while. They have also grown in intelect to the point where they can recognize Matoran and formulate a trap to infect their Kanohi via ambush.

Kraata Colors Respective Powers
Lemon Metallic/Dark Gray MetallicWeather Control. Can create heavy

rainstorms in the immediate area.

Bright Yellowish Green/Bright YellowElasticity. Elastic enough to

withstand and snap back from heavy blows.

Black/Bright OrangeHeat Vision. Has the ability to heat up nearby

objects by staring at them.

Dark Green/Bright YellowIllusion. Has the ability to create simple

moving illusions in the nearby area.

Lemon Metallic/Bright RedTeleportation. Can teleport to anywhere it can see.
Lemon Metallic/Sand Blue MetallicQuick Healing. Has the ability to

repair any but the most serious injury.

Lemon Metallic/Dark GreenLaser Vision. Fires eye-beams that can

burn through wood or soil.

Dark Gray Metallic/Lemon MetallicGravity. Can increase or decrease

the effect of gravity on an object by touch.

Right Blue/Bright RedElectricity. Has the ability to extend its

electric field around objects in physical contact.

Black/Bright YellowSonics. Can use strong sonic pulses to shake

objects apart.

Bright Yellow/Bright Yellowish GreenVacuum. Fires concussive blasts

of air across short distances.

Dark Gray/Sand Blue MetallicPlasma. Can fling dangerous blobs of

plasma with great accuracy.

Bright Orange/BlackMagnetism. Can hurl stone and metal fragments

within a short range.

Black/Bright RedFire Resistance. Thrives in the magma flow of Ta-Wahi.
Bright Yellow/Dark GreenIce Resistance. Able to endure short

periods frozen solid in ice.

Bright Red/Lemon MetallicMind Reading. Able to anticipate and

instantly avoid attacks.

Dark Gray/Bright Yellowish GreenShapeshifting. Has the ability to

mimic basic shapes for camouflage.

Reddish Gold/Bright YellowDarkness. Can snuff out any light in the

area, whether sunlight, flame, or Lightstone.

Reddish Gold/BlackPlant Control. Can summon vines from the ground

or wall to ensnare enemies.

Sand Yellow Metallic/Reddish GoldMolecular Disruption. Can extend

molecular disruption field to take large bites out of inorganic material.

Sand Blue Metallic/Lemon MetallicChain Lightning. Can fire large

arcs of electricity across a moderate distance.

Sand Blue Metallic/Light Gray MetallicCyclone. Has the ability to

create small cyclone winds in a limited area.

Dark Green/Lemon MetallicDensity Control. Has the power to become

momentarily intangible.

Sand Yellow Metallic/Bright YellowChameleon. Can mimic the color

patterns of complex surfaces or objects.

Bright Red/Bright BlueAccuracy. Can strike even a remote target

with near-perfect accuracy.

Sand Yellow Metallic/BlackRahi Control. Can enlist the aid of

nearby Rahi for transport, defense or attack.

Bright Yellow/BlackInsect Control. Able to control multiple insects

without physical contact.

Sand Blue Metallic/Dark GrayStasis Field. Can briefly freeze any

creature in stasis by making eye contact.

Black/Sand Yellow MetallicInvulnerability. Completely armored and

immune to environmental extremes.

Bright Red/BlackPower Scream. Power scream causes unconsciousness

and can be heard for several Kio around.

Bright Yellow/Sand Yellow MetallicDodge. Able to dodge faster than

a Tarakava's strike.

Bright Yellowish GreenSilence. Has the ability to absorb all sound

in a small area at will.

Bright Yellow/Reddish GoldAdaptation. Able to thrive in any

environment, from treetop to seafloor.

Light Gray Metallic/Sand Blue MetallicSlowness. Has the ability to

slow down all movement in a small area.

Black/Reddish GoldConfusion. Aura of confusion leaves all beings in

the area bewildered.

Reddish Gold/Sand Yellow MetallicSleep. Can cause any nearby

creature to fall asleep.

[carve] Stage 5 Variations

A fifth-stage Kraata has developed its powers and knows how and when to use them best. These Kraata know the Makuta's will and actively seek out Matoran masks to infect.

Kraata Colors Respective Powers
Lemon Metallic/Dark Gray MetallicWeather Control. Has the power to

summon rain, hail or snow.

Bright Yellowish Green/Bright YellowElasticity. Can stretch around

even sharp edges without harm.

Black/Bright OrangeHeat Vision. Uses short-range heat vision to

ignite nearby objects.

Dark Green/Bright YellowIllusion. Has the power to project a

realistic moving image.

Lemon Metallic/Bright RedTeleportation. Can teleport through thin

barriers even if it cannot see the other side.

Lemon Metallic/Sand Blue MetallicQuick Healing. Immediately heals

from any serious injury.

Lemon Metallic/Dark GreenLaser Vision. Fires eye-beams that can

burn through stone and metal.

Dark Gray Metallic/Lemon MetallicGravity. Can use gravity to hold

an object or creature to the ground from a short distance.

Bright Blue/Bright RedElectricity. Can manipulate electric field to

shock nearby creatures.

Black/Bright YellowSonics. Uses sonic blasts to pound or shatter

nearby objects.

Bright Yellow/Bright Yellowish GreenVacuum. Can tear objects apart

with powerful vacuum force.

Dark Gray/Sand Blue MetallicPlasma. Can superheat objects on

contact, melting them or absorbing their energy.

Bright Orange/BlackMagnetism. Has the power to warp, shred or crush

metallic objects on contact.

Black/Bright RedFire Resistance. Has the ability to invade the

heart of a volcano unharmed.

Bright Yellow/Dark GreenIce Resistance. Unaffected by long periods

of freezing.

Bright Red/Lemon MetallicMind Reading. Able to read and understand

the thoughts of nearby creatures.

Dark Gray/Bright Yellowish GreenShapeshifting. Can take the form of

a small creature or object at will.

Reddish Gold/Bright YellowDarkness. Can project spheres of darkness

onto objects or creatures to temporarily blind a foe.

Reddish Gold/BlackPlant Control. Can control any plant that it

touches and use fast-growing creepers to spread infection.

Sand Yellow Metallic/Reddish GoldMolecular Disruption. Disruption

field is strong enough to make cave walls and Koro fortifications collapse

Sand Blue Metallic/Lemon MetallicChain Lightning. Can fire and

control multiple powerful electrical jolts at the same time.

Sand Blue Metallic/Light Gray MetallicCyclone. Can create a

powerful cyclone wind, but not control its direction or duration.

Dark Green/Lemon MetallicDensity Control. Has the ability to pass

through matter at will.

Sand Yellow Metallic/Bright YellowChameleon. Becomes almost

undetectable in all but the brightest light.

Bright Red/Bright BlueAccuracy. Able to leap and strike with

perfect precision, no matter the circumstances.

Sand Yellow Metallic/BlackRahi Control. Able to totally control any

Rahi through physical contact.

Bright Yellow/BlackInsect Control. Has the ability to summon

insects from all across the island to serve its will.

Sand Blue Metallic/Dark GrayStasis Field. Able to freeze any

creature in stasis for a couple of days through eye contact.

Black/Sand Yellow MetallicInvulnerability. Strong enough to resist

the elemental powers of the Toa Nuva.

Bright Red/BlackPower Scream. Power scream is strong enough to

physically knock an opponent back.

Bright Yellow/Sand Yellow MetallicDodge. Skilled enough to dodge

even Pohatu Nuva's speed.

Bright Yellowish Green/Dark GraySilence. Can radiate aura of

silence over an entire village.

Bright Yellow/Reddish GoldAdaptation. Capable of controlled

physical transformation to adapt to the unexpected.

Light Gray Metallic/Sand Blue MetallicSlowness. Has the ability to

completely stop all movement in a small area.

Black/Reddish GoldConfusion. Aura is strong enough to leave an

entire village helpless with confusion.

Reddish Gold/Sand Yellow MetallicSleep. Has the ability to cause

sleep in multiple beings across a small area.

[carve] Stage 6 Variations

A sixth-stage Kraata is fully aware of its mission and in control of its powers. Kraata at this stage are in constant communication with a Makuta to carry out its will.

Kraata Colors Respective Powers
Lemon Metallic/Dark Gray MetallicWeather Control. Can manifest

powerful, dangerous thunderstorms and blizzards at will.

Bright Yellowish Green/Bright YellowElasticity. Can stretch

incredible lengths in the blink of an eye to infect a faraway mask.

Black/Bright OrangeHeat Vision. Powerful long-range heat vision

can ignite any object within sight.

Dark Green/Bright YellowIllusion. Can create and control multiple

realistic illusions anywhere within sight.

Lemon Metallic/Bright RedTeleportation. Has the power to teleport

itself through any wall or other structure.

Lemon Metallic/Sand Blue MetallicQuick Healing. Almost

indestructible; if captured, can be used to heal the injuries of others.

Lemon Metallic/Dark GreenLaser Vision. Fires powerful eye-beams

that can burn through solid Protodermis.

Dark Gray Metallic/Lemon MetallicGravity. Uses gravity control to

crush any object in visual range.

Bright Blue/Bright RedElectricity. Powerful electrical field can

be controlled to surround or stun distant objects or creatures.

Black/Bright YellowSonics. Blasts distant objects with powerful

waves of sonic force.

Bright Yellow/Bright Yellowish GreenVacuum. Has the power to

create gale-force winds or instantly reverse their flow.

Dark Gray/Sand Blue MetallicPlasma. Has the power to instantly

melt any object into vapor.

Bright Orange/BlackMagnetism. Possesses magnetic powers strong

enough to tear a slab of Protodermis in two.

Black/Bright RedFire Resistance. Strong enough to withstand the

heat of Tahu Nuva's magma swords.

Bright Yellow/Dark GreenIce Resistance. Impervious even to the

cold of Kopaka Nuva's ice blade.

Bright Red/Lemon MetallicMind Reading. Powerful enough to invade

the mind of a Turaga or Toa Nuva.

Dark Gray/Bright Yellowish GreenShapeshifting. Has total control

over its own shape, although its mass cannot change.

Reddish Gold/Bright YellowDarkness. Has the power to consume all

light in a large area; only Takanuva's light is stronger.

Reddish Gold/BlackPlant Control. Has total control over any plants

in the area.

Sand Yellow Metallic/Reddish GoldMolecular Disruption. Has the

power to utterly disintegrate any inorganic object with a touch.

Sand Blue Metallic/Lemon MetallicChain Lightning. Controls

devastating bolts of chain lightning that leap between multiple targets.

Sand Blue Metallic/Light Gray MetallicCyclone. Has the power to

create and control powerful cyclones at will.

Dark Green/Lemon MetallicDensity Control. Complete control over

own density and that of any object in physical contact.

Sand Yellow Metallic/Bright YellowChameleon. Has the ability to

become completely invisible in any environment.

Bright Red/Bright BlueAccuracy. Can strike the smallest target at

a great distance or in any environment or condition.

Sand Yellow Metallic/BlackRahi Control. Has absolute control over

every living Rahi in the near area.

Bright Yellow/BlackInsect Control. Powerful enough to control and

command an entire hive of Nui Rama.

Sand Blue Metallic/Dark GrayStasis Field. Has the power to freeze

a creature in near-permanent stasis through eye contact.

Black/Sand Yellow MetallicInvulnerability. Absolutely invulnerable

to physical harm of any kind.

Bright Red/BlackPower Scream. Power scream shatters stone and can

be heard all across the island.

Bright Yellow/Sand Yellow MetallicDodge. Impossible to physically

strike, no matter how swiftly or powerfully.

Bright Yellowish Green/Dark GraySilence. Aura of silence is

powerful enough to temporarily deafen a Toa Nuva.

Bright Yellow/Reddish GoldAdaptation. Instantly adapts to take

maximum advantage of any condition or situation.

Light Gray Metallic/Sand Blue MetallicSlowness. Able to rob even a

Toa Nuva of all speed as long as it remains nearby.

Black/Reddish GoldConfusion. Extended proximity can reduce even a

Toa Nuva to mindless babbling.

Reddish Gold/Sand Yellow MetallicSleep. Has the power to instantly

put an entire village into deep sleep.

[carve] Stage 7 (Shadow Kraata)

The seventh stage of a Kraata's devleopment is called the Shadow Kraata. Kraata can only evolve to this stage if they have a certain strain of the Kraata equivalent to DNA. As such, Shadow Kraata are very rare. When Kraata evolve to this seventh stage, they turn a uniform purple color and acquire the physical features of any one of the previous six stages. Although their color changes, they retain their original power and can still only operate Rahkshi of the same type (this extends to their transformation into Rahkshi armor). They are the most intelligent of the Kraata stages, having intelligence on par with that of a Matoran or Toa.

Shadow Kraata have a greater level of power than its previous stages, and gain the ability to infect masks from a distance of up to 100 yards, though this power is useless if they are inside a Rahkshi. Despite their name and infecting ability, Shadow Kraata do not have any additional Shadow powers.

[carve] Shadow Leeches

Shadow Leeches are mutated Kraata created by Mutran and Chirox that can drain the light from beings, turning them corrupt and evil.

[carve] External Links


Collectibles
Kanohi | Krana | Kanohi Nuva | Krana-Kal | Kraata (Variations)

Kanoka (Toa Disks) (Great Disks) | Rhotuka | Zamor | Sea Squid


Navigation
BIONICLEsector01 | Characters | Locations | Rahi | Society | Objects | Collectibles | Expanded Universe
BZPower | BIONICLE | Sandbox | Tutorial | Timeline | Saga Guides | Transportation | Sources
Personal tools