Parent Page: Characters
|Tools||Staff of Confusion|
When Toa Metru Nuju and Whenua, along with Ehrye and Tehutti, journeyed to Ko-Metru, they encountered a group of Keerakh. Tehutti was struck by one of the Keerakh's staffs, causing him to lose all sense of time and space, and thus the Toa left the two Matoran behind as they searched for the Ko-Metru Great Disk. On their quest, they encountered three Keerakh, who had predicted the Toa's paths and got there before them. Nuju used Whenua as a bait, luring the Keerakh over, and then froze them to form a bridge. After crossing it, more Keerakh arrived and some gave chase after the Toa while some remained behind to destroy the bridge.
Instead of fighting, however, Nuju used the Keerakh's predicting abilities to his advantage. He knew that the Keerakh were after them, and since the Toa were headed for the Great Disk, the Vahki would go straight there. So, he followed the squad "chasing" them, and the Keerakh led them straight to the Knowledge Tower where the Great Disk was hidden.
Some Keerakh were in Ta-Metru where the Toa Metru and six Matoran went to search for the Morbuzakh. Onewa spotted them, and led the other eleven into an abandoned forge to avoid them. Many Keerakh were destroyed in the Great Cataclysm
After the Visorak had taken over Metru Nui, and the Toa Metru returned to the city to rescue the Matoran, the group of Toa encountered three Keerakh alongside three Nuurakh. Matau attempted to deceive them by using his Kanohi Mahiki to disguise himself as a Rorzakh, and then weaved a story stating that the Toa had escaped to Ta-Metru. However, the group of Vahki saw Matau as a malfunctioning unit for letting the Toa "escape", and prepared to assault Matau. However, the group of Vahki were suddenly distracted by an attack from a Visorak, which used its Rhotuka to shred their tools in half. Matau, using the distraction, escaped the scene.
The Visorak went on to destroy any remaining Keerakh.
Abilities and Traits
Keerakh were masters of strategy and tactics. Created for a Metru dedicated to telling the future, they quickly developed a talent for figuring out where a fleeing Matoran or Rahi was going and then getting there first. Very few Ko-Matoran ever saw the Keerakh, except for those who broke the law and were apprehended, earning them the "phantom Vahki" moniker. These Vahki tended to be spotted out of the corner of the eye, flitting by like a ghost, ever present but never seen or heard. This made them a perfect fit for a Metru that valued silence.
- BIONICLE Adventures 2: Trial by Fire (First Appearance)
- Comic 17: Disks of Danger
- Comic 18: Seeds of Doom
- BIONICLE Adventures 7: Web of the Visorak
- BIONICLE Adventures 10: Time Trap (In Teridax's Illusion)
- BIONICLE Legends 10: Swamp of Secrets (Mentioned Only)
- BIONICLE: Metru Nui - City of Legends
- BIONICLE: Encyclopedia (Mentioned Only)
- BIONICLE: Encyclopedia Updated (Mentioned Only)
- Vahki Online Animations
- Vahki Promo Animation (Non-canonical Appearance)
- BIONICLE Heroes (Non-canonical Appearance)
|Standard||Nuurakh | Bordakh | Vorzakh | Rorzakh | Zadakh | Keerakh|
|Specialized||Kranua | Kraahu|
|BIONICLE Sets of 2004|
|Small||Nuhrii | Vhisola | Tehutti | Ahkmou | Orkahm | Ehrye|
|Canister||Vakama | Nokama | Matau | Whenua | Nuju | Onewa |
Nuurakh | Bordakh | Vorzakh | Zadakh | Rorzakh | Keerakh
|Large||Turaga Dume & Nivawk | Krekka | Toa Lhikan & Kikanalo | Nidhiki | Ultimate Dume|
|Collectible||Kanoka Disk Launcher Pack|
|see full list|
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