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"The trick is not capturing them. The trick is keeping them from bringing down buildings while you are doing it. Still, Ice Vermin aren't hard to find. Just look for a quake."
— Rahaga Bomonga, Rahi Beasts
|Powers||Inducing vibrations upon targets|
|Known locations||Metru Nui (Ko-Metru) (formerly)|
Until the Great Cataclysm, the Ice Vermin were simple and harmless creatures. However, when the cataclysm occurred, their Rhotuka absorbed some of its energy, thus arming the Rahi. The improvement gave the Ice Vermin the ability to attack creatures much larger than themselves when traveling in packs. The Ice Vermin claimed more and more of the city as their territory as time went on. This led to fights with Kavinika and Stone Rats, weakening all three sides and making them easy prey for the Visorak. Whenua made capturing the Ice Vermin a priority, as they could have destroyed what was left of the city if unchecked, or the Visorak could have mutated these creatures into something far more dangerous.[citation needed: RB?]
Abilities and Traits
The Ice Vermin can launch Rhotuka which gives different effects depending on the substance it is launched at. If the Rahi launches the spinner at the ground, they can cause quakes of their own. But if the creatures launch them at another creature, the target will literally shake itself apart. Some Ice Vermin have been crushed by the weight of falling buildings made by the powers of their own Rhotuka.[citation needed: RB?]
|BIONICLE Combiner and Alternate Models of 2005|
|Combiner Model||Gate Guardian | Kahgarak | Chute Lurker | Parakrekks | Venom Flyer | Zivon | Cable Crawler | Sea Spider | Rock Raptor | Protocairn | Frostelus | Ice Vermin | Colony Drone | Sentrakh | The Shadowed One | Voporak|
|see full list|
|Characters | Sapient Species | Locations | Flora | Creatures | Rahi | Objects | Powers | Vehicles | Society | Events|
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