Parent Page: Events
The Great War, occasionally referred to as the Makuta Wars, was an event in which the Matoran on the island of Mata Nui were constantly attacked by Rahi under the control of Makuta Teridax, who wanted to prevent them from returning to Metru Nui while it interfered with his plan. As a response, the Matoran formed Military factions, fought back and defended themselves for one thousand years until help arrived. The war finally came to a close with the arrival of the long-awaited Toa Mata and their confrontation of Teridax in his lair.
One year after the events of the Great Cataclysm, Teridax came to the island of Mata Nui and began possessing Rahi through corrupted Kanohi to alter their behavior and assemble an army. Following this, he unleashed the dangerous Rahi upon the villages. In response, the Matoran and their Turaga prepared defenses of their own, forming Military groups such as the Ta-Koro Guard, Onu-Matoran Ussalry, Sanctum Guard, and the Le-Matoran Gukko Force to protect themselves from Teridax's forces.
Teridax also released his Kraata upon the Matoran, infecting some and controlling them to fight against the other villagers. The Turaga swiftly managed to hunt down and capture many of the Kraata, trap them in Stasis Tubes and hide them away in a Po-Wahi cave. At one point a major battle erupted within the Charred Forest, resulting in its destruction. Another such battle in which the Ta-Koro Guard had to fend off a Muaka lasted two days.
Makuta Teridax also attempted to scare the Matoran away from Metru Nui by using another method. Teridax vaporized the essence of Shadow Kraata, and used it to infect Matoran. However, the effect was too weak, and his supply of Shadow Kraata was too limited. Being ineffective, he abandoned the plan to focus on more efficient ways to prevent the Matoran from returning to their city of origin.
Coming of the Toa
Nearing its end, the war looked bleak for the Matoran villagers. The Turaga had been captured by Teridax's Rahi, the Noble Kanohi stored in the villages' Suva had been stolen and the Vuata Maca trees providing power to the Koro had been poisoned. Takua, a disguised Av-Matoran from the village of Ta-Koro, embarked on a quest passing through all the villages on Mata Nui. He managed to rescue all the six Turaga and their Badges of Office, collect Vuata Maca Crystals in order to restore the trees to health and found the six Toa Stones that had been hidden by the Toa Metru. The gathered stones when Takua placed them at the Kini-Nui at the end of his quest created a beacon, which summoned the Toa Canisters, containing the prophesied Toa Mata. They arrived at the shores of Mata Nui shortly afterwards: Tahu in Ta-Wahi, Gali in Ga-Wahi, Lewa in Le-Wahi, Pohatu in Po-Wahi, Kopaka in Ko-Wahi and Onua in Onu-Wahi.
After his arrival, Tahu wandered into the Charred Forest, but the Guard mistook him for a Rahi, and trapped him. Tahu easily shattered their trap and prepared to strike the Ta-Matoran. Turaga Vakama, recognizing Tahu as a Toa, halted the misunderstanding and informed Tahu of his mission. The other Toa found their way to their respective villages and spoke with their Turaga. They began on their quest to look for Great Kanohi that were hidden all over the island, which would give them the power to defeat Teridax and end the Great War. The Toa Mata also assisted the Matoran greatly in driving away the Rahi.
Attack on Ga-Koro
An infected Tarakava attacked and nearly destroyed Ga-Koro, forcing the entire population of Ga-Koro into a hut, which the Rahi then sank to the bottom of the sea. Macku escaped, however, and searched for help. She traveled to the Ta-Wahi Beach, hoping for assistance from the Guard. She came across Takua, who, in response to her pleas, journeyed to Ga-Koro and found a way to raise the hut to the surface, freeing the imprisoned Ga-Matoran. The Tarakava then returned and was subsequently defeated by Gali, who arrived in Ga-Koro and removed its Kanohi. The Matoran began repairing their village, and the Tarakava was cured and calmed by the Matoran.
Ahkmou, a treacherous Po-Matoran secretly allied with Teridax, began to sell a brand of Kolhii Balls, called Comets, to the other Matoran in Po-Koro. Unknown to the buyers was that the Comet balls were tainted by Teridax, and they soon fell ill. The effects of the sickness began to be manifested by most of the Po-Matoran, causing a state of emergency. Takua, with the help of Pohatu, exposed the Comets as the cause of the epidemic and destroyed the location where Ahkmou stored the balls. The remaining Comet balls were disposed of, in the sea, and the patients recovered. Ahkmou escaped the village and hid elsewhere on Mata Nui for a time.
Onu-Koro Lightstone Shortage
In Onu-Koro, a lava flow from Ta-Koro blocked access to the Cavern of Light, causing a shortage of Lightstones. The Onu-Matoran attempted to use fire torches as a substitute, but these proved ineffective against Kofo-Jaga, which started raiding the village and the trade caravans passing through the dark tunnels. The danger was so great that trade almost grounded to a halt. It was because of Takua, who managed to repair the lava tubes and restore access to the Cavern of Light, that the issue problem was solved.
A raid on Le-Koro, conducted by swarms of infected Nui-Rama, resulted in the capture of most the inhabitants of the village, including Turaga Matau. Takua the Chronicler traveled to Le-Wahi soon after, accompanying Taipu. A lone Nui-Rama flew down and abducted Taipu, leaving Takua to enter Le-Koro alone and discover that only a few Le-Matoran remained.
Upon seeing the swarms were approaching the village again, the Gukko Force took flight. Kongu asked Takua to be his second on his Gukko, Ka, during the skirmish in the sky, to which Takua agreed. They then led a desperate attack against the Nui-Rama, reaching the Nui-Rama Hive eventually. The attempt at rescue failed, however, as Lewa had been given an infected Kanohi and taken command of the winged Rahi. After the small resistance was captured, Onua tunneled into the hive and successfully dueled with Lewa in order to remove the infected Kanohi. The two Toa liberated all of the villagers and escaped with a Nui-Kopen Lewa took control of with his Komau. At the celebration, Onua gave Lewa his Golden Kanohi back.
The Final Battles
Fall of the Tren Krom Break
Some members of the Ta-Koro Guard were assigned to guard the Tren Krom Break, where they were attacked by the infected Rahi there. The Guard failed in their attempt to defend against the Rahi, and many guardsmen were killed as Rahi began to reinhabit the area. As a result, the outpost on the North March was cut off and soon after fell to the Rahi as well. During the battle, Kopeke was frozen into a wall.
As these victories enabled the Rahi to advance upon Ta-Koro, Takua was sent by Jaller to investigate the situation at the North March. The Av-Matoran came across Kopeke and used a Heatstone he found to thaw out the Ko-Matoran, who returned to a small chamber near the place.
As the Rahi started massing for a great attack upon the villages, the Toa proceeded to collect their Great Masks of Power and the pieces of the Makoki Stone. The six made plans to journey down into Mangaia and confront Teridax. Instead of summoning every Matoran to defend their villages in preparation for the Rahi siege, the Turaga sent a troop of Matoran to protect Kini-Nui and the opening that the Toa would use to enter Teridax's lair, fearing that if it was left unprotected, the Rahi would follow the Toa inside, causing them to be trapped between Teridax and his forces. Takua led the company to Kini-Nui and witnessed the Toa departing down the tunnel as he and his company stood guard.
The Battle for Kini-Nui began when Infected Rahi started to approach the Kini-Nui. Takua, Kapura, Tamaru, Kopeke, Taipu, Hafu, and Macku fought off several waves with Disks and defeated multiple Rahi. The Rahi assaults grew in strength and numbers, eventually overwhelming the Matoran who stood steady. However the pressure upon the villages had eased itself and the Gukko Force, the Ussalry and the Ta-Koro Guard were able to assist the Company, and repelled the Rahi in a successful battle, in which there were no Matoran casualties.
Battle of Mangaia
Underground, the Toa Mata were attacked by Manas Crabs, Teridax's Rahi guardians. In response, they combined into the powerful Toa Kaita and subdued the multiple Manas. The Toa proceeded to Teridax's lair, but were separated due to Teridax's power. Entering the next chamber, the six Toa met their shadow counterparts, which possessed all of their powers, making them impossible to defeat directly. The Toa Mata eventually realized that the Shadow Toa were the darkness in themselves and reabsorbed them as illusions.
The Toa Mata progressed farther into the chamber and engaged Teridax in a battle, though they were outmatched. Quickly, Tahu discovered that if they combined their Elemental Powers, they had a chance of stopping the Makuta. The Toa proceeded to do so and defeated Teridax as their enemy threatened that he would return. Afterwards, the Toa returned victorious to the surface, signifying the end of the war.
During the bulk of the Great War, frequent Rahi attacks made it travel between villages dangerous. Therefore, the Matoran villages were mostly isolated from each other. When the Toa Mata arrived on the island, passage between villages became more common.
After Teridax's defeat at the hands of the Toa Mata, he was weakened. In order to buy himself time to recover his strength, he created a sonic signal that awakened the Bahrag Queens. Immediately, the Bohrok swarms awoke from their sleep and began an rampage upon the island of Mata Nui. The distraction worked, and the Toa and Matoran's time and attention was soon occupied by fighting to stop the swarms from devastating their home.
- BIONICLE Chronicles 1: Tale of the Toa
- Comic 1: The Coming of the Toa
- Comic 2: Deep into Darkness
- Comic 3: Triumph of the Toa
- McDonald's Comic 1: Challenge of the Rahi
- McDonald's Comic 2: Tale of the Toa
- Comic 4: The Bohrok Awake (Mentioned Only)
- BIONICLE Legends 3: Power Play (Mentioned Only)
- The Mutran Chronicles (Mentioned Only; In a Flashback)
- BIONICLE: The Official Guide to BIONICLE (Mentioned Only)
- BIONICLE: Encyclopedia (Mentioned Only)
- BIONICLE: World (Mentioned Only)
- BIONICLE: Encyclopedia Updated (Mentioned Only)
- BIONICLE: Quest for the Toa
- Mata Nui Online Game
- BIONICLE: Quest for the Masks (Non-canonical Appearance)
- BIONICLE: Quest for Makuta (Non-canonical Appearance)
- BIONICLE: The Game (Mentioned Only; Non-canonical Appearance)
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