Parent Page: Sapient Species
A Great Being forging the Kanohi Ignika
The Great Beings are powerful creators who once inhabited the planet Spherus Magna.
Great Beings are enigmatic beings, who create for the sheer love of creating. In the early years of their presence on the planet of Spherus Magna, they encountered the native entity Annona, who tried to use its powers to feed on their dreams. However, Annona found their minds too strange to alter, and the Great Beings instead used the energy to achieve new heights of their creating.
The Great Beings were leaders of the planet, and collectively ruled the Agori. They operated out of several locations on the planet, including the Valley of the Maze and an underground lab established in Tajun. They used their abilities to create and modify numerous tools and beings, such as the Iron Wolves. One of their experiments, a giant mechanoid, failed to function, and its parts were littered over the planet after it exploded. In order to help them govern the inhabitants of the planet, they created the Element Lords, who commanded the various tribes. In their pursuit of knowledge, the Great Beings experimented on the warriors and Agori of the Sand Tribe, altering their genetic structure.
At some point, the Great Beings discovered a powerful liquid, which they referred to as Energized Protodermis. Its discovery eventually led to a war on their planet, led by the Element Lords. The Great Beings refused to participate in the war, and tried several peaceful and diplomatic methods to halt the fighting.
The Great Beings eventually noticed that the spread of the Energized Protodermis was causing massive damage to the infrastructure of the planet. In order to stop the damage, they undertook the creation of another enormous robot, laying its foundation. Revisiting their former project, they found that it could successfully function by utilizing the Energized Protodermis to stabilize the power source. They also began making plans for a second robot, which was to help the first repair the planet.
At the same time, they initiated another project, creating the Baterra, mechanical assassins designed to kill every armed combatant in the war. They later tried to shut the Baterra down, though the failsafe did not work, and the Baterra continued to fulfill their programming.
Using the Agori species as a template, the Great Beings created the first Av-Matoran and set them to work building the robot. They created other Matoran using the Av-Matoran as a template, and placed them in key locations around the universe. The Matoran labored in total darkness for years, in complete ignorance as to what they were building.
The Great Beings created the island of Metru Nui, and began laying the foundation of the city (including the Core Processor that was to house the spirit's consciousness), which would later be finished by their creations, the first Toa, Helryx, and the Matoran. They then established the various island locations within the Matoran Universe. While they were still constructing the universe, the Great Beings created Tren Krom, who maintained the universe until they were ready for the first robot to begin his job.
In need of motivation for the workers, the Great Beings created Artakha and Karzahni, and gave them the option of choosing what type of location they were to have. They also created the legendary Mask of Creation, which Artakha and Karzahni later fought over. Artakha, winning the Mask of Creation, ended up choosing a sanctuary, where the best Matoran workers would go, and Karzahni chose a place where broken Matoran would be sent to be fixed.
To assist Mata Nui in its task of monitoring the universe, the Great Beings created the Bahrag and Bohrok Va to help their first creations, the Av-Matoran (a select few of whom would later evolve into the mechanical Bohrok) in clearing the island that Mata Nui would use as camouflage. To power the Bohrok, the Great Beings created the Krana from the remnants of the Matoran creation process. However, some of the material accidentally spawned the destructive, reptilian Zyglak. The Great Beings shunned the Zyglak, who fled to the darkest recesses of the universe, nursing a grudge toward their creators and the Matoran. Another of the first Toa they created, a male Toa of Psionics named Orde, was eventually assigned to make the Zyglak calmer, but due to his aggressive nature, he instead made them even more violent. Not wanting such a powerful element to be in the hands of an aggressive group, all subsequent Matoran and Toa of Psionics were made female.
The Great Beings also made preparations to ensure that if Mata Nui were ever to be struck down, he could continue to do his function. They provided Artakha with the necessary materials to create a team of Toa that were tasked to awaken Mata Nui and prevent the universe from dying.
In order to prevent the universe from descending into chaos and famine, the Great Beings constructed a failsafe in the form of a mask. This mask was to drain the life from the entire universe if things were to get out of hand. It was also intended to be used as a way to heal Mata Nui, in the event that the Great Spirit needed it. Using the forges of the fortress in the Valley of the Maze, the Great Beings constructed the mask, which they named the Kanohi Ignika. Due to the mask's immense power and sentience, the Great Beings locked it up until they were ready to bring it to the Matoran Universe. One Great Being later uncovered it, curious of its power. The Kanohi Ignika, knowing that this being was not destined for its power, cursed the Great Being with the ability to bring everything around him to life. The Great Being went mad from hearing the voices of the inanimate objects he could bring to life, and was sealed away on Bota Magna.
Two Great Beings later brought the Ignika into the Matoran Universe, traversing across various lands until they reached the Southern Continent. They carved out a staircase that would lead to a chamber that would house the Ignika.
Once they had finished constructing the locations and the foundations vital for the survival of the universe, the Great Beings removed Tren Krom from Karda Nui and permanently sealed him on a desolate island, and then vacated the universe, leaving the Matoran to finish the body from the inside. Prior to completion, they enlisted two of the warrior species of the planet to live inside the robot, in stasis, and to act as pilots in the event the robot's programming was incapacitated.
Recognizing the threat that Toa could pose to the planet were they to be released from the robot, the Great Beings used the little time they had available to them to create Marendar, a being designed to eliminate Toa. Marendar was soon sealed away in a thick vault made of Protodermis.
The Great Beings created Mata Nui's spirit and placed it within the robot, completing their creation. The Great Beings tasked Mata Nui with monitoring the universe outside their planet and learn from it, to prevent a disaster like the Core War from happening again, and to care for his inner workings. Eventually, he would have to return to Spherus Magna to heal the planet. They created the Red Star to assist him in departing from planets, and placed a group of beings created by them in the Star. With their creation finished, the Great Beings sent Mata Nui off to achieve his duty.
One of the Great Beings, Velika, transferred his consciousness into the body of a Matoran within the Matoran Universe, curious to see how Mata Nui would function.
Soon after Mata Nui had departed their homeland, the Great Beings' world was severely damaged by the spread of the Energized Protodermis, and shattered into pieces. The Great Beings, however, were able to find refuge elsewhere.
Velika lived and worked until he was injured and sent to Karzahni, where he was severely weakened and sent to the Southern Continent. In the Great Cataclysm, the center of the island, Voya Nui, was rocketed to the ocean of Aqua Magna. A millennia later, the island came under attack by Piraka searching for the Ignika. Velika became part of the Voya Nui Resistance Team, allying with the Toa Nuva to try and stop the Piraka. When the Toa Inika arrived, Velika aided them and built them multi-shot Zamor Launchers. He later helped rescue the Toa Nuva from the Piraka Stronghold he oversaw the construction of. He was returned to the Southern Continent when the Toa Mahri severed the Cord.
Reformation of Spherus Magna
The Great Being that had touched the Kanohi Ignika, still imprisoned, reached out and froze temporal space around Vezon, who had entered an alternate universe. The Great Being informed Vezon of his race, and of his own imprisonment. Vezon offered to free the Great Being in exchange for his own freedom, and later joined the Great Being in his cell. Vezon then rescued Artakha, Helryx, Lewa, Miserix, Axonn, Brutaka, Tuyet, Kapura, and Hafu from outer space and introduced the Great Being.
Their robotic creation was eventually successful in its journey, and brought about the reformation of Spherus Magna. After the occurred, Angonce, using ancient technology in his possession, discovered it and realized that the inhabitants would soon come seeking the Great Beings. He attempted to stop Marendar, whom he feared would be activated by the presence of Toa on the planet, but failed to reach the vault in time.
Meanwhile, Velika emigrated onto the newly reformed Spherus Magna with the rest of the population and began giving the Bota Magna Vorox information on the Toa, including how to turn off a Toa's power. He also murdered Karzahni and Tren Krom, and plans to destroy the fortress where his insane brother is locked up (intending to rid the universe of the powerful individuals present in the tower) as part of a larger scheme.
With Spherus Magna reformed, the Great Beings are now once again residing on the planet.
On an alternate Spherus Magna, the Great Beings discovered that the Energized Protodermis was slowly spreading and damaging the planet, which would eventually cause it to shatter into pieces. As a result, they created the Toa, who they ordered to go underground and retrieve the substance, then repair the damage done. They also created the Makuta to help the Toa, protect the Matoran, and to create new life forms.
After Vultraz and Mazeka arrived in the alternate universe, the two were advised to seek out the Great Beings for help on returning to where they came from. They were guided by Teridax to their fortress, where two Great Beings offered Mazeka a return trip back to the Matoran Universe, if he would take an individual from their universe with him. They also decided to experiment on Vultraz, for they wished to know why he was full of shadow. Mazeka was forced to accept, and chose Teridax. They were then transported back to the Matoran Universe.
Great Spirit Makuta Alternate Universe
In an alternate reality, the Great Beings decided to name their robotic creation Makuta instead of Mata Nui.
Abilities and Traits
Great Beings possess the simple, inexorable urge to create, from which stems the multitude and diversity of their creations. They are very obsessive about their creations, and are more interested in working and designing things than anything else.
While lacking the raw physicality of many of their creations, Great Beings have greater ethereal powers. They are able to manipulate many facets of their creations, and can appear invisible to them at will, as well as being able to communicate to them across dimensions.
The Great Being that was driven insane and locked away had the power to freeze temporal space around subjects.
Social Structure and Interactions
The Great Beings were originally rulers of Spherus Magna, administrating and overseeing the various elemental tribes that were present on the planet. However, they later retired in order to devote more time to their creations, passing on their duties to the Element Lords. The resulting war and subsequent planetary disaster led to much of the population harboring deep resentment for the Great Beings.
Within the Matoran Universe, most of the inhabitants praise and respect the Great Beings, as they are responsible for their entire existence. Both cultures, however, have adopted the idiom "thank the Great Beings".
Each Great Being had the same status as another; they had no distinct, individual leader, working together as equals.
Known Creations and Experiments
- The fortress in the Valley of the Maze
- A gigantic mechanoid; exploded and parts were scattered over Bara Magna
- A series of secret tunnels under the Black Spike Mountains with defensive traps
- The Spirit's Wish, a teleportation device near the River Dormus
- An underground lab near Tajun
- Designs for a tracked vehicle; later adapted into the Thornatus V9
- The Iron Wolves (modified from existing creatures)
- The Skopio (modified from existing creatures)
- The Element Lords (created from five Glatorian and a leader-class Skrall)
- The Baterra
- The Golden Armor
- A Power Source
- The Great Spirit Robot
- The Keystone
- The Av-Matoran
- The Kanohi Ignika
- The Mask of Creation
- The Kanohi Olisi
- The first Toa
- The first Turaga
- The first Toa Stones
- The First Rahi
- Bahrag, Bohrok Va, and Krana
- Zyglak (accidentally)
- The Great Sundial
- The Great Telescope
- The Suva
- Tren Krom
- The Scroll of Preparations
- Mata Nui's spirit
- The Red Star
- The Kestora
Known Great Beings
- Angonce - A Great Being who was rumored to have taught a female Skrall how to amplify her powers. He was known to be curious about the Agori.
- Heremus - One of the Great Beings who worked on the Baterra
- Velika - A Great Being who was in the Matoran Universe for 100,000 years, posing as one of its inhabitants. Recently escaped to the reformed Spherus Magna.
- Two Great Beings that hid the Kanohi Ignika in the Matoran Universe
- A Great Being that touched the Kanohi Ignika and was cursed by it; later driven insane and imprisoned. He recently contacted Vezon, who came to his cell on Bota Magna.
- All Our Sins Remembered (Mentioned Only)
- BIONICLE: Journey's End (In a Flashback)
- The Exile's Tale (Mentioned Only)
- BIONICLE Adventures 5: Voyage of Fear (Mentioned Only)
- BIONICLE Adventures 1: Mystery of Metru Nui (Mentioned Only)
- Comic 2: Deep into Darkness (Mentioned Only)
- Comic 3: Triumph of the Toa (Mentioned Only)
- BIONICLE Chronicles 4: Tales of the Masks (Mentioned Only)
- BIONICLE Legends 1: Island of Doom
- Comic 1: If a Universe Ends
- BIONICLE Legends 2: Dark Destiny
- BIONICLE Legends 3: Power Play
- BIONICLE Legends 5: Inferno
- BIONICLE Legends 6: City of the Lost (Mentioned Only)
- Into the Darkness (Mentioned Only)
- Toa Nuva Blog (Mentioned Only)
- BIONICLE Legends 10: Swamp of Secrets (Mentioned Only)
- Federation of Fear (Mentioned Only)
- Dark Mirror (Mentioned Only)
- Brothers In Arms (In an Alternate Universe)
- BIONICLE Legends 11: The Final Battle (Mentioned Only)
- Reign of Shadows
- Riddle of the Great Beings (Mentioned Only)
- The Crossing (Mentioned Only)
- Comic 5: Valley of Fear (Mentioned Only)
- BIONICLE: The Legend Reborn (Mentioned Only)
- BIONICLE: The Legend Reborn (Book) (Mentioned Only)
- Mata Nui Saga (In Flashbacks)
- Sahmad's Tale (Mentioned Only)
- The Powers That Be
- The Yesterday Quest
- BIONICLE: Metru Nui - City of Legends (Mentioned Only)
- BIONICLE: World (Mentioned Only)
- BIONICLE: Encyclopedia (Mentioned Only)
- BIONICLE: Encyclopedia Updated (Mentioned Only)
- BIONICLE: Mata Nui's Guide to Bara Magna (Mentioned Only)
- Mata Nui Online Game II: The Final Chronicle (Mentioned Only)
- Matoran Escape (Non-canonical Appearance)
- Voya Nui Online Game (Non-canonical Appearance)
- Piraka Online Animations (Non-canonical Appearance)
- Inika Island Assault (Non-canonical Appearance)
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